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Energy Literacies 能源文化
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1755
Max Schleser, J. Leontini, Melissa J. Wheeler
In October 2022, A/P Justin Leontini (Dept. of Mechanical and Product Design Engineering) and A/P Max Schleser (Dept. of Film, Games and Animation) ran a mobile storytelling workshop with a regional primary school in Victoria, Australia. Pupils learned digital storytelling and rookie smartphone filmmaking basics to engage in a discussion about energy. The co-created (Auguiste 2020) mobile stories are part of the development of an Energy Literacy Community Toolkit, which is developed by Schleser, Wheeler, Leontini  and the Social Innovation Research Institute at Swinburne University of Technology for Central Victorian Greenhouse Alliance in connection with the Donald & Tarnagulla Microgrid Feasibility & Demonstration study. This study is supported by Centre for New Energy Technologies (C4NET) and the Department of Industry, Science, Energy and Resources (CVGA 2022) in Victoria, Australia.This research creation project Where does Power come from? illustrates the Community Engagement: Donald and Tarnagulla Microgrid Feasibility Study project’s process and the co-created understanding for the next generation of power end-users. The research objective was to develop a community voice in the microgrid feasibility study. The co-created mobile stories are developed with an interest-based model (McCosker et al. 2018). Through understanding the communities’ perspectives and perceptions, this research worked with micro, horizontal hierarchies and ‘open space’ storytelling approaches (Zimmermann and De Michiel 2018, 2, 33 and 31). The theoretical underpinning draws upon a legacy of community arts (Dunn and Leeson 1997) and activism notion of ‘nothing about us without us’ (Charlton 2000). The co-created method enables to develop an understanding about particular thematic through applying a community point of view or language to develop a resource for the community.Mobile story making (Schleser 2018) is a conversation starter. The pupil’s, their parents, neighbours and other community members will ‘like’ these videos because they are featured in these stories (Gondry 2008). The project shifts the conversation to the heart of the community and provides new community engagement touch points. Understanding local community needs such as reliability, cost and self-sufficiency is a key element in setting up a community microgrid.Rural and regional communities tend to be at the end of the grid or have long distribution lines, leading to quality deterioration of the electricity supply. These communities and their businesses are seeking a balance of reliable, sustainable and low-cost electricity tailored to their needs (C4Net 2022).
2022年10月,A/P Justin Leontini(机械和产品设计工程系)和A/P Max Schleser(电影、游戏和动画系)与澳大利亚维多利亚州的一所地区小学合作举办了一个移动故事讲述研讨会。学生们学习了数字讲故事和新手智能手机电影制作基础知识,并参与了关于能源的讨论。共同创建的(Auguiste 2020)移动故事是能源素养社区工具包开发的一部分,该工具包由Schleser、Wheeler、Leontini和斯威本科技大学社会创新研究所为维多利亚中部温室联盟开发,与唐纳德和塔纳古拉微电网可行性和示范研究有关。这项研究得到了新能源技术中心(C4NET)和澳大利亚维多利亚州工业、科学、能源和资源部(CVGA 2022)的支持。这个研究创建项目“权力从何而来?”说明了社区参与:唐纳德和塔纳古拉微电网可行性研究项目的过程和共同创造的下一代电力终端用户的理解。研究目标是在微电网可行性研究中形成社区的声音。共同创建的移动故事是用基于兴趣的模型开发的(McCosker et al. 2018)。通过了解社区的观点和观念,本研究采用了微观的、水平的层次结构和“开放空间”讲故事的方法(Zimmermann和De Michiel 2018,2,33和31)。理论基础借鉴了社区艺术的遗产(Dunn and Leeson 1997)和“没有我们就没有我们”的行动主义概念(Charlton 2000)。共同创造的方法可以通过应用社区的观点或语言来开发社区的资源,从而发展对特定主题的理解。移动故事制作(Schleser 2018)是对话的开始。学生、他们的父母、邻居和其他社区成员会“喜欢”这些视频,因为它们是这些故事的特色(Gondry 2008)。该项目将对话转移到社区的核心,并提供了新的社区参与接触点。了解当地社区的需求,如可靠性、成本和自给自足,是建立社区微电网的关键因素。农村和地区社区往往处于电网的末端或有较长的配电线路,导致电力供应质量恶化。这些社区及其企业正在寻求根据其需求量身定制的可靠、可持续和低成本电力的平衡(C4Net 2022)。
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引用次数: 0
Radical Restorative Justice of The People's CDC 人民疾控中心激进恢复性司法
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1761
L. Shafer
Four days before the 2022 State of the Union address, the CDC made a change to the risk-prevention pandemic map of the United States that changed the color of the map from red to green. Before the change, the CDC worked with guidelines that identified a substantially high risk as 50 cases per 100,000 people. After the change, the low risk category became 200 cases per 100,000 - a significant diminution of the calculation. As the People’s CDC notes, “The resulting shift from a red map to a green one reflected no real reduction in transmission risk. It was a resort to rhetoric: an effort to craft a success story that would explain away hundreds of thousands of preventable deaths and the continued threat the virus poses.”The People’s CDC, a collaborative of volunteer health experts who offer policy recommendations and guidance around COVID-19 issues, reframes the official US responses to the global health crisis by disseminating critical information via social media. On their website People’s CDC identify their collaborative project: “working alongside community organizations, we are building collective power and centering equity as we work together to end the pandemic.”  In this presentation, I situate the equity-focused work of the People’s CDC within restorative justice and world building movements. Using their “layered, collective, and equitable” social media publications as a guide, I employ recent research on collective action to analyze the ways that the People’s CDC resists the hegemonic inequities embedded in state run public health systems and corporate mass media by redeploying and rewriting the rhetorical strategies of those systems. I argue that the People’s CDC’s ethos of care and collaboration is employing restorative world building practices as a response to global crisis. As they say, “We must urgently create a new normal in which commitment to community care drives policy and behavior. This charge requires sustained and collective action.” 
在2022年国情咨文发表的前四天,美国疾病预防控制中心对美国风险预防大流行地图进行了修改,将地图的颜色从红色改为绿色。在这一变化之前,美国疾病控制与预防中心的指导方针将风险确定为每10万人中有50例。改变后,低风险类别变成了每10万人中有200例,这是计算的显著减少。正如人民疾病预防控制中心指出的那样,“由此产生的从红色地图到绿色地图的转变并没有反映出传播风险的真正降低。这是一种诉诸言辞的手段:努力编造一个成功的故事,以解释数十万可预防的死亡和病毒构成的持续威胁。”人民疾病预防控制中心由志愿卫生专家组成,就COVID-19问题提供政策建议和指导。该中心通过社交媒体传播关键信息,重新制定了美国对全球卫生危机的官方反应。在他们的网站上,人民疾病预防控制中心确定了他们的合作项目:“与社区组织合作,我们正在建立集体力量,以公平为中心,共同努力结束这场大流行。”在这次演讲中,我将人民疾控中心以公平为重点的工作置于恢复性司法和世界建设运动之中。以他们的“分层、集体和公平”的社交媒体出版物为指导,我运用最近对集体行动的研究来分析人民疾病预防控制中心通过重新部署和重写这些系统的修辞策略来抵制嵌入在国营公共卫生系统和企业大众媒体中的霸权不平等的方式。我认为,人民疾病预防控制中心的关怀和合作精神正在采用恢复性的世界建设实践,作为对全球危机的回应。正如他们所说,“我们必须立即创造一种新的常态,在这种常态下,对社区护理的承诺将推动政策和行为。这一指控需要持续的集体行动。”
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引用次数: 0
Tech for Collaboration 合作技术
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1763
S. Shehwar
The utilization of Indigenous Knowledge in natural resource management frameworks, including environmental assessments, is increasingly being recognized as an important asset by the environmental community. This is because Indigenous Knowledge, which has been developed over generations by Indigenous communities, can lead to the development of more effective and equitable resource management practices that are aligned with local needs, cultural values, and ecological knowledge. At the same time, Participatory Geographic Information Systems (PGIS) are also emerging as a valuable tool for storing and mobilizing information towards natural resource management. Considering shifts in the environmental community around natural resource management and the use of IK, and the potential of PGIS, the incorporation of Indigenous Knowledge into PGIS raises important ethical questions regarding knowledge ownership and sharing, and there are challenges and limitations to implementing Indigenous Knowledge-based PGIS platforms.This research paper seeks to explore the application of Indigenous Knowledge in natural resource management through a scoping review or relevant literature, including case studies of PGIS platforms used by Indigenous communities, both in Canada and abroad. The paper addresses the following key questions:How can Indigenous Knowledge be applied towards natural resource management frameworks and environmental assessments?How can Indigenous knowledge be stored and mobilised within PGIS platforms for future generations?What are the challenges and limitations surrounding the implementation of Indigenous Knowledge within PGIS platforms in natural resource management?What are the ethics surrounding Indigenous Knowledge-based PGIS platforms?The paper reveals that integrating Indigenous Knowledge into natural resource management frameworks can lead to sustainable management practices. The paper also demonstrates that PGIS platforms have the potential to facilitate knowledge sharing and collaboration among communities, but their implementation requires careful considerations of the challenges and limitations associated within Indigenous Knowledge-based systems. Balancing the need to share knowledge across communities with protecting intellectual property rights and the cultural significance of Indigenous Knowledge is crucial. The implementation of PGIS platforms also requires significant technological infrastructure and skills, requiring significant human resources, which can be challenging for Indigenous communities with limited resources.
在自然资源管理框架、包括环境评估中利用土著知识日益被环境界视为一项重要资产。这是因为土著社区几代人积累起来的土著知识可以促进更有效和公平的资源管理实践的发展,这些实践与当地需求、文化价值观和生态知识相一致。与此同时,参与式地理信息系统(PGIS)也正在成为储存和调动用于自然资源管理的信息的宝贵工具。考虑到环境界围绕自然资源管理和本土知识使用的转变,以及PGIS的潜力,将土著知识纳入PGIS提出了关于知识所有权和共享的重要伦理问题,并且在实施基于土著知识的PGIS平台方面存在挑战和限制。本研究论文旨在通过范围审查或相关文献,包括加拿大和国外土著社区使用的PGIS平台的案例研究,探索土著知识在自然资源管理中的应用。本文讨论了以下关键问题:如何将土著知识应用于自然资源管理框架和环境评估?如何在PGIS平台中为子孙后代存储和调动土著知识?在自然资源管理的PGIS平台中实施土著知识的挑战和限制是什么?本土基于知识的PGIS平台的伦理是什么?这篇论文揭示了将土著知识纳入自然资源管理框架可以导致可持续的管理实践。该论文还表明,PGIS平台具有促进社区之间知识共享和协作的潜力,但是它们的实施需要仔细考虑与本土知识系统相关的挑战和限制。在跨社区分享知识的需要与保护知识产权和土著知识的文化意义之间取得平衡至关重要。PGIS平台的实施还需要大量的技术基础设施和技能,需要大量的人力资源,这对资源有限的土著社区来说可能是一个挑战。
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引用次数: 0
Co-Creation in Community-based Storytelling 基于社区的故事叙述中的共同创造
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1785
A. Segar
The emergence of immersive media and new technologies such as Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) has contributed to the shift in interactive documentary and community-based storytelling practices. Under the umbrella term known as Extended Reality (XR), the new technologies intervene with and provide the author with a space to negotiate authorship of interactive documentaries in a co-creation setting with the Salako community in Malaysia.Malaysia is a country in the Southeast Asia region. It occupies the Malay Peninsula and part of the Island of Borneo. There are over 120 different communities in Malaysia, and Sarawak, the largest state, has the most diverse communities. The Salako community migrated from West Kalimantan Province of the Indonesian Borneo to Pueh, Sarawak, in the 1870s due to political and geographical reasons. Today, the Salako community members are still involved in farming, and they perform various rituals to seek blessings to avoid harm to their crops.This study investigates the Salako community's storytelling practices in Pueh, Sarawak. It focuses on the co-creation of an interactive documentary storytelling of the paddy farming rituals among the community. Furthermore, it also aims to understand the dynamic relationship negotiated by the author and the community members. Therefore, the questions guiding the study can be framed as follows: How can practice-based research be used in negotiating collaboration with the Salako community? What insights can the author learn from the Salako community that contributes to the creative research practice?The study considers the concept of rhizome, introduced by French philosophers Gilles Deleuze and Félix Guattari, as an approach to decolonising storytelling structure in the co-creation of community-based storytelling with the Salako community. The conceptual and theoretical framework bring together recent studies on community-based storytelling and empirical evidence on interactive documentaries and co-creation with a focus on community storytelling practices.The author engages practice-based research as the creative research practice in this study. In the interactive documentary titled Listening to the Salako: Voices of the Paddy and Human, the author will share the creative research process involved in the initial phase of the study. Highlighting the observations and perspectives drawn from the interactive documentary storytelling project with the Salako community, the article offers insights into understanding the nexus of care, collaboration and craft. In addition, it also looks at how practice-based research is used in community engagement and the negotiation of authorship through a participatory design process with the Salako community in Malaysia.In this study, the author argues that while practice-based research is central to navigating the layers of complexity in community engagement, the element of care, collaboration and craft present add
沉浸式媒体和增强现实(AR)、虚拟现实(VR)和混合现实(MR)等新技术的出现,促进了互动纪录片和以社区为基础的叙事实践的转变。在被称为扩展现实(XR)的总称下,新技术介入并为作者提供了一个空间,在与马来西亚Salako社区共同创作的环境中协商互动纪录片的作者身份。马来西亚是东南亚地区的一个国家。它占据了马来半岛和婆罗洲岛的一部分。马来西亚有超过120个不同的社区,其中沙捞越是最大的州,拥有最多样化的社区。19世纪70年代,由于政治和地理原因,萨拉科人从印尼婆罗洲的西加里曼丹省迁移到沙捞越的普埃。今天,萨拉科社区成员仍然从事农业,他们举行各种仪式寻求祝福,以避免伤害他们的庄稼。本研究调查沙捞越别市的萨拉科族讲故事的习俗。它的重点是共同创作一个互动纪录片,讲述社区中水稻种植仪式的故事。此外,它还旨在了解作者与社区成员谈判的动态关系。因此,指导本研究的问题可以概括如下:如何将基于实践的研究用于与萨拉科社区谈判合作?作者可以从萨拉科社区中学到哪些有助于创造性研究实践的见解?该研究认为,由法国哲学家Gilles Deleuze和f lix Guattari提出的根茎概念是一种与Salako社区共同创造社区故事的非殖民化故事结构的方法。概念和理论框架汇集了最近关于社区讲故事的研究和互动纪录片和共同创作的经验证据,重点是社区讲故事的实践。在本研究中,作者将实践性研究作为创造性研究实践。在互动纪录片《聆听萨拉科:稻谷与人类之声》中,作者将分享研究初期的创意研究过程。这篇文章强调了从萨拉科社区的互动纪录片叙事项目中得出的观察和观点,为理解护理、合作和工艺之间的联系提供了见解。此外,它还着眼于如何通过与马来西亚萨拉科社区的参与式设计过程将基于实践的研究用于社区参与和作者身份的谈判。在这项研究中,作者认为,虽然基于实践的研究是在社区参与的复杂层次中导航的核心,但关怀、合作和工艺的元素提供了额外的维度,可以进一步解开并有助于理解创造性研究实践。文章最后讨论了基于实践的研究对作者和萨拉科社区的影响和影响,使他们能够协商合作,共同创作互动纪录片《倾听萨拉科:稻田和人类的声音》。
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引用次数: 0
Polyphonic Documentary 复调的纪录片
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1792
S. Odorico, J. Aston
This research creation presentation aims to showcase and stimulate discussion on our last round of creative practice interactive interventions developed within the ongoing collaborative and co creative project called: “Polyphonic Documentary” (www.polyphonicdocumentary.com). Working as practice-based researchers and through creative practices, we argue that self-reflexivity is a key requirement for decolonizing the mind and the way in which we construct and tell stories (Aston, Odorico 2022). Our interest here is in considering how the interactive documentary form, through the use of interactive storytelling authoring tools, can facilitate this process.  Our project looks at the factual digital storytelling practice of interactive documentary through the lens of polyphony. We use the concept of polyphony as a research approach and method which encourages us to embrace complexity and plurality, and to respect different perspectives and points of view within a context of care.
本次研究创作展示旨在展示并激发对我们正在进行的合作和共同创作项目“复调纪录片”(www.polyphonicdocumentary.com)中开发的最后一轮创造性实践的互动干预的讨论。作为基于实践的研究人员,通过创造性的实践,我们认为自我反思是思想非殖民化以及我们构建和讲述故事的方式的关键要求(Aston, Odorico 2022)。我们感兴趣的是,通过使用互动叙事创作工具,互动纪录片的形式如何促进这一过程。我们的项目是通过复调的镜头来观察互动纪录片中真实的数字叙事实践。我们使用复调的概念作为一种研究方法和方法,鼓励我们拥抱复杂性和多元性,并在护理的背景下尊重不同的观点和观点。
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引用次数: 0
Needles to Say 说针
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1737
Anupama Gowda
Story telling and informal learning is passed down generations and has been recognized as the best approach for human evolution and development. Its efficient process has made its impact and has demonstrated its benefits scientifically at the DNA level. There are scientific publications that attribute human evolution to this DNA based memory, making humans thrive on this planet as dominant species with emotions and care. One such form of storytelling and informal learning is folk quilting which has an extensive history. The power of storytelling and informal learning over generations helped quilters acquire their sense of identity, belonging with a deep sense of felt values. Every patch in a quilt is a story to say invoking memories presenting a living tradition in the folk world. The story of quilts are not just personal appeal to those who stitch but symbol of care, comfort, and inspiration to their loved ones and to those who eventually own them. Community of collaborative quilters within families and guild collectives resonate to social values; patience, connectedness and expression that are central to the form. Hybrid networks of quilting communities in developed countries maintain integrity of social values different from that of traditional folk quilters in developing countries due to the very nature of digital accessibility. With the growing global market, native folk quilters are approached by the creative industries with a certain sense of urgency. Creative technological tools are introduced to meet the demand for increased production. With market driven production, care and collaboration are in question. To top it all, as digital immigrants, traditional folk quilters struggle with technological adoption as they are already threatened to survive and sustain the purity of the indigenous form. They now are further challenged to impart their sense of effective passing down of traditions to their younger generation with the care different from their own. Adopting technology on their own terms is no easy feat, as makers of technology don’t necessarily see folk artists as their primary users. As part of my research into creative technology influencing quilters, I hope to draw on transdisciplinary methodologies ranging from textual analysis of case studies from India and North American folk art history, folk feminist ethnography, cultural studies, ethno-mathematics and digital fabrication. I will be interviewing folk quilters, quilt guilds, artists, designers and technologists to understand the complex dynamics of the interplay of social values, aesthetics, technology and production. In my proposed paper, I will share voices from the field that will examine the changes in the process of how memories and stories are told with the coming of new digital tools and technology and a reaction on how to take forward care for cultural nature of this rich artistic tradition to their own communities through living practitioners. These voices could help t
讲故事和非正式学习代代相传,被认为是人类进化和发展的最佳途径。它的高效过程已经产生了影响,并在DNA水平上科学地证明了它的好处。有科学出版物将人类进化归因于这种基于DNA的记忆,使人类在这个星球上作为具有情感和关怀的优势物种茁壮成长。民间拼布就是这样一种讲故事和非正式学习的形式,它有着悠久的历史。几代人讲故事和非正式学习的力量帮助绗缝者获得了他们的认同感,归属感和深刻的价值观。被子上的每一块补丁都是一个故事,唤起人们的回忆,呈现出民间世界中活生生的传统。被子的故事不仅对那些缝制被子的人有个人吸引力,而且对他们所爱的人和最终拥有被子的人来说,这是关怀、舒适和鼓舞的象征。家庭和行会集体中的协作绗缝者社区与社会价值观产生共鸣;耐心,连通性和表达是形式的核心。由于数字可及性的本质,发达国家绗缝社区的混合网络保持了与发展中国家传统民间绗缝不同的社会价值的完整性。随着全球市场的不断扩大,创意产业对本土民间拼布的需求也越来越迫切。引进创造性的技术工具以满足增加的生产需求。在市场驱动的生产中,关心和合作成为问题。最重要的是,作为数字移民,传统民间拼布者在技术采用方面挣扎,因为他们已经受到生存和保持本土形式纯洁性的威胁。他们现在面临着进一步的挑战,以不同于他们自己的方式,将他们有效传承传统的意识传授给年轻一代。按照自己的方式采用技术并非易事,因为技术的创造者不一定把民间艺术家视为他们的主要用户。作为我对创意技术影响绗缝的研究的一部分,我希望利用跨学科的方法,从印度和北美民间艺术史的案例研究的文本分析,民间女权主义民族志,文化研究,民族数学和数字制造。我将采访民间拼布工、拼布行会、艺术家、设计师和技术专家,以了解社会价值观、美学、技术和生产之间相互作用的复杂动态。在我提出的论文中,我将分享来自该领域的声音,这些声音将研究随着新的数字工具和技术的到来,记忆和故事如何被讲述的过程中的变化,以及如何通过活着的从业者将这种丰富的艺术传统的文化本质带到他们自己的社区的反应。这些声音可以帮助将文化的细微差别传递给有创意的技术专家,从而为他们的设计过程提供信息,从而提高民间艺术家在创意生产、话语构建和民间绗缝教学方面取得技术成功的机会,从而维持和繁荣。
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引用次数: 0
Collaboratively Reimagining Spaces Through Socially-Engaged Creative Practices 通过社会参与的创造性实践,共同重新构想空间
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1776
Sonal Sharma
In November-December 2022, Khoj, a not-for-profit contemporary arts organization based in New Delhi, India, presented a bilingual exhibition (Hindi and English), “Threading the Horizon: Propositions on Worldmaking through Socially Engaged Art Practice”. The stimulus for this paper comes from the encounter with the fourteen research-driven, community-based projects curated at the gallery. In particular, I explore ‘the how and why’ of five artists/activists and their three projects – how they intervene in the everyday experience of negotiating violence through invisibilities, rights, inequality, and leisure by women and gendered others in the capital city, how the projects in the gallery act as sites of conversation and reflection, and why is it significant to delve into the everyday urban and digital context in which these projects unfold. The artists’/activists’ site-specific placemaking interventions are characterized by transformative processes that emerge from their close, long-term engagement, dialogue, and collaboration with participating communities and other artists/curators/designers.The first project is 5 Bigha Zameen (1 Acre Land) by the architect and artist/activist Swati Janu in collaboration with the Social Design Collaborative. The year-long project, based in Yamuna Khadar, Delhi, sought to actively support the women farmers’ rights to lives and livelihoods on the floodplains of the Yamuna River. Fursat ki Fizayen (Spaces for Leisure) by the spatial design practitioners Divya Chopra and Rwitee Mandal emerged from the leisure experience of women in Madanpur Khadar, an urban village in South Delhi. Rarely seen occupying public spaces for leisure, women reclaimed a small terrace to sit and have tea together – women whose lives were occupied mainly by household responsibilities and work outside. The third community-based project is Aao, Jagah Banaye! (Come, Let’s Make Space!) by the co-founders of City Sabha, Saleha Sapra and Riddhi T. Batra. It sought to empower informal women vendor groups in Raghubir Nagar, New Delhi, facing spatial injustice in an everyday context riddled with deeply-entrenched patriarchy.Drawing on de Certeau’s understanding of “the procedures of everyday creativity” and a Lefebvrian framework to look at spaces, the qualitative study examines women’s (artists/activists’ and the communities’) endeavours to (i) resiliently (re)imagine Delhi as an urban setting; (ii) (re)claim public spaces for leisure, and (iii) (re)configure real and online spaces (on Instagram) through the entanglements of socially engaged creative practices with quotidian experiences.The paper emphasizes the complex power relations between the artists/activists and their communities/collaborators, the bonds of care and compassion formed in and through the projects, and how they can carry forward during the various production, curation and exhibition processes. It raises the following questions: (i) How can tracing the artists/activists’ entangl
2022年11月至12月,位于印度新德里的非营利性当代艺术组织Khoj举办了一场双语展览(印地语和英语),题为“穿越地平线:通过社会参与的艺术实践创造世界的命题”。这篇论文的灵感来自于与14个研究驱动的、以社区为基础的项目在画廊策划的接触。我特别探讨了五位艺术家/活动家和他们的三个项目的“如何和为什么”——他们如何通过首都女性和性别其他人的不可见性、权利、不平等和休闲来干预暴力谈判的日常经验,画廊中的项目如何成为对话和反思的场所,以及为什么深入研究这些项目展开的日常城市和数字背景很重要。艺术家/活动人士对特定场所的干预,其特点是与参与的社区和其他艺术家/策展人/设计师进行密切、长期的接触、对话和合作,从而产生变革过程。第一个项目是5 Bigha Zameen(1英亩土地),由建筑师和艺术家/活动家Swati Janu与社会设计合作。这个为期一年的项目设在德里的亚穆纳卡达尔,旨在积极支持亚穆纳河洪泛区女农民的生存权和生计权。Fursat ki Fizayen(休闲空间)由空间设计从业者Divya Chopra和Rwitee Mandal设计,源于德里南部城市村庄Madanpur Khadar女性的休闲体验。很少看到女性占据公共休闲空间,她们开垦了一个小露台,坐在一起喝茶——这些女性的生活主要被家庭责任和户外工作占据。第三个社区项目是Aao, Jagah Banaye!(Come, Let 's Make Space!)由City Sabha的联合创始人Saleha Sapra和Riddhi T. Batra撰写。它试图赋予新德里拉古比尔纳加尔(Raghubir Nagar)的非正式女性供应商群体权力,这些群体在日常生活中面临着根深蒂固的父权制所带来的空间不公正。利用德·塞托对“日常创造力的过程”的理解和看待空间的列非弗式框架,定性研究考察了女性(艺术家/活动家和社区)的努力(i)弹性地(重新)想象德里作为一个城市环境;(ii)(重新)要求公共休闲空间,(iii)(重新)通过社会参与的创造性实践与日常经验的纠缠来配置真实和在线空间(在Instagram上)。本文强调艺术家/活动分子与他们的社区/合作者之间复杂的权力关系,在项目中形成的关怀和同情的纽带,以及它们如何在各种生产、策展和展览过程中发扬光大。它提出了以下问题:(i)追踪艺术家/活动家与不同日常环境的纠缠实践,以及城市/农村、物理/在线空间和想象的替代生产,如何帮助我们扩大对社会参与的创造性实践的理解?(ii)艺术家/活动人士如何关注他们的人类合作者和非人类环境,以创造更具包容性的项目,发展微妙的方式来增强他们的声音,并分享他们的集体想法和经验?
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引用次数: 1
Age of Visible Machines is Over 可见机器的时代结束了
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1758
James Slaymaker
In this paper, I explore how the Harun Farocki’s late cinematic essays engage with a variety of computer-synthesised images to critically interrogate cultural anxieties regarding the waning of the index and the ostensible ‘loss’ of the real in the era of digital filmmaking. Applying close textual analysis to the projects Serious Games (2009-2010) and Parallel I-IV (2012-2014), I demonstrate that Farocki’s sustained engagement with ex nihilo images extends the filmmaker’s career-long interest in deconstructing the technical, ideological and economic aspects of ‘operational’ imagery to the specific context of advanced digital animation. In these cinematic essays, I argue, Farocki repurposes a range of digitally simulated images extracted from different sources, including footage extracted from popular video games, 3D architectural models, and military training programs, to investigate both the aesthetic qualities of computer animation and the role they play in wider social and institutional processes.Before I examine Farocki’s late work in depth, I first address the scholarly discourse surrounding the development of digital filmmaking, which treats the split between analogue and new media in terms of a straightforward conflict between the inherent trustworthiness of the former and the unreliability of the latter. According to such a viewpoint, the fact that analogue media is based on pro-filmic light values being physically imprinted onto a photochemical surface creates an immediate isomorphic link between the referent and its cinematic record, which means that analogue footage can be relied on to function as a ‘trace’ of the real.Having established this as background, I then examine the essayistic strategies mobilized by Farocki in his late digital works to challenge the ‘truth status’ of cinematic images and encourage the viewer to think carefully about the process of production which created the image and the social context in which it was circulated. Applying close textual analysis of the projects Serious Games and Parallel I-IV, I illustrate that Farocki’s late cinematic essays offer a sophisticated examination of the nature of realism, materiality and epistemological uncertainty in the digital era. It is my contention that, instead of communicating a single, objective ‘truth’ to the viewer, Farocki’s cinematic essays reflexively call into question the truth status of the images they place under scrutiny, therefore pointing to the ways in which images may be manipulated, falsified and inflected with bias. Farocki, therefore, mobilizes essayistic strategies to realize the epistemological potential of synthesized images which hold no direct indexical connection to pro-filmic events by subjecting them to a rigorous process of critical reframing. In exploring the function, formal design, and technological constitution of contemporary simulated images, Farocki expands and reconfigures classical notions of ‘truth value’ in nonfiction cinema based
在本文中,我探讨了哈伦·法罗基(Harun Farocki)晚期的电影散文是如何与各种计算机合成图像相结合的,以批判性的方式质疑数字电影制作时代关于指数下降和表面上的真实“损失”的文化焦虑。通过对《Serious Games》(2009-2010)和《Parallel I- iv》(2012-2014)项目的文本分析,我证明了法罗基对“零” 图像的持续投入,扩展了他在职业生涯中对解构“操作”图像的技术、意识形态和经济方面的兴趣,并将其应用于高级数字动画的特定背景中。在这些电影文章中,我认为,法罗基重新利用了一系列从不同来源提取的数字模拟图像,包括从流行视频游戏中提取的素材,3D建筑模型和军事训练计划,来研究计算机动画的美学品质及其在更广泛的社会和制度进程中所扮演的角色。在我深入研究法罗基的晚期作品之前,我首先讨论了围绕数字电影制作发展的学术论述,它从前者固有的可信赖性和后者的不可靠性之间的直接冲突的角度来对待模拟媒体和新媒体之间的分裂。根据这种观点,模拟媒体是基于在光化学表面上物理印记的电影光值,这一事实在参考物和电影记录之间创造了一种直接的同态联系,这意味着模拟镜头可以作为真实的“痕迹”。在以此为背景之后,我将研究Farocki在其后期数字作品中运用的散文式策略,以挑战电影图像的“真实状态”,并鼓励观众仔细思考创造图像的生产过程及其传播的社会背景。通过对《Serious Games》和《Parallel I- iv》这两个项目的详细文本分析,我说明了法罗基晚期的电影论文对数字时代的现实主义、物质性和认识论不确定性的本质进行了复杂的考察。我的论点是,法罗基的电影散文并没有向观众传达一个单一的、客观的“真相”,而是反射性地质疑他们所审视的图像的真实状态,从而指出了图像可能被操纵、伪造和扭曲的方式。因此,法罗基运用了散文论的策略,通过将合成图像置于严格的批判性重构过程中,来实现与电影事件没有直接索引联系的合成图像的认识论潜力。在探索当代模拟影像的功能、形式设计和技术构成的过程中,法罗基基于透明度、客观性和摄影指标性的价值观,扩展和重新配置了非虚构电影中“真实价值”的经典概念。
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引用次数: 0
Lockdown Silver Linings 封锁的一线希望
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1800
Laura Aguiar
The 11-minute VR film Border Sounds takes the viewer on a journey across an invisible line that separates Northern Ireland from the Republic of Ireland through haikus and sounds by people who live near this line. These stories were captured during a collaborative outreach program by the official archive for Northern Ireland, PRONI (Public Record Office of Northern Ireland), and the creative media hub Nerve Centre in 2021.This reflective practice-led research examines the filmmaking process, particularly how digital technology was used to engage with people remotely and make a film in a participatory way: to what extent can digital technology, such as Zoom, make filmmaking more accessible to rural people? What role can participatory filmmaking play in post-conflict storytelling?  I also discuss the strengths and limitations of virtual reality as a storytelling format – does it really offer a more immersive experience? Are there any access barriers? Is it the most adequate medium to tell stories about the border, particularly in sensitive contexts such as Northern Ireland?I argue here that while virtual reality technology enabled Border Sounds to offer a unique on-screen experience of the Irish Border, it also has limitations in terms of audience reach, long-term preservation and access.
这部11分钟的VR电影《边境之声》通过生活在这条线附近的人们的俳句和声音,带领观众穿越将北爱尔兰和爱尔兰共和国分开的一条看不见的线。这些故事是在2021年由北爱尔兰官方档案馆、北爱尔兰公共记录办公室(PRONI)和创意媒体中心神经中心(Nerve Centre)的合作外展计划中拍摄的。这项以实践为主导的反思性研究考察了电影制作过程,特别是数字技术如何被用于与人们远程接触,并以参与式的方式制作电影:数字技术(如Zoom)在多大程度上能让农村人民更容易接触到电影制作?参与式电影制作在冲突后的叙事中可以发挥什么作用?我还讨论了虚拟现实作为一种叙事形式的优势和局限性——它真的能提供更身临其境的体验吗?是否存在准入障碍?它是讲述边境故事的最合适的媒介吗,尤其是在北爱尔兰这样的敏感环境中?我认为,虽然虚拟现实技术让《Border Sounds》能够提供独特的爱尔兰边境屏幕体验,但它在受众范围、长期保存和访问方面也存在局限性。
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引用次数: 0
Crafting Attention in Immersive and Interactive Practices 在沉浸式和交互式实践中塑造注意力
Pub Date : 2023-06-17 DOI: 10.32920/ifmj.v3i2.1783
Reşat Fuat Çam, M. Behlil
This creation is part of the ongoing project “Positioning the Audience in Cinematic Virtual Reality”, supported by the Scientific and Technological Research Council of Turkey. The project engages with the attentional and corporeal resonance between spectators and visual experiences in participatory and immersive practices. In the continuing first phase of the project, we are designing and producing a VR creation that will then enable us to conduct audience research to focus on the attention practices of the viewers in the second phase. Hence, as a critical research-creation project it has two complementary and symmetrical foci that employ both theory and practice, and that are intertwined with one another. In tandem with making an interactive and photorealistic (cinematic) VR film where spectator crafts the very narrative unfolding by voluntary and involuntary attentional participation in a given scene, we are also developing a conceptual framework on how immersive and interactive technologies are conditioned by the freedom given to the spectator. As interdisciplinary project it brings together researchers from film studies, new media studies and psychology to develop a holistic understanding on the attention of spectator in moving image technologies.In making, instead of using game-based interactivity technologies enabled by the controllers, the VR film uses gaze detection techniques and the attentional economy of the spectator as active defining element of the narrative unfolding. Combining both the bottom-up and the top-down attentional procedures it allows spectators to craft a circular experience and aims to problematize the craft of the spectator. In theory it aims to develop an historical and critical understanding of visual practices where spectator is the active producer of the optical experience in certain media ecology including technologies from proto-cinematic devices to the post-cinematic media constellation comprising video games, Virtual Reality etc. Therefore we aim to problematize and rend sensible the craft and the autonomy of the viewer by combining conventional academic research practices with artistic experimentation. The creation undertaken in the first phase of the research is aimed to result in multiple  alternative designs, which will form the basis of our presentation at IFM2023. 
这个创作是正在进行的项目“在电影虚拟现实中定位观众”的一部分,由土耳其科学技术研究委员会支持。该项目在参与式和沉浸式实践中与观众和视觉体验之间的注意力和身体共鸣相结合。在项目的持续第一阶段,我们正在设计和制作一个VR创作,然后使我们能够在第二阶段进行观众研究,专注于观众的注意力实践。因此,作为一个关键的研究创造项目,它有两个互补和对称的焦点,既采用理论和实践,又相互交织。在制作交互式和逼真的(电影)VR电影的同时,观众通过自愿和非自愿的注意力参与到给定场景中来制作非常叙事的展开,我们也在开发一个概念框架,即沉浸式和交互式技术如何受到给予观众的自由的制约。作为一个跨学科项目,它汇集了来自电影研究、新媒体研究和心理学的研究人员,以发展对运动图像技术中观众注意力的整体理解。在制作过程中,VR电影没有使用由控制器启用的基于游戏的交互技术,而是使用凝视检测技术和观众的注意力经济作为叙事展开的积极定义元素。结合自下而上和自上而下的注意过程,它允许观众制作一个循环体验,旨在质疑观众的工艺。理论上,它旨在发展对视觉实践的历史和批判性理解,其中观众是某些媒体生态中光学体验的积极生产者,包括从原始电影设备到由视频游戏,虚拟现实等组成的后电影媒体群的技术。因此,我们的目标是通过将传统的学术研究实践与艺术实验相结合,对观众的工艺和自主性进行问题化和感知。在研究的第一阶段进行的创作旨在产生多种替代设计,这将构成我们在IFM2023上展示的基础。
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Interactive Film & Media Journal
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