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Proceedings of the 1st Workshop on Human Factors in Hypertext 第一届超文本中的人为因素研讨会论文集
Pub Date : 2018-06-28 DOI: 10.1145/3215611
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引用次数: 0
Navigating Data Over Time: Including the Fourth Dimension in Visualizing Knowledge 随时间导航数据:包括知识可视化的第四个维度
Pub Date : 2018-06-28 DOI: 10.1145/3215611.3215614
N. D. Di Matteo, J. Blustein
Data in online archives and services are repositories of human knowledge and facts related to the lives of people. Information is visualized in a spatial domain representation that includes text structures, taxonomies, and images. Often interfaces do not offer appropriate tools to compare and navigate data over time, and the information appears as in a big "now", with no reference to the past and no view of the future. Adding the temporal dimension gives the possibility to see, for example, how places and different uses of artifacts changed in time. With the fourth dimension-time-interfaces becomes a 'time machine', a structure that better can represent and visualize knowledge. In this paper, after having described the concept of the navigation in time of data, we describe the Venice Time Machine, a project that aims to represent the millenarian evolution of Venice in social and urban terms implementing the navigation over time of the documents. Then, we propose and interfaces to navigate time using virtual reality, which is inspired by tools used to study trajectories of atomic particles. Finally we present Europeana, a vast archive online of the European knowledge, and an example of a time machine that uses its Application Program Interface.
在线档案和服务中的数据是与人们生活有关的人类知识和事实的储存库。信息以包括文本结构、分类法和图像的空间域表示形式可视化。界面通常不提供适当的工具来随时间比较和导航数据,并且信息显示为一个大的“现在”,没有参考过去,也没有展望未来。添加时间维度可以看到,例如,地点和不同用途的人工制品是如何随时间变化的。在第四维空间中,时间接口变成了一个“时间机器”,一个可以更好地表示和可视化知识的结构。在本文中,在描述了数据时间导航的概念之后,我们描述了威尼斯时间机器,这是一个旨在代表威尼斯在社会和城市方面的千年演变的项目,它实现了文件的时间导航。然后,我们提出了使用虚拟现实来导航时间的接口,这是受用于研究原子粒子轨迹的工具的启发。最后,我们介绍Europeana,一个庞大的欧洲知识在线档案,以及一个使用其应用程序接口的时间机器的例子。
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引用次数: 0
Lessons Learned from Early Hypertext Research at the University of Maryland 马里兰大学早期超文本研究的经验教训
Pub Date : 2018-06-28 DOI: 10.1145/3215611.3215616
C. Plaisant
The Human-Computer Interaction at the University of Maryland saw the development of key technologies leading to today’s user interfaces. We will focus on two of them: Hyperties1, 2, 3, 4 was first conceived by Ben Shneiderman in 1982 as a publication tool in which authors produce hypermedia for thousands of readers. It had separate tools for browsing and authoring documents. Each document was called an article and cross-references were implemented as embedded blue text links2 and image maps. Built into Hyperties were authorgenerated and alphabetical tables of contents including every article plus history lists supporting reversible actions. Hyperties was one of the first software packages that needed no error messages since the design prevented the user from making errors. It was used in the widely circulated ACM-published disk “Hypertext on Hypertext” which contained the full text of the eight papers in the July 1988 Communications of the ACM. The following year Hyperties was used to create the first commercial electronic book, Hypertext Hands-On!3. Hewlett-Packard used Hyperties to distribute electronic documentation for its LaserJet 4 printers in 15 languages. This may have been the first worldwide distribution of hypertext prior to implementation of the World Wide Web. Zooming User Interfaces. Following pioneering research on Zooming User Interfaces (ZUIs) Ben Bederson continued with the development Piccolo. His recent paper4 summarizes the premise and promise of ZUIs along with their challenges, and offers a cautionary tale about research and innovation. CCS Concepts/ACM Classifiers • Human-centered computing~Hypertext / hypermedia • Social and professional topics~History of software Author
马里兰大学的人机交互见证了导致今天用户界面的关键技术的发展。我们将重点关注其中的两个:hyperties1,2,3,4最初是由Ben Shneiderman在1982年构思的,作为一种出版工具,作者可以在其中为成千上万的读者制作超媒体。它有单独的浏览和编写文档的工具。每个文档称为一篇文章,交叉引用以嵌入的蓝色文本链接和图像地图的形式实现。Hyperties内置了作者生成和按字母顺序排列的目录,包括每篇文章以及支持可逆操作的历史列表。Hyperties是第一批不需要错误消息的软件包之一,因为它的设计可以防止用户犯错误。它被广泛用于ACM出版的磁盘“超文本上的超文本”,其中载有1988年7月ACM通讯中的八篇论文的全文。第二年,Hyperties被用来创建第一本商业电子书,超文本动手!惠普(Hewlett-Packard)使用Hyperties以15种语言分发其LaserJet 4打印机的电子文档。这可能是在万维网实现之前超文本的第一次全球分布。缩放用户界面。在对缩放用户界面(ZUIs)进行开创性研究之后,Ben Bederson继续开发Piccolo。他最近的论文总结了ZUIs的前提和前景,以及它们面临的挑战,并提供了一个关于研究和创新的警示故事。CCS概念/ACM分类器•以人为中心的计算~超文本/超媒体•社会和专业主题~软件作者的历史
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引用次数: 0
Spatial Hypertext for End-User Development Tools 用于终端用户开发工具的空间超文本
Pub Date : 2018-06-28 DOI: 10.1145/3215611.3215612
Daniel Roßner, Claus Atzenbeck
Software applications become more and more dominant in our daily life and work. However, it is very difficult to provide sophisticated tools for all arising use cases. End-User Development (EUD) is a term that describes the development of applications by end users rather than professional developers. This enables them creating highly specialized solutions. End users are laypersons when it comes to building software, therefore they need appropriate tools for managing the whole development process. This includes designing, implementing and deploying applications. While there are already various tools available, we focus on a recommendation feature for graphical EUD tools, utilizing their spatial hypertext capabilities. In this paper we provide an overview of some common issues such tools are often struggling with. We explain how visually analyzing the workspace, parsing an implicit spatial hypertext and eventually presenting recommendations may tackle them. We further describe the project HEIMDALL in detail, especially the way of generating recommendations for software modules with the aim to raise users' awareness. Furthermore, we discuss the use of such a system that reaches a similar understanding of relationships between software modules as users have. Finally, we point to open issues that still need to be addressed to improve results and their presentation.
软件应用在我们的日常生活和工作中越来越占主导地位。然而,为所有出现的用例提供复杂的工具是非常困难的。终端用户开发(EUD)是一个描述终端用户而不是专业开发人员开发应用程序的术语。这使他们能够创建高度专业化的解决方案。当涉及到构建软件时,最终用户是外行,因此他们需要适当的工具来管理整个开发过程。这包括设计、实现和部署应用程序。虽然已经有各种各样的工具可用,但我们主要关注图形化EUD工具的推荐特性,利用它们的空间超文本功能。在本文中,我们概述了这些工具经常遇到的一些常见问题。我们解释了如何可视化地分析工作空间、解析隐式空间超文本并最终提出建议来解决这些问题。我们进一步详细描述了HEIMDALL项目,特别是为软件模块生成推荐的方式,旨在提高用户的意识。此外,我们讨论了这样一个系统的使用,它对软件模块之间的关系达到了与用户相似的理解。最后,我们指出了仍然需要解决的问题,以改善结果和它们的呈现。
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引用次数: 6
Multimodal Interaction with Hypermedia Structures 与超媒体结构的多模态交互
Pub Date : 2018-06-28 DOI: 10.1145/3215611.3215613
J. Rubart
Multimodal interfaces provide users with a number of different ways of interacting with a system. This paper proposes the integration of an explicit interaction model as an extension of the well-known MVC architectural pattern. It builds upon previous extensions regarding explicit structure, user interface (UI), and environmental models. In addition, this paper proposes an explicit UI layer in a service-oriented hypermedia infrastructure to address requirements from multimodal interfaces.
多模态接口为用户提供了许多与系统交互的不同方式。本文提出集成显式交互模型,作为众所周知的MVC架构模式的扩展。它建立在先前关于显式结构、用户界面(UI)和环境模型的扩展之上。此外,本文还在面向服务的超媒体基础设施中提出了一个显式UI层,以满足多模态接口的需求。
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引用次数: 3
Boosting Human Capability 提高人的能力
Pub Date : 2018-06-28 DOI: 10.1145/3215611.3215615
Belinda Barnet
Doug's Augmenting the Intellect framework had a deep *ethical* component - a component that is missing in the design of deep data collection platforms like Facebook and the algorithms that make inferences based on that data for advertisers ("machine learning"). The current ethical framework is skewed against users and against transparency: we are seen not as human beings but as data. Engelbart wanted us to use computers to advance us as a species.
道格的“增强智力”框架有一个深刻的“道德”成分——这是Facebook等深度数据收集平台的设计中缺失的成分,也是广告商根据这些数据进行推断的算法(“机器学习”)。目前的道德框架对用户和透明度都有偏见:我们被视为数据,而不是人类。恩格尔巴特想让我们用电脑来推动人类进化。
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引用次数: 4
期刊
Proceedings of the 1st Workshop on Human Factors in Hypertext
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