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2017 19th Symposium on Virtual and Augmented Reality (SVR)最新文献

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Screen Space Rendering Solution for Multiphase SPH Simulation 多相SPH仿真的屏幕空间渲染解决方案
Pub Date : 2017-11-01 DOI: 10.1109/SVR.2017.47
Caio Brito, Mozart W. S. Almeida, A. Silva, J. M. Teixeira, V. Teichrieb
Fluid simulation using meshless methods has increasingly become a robust way to solve mechanics problems that require dealing with large deformations, and has become very popular in many applications such as naval engineering, mechanical engineering, movies and games. One of the main methods is the Smoothed Particle Hydrodynamics (SPH). This work has two main goals: to propose a multiphase SPH formulation by extending the work of Silva et al. and to propose a shader based render solution for this kind of simulation. The proposed SPH method was able to simulate multiphase fluids with up to one million particles and the renderer was able to generate visually plausible results up to 60fps.
使用无网格方法进行流体模拟已日益成为解决需要处理大变形的力学问题的一种强有力的方法,并已在许多应用中得到广泛应用,如船舶工程、机械工程、电影和游戏。其中一种主要的方法是光滑粒子流体力学(SPH)。这项工作有两个主要目标:通过扩展Silva等人的工作提出多相SPH公式,并为这种模拟提出基于着色器的渲染解决方案。所提出的SPH方法能够模拟多达100万个颗粒的多相流体,渲染器能够以60fps的速度生成视觉上可信的结果。
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引用次数: 5
Impacts of the inclusion of Virtual Reality in the Jeweler Manufacturing Process Based on the BIM Concept (Building Information Modeling) 基于BIM(建筑信息模型)理念的虚拟现实对珠宝商制造过程的影响
Pub Date : 2017-11-01 DOI: 10.1109/SVR.2017.55
Antonio Leonardo de Abreu Freire
The results of the inclusion of Virtual Reality in the production line of an Industry Joalheira in the state of Bahia, a case study which was conducted in the elevenmonth period by a Startup consisting of two professional Designers and one Information Technology, between the years of 2008 and 2009. The production flow of this jewelery factory was losses due to continuous communication difficulties. due to the lack of tools to represent and generate simulations of the new products requested in the preproduction (or product design). For driving the research, we observed the impacts of incremental inclusion techniques from simple designs to of virtual reality applications through interventions in the workflow of the Plant, in the provision that "... in the applications of virtual reality, the realization of the imaginary is also importance in view of the difficulties encountered in communicate concepts and ideas.
在巴伊亚州的一条工业Joalheira生产线中包含虚拟现实的结果,这是一个案例研究,由两名专业设计师和一名信息技术人员组成的创业公司在2008年至2009年间进行了11个月的研究。由于持续的沟通困难,这家珠宝厂的生产流程出现了亏损。由于缺乏工具来表示和生成预生产(或产品设计)中要求的新产品的模拟。为了推动研究,我们观察了增量包容技术的影响,从简单的设计到虚拟现实应用,通过干预工厂的工作流程,在规定中“……在虚拟现实的应用中,考虑到在概念和思想交流中遇到的困难,想象的实现也很重要。
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引用次数: 1
Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content 通过增强内容的分析热图分析AR观看体验
Pub Date : 2017-11-01 DOI: 10.1109/SVR.2017.26
M. Santos, J. M. Teixeira, L. Figueiredo, V. Teichrieb, Cristiano C. Araújo
Analytics is a well-known form of capturing information about the user behavior of an application. Augmented reality applications deal with specific data such as the camera pose, not being supported by popular analytics frameworks. To fill such gap, this work proposes an analytics framework solution for augmented reality applications. It supports both marker-based and markerless augmented reality scenarios, collecting data related to camera pose and time spent by the user on each position. Besides the multiplatform capture tool, the framework provides a data analysis visualization tool capable of highlighting the most visited 3D positions, users main areas of interest over the marker plane, the 3D path performed by the camera and also a recovery of the content viewed by the user based on the collected camera pose information.
分析是一种众所周知的获取应用程序用户行为信息的形式。增强现实应用程序处理特定的数据,如相机姿势,不被流行的分析框架所支持。为了填补这一空白,本工作提出了一个增强现实应用的分析框架解决方案。它支持基于标记和无标记的增强现实场景,收集与相机姿势和用户在每个位置上花费的时间相关的数据。除了多平台捕获工具外,该框架还提供了一个数据分析可视化工具,能够突出显示访问最多的3D位置、用户在标记平面上的主要兴趣区域、相机执行的3D路径以及基于收集到的相机姿态信息恢复用户查看的内容。
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引用次数: 0
Knowledgemon Hunter: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties 知识猎人:一个严肃的游戏与地理定位,以支持自闭症和学习困难的儿童的学习
Pub Date : 2017-11-01 DOI: 10.1109/SVR.2017.45
S. Silva, F. M. Neto, Rodrigo Monteiro de Lima, Francisco Tailanio de Macedo, Jhonny Robert Sousa Santo, Washington Luis Nicacio Silva
Autism Spectrum Disorder (ASD) is a behavioral syndrome with different etiologies, deeply affecting the process of child development. Children with ASD have some characteristics in common such as the inability to relate to other people, leading to isolation, communication disorders and obsessive concern for what is unchanging. In addition, these people may experience learning difficulties in various contexts, such as school environment and daily activities. Given this scenario, how to raise the level of learning and reduce the isolation trends of autistic children? This paper presents a serious game focused on the teaching-learning of children with autism and attention deficit. Through a mobile device, they can find virtual 3D monsters that will be geographically spread around the world and, from their capture and interaction, learn the contents they offer. In addition, the game will allow interaction through virtual reality and augmented reality, so that the user feels motivated to use the application.
自闭症谱系障碍(Autism Spectrum Disorder, ASD)是一种病因多样的行为综合征,深刻影响着儿童的发育过程。患有自闭症谱系障碍的儿童有一些共同的特征,比如无法与他人建立联系,导致孤立、沟通障碍和对不变事物的过分关注。此外,这些人可能会在各种环境中遇到学习困难,例如学校环境和日常活动。在这种情况下,如何提高自闭症儿童的学习水平,减少自闭症儿童的孤立倾向?本文介绍了一种针对自闭症和注意缺陷儿童的教与学的严肃游戏。通过移动设备,他们可以找到虚拟的3D怪物,这些怪物将在地理上分布在世界各地,并通过捕获和互动,了解它们提供的内容。此外,游戏将允许通过虚拟现实和增强现实进行交互,从而使用户有动力使用该应用程序。
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引用次数: 13
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2017 19th Symposium on Virtual and Augmented Reality (SVR)
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