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Distributed crowd filtering mechanism based on heterogeneous network delay and data packet loss constraint 基于异构网络时延和数据包丢失约束的分布式人群过滤机制
Q2 Computer Science Pub Date : 2016-01-01 DOI: 10.1186/s13639-016-0052-8
Xiang Zhou
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引用次数: 1
Network overhead crowd management mechanism of virtual mobile Internet 虚拟移动互联网的网络开销人群管理机制
Q2 Computer Science Pub Date : 2016-01-01 DOI: 10.1186/s13639-016-0058-2
Hai-yan Wu, Wei-ping Li, Jin Wang
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引用次数: 0
Optimization strategy of mobile data transmission based on optimal crowd feedback 基于最优人群反馈的移动数据传输优化策略
Q2 Computer Science Pub Date : 2016-01-01 DOI: 10.1186/S13639-016-0062-6
Yang Zhang
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引用次数: 2
Embedded mobile crowd service systems based on opportunistic geological grid and dynamical segmentation 基于机会地质网格和动态分割的嵌入式移动人群服务系统
Q2 Computer Science Pub Date : 2015-12-26 DOI: 10.1186/s13639-015-0021-7
Chunhua Dong, Li Wang, Kunming Zhao
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引用次数: 0
A low-power wireless system for energy consumption analysis at mains sockets 一种用于电源插座能耗分析的低功耗无线系统
Q2 Computer Science Pub Date : 2015-12-17 DOI: 10.1186/s13639-016-0041-y
Matthias Altmann, Peter Schlegl, Klaus Volbert
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引用次数: 8
A novel method for the approximation of multiplierless constant matrix vector multiplication 无乘数常数矩阵向量乘法近似的一种新方法
Q2 Computer Science Pub Date : 2015-10-21 DOI: 10.1109/EUC.2015.27
L. Aksoy, P. Flores, J. Monteiro
Since human beings have limited perceptual abilities, in many digital signal processing (DSP) applications, e.g., image and video processing, the outputs do not need to be computed accurately. Instead, their computation can be approximated so that the area, delay, and/or power dissipation of the design can be reduced. This paper presents an approximation algorithm, called aura, for the multiplierless design of the constant matrix vector multiplication (CMVM) which is a ubiquitous operation in DSP systems. aura aims to tune the constants such that the resulting matrix leads to a CMVM design which requires the fewest adders/subtractors, satisfying the given error constraints. This paper also introduces its modified version, called aura-dc, which can reduce the delay of the CMVM operation with a small increase in the number of adders/subtractors. Experimental results show that the proposed algorithms yield significant reductions in the number of adders/subtractors with respect to the original realizations without violating the error constraints, and consequently lead to CMVM designs with less area, delay, and power dissipation. Moreover, they can generate alternative CMVM designs under different error constraints, enabling a designer to choose the one that fits best in an application.
由于人类的感知能力有限,在许多数字信号处理(DSP)应用中,例如图像和视频处理,输出不需要精确计算。相反,它们的计算可以近似,这样可以减少设计的面积、延迟和/或功耗。针对DSP系统中普遍存在的常矩阵矢量乘法(CMVM)的无乘法器设计,提出了一种称为aura的近似算法。aura的目标是调整常数,使结果矩阵导致CMVM设计,需要最少的加/减法器,满足给定的错误约束。本文还介绍了它的改进版本aura-dc,它可以通过少量增加加/减数来减少CMVM操作的延迟。实验结果表明,所提出的算法在不违反误差约束的情况下显著减少了加/减法器的数量,从而使CMVM设计具有更小的面积、更小的延迟和更小的功耗。此外,它们可以在不同的错误约束下生成可选的CMVM设计,使设计人员能够选择最适合应用程序的设计。
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引用次数: 7
Real-time semi-partitioned scheduling of fork-join tasks using work-stealing 使用工作窃取的fork-join任务的实时半分区调度
Q2 Computer Science Pub Date : 2015-10-21 DOI: 10.1109/EUC.2015.30
Cláudio Maia, P. Yomsi, Luís Nogueira, L. M. Pinho
This paper extends the work presented in Maia et al. (Semi-partitioned scheduling of fork-join tasks using work-stealing, 2015) where we address the semi-partitioned scheduling of real-time fork-join tasks on multicore platforms. The proposed approach consists of two phases: an offline phase where we adopt a multi-frame task model to perform the task-to-core mapping so as to improve the schedulability and the performance of the system and an online phase where we use the work-stealing algorithm to exploit tasks’ parallelism among cores with the aim of improving the system responsiveness. The objective of this work is twofold: (1) to provide an alternative scheduling technique that takes advantage of the semi-partitioned properties to accommodate fork-join tasks that cannot be scheduled in any pure partitioned environment and (2) to reduce the migration overheads which has been shown to be a traditional major source of non-determinism for global scheduling approaches. In this paper, we consider different allocation heuristics and we evaluate the behavior of two of them when they are integrated within our approach. The simulation results show an improvement up to 15% of the proposed heuristic over the state-of-the-art in terms of the average response time per task set.
本文扩展了Maia等人的工作(使用工作窃取的fork-join任务的半分区调度,2015),其中我们解决了多核平台上实时fork-join任务的半分区调度。该方法包括两个阶段:离线阶段,我们采用多帧任务模型进行任务到核心的映射,以提高系统的可调度性和性能;在线阶段,我们使用工作窃取算法来利用任务在核心之间的并行性,以提高系统的响应能力。这项工作的目标有两个:(1)提供一种替代调度技术,利用半分区属性来适应在任何纯分区环境中都无法调度的fork-join任务;(2)减少迁移开销,这已经被证明是全局调度方法不确定性的传统主要来源。在本文中,我们考虑了不同的分配启发式方法,并评估了其中两种方法在我们的方法中集成时的行为。模拟结果显示,就每个任务集的平均响应时间而言,所提出的启发式算法比最先进的启发式算法改进了15%。
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引用次数: 12
Symbolic execution and timed automata model checking for timing analysis of Java real-time systems 用于Java实时系统时序分析的符号执行和定时自动机模型检查
Q2 Computer Science Pub Date : 2015-09-29 DOI: 10.1186/S13639-015-0020-8
K. S. Luckow, C. Pasareanu, Bent Thomsen
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引用次数: 13
Dedicated object processor for mobile augmented reality - sailor assistance case study 用于移动增强现实的专用对象处理器-水手辅助案例研究
Q2 Computer Science Pub Date : 2015-01-21 DOI: 10.1186/s13639-014-0019-6
J. Diguet, N. Bergmann, Jean-Christophe Morgère
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引用次数: 5
A methodology for hand and finger motion analysis using adaptive probabilistic models 一种使用自适应概率模型的手部和手指运动分析方法
Q2 Computer Science Pub Date : 2014-07-03 DOI: 10.1186/S13639-014-0018-7
C. Kerdvibulvech
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引用次数: 19
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Eurasip Journal on Embedded Systems
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