Although there is no distinctive header, this is the abstract. This submission template allows authors to submit their papers for review to an ACM Conference or Journal without any output design specifications incorporated at this point in the process. The ACM manuscript template is a single column document that allows authors to type their content into the pre-existing set of paragraph formatting styles applied to the sample placeholder text here. Throughout the document you will find further instructions on how to format your text. If your conference's review process will be double-blind: The submitted document should not include author information and should not include acknowledgments, citations or discussion of related work that would make the authorship apparent. Submissions containing author identifying information may be subject to rejection without review. Upon acceptance, the author and affiliation information must be added to your paper.
{"title":"Brain-Machine Interface for neurorehabilitation and human augmentation: Applications of BMI technology and prospects","authors":"J. Ushiba, M. Hayashi, Seitaro Iwama","doi":"10.1145/3588037.3605555","DOIUrl":"https://doi.org/10.1145/3588037.3605555","url":null,"abstract":"Although there is no distinctive header, this is the abstract. This submission template allows authors to submit their papers for review to an ACM Conference or Journal without any output design specifications incorporated at this point in the process. The ACM manuscript template is a single column document that allows authors to type their content into the pre-existing set of paragraph formatting styles applied to the sample placeholder text here. Throughout the document you will find further instructions on how to format your text. If your conference's review process will be double-blind: The submitted document should not include author information and should not include acknowledgments, citations or discussion of related work that would make the authorship apparent. Submissions containing author identifying information may be subject to rejection without review. Upon acceptance, the author and affiliation information must be added to your paper.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"291 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116454660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We propose Transtiff, a stick-shaped device that can display various stiffness for stick-based haptic interaction. The device has a stiffness-changing joint replicating an artificial muscle mechanism in the relay portion of the stick to change its stiffness. Transtiff can be applied to touch interaction of the screen, augmenting the haptic experience of operating with a stylus pen, which is usually felt uniform. As applications, users can experience the sensation of pen and brush writing on a single device. In addition, it is possible to change the stiffness of the device for each object on the screen to reproduce the tactile feel of that object.
{"title":"Transtiff: Haptic Interaction with a Stick Interface with Various Stiffness","authors":"Ayumu Ogura, Kodai Ito, Shigeo Yoshida, Kazutoshi Tanaka, Yuichi Itoh","doi":"10.1145/3588037.3595402","DOIUrl":"https://doi.org/10.1145/3588037.3595402","url":null,"abstract":"We propose Transtiff, a stick-shaped device that can display various stiffness for stick-based haptic interaction. The device has a stiffness-changing joint replicating an artificial muscle mechanism in the relay portion of the stick to change its stiffness. Transtiff can be applied to touch interaction of the screen, augmenting the haptic experience of operating with a stylus pen, which is usually felt uniform. As applications, users can experience the sensation of pen and brush writing on a single device. In addition, it is possible to change the stiffness of the device for each object on the screen to reproduce the tactile feel of that object.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115061720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We designed a VR controller to integrate experimental haptic technology into a practical controller. The device consists of two independent controllers, each with a weight-shifting module that can provide vibration, impact, and shape perception yet is sufficiently compact to be handled as a conventional commodity controller. Combining two controllers allows the device to be held differently for various applications.
{"title":"Augmented Haptic VR Experience Combining Two Weight-Shifting Versatile Controllers","authors":"Yuhu Liu, Yuri Ishikawa, Yohei Fukuma, Yusuke Nakagawa","doi":"10.1145/3588037.3595399","DOIUrl":"https://doi.org/10.1145/3588037.3595399","url":null,"abstract":"We designed a VR controller to integrate experimental haptic technology into a practical controller. The device consists of two independent controllers, each with a weight-shifting module that can provide vibration, impact, and shape perception yet is sufficiently compact to be handled as a conventional commodity controller. Combining two controllers allows the device to be held differently for various applications.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128422841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shoko Kimura, K. Ito, Ayaka Fujii, Rihito Tsuboi, Kazuki Okawa, Hibiki Kojima, K. Kitagawa, Yoshinori Natsume
A large percentage of people with autism or developmental disorders, which are mental disabilities, have sensory hypersensitivity. Therefore, the spread of “quiet rooms” in which they can feel at ease in social life is a necessary element in realizing a symbiotic society. However, the high cost of installing quiet rooms, which require highly soundproof rooms isolated from the outside, is an obstacle to their widespread use. The Inclusive Quiet Room is a new concept of portable quiet rooms that combines an easy-to-construct instant house, immersive videos, and relaxing sounds. In addition to enabling many people to experience the benefits of the room, the work proposes an image of the future quiet rooms that can be easily constructed anywhere. In this paper, we analyze the effectiveness of the Inclusive Quiet Room, exhibited in France, based on survey data from 372 respondents. Through the analysis, the relaxation effects and the demands for quiet rooms are substantiated. The room gives the feeling of being warmly embraced and secured. If all people including those without mental disorders could experience this embraced feeling, they would understand the need and benefits of relaxing environments for the people with sensory hypersensitivities.
{"title":"Inclusive Quiet Room -for building an inclusive society-","authors":"Shoko Kimura, K. Ito, Ayaka Fujii, Rihito Tsuboi, Kazuki Okawa, Hibiki Kojima, K. Kitagawa, Yoshinori Natsume","doi":"10.1145/3588037.3603420","DOIUrl":"https://doi.org/10.1145/3588037.3603420","url":null,"abstract":"A large percentage of people with autism or developmental disorders, which are mental disabilities, have sensory hypersensitivity. Therefore, the spread of “quiet rooms” in which they can feel at ease in social life is a necessary element in realizing a symbiotic society. However, the high cost of installing quiet rooms, which require highly soundproof rooms isolated from the outside, is an obstacle to their widespread use. The Inclusive Quiet Room is a new concept of portable quiet rooms that combines an easy-to-construct instant house, immersive videos, and relaxing sounds. In addition to enabling many people to experience the benefits of the room, the work proposes an image of the future quiet rooms that can be easily constructed anywhere. In this paper, we analyze the effectiveness of the Inclusive Quiet Room, exhibited in France, based on survey data from 372 respondents. Through the analysis, the relaxation effects and the demands for quiet rooms are substantiated. The room gives the feeling of being warmly embraced and secured. If all people including those without mental disorders could experience this embraced feeling, they would understand the need and benefits of relaxing environments for the people with sensory hypersensitivities.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122898639","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Romain Nith, Jacob Serfaty, Samuel G Shatzkin, Alan Shen, Pedro Lopes
Vertical force-feedback is extremely rare in mainstream interactive experiences. This happens because existing haptic devices capable of sufficiently strong forces that would modify a user's jump require grounding (e.g., motion platforms or pulleys) or cumbersome actuators (e.g., large propellers attached or held by the user). To enable interactive experiences to feature jump-based haptics without sacrificing wearability, we propose JumpMod, an untethered backpack that modifies one's sense of jumping. JumpMod achieves this by moving a weight up/down along the user's back, which modifies perceived jump momentum—creating accelerated & decelerated jump sensations. Our device can render five distinct effects: jump higher, land harder/softer, pulled higher/lower, which we demonstrate at SIGGRAPH 2023 Emerging Technologies in two jump-based VR experiences.
{"title":"Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived Jump","authors":"Romain Nith, Jacob Serfaty, Samuel G Shatzkin, Alan Shen, Pedro Lopes","doi":"10.1145/3588037.3595387","DOIUrl":"https://doi.org/10.1145/3588037.3595387","url":null,"abstract":"Vertical force-feedback is extremely rare in mainstream interactive experiences. This happens because existing haptic devices capable of sufficiently strong forces that would modify a user's jump require grounding (e.g., motion platforms or pulleys) or cumbersome actuators (e.g., large propellers attached or held by the user). To enable interactive experiences to feature jump-based haptics without sacrificing wearability, we propose JumpMod, an untethered backpack that modifies one's sense of jumping. JumpMod achieves this by moving a weight up/down along the user's back, which modifies perceived jump momentum—creating accelerated & decelerated jump sensations. Our device can render five distinct effects: jump higher, land harder/softer, pulled higher/lower, which we demonstrate at SIGGRAPH 2023 Emerging Technologies in two jump-based VR experiences.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128105724","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Khrystyna Vasylevska, Tobias Batik, Hugo Brument, Kiumars Sharifmoghaddam, G. Nawratil, Emanuel Vonach, Soroosh Mortezapoor, H. Kaufmann
Origami offers an innovative way to implement haptic interaction with minimum actuation, particularly in immersive encountered-type haptics and robotics. This paper presents two novel action-origami-inspired haptic devices for Virtual Reality (VR). The Zipper Flower Tube is a rigid-foldable origami structure that can provide different stiffness sensations to simulate the elastic response of a material. The Shiftly is a shape-shifting haptic display that employs origami to enable a real-time experience of different shapes and edges of virtual objects or the softness of materials. The modular approach of our action origami haptic devices provides a high-fidelity, energy-efficient and low-cost solution for interacting with virtual materials and objects in VR.
{"title":"Action-Origami Inspired Haptic Devices for Virtual Reality","authors":"Khrystyna Vasylevska, Tobias Batik, Hugo Brument, Kiumars Sharifmoghaddam, G. Nawratil, Emanuel Vonach, Soroosh Mortezapoor, H. Kaufmann","doi":"10.1145/3588037.3595393","DOIUrl":"https://doi.org/10.1145/3588037.3595393","url":null,"abstract":"Origami offers an innovative way to implement haptic interaction with minimum actuation, particularly in immersive encountered-type haptics and robotics. This paper presents two novel action-origami-inspired haptic devices for Virtual Reality (VR). The Zipper Flower Tube is a rigid-foldable origami structure that can provide different stiffness sensations to simulate the elastic response of a material. The Shiftly is a shape-shifting haptic display that employs origami to enable a real-time experience of different shapes and edges of virtual objects or the softness of materials. The modular approach of our action origami haptic devices provides a high-fidelity, energy-efficient and low-cost solution for interacting with virtual materials and objects in VR.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"15 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116813975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper introduces a system that focuses on physics-based manipulation and haptic rendering to achieve realistic dexterous manipulation of virtual objects in VR environments. The system uses a coreless motor with wire as the haptic actuator and physics engine in the software to create a virtual hand that provides haptic feedback through multi-channel audio signals. The device simulates contact collision, pressure, and friction, including stick-slip, to provide users with a realistic and immersive experience. Our device is lightweight and does not interfere with real-world operations or the performance of vision-based hand-tracking technology.
{"title":"Realistic Dexterous Manipulation of Virtual Objects with Physics-Based Haptic Rendering","authors":"Yunxiu Xu, Siyu Wang, S. Hasegawa","doi":"10.1145/3588037.3595400","DOIUrl":"https://doi.org/10.1145/3588037.3595400","url":null,"abstract":"This paper introduces a system that focuses on physics-based manipulation and haptic rendering to achieve realistic dexterous manipulation of virtual objects in VR environments. The system uses a coreless motor with wire as the haptic actuator and physics engine in the software to create a virtual hand that provides haptic feedback through multi-channel audio signals. The device simulates contact collision, pressure, and friction, including stick-slip, to provide users with a realistic and immersive experience. Our device is lightweight and does not interfere with real-world operations or the performance of vision-based hand-tracking technology.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130787922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Untethered VR/AR HMDs can only last 2-3 hours on a single charge. Toward resolving this issue, we develop a real-time gaze-contingent power saving filter which modulates peripheral pixel color while preserving visual fidelity. At SIGGRAPH 2023, participants will be able to view a short panoramic video within a VR HMD with our perceptually-aware power saving filter turned on. Participants will also have the opportunity to view the power output of scenes through our power measurement setup.
{"title":"Imperceptible Color Modulation for Power Saving in VR/AR","authors":"Kenneth Chen, Budmonde Duinkharjav, Nisarg Ujjainkar, Ethan Shahan, Abhishek Tyagi, Jiaying He, Yuhao Zhu, Qiuyue Sun","doi":"10.1145/3588037.3595388","DOIUrl":"https://doi.org/10.1145/3588037.3595388","url":null,"abstract":"Untethered VR/AR HMDs can only last 2-3 hours on a single charge. Toward resolving this issue, we develop a real-time gaze-contingent power saving filter which modulates peripheral pixel color while preserving visual fidelity. At SIGGRAPH 2023, participants will be able to view a short panoramic video within a VR HMD with our perceptually-aware power saving filter turned on. Participants will also have the opportunity to view the power output of scenes through our power measurement setup.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"104 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131014925","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Suyeon Choi, Manu Gopakumar, Brian Chao, Gunhee Lee, Jonghyun Kim, Gordon Wetzstein
By manipulating light as a wavefront, holographic displays have the potential to revolutionize virtual reality (VR) and augmented reality (AR) systems. These displays support 3D focus cues for visual comfort, vision correcting capabilities, and high light efficiency. However, despite their incredible promise, holographic displays have consistently been hampered by poor image quality. Recently, artificial intelligence–driven computer-generated holography (CGH) algorithms have emerged as a solution to this obstacle. On a prototype holographic display, we demonstrate how the progress of recent state-of-the-art Neural Holography algorithms can produce high-quality dynamic 3D holograms with accurate focus cues. The advances demonstrated in this work aim to provide a glimpse into a future where our displays can fully reproduce three-dimensional virtual content.
{"title":"Neural Holographic Near-eye Displays for Virtual Reality","authors":"Suyeon Choi, Manu Gopakumar, Brian Chao, Gunhee Lee, Jonghyun Kim, Gordon Wetzstein","doi":"10.1145/3588037.3595395","DOIUrl":"https://doi.org/10.1145/3588037.3595395","url":null,"abstract":"By manipulating light as a wavefront, holographic displays have the potential to revolutionize virtual reality (VR) and augmented reality (AR) systems. These displays support 3D focus cues for visual comfort, vision correcting capabilities, and high light efficiency. However, despite their incredible promise, holographic displays have consistently been hampered by poor image quality. Recently, artificial intelligence–driven computer-generated holography (CGH) algorithms have emerged as a solution to this obstacle. On a prototype holographic display, we demonstrate how the progress of recent state-of-the-art Neural Holography algorithms can produce high-quality dynamic 3D holograms with accurate focus cues. The advances demonstrated in this work aim to provide a glimpse into a future where our displays can fully reproduce three-dimensional virtual content.","PeriodicalId":348151,"journal":{"name":"ACM SIGGRAPH 2023 Emerging Technologies","volume":"423 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116688634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}