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La Sintesi del suono in Iannis Xenakis. Indagine di una ricerca compositiva Iannis Xenakis的声音合成。作曲研究调查
0 MUSIC Pub Date : 2023-04-14 DOI: 10.36253/music_tec-14418
Agostino Di Scipio
Unlike many composers of his generation, Iannis Xenakis personally devised and implemented the sound synthesis techniques used in some of his creative efforts. Eight of his works feature – in part or exclusively – sounds obtained with analogue or digital synthesis techniques, in a time span that goes from Analogique B (1959) to S.709 (1994). All of his electroacoustic music after La Légend d’Eer (1977) has sounds synthesized with computer technology. The sound synthesis procedures he devised, reflect peculiar operational and technological conditions, and indeed represent tokens of musical and sonological knowledge characteristic of a truly unique practice. In this paper we provide a survey of Xenakis’s efforts with sound synthesis, delineating their historical path through the experimenting of different technical contexts of material production and the corresponding theoretical and musical implications. Xenakis’ approach on sound synthesis is viewed as a domain of design of direct compositional relevance. Across subsequent steps in his carrier, Xenakis’s notion of ‘synthesis’ appears as a process or device generative of sound and music at once, in a single compact constructive gesture or strategy making it difficult to tell matter from form. Gradually, the musical work’s identity seemed to incorporate not just a specific linguistic-formal configuration, but the set of conditions of possibility elaborated by the composer – that is, eventually, the computer programming code (Gendy3, 1992). Iannis Xenakis’ commitment to crafting sound generation techniques – before using them to also craft music – witnesses at an attitude in which the appropriation of the material means of creative labour is an irreducible precondition for freedom of expression and musical aesthetics.
与他那一代的许多作曲家不同,Iannis Xenakis在他的一些创造性作品中亲自设计并实现了声音合成技术。他的八部作品——部分或全部——以模拟或数字合成技术获得的声音为特征,时间跨度从Analogique B(1959)到S.709(1994)。他在1977年的《La lassendd’eer》之后的所有电声音乐都是用计算机技术合成的声音。他设计的声音合成程序,反映了特殊的操作和技术条件,确实代表了音乐和声学知识的特征,这是一种真正独特的实践。在本文中,我们对Xenakis在声音合成方面的努力进行了调查,通过实验不同的材料生产技术背景以及相应的理论和音乐含义,描绘了他们的历史路径。Xenakis的声音合成方法被视为直接组合关联设计的一个领域。在他载体的后续步骤中,Xenakis的“合成”概念表现为声音和音乐同时生成的过程或设备,以单一紧凑的建设性姿态或策略使其难以区分物质和形式。渐渐地,音乐作品的身份似乎不仅包含了特定的语言形式配置,还包含了作曲家精心设计的可能性条件集——也就是最终的计算机编程代码(Gendy3, 1992)。Iannis Xenakis致力于制作声音生成技术——在用它们来制作音乐之前——证明了一种态度,即对创造性劳动的物质手段的占有是表达自由和音乐美学的不可简化的先决条件。
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引用次数: 0
Sound models for synthesis: a structural viewpoint 健全的综合模型:结构观点
0 MUSIC Pub Date : 2023-04-14 DOI: 10.36253/music_tec-14417
Giovanni De Poli
For the needs of music production and multimedia art, sound synthesis algorithms are needed which are versatile, responsive to user’s expectations, and having high audio quality. It is useful to organize our intuitive sound abstracts into models. A computational model can be used for representing and generating a whole class of sounds, depending on the internal structure of the model and on the choice of control parameters. We will review some of the most important computational models that are being used for sound synthesis in musical production from the viewpoint of the model structure. Moreover, the Centro di Sonologia Computazionale of Padova University has done research on synthesis models for a long time and the main achievements in both the scientific and musical fields will be presented.
对于音乐制作和多媒体艺术的需求,需要通用的、响应用户期望的、高质量的声音合成算法。将我们直观的声音抽象组织成模型是很有用的。根据模型的内部结构和控制参数的选择,计算模型可以用来表示和生成一整类声音。我们将从模型结构的角度回顾一些最重要的用于音乐制作中声音合成的计算模型。此外,帕多瓦大学的Centro di Sonologia Computazionale对合成模型进行了长期的研究,并将展示科学和音乐领域的主要成果。
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引用次数: 0
Biographies 传记
0 MUSIC Pub Date : 2023-04-14 DOI: 10.36253/music_tec-14422
AAVV AAVV
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引用次数: 0
Fab Synthesis: Performing sound, from Musique Concrète to Mechatronics Fab合成:表演声音,从音乐混凝土到机电一体化
0 MUSIC Pub Date : 2023-04-14 DOI: 10.36253/music_tec-14419
Panayotis Kokoras
This article firstly explores and identifies the implications of sound performance and expression as a building block in electroacoustic sound composition. Secondly, it attempts to introduce and describe Fab Synthesis as a sound synthesis paradigm that facilitates uncompromised sound expressivity and encourages the combination of human and electromechanical agents to interact seemingly.
本文首先探讨并确定了声音表演和表达作为电声声音组成的一个组成部分的含义。其次,它试图介绍和描述Fab合成作为一种声音合成范式,促进不妥协的声音表现力,并鼓励人与机电代理的组合进行表面上的交互。
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引用次数: 0
Media archaeology-based Visual Music 基于媒体考古学的视觉音乐
0 MUSIC Pub Date : 2021-12-23 DOI: 10.36253/music_tec-13300
A. Novello
This article describes the intersection of Media Archaeology and Visual Music in my artistic practice that repurposes obsolete devices to investigate new connections between light and sound. I revive and hack tools from our analogue past: oscilloscopes, early game consoles, and lasers. I am attracted to their aesthetic difference from the ubiquitous digital projections: fluid beam movement, vibrant light, infinite resolution, absence of frame rate, and line-based image. The premise behind all my work is the synthesis of both image and sound from the same signal. This strong connection envelopes the audience in synchronous audiovisual information that reveals underlying geometric properties of sound. In this text I describe the practice and the aesthetic potentials connected to few analog and digital hybridized systems to generate new sonic and visual experiences.
这篇文章描述了媒体考古学和视觉音乐在我的艺术实践中的交集,重新利用过时的设备来研究光和声音之间的新联系。我从我们过去的模拟工具中恢复和破解:示波器,早期的游戏机和激光器。我被它们与无处不在的数字投影的美学差异所吸引:流体光束运动、充满活力的光线、无限分辨率、无帧率和基于线的图像。我所有作品背后的前提是,从同一个信号中合成图像和声音。这种强烈的联系将观众包围在同步的视听信息中,这些信息揭示了声音的潜在几何属性。在本文中,我描述了实践和美学潜力连接到少数模拟和数字混合系统,以产生新的声音和视觉体验。
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引用次数: 1
Questo numero– Inventare gli arnesi della propria espressione 这个数字——发明表达工具
0 MUSIC Pub Date : 2021-12-23 DOI: 10.36253/music_tec-13299
Stefano Alessandretti, Laura Zattra, Paolo Zavagna
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引用次数: 0
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Musica Tecnologia
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