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2007 IEEE Symposium on Computational Intelligence and Games最新文献

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An Investigation into Tournament Poker Strategy using Evolutionary Algorithms 基于进化算法的锦标赛扑克策略研究
Pub Date : 2007-04-01 DOI: 10.1109/CIG.2007.368087
Richard G. Carter, John Levine
In this paper we assess the hypothesis that a strategy including information related to game-specific factors in a poker tournament performs better than one founded on hand strength knowledge alone. Specifically, we demonstrate that the use of information pertaining to opponents' prior actions, the stage of the tournament, one's chip stack size and seating position all contribute towards a statistically significant improvement in the number of tournaments won. Additionally, we test the hypothesis that a strategy which combines information from all the aforementioned factors performs better than one which employs only a single factor. We show that an evolutionary algorithm is successfully able to resolve conflicting signals from the specified factors, and that the resulting strategies are statistically stronger
在本文中,我们评估了一个假设,即在扑克锦标赛中,包含与游戏特定因素相关的信息的策略比仅基于手的力量知识的策略表现得更好。具体来说,我们证明了使用与对手先前的行动有关的信息,比赛的阶段,一个人的筹码堆栈大小和座位位置都有助于在统计上显著改善赢得的比赛数量。此外,我们测试了一个假设,即一个策略结合了来自上述所有因素的信息,比只采用一个因素的策略表现得更好。我们证明了一种进化算法能够成功地解决来自特定因素的冲突信号,并且所得到的策略在统计上更强
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引用次数: 9
Information Sharing in the Iterated Prisoner's Dilemma Game 迭代囚徒困境博弈中的信息共享
Pub Date : 2007-04-01 DOI: 10.1109/CIG.2007.368079
Ayman Ghoneim, H. Abbass, M. Barlow
In the iterated prisoner's dilemma (IPD) game, players normally have access to their own history, without being able to communicate global information. In this paper, we introduce information sharing among players of the IPD game. During the co-evolutionary process, players obtain access, through information sharing, to the common strategy adopted by the majority of the population in the previous generation. An extra bit is added to the history portion in the strategy chromosome. This extra bit holds a value of 0 if the decisions to cooperate were greater than the decisions to defect in the last generation and 1 if otherwise. We show that information sharing alters the dynamics of the IPD game
在迭代囚徒困境(IPD)游戏中,玩家通常可以访问自己的历史,但不能交流全局信息。本文引入了IPD游戏中玩家之间的信息共享。在共同进化过程中,玩家通过信息共享获得了上一代大多数群体所采用的共同策略。一个额外的位被添加到策略染色体的历史部分。如果合作的决定大于上一代背叛的决定,这个额外的位的值为0,反之为1。我们发现信息共享改变了IPD游戏的动态
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引用次数: 10
On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup 关于复杂和竞争性游戏领域的经验:强化学习与机器人世界杯
Pub Date : 2007-04-01 DOI: 10.1109/CIG.2007.368074
Martin A. Riedmiller, T. Gabel
RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying reinforcement learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years
RoboCup足球模拟的特点是具有连续状态和动作空间、部分可观察性以及噪声感知和动作执行的完全分布式多智能体领域的挑战。虽然机器学习技术在这一领域的应用本身就代表着一个很有前途的想法,但机器人世界杯的竞争特点也唤起了人们对学习算法发展的渴望,而不仅仅是概念的证明。在本文中,我们报告了我们在过去几年中在机器人世界杯模拟联赛的头脑风暴竞赛团队范围内应用强化学习(RL)方法的经验和成就
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引用次数: 57
期刊
2007 IEEE Symposium on Computational Intelligence and Games
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