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"It Doesn't Affect Me!" - Do Immunity Beliefs Prevent Subsequent Aggression After Playing a Violent Video Game? “这对我没有影响!”-在玩暴力电子游戏后,免疫信念是否会阻止随后的攻击?
Pub Date : 2023-01-04 DOI: 10.1027/1864-1105/a000369
Robert D. Ridge, Christopher E. Hawk, Logan D. McCombs, Kelsie J. Richards, Cheyenne A. Schultz, Rowan K. Ashton, Luke D. Hartvigsen, Derek Bartlett
Abstract. We identified participants in the United States ( N = 302) who believed that they were vulnerable to becoming more aggressive after playing a violent video game (a vulnerability belief) and those who believed that playing violent video games would not make them more aggressive (an immunity belief). Participants played either a violent or a nonviolent video game and then competed with a fictional opponent in a competitive reaction time task. Results revealed that those with an immunity belief did not behave more aggressively after playing a violent video game. Unexpectedly, those with a vulnerability belief behaved less aggressively after playing a violent video game. We discuss implications for future research and media literacy education.
摘要我们确定了美国的参与者(N = 302),他们认为在玩暴力电子游戏后他们很容易变得更具攻击性(脆弱性信念),而那些相信玩暴力电子游戏不会让他们变得更有攻击性(免疫信念)。参与者分别玩暴力或非暴力视频游戏,然后在竞争性反应时间任务中与虚构的对手竞争。结果显示,那些相信免疫的人在玩暴力视频游戏后并没有表现得更有攻击性。出乎意料的是,那些有脆弱信念的人在玩暴力视频游戏后表现得不那么有攻击性。我们讨论了对未来研究和媒介素养教育的启示。
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引用次数: 1
A Note of Thanks, and a Nod Towards Internationalization 一封感谢信,向国际化点头
Pub Date : 2023-01-01 DOI: 10.1027/1864-1105/a000376
N. Bowman
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引用次数: 0
Video Game Play: Any Association With Preteens' Cognitive Ability Test Performance? 玩电子游戏与学龄前儿童的认知能力测试表现有关系吗?
Pub Date : 2022-12-12 DOI: 10.1027/1864-1105/a000364
M. Jadallah, C. S. Green, J Zhang
Abstract. This exploratory study examined the video gaming experience of 160 urban public-school preteen-age students as well as the association between video game play and students’ performance on a standardized cognitive ability test (CogAT), which includes verbal, quantitative, and nonverbal/spatial batteries. Overall, neither duration of play nor video game genres played had significant correlations with the CogAT measures. Similarly, when using an “extreme-groups” approach to examine relations with playing a subset of games previously linked with certain enhancements in cognitive skill (i.e., action video games), no significant effects were observed. These results are thus inconsistent with theories that predict diminished cognitive performance in children who play a great deal of video games, but they are also inconsistent with previous work suggesting possible enhancements in those who play certain types of games. The potential contribution of this null finding and an alternative explanation are discussed.
摘要这项探索性研究调查了160名城市公立学校青少年学生的电子游戏体验,以及电子游戏体验与学生在标准化认知能力测试(CogAT)中的表现之间的关系,该测试包括语言、定量和非语言/空间电池。总的来说,游戏时长和电子游戏类型都与CogAT测量值没有显著相关性。同样地,当我们使用“极端群体”的方法去检查与玩之前与认知技能增强相关的游戏子集(如动作电子游戏)的关系时,我们并没有观察到显著的效果。因此,这些结果与预测大量玩电子游戏的儿童认知能力下降的理论不一致,但它们也与之前的研究结果不一致,该理论认为,玩某些类型的游戏可能会提高儿童的认知能力。讨论了这一无效发现的潜在贡献和另一种解释。
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引用次数: 6
Using Health Intervention Messages to Reduce Intentions to Spend Time on Social Networks 使用健康干预信息减少在社交网络上花费时间的意图
Pub Date : 2022-12-12 DOI: 10.1027/1864-1105/a000368
Angela Rose, Laura A. Brannon
Abstract. This study examined the efficacy of using behavioral feedback and social norms health message interventions to reduce social networking site (SNS) use. A total of 107 participants reported their current SNS use and attitude through endorsement of the statement “I spend too much time on social media” before being randomly assigned to read a message (control, generic consequences, social norms, or behavioral feedback). After reading the message, participants reported their future intentions to use social media and responded to the statement again. The results demonstrated a relationship between the social norms message and future intended SNS use, such that those who read information about the norm for SNS use were more likely to report that they intended to reduce their SNS use in the future. An interaction suggested that the higher the current use, the more effective it was to expose the user to the social norm. Additionally, an association was found between the behavioral feedback message and the belief that they were currently using SNSs too much, such that those who saw tailored consequences of their use were more likely to endorse the statement more strongly. Overall, using these health messages as an intervention to reduce SNS use is a promising avenue that should be explored further.
摘要本研究考察了使用行为反馈和社会规范健康信息干预减少社交网站使用的效果。共有107名参与者在被随机分配阅读一条信息(对照、一般后果、社会规范或行为反馈)之前,通过认可“我在社交媒体上花了太多时间”的说法,报告了他们目前的社交网络使用情况和态度。在阅读完这条信息后,参与者报告了他们未来使用社交媒体的意图,并再次对声明做出回应。研究结果表明,社会规范信息与未来预期的社交网络使用之间存在关系,例如,那些阅读社交网络使用规范信息的人更有可能报告说,他们打算在未来减少社交网络的使用。一项互动表明,当前使用频率越高,用户接触社会规范的效果就越好。此外,行为反馈信息与他们目前过度使用社交网站的信念之间存在关联,因此,那些看到自己使用社交网站的量身定制后果的人更有可能更强烈地支持这一说法。总之,使用这些健康信息作为一种干预手段来减少SNS的使用是一种有希望的途径,应该进一步探索。
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引用次数: 0
Moral Tipping Points: How Trait Moral Salience Moderates Judgments of Narrative Characters Along the Moral Continuum 道德引爆点:特质道德显著性如何调节叙事人物沿道德连续体的判断
Pub Date : 2022-11-23 DOI: 10.1027/1864-1105/a000367
C. Francemone, Nicholas L. Matthews
Abstract. We examined how morality subcultures moderate judgments of a narrative character’s behavior along the moral continuum. Using the moral continuum procedure (MCP) across two studies ( Matthews, 2019 ), we identify the point along the moral continuum where trait moral salience (i.e., one’s sensitivity to different moral foundations) begins to influence moral judgments. Findings indicate that trait moral salience does not influence judgments of less immoral behaviors (i.e., behaviors that fall along the beginning the continuum). However, trait moral salience does impact judgments of more immoral behaviors (i.e., behaviors that fall on the latter half of the continuum), in a pattern consistent with past research. Our data imply that a moral tipping point along the continuum exists, where moral judgments shift from moral consensus (i.e., a general uniformity in moral judgments) to moral disagreement (i.e., divergence in judgement caused by individual differences in trait moral salience). We posit that dynamic coordination theory’s conceptualization of common knowledge helps explain the observed tipping point. Thus, the current project contributes toward extant media theorizing ( Tamborini et al., 2012 ) by specifying how morality subcultures function along a moral continuum.
摘要我们研究了道德亚文化如何在道德连续体中缓和对叙事角色行为的判断。在两项研究中使用道德连续体程序(MCP) (Matthews, 2019),我们确定了道德连续体上的一个点,在这个点上,特质道德显著性(即一个人对不同道德基础的敏感性)开始影响道德判断。研究结果表明,特质道德显著性并不影响对不那么不道德的行为(即,沿着连续体开始的行为)的判断。然而,特质道德显著性确实会影响对更多不道德行为(即落在连续体后半部分的行为)的判断,其模式与过去的研究一致。我们的数据表明,在连续体中存在一个道德临界点,道德判断从道德共识(即道德判断的普遍一致性)转变为道德分歧(即道德显著性的个体差异导致的判断分歧)。我们假设动态协调理论对共同知识的概念化有助于解释观察到的临界点。因此,当前的项目通过指定道德亚文化如何沿着道德连续体发挥作用,有助于现有的媒体理论化(Tamborini et al., 2012)。
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引用次数: 1
Mixing Parasocial Friendship With Business: The Effect of Sponsorship Disclosure Timing in Vlogs 社交友谊与商业的混合:视频博客中赞助披露时间的影响
Pub Date : 2022-11-23 DOI: 10.1027/1864-1105/a000362
R. Forster, Megan A. Vendemia, J. Journeay, Sarah E. Downey
Abstract. Building on the persuasion knowledge model and theories of parasocial relationships (PSRs), our study explored mechanisms underlying the persuasive effects of social media influencers. Our study uniquely considered PSRs as a dynamic process, such that audiences’ responses to persuasive attempts depend on their relational stage with the influencer. A longitudinal experimental design traced participants’ development of PSRs with a YouTube vlogger over four timepoints. Contrary to our hypothesis that early disclosure of corporate sponsorship reduces PSRs and persuasion, the persuasive effect of sponsorship disclosure did not vary depending on the relational stage at which it appeared (zero-history encounter with vlogger vs. after establishing a relationship with vlogger over several episodes). In line with past research, PSR intensity and authenticity promoted persuasion by reducing resistance to persuasion, regardless of sponsorship timing.
摘要本研究以说服知识模型和副社会关系理论为基础,探讨了社交媒体影响者说服效应的机制。我们的研究独特地将psr视为一个动态过程,因此受众对说服尝试的反应取决于他们与影响者的关系阶段。纵向实验设计追踪了参与者与YouTube视频博主在四个时间点上的psr发展。与我们的假设相反,早期披露企业赞助会减少psr和说服力,赞助披露的说服效果并不取决于它出现的关系阶段(与vlogger零历史接触vs.与vlogger建立了几集关系后)。与过去的研究一致,无论赞助时间如何,PSR强度和真实性都通过减少对说服的阻力来促进说服。
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引用次数: 0
Understanding the Structural Components Behind the Psychological Effects of Autonomous Sensory Meridian Response (ASMR) With Machine Learning and Experimental Methods 用机器学习和实验方法了解自主感觉经络反应(ASMR)心理效应背后的结构成分
Pub Date : 2022-11-23 DOI: 10.1027/1864-1105/a000359
Ryan Tan, Heather Shoenberger, Weilin Cong, Mehrdad Mahdavi
Abstract. Autonomous sensory meridian response (ASMR) is a tingling sensation occurring in response to specific sensory stimuli. Scholarship has yet to investigate what attributes these stimuli possess that allows them to facilitate desirable emotional effects through such atypical psycho-sensorial experiences. In this exploratory investigation, Study 1 utilized machine learning methods to categorize ASMR content based on their sound structures. Four categories emerged that were then used in a second study that utilized an online experiment ( N = 230) to investigate relationships between the categories of sound structures and participants’ psychological experiences of ASMR. These findings help us understand how ASMR content generates arousal and affect that audiences seek.
摘要自主感觉经络反应(ASMR)是对特定感觉刺激产生的刺痛感。学者们还没有研究这些刺激具有什么属性,使它们能够通过这种非典型的心理-感官体验促进理想的情感效果。在这项探索性调查中,研究1利用机器学习方法根据ASMR的音结构对其内容进行分类。出现了四个类别,然后在第二项研究中使用,该研究利用在线实验(N = 230)来调查声音结构类别与参与者ASMR心理体验之间的关系。这些发现有助于我们理解ASMR内容是如何产生唤醒和影响观众寻求的。
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引用次数: 1
The Relation Between Attitude Certainty and the Privacy Paradox in the Context of Fitness Applications 适应度应用中态度确定性与隐私悖论的关系
Pub Date : 2022-11-23 DOI: 10.1027/1864-1105/a000363
S. Klausing
Abstract. The privacy paradox, indicating that individuals act contrary to their privacy preferences (i.e., attitudes, concerns) when disclosing data in online environments, has received much attention. While the general notion has largely been refuted, contextual factors can still coax individuals into acting contrary to their privacy preferences. In this study, I introduce attitude certainty as a possible contextual factor and argue that the correspondence between privacy attitudes and data disclosure decreases if people are less certain about whether or not to disclose personal data online. To this end, I conducted an online study ( N = 361) on the association between privacy attitudes and online disclosure behavior in the context of fitness application usage. Results indicated no evidence of paradoxical online disclosure behavior, as privacy attitudes generally strongly predicted data sharing. The study provided a first indication that lower attitude certainty is associated with a lower correspondence between attitudes toward data disclosure and online disclosure behavior. For one of four types of data studied, it was found that individuals who were less certain in their attitudes toward privacy were more likely to deviate from their attitudes in online disclosure. Hence, it seems that attitude certainty can be further explored as a potential contextual factor when studying online disclosure behavior and the role of privacy.
摘要隐私悖论,即个人在网络环境中披露数据时与其隐私偏好(即态度、关注点)相反的行为,受到了广泛关注。虽然一般的观点在很大程度上已经被反驳,但环境因素仍然可以诱使个人采取与他们的隐私偏好相反的行动。在这项研究中,我引入了态度确定性作为一个可能的背景因素,并认为如果人们对是否在网上披露个人数据不太确定,隐私态度和数据披露之间的对应关系就会减少。为此,我进行了一项在线研究(N = 361),研究健身应用使用背景下隐私态度与在线披露行为之间的关系。结果表明,没有证据表明在线披露行为是矛盾的,因为隐私态度通常强烈预测数据共享。该研究首次表明,较低的态度确定性与对数据披露的态度和在线披露行为之间的较低对应关系有关。在研究的四种数据类型中,有一种发现,对隐私态度不太确定的个人更有可能偏离他们对在线披露的态度。因此,在研究网络披露行为和隐私的作用时,态度确定性似乎可以作为一个潜在的语境因素进一步探讨。
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引用次数: 0
Antecedents and Effects of Online Third-Party Information on Offline Impressions: A Test of Warranting Theory 在线第三方信息对线下印象的前因与影响:担保理论的检验
Pub Date : 2022-11-04 DOI: 10.1027/1864-1105/a000360
Brianna L. Lane, Ioana A. Cionea, Norah E. Dunbar, C. Carr
Abstract. Warranting theory articulates the process by which individuals connect online information to an offline target, guiding impression formation. The presence of online information alone may not innately guide impression formation about a target. Rather, the connection of that claim to perceptions of a target’s offline self should be driven by several antecedents. The reported experiment tested the antecedent factors of third-party claims with respect to perceptions and behavioral intentions toward a course instructor. Undergraduate students in the United States ( N = 209) viewed a hypothetical professor-rating website reflecting a 2 (target reply: present or absent) × 2 (rater identifiability: identifiable or anonymous) × 2 (number of ratings: many or few) × 2 (average rating: present or absent) experimental design, and reported the characteristics they perceived the target professor to possess offline. Results of a structural equation model revealed only an individual’s ability to reply to online information influenced judgments of warranting value; but the warranting value of the online information influenced subsequent impressions of the target’s offline attributes.
摘要担保理论阐明了个人将在线信息与离线目标联系起来,指导印象形成的过程。在线信息本身可能不会天生引导对目标的印象形成。相反,这种说法与目标线下自我的感知之间的联系应该是由几个先决条件驱动的。报告的实验测试了第三方索赔的先行因素,涉及对课程教师的感知和行为意图。美国的本科生(N = 209)浏览了一个假设的教授评分网站,该网站反映了2(目标回复:出席或缺席)x2(评分者可识别性:可识别或匿名)x2(评分数量:多或少)x2(平均评分:出席或缺席)的实验设计,并报告了他们认为目标教授具有的特征。结构方程模型的结果显示,只有个人回复网络信息的能力影响保证价值的判断;但在线信息的担保价值影响了对目标离线属性的后续印象。
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引用次数: 1
Breaking Up for Good: The Contrasting Roles of Enjoyment and Appreciation in Predicting Viewer Distress Following the Dissolution of a Series 为好而分手:一个系列的解体后,欣赏性与欣赏性在预测观众痛苦中的对比作用
Pub Date : 2022-11-04 DOI: 10.1027/1864-1105/a000361
K. Krakowiak
Abstract. In recent years, entertainment scholars have investigated the extent to which negative emotions such as grief, distress, and loneliness are experienced by viewers following the departure of a favorite character or the cancellation or completion of a television series – also referred to as parasocial breakup (PSB). An online questionnaire ( N = 814) was administered to understand predictors of PSB following the end of a series as they relate to character involvement and holistic enjoyment and appreciation experiences. Findings revealed that a parasocial relationship (PSR) with a favorite character and liking of and identification with the character positively enhanced enjoyment of the series. PSR and identification also facilitated appreciation of the series. Moreover, while PSR and appreciation increased PSB, character liking and enjoyment of the series decreased it. Theoretical implications for the contrasting roles of hedonic and eudaimonic media experiences in predicting PSB are discussed.
摘要。近年来,娱乐学者调查了观众在最喜欢的角色离开或电视连续剧取消或完成后所经历的负面情绪,如悲伤,苦恼和孤独的程度-也被称为parasocial分手(PSB)。通过一份在线问卷(N = 814),研究人员了解了电视剧结束后PSB的预测因素,因为它们与角色投入和整体享受和欣赏体验有关。研究结果显示,与最喜欢的角色之间的副社会关系(PSR)以及对角色的喜欢和认同积极地增强了对该系列的享受。PSR和鉴定也促进了对该系列的欣赏。此外,虽然PSR和欣赏增加了PSB,但角色喜爱和系列享受却降低了PSB。本文还讨论了享乐媒体体验和现实媒体体验在预测PSB中不同作用的理论含义。
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引用次数: 0
期刊
J. Media Psychol. Theor. Methods Appl.
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