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Three Active Learning Strategies to Address Mixed Student Epistemologies and Promote Conceptual Change 三种主动学习策略:解决混合型学生认识论并促进概念转变
Q1 Computer Science Pub Date : 2018-08-29 DOI: 10.3389/fict.2018.00019
C. Kalman, M. Lattery
Novice science learners or introductory science students vary greatly in their understanding of the nature of science. For example, many students do not conceive of scientific knowledge as a highly ordered, coherent, knowledge structure that contains a set of interrelated ideas. Such a framework enables the learner to relate new material to prior knowledge and, if warranted, assimilate the new material within the framework. Many students have strong beliefs that knowledge is conveyed by authorities, such as the instructor and the textbook. Also many student’s own knowledge structure is fragmented or “in pieces”, as described by diSessa. Fortunately, this portrayal is not valid for all students.. Many other students enter the classroom with productive intellectual values and possess, or can quickly develop with little prompting, alternative and coherent conceptions that conflict with target ideas. These students are able to relate new material to prior knowledge and, if warranted, assimilate new material into pre-existing conceptions. The challenge of contemporary science education reform is therefore to address the diverse needs of a “mixed student epistemology” classroom. In this paper we review three instructional strategies that show promise to address this challenge in the context of an introductory physics classroom: (1) the Reflective Writing and Labatorial interventions of Kalman et. al., (2) the Conceptual Conflict Collaborative Group and Critique approaches of Kalman & Rohar, and (3) the integrated Elicit-and-Challenge and Bridging Technique strategies of Lattery. Each approach stresses the need for students to critically examine their own ideas in the in relation to target course ideas and discuss their ideas with peers. The second and third approaches emphasize the important role of the history and philosophy of science in science teaching. The aim of such efforts is not only to convey subject-matter content knowledge, but also to shape the student mindset, metacognitive practice, and understanding of the nature of science.
科学初学者或科学入门学生对科学本质的理解差异很大。例如,许多学生并不认为科学知识是一个高度有序的、连贯的、包含一系列相互关联的思想的知识结构。这样的框架使学习者能够将新材料与先前的知识联系起来,如果有必要,可以在框架内吸收新材料。许多学生都坚信知识是由权威传授的,比如老师和教科书。正如diSessa所描述的那样,许多学生自己的知识结构是碎片化的或“碎片化的”。幸运的是,这种描述并不适用于所有学生。许多其他学生带着富有成效的智力价值进入课堂,并拥有或能够在很少的提示下迅速发展,与目标思想相冲突的另类和连贯的概念。这些学生能够将新材料与先前的知识联系起来,如果有必要,还能将新材料吸收到已有的概念中。因此,当代科学教育改革面临的挑战是如何满足“混合型学生认识论”课堂的多样化需求。在本文中,我们回顾了三种有望在介绍性物理课堂中解决这一挑战的教学策略:(1)Kalman等人的反思性写作和实验室干预,(2)Kalman和Rohar的概念冲突协作小组和批评方法,以及(3)Lattery的综合引出-挑战和桥接技术策略。每种方法都强调学生需要批判性地检查自己与目标课程理念的关系,并与同龄人讨论他们的想法。第二和第三种方法强调科学史和科学哲学在科学教学中的重要作用。这种努力的目的不仅是传达学科内容知识,而且要塑造学生的心态、元认知实践和对科学本质的理解。
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引用次数: 5
Digital Inclusion in Older Adults: A Comparison Between Face-to-Face and Blended Digital Literacy Workshops 老年人的数字包容:面对面和混合数字扫盲研讨会的比较
Q1 Computer Science Pub Date : 2018-08-28 DOI: 10.3389/fict.2018.00021
C. Martínez-Alcalá, A. Rosales-Lagarde, M. A. Alonso-Lavernia, José A. Ramírez-Salvador, Brenda Jiménez-Rodríguez, Rosario M. Cepeda-Rebollar, J. S. López-Noguerola, M. L. Bautista-Díaz, R. A. Agis-Juárez
As information and services are becoming more and more decentralized and they are often available in the cloud, an increasing number of older adults are expected to use Internet-based services –health, education, finance and others. For this reason, it seems important to plan models and/or strategies to allow the older adult population to acquire and enhance digital competencies more easily. The goal of this research is to show a blended workshop based on a Learning Management System (LMS) as a supporting tool for older adults’ digital literacy. This blended workshop was based on the adoption of an instructional model and on prior experiences of the groups of elderly that participated in the face-to-face workshops. This study involved 98 adults aged 60 and above, 72 Females (68.5 ± 6.9) and 26 Males (73.3 ± 7.4). 61 older adults participated in the face-to-face workshop (FFG) on digital literacy and 37 participated in the blended workshop (BLG). Digital literacy increased at the post-evaluation after the workshops but even more for the BLG. Likewise, in the validation of the blended workshop the results were positive regarding ease of use, perceived usefulness, attitude toward using and intention to use, which showed that older adults believe that it is useful to implement this type of supporting systems for developing their digital competencies. Hence, it is possible to conclude that older adults are capable of learning and acquiring digital literacy skills as long as they are strongly motivated or they know the functional benefits related to ICT.
随着信息和服务变得越来越分散,而且往往可以在云端获得,预计越来越多的老年人将使用基于互联网的服务——卫生、教育、金融和其他服务。因此,规划模型和/或策略以使老年人更容易地获得和提高数字能力似乎很重要。本研究的目的是展示一个基于学习管理系统(LMS)的混合研讨会,作为老年人数字素养的辅助工具。这个混合式讲习班是基于采用一种教学模式和参加面对面讲习班的老年人群体的先前经验。本研究共纳入98名60岁及以上的成年人,其中女性72人(68.5±6.9),男性26人(73.3±7.4)。61名老年人参加了数字素养面对面讲习班(FFG), 37名老年人参加了混合讲习班(BLG)。在工作坊结束后的评估中,数字素养有所提高,而BLG的数字素养则更高。同样,在混合工作坊的验证中,在易用性、感知有用性、使用态度和使用意图方面的结果是积极的,这表明老年人认为实施这种类型的支持系统对发展他们的数字能力是有用的。因此,我们可以得出这样的结论:只要老年人有强烈的动机,或者他们知道与信息通信技术相关的功能益处,他们就有能力学习和获得数字素养技能。
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引用次数: 71
Boundary Crossings Resulting in Active Learning in Preservice Teacher Education: A CHAT Analysis Revealing the Tensions and Springboards Between Partners 职前教师教育中的边界跨越导致主动学习:揭示合作伙伴之间紧张关系和跳板的CHAT分析
Q1 Computer Science Pub Date : 2018-08-24 DOI: 10.3389/fict.2018.00022
Thérèse Laferrière
We present the results of a twenty-year long university-school partnership in which pre-service teachers collaborated with cooperative teachers and peers during their field experiences (practicums). The partnership evolved as a design experiment. Papers presented at AERA but never submitted to a research journal were revisited applying cultural-historical activity theory to understand the university-school partnership’s activity in terms of motive/object, instruments, community, roles, and rules/policies. We point to tensions that manifested contradictions between activity systems. Suggestions for boundary crossing when field experiences are part of an undergraduate program are made.
我们展示了一项长达20年的大学与学校合作的结果,其中职前教师与合作教师和同行在他们的实地体验(实习)中合作。这种合作关系演变成了一种设计实验。在AERA上发表但从未提交给研究期刊的论文被重新审视,应用文化历史活动理论从动机/对象、工具、社区、角色和规则/政策等方面理解大学-学校合作伙伴关系的活动。我们指出了活动系统之间矛盾的紧张关系。当实地经验是本科课程的一部分时,提出了边界跨越的建议。
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引用次数: 3
Behavioral and Physiological Responses to Visual Interest and Appraisals: Multimodal Analysis and Automatic Recognition 对视觉兴趣和评价的行为和生理反应:多模态分析和自动识别
Q1 Computer Science Pub Date : 2018-07-24 DOI: 10.3389/fict.2018.00017
M. Soleymani, M. Mortillaro
Interest drives our focus of attention and plays an important role in social communication. Given its relevance for many activities (e.g., learning, entertainment) a system able to automatically detect someone's interest has several potential applications. In this paper, we analyze the physiological and behavioral patterns associated with visual interest and present a method for the automatic recognition of interest, curiosity and their most relevant appraisals, namely, coping potential, novelty and complexity. We conducted an experiment in which participants watched images and micro-videos while multimodal signals were recorded - facial expressions, galvanic skin response (GSR), and eye gaze. After watching each stimulus, participants self-reported their level of interest, curiosity, coping potential, perceived novelty, and complexity. Results showed that interest was associated with other facial Action Units than smiling when dynamics was taken into consideration, especially inner brow raiser and eye lid tightener. Longer saccades were also present when participants watched interesting stimuli. However, correlations of appraisals with specific facial Action Units and eye gaze were in general stronger than those we found for interest. We trained random forests regression models to detect the level of interest, curiosity, and appraisals from multimodal features. The recognition models - unimodal and multimodal - for appraisals generally outperformed those for interest, in particular for static images. In summary, our study suggests that automatic appraisal detection may be a suitable way to detect subtle emotions like interest for which prototypical expressions do not exist.
兴趣驱使我们集中注意力,在社会交往中起着重要作用。考虑到它与许多活动(例如,学习、娱乐)的相关性,一个能够自动检测某人兴趣的系统有几个潜在的应用。本文分析了与视觉兴趣相关的生理和行为模式,提出了一种自动识别兴趣、好奇心及其最相关的评价,即应对潜力、新颖性和复杂性的方法。我们进行了一项实验,让参与者观看图像和微视频,同时记录多模态信号——面部表情、皮肤电反应(GSR)和眼睛注视。在观看完每个刺激后,参与者自我报告他们的兴趣程度、好奇心、应对潜力、感知到的新奇程度和复杂性。结果表明,当考虑到动态因素时,兴趣与其他面部动作单元有关,而不是微笑,尤其是内眉抬高和眼睑收紧。当参与者观看有趣的刺激时,也会出现更长时间的扫视。然而,评价与特定面部动作单位和眼睛注视的相关性通常比我们发现的兴趣强。我们训练随机森林回归模型来检测多模态特征的兴趣、好奇心和评价水平。用于评估的识别模型-单模态和多模态-通常优于用于兴趣的识别模型,特别是用于静态图像的识别模型。总之,我们的研究表明,自动评估检测可能是一种合适的方法来检测微妙的情绪,如兴趣,而原型表达不存在。
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引用次数: 7
Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data 移动对象还是移动自己?行走与操作的三维科学数据的检查
Q1 Computer Science Pub Date : 2018-07-10 DOI: 10.3389/fict.2018.00015
W. Lages, D. Bowman
Physical walking is consistently considered a natural and intuitive way to acquire viewpoints in a virtual environment. However, research findings also show that walking requires cognitive resources. To understand how this tradeoff affects the interaction design for virtual environments; we evaluated the performance of 32 participants, ranging from 18 to 44 years old, in a demanding visual and spatial task. Participants wearing a virtual reality (VR) headset counted features in a complex 3D structure while walking or while using a 3D interaction technique for manipulation. Our results indicate that the relative performance of the interfaces depends on the spatial ability and game experience of the participants. Participants with previous game experience but low spatial ability performed better using the manipulation technique. However, walking enabled higher performance for participants with high spatial ability or without significant game experience. These findings suggest that the optimal design choices for demanding visual tasks in VR should consider both controller experience and the spatial ability of the target users.
物理行走一直被认为是在虚拟环境中获取观点的一种自然和直观的方式。然而,研究结果也表明,走路需要认知资源。要理解这种权衡如何影响虚拟环境的交互设计;我们评估了32名年龄在18到44岁之间的参与者在一项要求很高的视觉和空间任务中的表现。参与者戴着虚拟现实(VR)耳机,在行走或使用3D交互技术进行操作时计算复杂3D结构中的特征。研究结果表明,界面的相对性能取决于参与者的空间能力和游戏经验。先前有游戏经验但空间能力较低的参与者在使用操作技术时表现更好。然而,对于那些空间能力强或没有丰富游戏经验的参与者来说,步行能让他们表现得更好。这些发现表明,对于VR中苛刻的视觉任务的最佳设计选择应该同时考虑控制器体验和目标用户的空间能力。
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引用次数: 29
Real-Time Hit Classification in a Smart Cajón 实时命中分类在智能Cajón
Q1 Computer Science Pub Date : 2018-07-10 DOI: 10.3389/fict.2018.00016
L. Turchet, Andrew Mcpherson, M. Barthet
Smart musical instruments are a class of IoT devices for music making, which encompass embedded intelligence as well as wireless connectivity. In previous work, we established design requirements for a novel smart musical instrument, a smart cajon, following a user-centred approach. This paper describes the implementation and technical evaluation of the designed component of the smart cajon related to hit classification and repurposing. A conventional acoustic cajon was enhanced with sensors to classify position of the hit and the gesture that produced it. The instrument was equipped with five piezo pickups attached to the internal panels and a condenser microphone located inside. The developed sound engine leveraged digital signal processing, sensor fusion, and machine learning techniques to classify the position, dynamics, and timbre of each hit. The techniques were devised and implemented to achieve low latency between action and the electronically-generated sounds, as well as keep computational efficiency high. The system was tuned to classify two main cajon playing techniques at different locations and we conducted evaluations using over 2000 hits performed by two professional players. We first assessed the classification performance when training and testing data related to recordings from the same player. In this configuration, classification accuracies of 100% were obtained for hit detection and location. Accuracies of over 90% were obtained when classifying timbres produced by the two playing techniques. We then assessed the classifier in a cross-player configuration (training and testing were performed using recordings from different players). Results indicated that while hit location scales relatively well across different players, gesture identification requires that the involved classifiers are trained specifically for each musician.
智能乐器是一种包含嵌入式智能和无线连接的音乐制作物联网设备。在之前的工作中,我们遵循以用户为中心的方法,建立了一种新型智能乐器——智能cajon的设计要求。本文描述了与命中分类和重用相关的智能cajon设计组件的实现和技术评估。传统的声学信号被传感器增强,以区分击中的位置和产生它的手势。该仪器配备了五个连接在内部面板上的压电拾音器和一个位于内部的电容麦克风。开发的声音引擎利用数字信号处理、传感器融合和机器学习技术来对每次击打的位置、动态和音色进行分类。这些技术的设计和实施是为了实现动作和电子产生的声音之间的低延迟,并保持高计算效率。该系统被调整为在不同地点对两种主要的cajon演奏技术进行分类,我们使用两名专业玩家演奏的2000多次击球进行了评估。我们首先在训练和测试与同一播放器录音相关的数据时评估分类性能。在此配置下,命中检测和定位的分类准确率达到100%。当对两种演奏技术产生的音色进行分类时,准确率超过90%。然后我们在跨玩家配置中评估分类器(使用来自不同玩家的录音进行训练和测试)。结果表明,虽然击打位置在不同玩家之间的比例相对较好,但手势识别要求涉及的分类器专门针对每个音乐家进行训练。
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引用次数: 27
The SSJ Framework: Augmenting Social Interactions Using Mobile Signal Processing and Live Feedback SSJ框架:使用移动信号处理和实时反馈增强社会互动
Q1 Computer Science Pub Date : 2018-06-20 DOI: 10.3389/fict.2018.00013
Ionut Damian, Michael Dietz, E. André
Thanks to recent technological advancements, powerful computers and versatile sensor arrays can now be integrated in small wearable devices. This paper introduces the Android framework SSJ, which makes use of such devices to augment social interaction. To this end, sensor data is first used to analyse the user's behaviour in realtime. Based on the analysis, SSJ then sends live multimodal feedback to the user while they participate in a social interaction. With the help of advanced feedback strategies, SSJ can minimize the disruption of the social interaction while still helping the user improve the quality of their behaviour.
由于最近的技术进步,强大的计算机和多功能传感器阵列现在可以集成在小型可穿戴设备中。本文介绍了Android框架SSJ,它利用这些设备来增强社交互动。为此,传感器数据首先用于实时分析用户的行为。基于分析,SSJ会在用户参与社交互动时向他们发送实时多模态反馈。在先进的反馈策略的帮助下,SSJ可以最大限度地减少社交互动的中断,同时仍然帮助用户提高他们的行为质量。
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引用次数: 10
Change Process of Two Postsecondary Teachers in the Early Adoption of an Active Learning Classroom 两位高等院校教师在早期采用主动学习型课堂中的转变过程
Q1 Computer Science Pub Date : 2018-06-19 DOI: 10.3389/fict.2018.00012
Samuel Fournier St-Laurent, Bruno Poellhuber
There is a growing interest for specialized classrooms, termed active learning classrooms (ALC), which are designed to facilitate the use of active learning methods and information and communication technologies (ICT) by students. Thanks to pioneering studies such as SCALE-UP, there is a better understanding of the benefits of these classrooms and the pedagogy taking place in them. Teachers accustomed to traditional classes have to change many aspects of their pedagogy in order to reap the benefits of the ALCs, however. The purpose of this research is to gain a better understanding of the adoption process of an ALC by teachers and how its adoption modify teaching preferences and practices. Relying on an in-depth case study methodology founded on interviews and questionnaires about the adoption of innovations (CBAM), Approaches to Teaching Inventory, technopedagogical competencies and collaborative, competitive or individual teaching preferences, this article describes the cases of two teachers who used an ALC over a three-semester period. The results show that the teachers develop their courses quickly, with an emphasis on the active learning aspects of their pedagogy rather than on ICT integration, and that there are a lot of personal and management concerns. When the pedagogical changes are stabilized, the teachers retained their personal concerns about the innovation and were highly motivated to collaborate with other ALC users. Finally, apparently minor increases in student-centred teaching approaches result in significant pedagogical changes when they are studied qualitatively. These changes did not lead to a reduction in teacher-centred teaching approaches, suggesting that a significant portion of teacher-directed activities remain.
人们对被称为主动学习教室(ALC)的专门教室越来越感兴趣,这种教室旨在促进学生使用主动学习方法和信息通信技术(ICT)。得益于SCALE-UP等开创性研究,人们更好地了解了这些教室的好处以及在其中进行的教学方法。然而,习惯了传统课堂的教师必须改变他们的教学方法的许多方面,以获得alc的好处。本研究的目的是为了更好地了解教师采用ALC的过程,以及它的采用如何改变教学偏好和实践。基于深入的案例研究方法,本文描述了两位教师在三个学期内使用ALC的案例,该方法建立在关于采用创新(CBAM)、教学清单方法、技术教学能力以及合作、竞争或个人教学偏好的访谈和问卷调查基础上。结果表明,教师快速开发课程,强调其教学法的主动学习方面,而不是ICT整合,并且存在许多个人和管理方面的问题。当教学变化稳定下来时,教师保留了他们对创新的个人关注,并高度激励与其他ALC用户合作。最后,以学生为中心的教学方法的明显小幅增加,在定性研究时,会导致显著的教学变化。这些变化并没有导致以教师为中心的教学方法的减少,这表明很大一部分教师指导的活动仍然存在。
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引用次数: 1
Prediction of Emotion Change From Speech 言语情绪变化的预测
Q1 Computer Science Pub Date : 2018-06-05 DOI: 10.3389/fict.2018.00011
Zhaocheng Huang, J. Epps
The fact that emotions are dynamic in nature and evolve across time has been explored relatively less often in automatic emotion recognition systems to date. Although within-utterance information about emotion changes recently has received some attention, there remain open questions unresolved, such as how to approach delta emotion ground truth, how to predict the extent of emotion change from speech, and how well change can be predicted relative to absolute emotion ratings. In this article, we investigate speech-based automatic systems for continuous prediction of the extent of emotion changes in arousal/valence. We propose the use of regression (smoothed) deltas as ground truth for emotion change, which yielded considerably higher inter-rater reliability than first-order deltas, a commonly used approach in previous research, and represent a more appropriate approach to derive annotations for emotion change research, findings which are applicable beyond speech-based systems. In addition, the first system design for continuous emotion change prediction from speech is explored. Experimental results under the Output-Associative Relevance Vector Machine framework interestingly show that changes in emotion ratings may be better predicted than absolute emotion ratings on the RECOLA database, achieving 0.74 vs 0.71 for arousal and 0.41 vs 0.37 for valence in concordance correlation coefficients. However, further work is needed to achieve effective emotion change prediction performances on the SEMAINE database, due to the large number of non-change frames in the absolute emotion ratings.
事实上,情绪在本质上是动态的,并随着时间的推移而进化,迄今为止,在自动情绪识别系统中,人们对这一事实的探索相对较少。虽然最近关于情绪变化的话语内信息受到了一些关注,但仍然存在未解决的问题,例如如何接近delta情绪基础真理,如何预测言语中情绪变化的程度,以及相对于绝对情绪评级,变化的预测程度如何。在本文中,我们研究了基于语音的自动系统,用于连续预测唤醒/效价的情绪变化程度。我们建议使用回归(平滑)delta作为情绪变化的基础真值,这比一阶delta(一阶delta是以前研究中常用的方法)产生了更高的评价间信度,并且代表了一种更合适的方法来为情绪变化研究导出注释,这些发现适用于基于语音的系统之外。此外,本文还探索了首个基于语音的连续情绪变化预测系统设计。在输出-关联相关向量机框架下的实验结果有趣地表明,情绪评级的变化可能比RECOLA数据库上的绝对情绪评级更好地预测,在一致性相关系数中,唤醒的相关系数为0.74 vs 0.71,效价的相关系数为0.41 vs 0.37。然而,由于绝对情绪评分中有大量的非变化帧,因此需要进一步的工作来实现SEMAINE数据库上有效的情绪变化预测性能。
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引用次数: 6
Using the TAM and Functional Analysis to Predict the Most Used Functions of an Active Learning Classroom (ALC) 运用TAM和功能分析预测主动学习课堂的最常用功能
Q1 Computer Science Pub Date : 2018-05-17 DOI: 10.3389/fict.2018.00008
Bruno Poellhuber, Samuel Fournier St-Laurent, Normand Roy
Since the pedagogical reform undertaken in the field of physics teaching with the SCALE-UP project, research has shown that active learning classrooms (ALC) can lead to substantial gains. The reflection on ALC is now burgeoning, with this area being the number-one focus of university technological investments in 2017. However, even though a kind of ALC standard has emerged (teacher pod at the centre of the room, round tables, a projector for each table, etc.), very few researchers actually investigate the precise layout of ALCs and which particular features are the most important from the students’ perspective. This is precisely what this study aims to do, relying on the TAM (Technological Adoption Model). The study took place in three colleges located in Quebec which had installed an ALC using a functional analysis approach. In this process, nine functions were identified. A single-items questionnaire was developed around a modified TAM (including interest) and sent to 352 students who rated the frequency of use, utility, interest and ease of use of each of the nine functions. Qualitative data were collected through group interviews with students. Average scores were computed for each construct with the nine functions and they showed satisfactory consistency. Automated text analyses were conducted on the answers to the open-ended question. The results show that from the students’ perspective, the most important functions are related to features that facilitate group work (having a team table and using wall surfaces that can support image projections and annotations). Being able to use computers supplied by the college, connect student-owned devices to the team projector and annotate projection surfaces also ranked high. The correlation between frequency of use, interest, utility and ease of use is high and statistically significant. The qualitative data show that having comfortable, movable chairs is also important. The special look and feel of an ALC also seems to make students more comfortable. On a less positive side, some students indicate that visual obstruction is an obstacle in the periods when the teachers lecture in the class. These results may support cost-effective ALC design.
自SCALE-UP项目在物理教学领域进行教学改革以来,研究表明,主动学习课堂(ALC)可以带来可观的收益。对ALC的反思正在蓬勃发展,这一领域是2017年大学技术投资的头号焦点。然而,尽管已经出现了一种ALC标准(教室中央的教师舱,圆桌,每张桌子都有投影仪等),但很少有研究人员真正研究ALC的精确布局,以及从学生的角度来看,哪些特征是最重要的。这正是本研究的目的,依靠TAM(技术采用模型)。这项研究在魁北克的三所学院进行,这些学院使用功能分析方法安装了ALC。在此过程中,确定了九种功能。围绕修改后的TAM(包括兴趣)开发了一份单项目问卷,并将其发送给352名学生,他们对9个功能中的每个功能的使用频率、效用、兴趣和易用性进行了评分。通过与学生的小组访谈收集定性数据。计算了九个功能的平均得分,结果显示出令人满意的一致性。对开放式问题的答案进行了自动文本分析。结果表明,从学生的角度来看,最重要的功能与促进小组工作的特征有关(有一个团队表和使用可以支持图像投影和注释的墙面)。能够使用学院提供的电脑,将学生拥有的设备连接到团队投影仪,并注释投影表面也名列前茅。使用频率、兴趣、效用和易用性之间的相关性很高,具有统计学意义。定性数据表明,拥有舒适、可移动的椅子也很重要。ALC的特殊外观和感觉似乎也让学生更舒适。不太积极的一面是,一些学生表示,当老师在课堂上讲课时,视觉障碍是一个障碍。这些结果可能支持具有成本效益的ALC设计。
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引用次数: 4
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