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2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)最新文献

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A Perceptual Evaluation of Generative Adversarial Network Real-Time Synthesized Drum Sounds in a Virtual Environment 虚拟环境中生成对抗网络实时合成鼓声的感知评价
Minwook Chang, Y. Kim, G. Kim
Conventional methods of real time sound effects in 3D graphical and virtual environments relied upon preparing all the needed samples ahead of time and simply replaying them as needed, or parametrically modifying a basic set of samples using physically based techniques such as the spring-damper simulation and modal analysis/synthesis. In this work, we propose to apply the generative adversarial network (GAN) approach to the problem at hand, with which only one generator is trained to produce the needed sounds fast with perceptually indifferent quality. Otherwise, with the conventional methods, separate and approximate models would be needed to deal with different material properties and contact types, and manage real time performance. We demonstrate our claim by training a GAN (more specifically WaveGAN) with sounds of different drums and synthesizing the sounds on the fly for a virtual drum playing environment. The perceptual test revealed that the subjects could not discern the synthesized sounds from the ground truth nor perceived any noticeable delay upon the corresponding physical event.
3D图形和虚拟环境中的实时声音效果的传统方法依赖于提前准备所有所需的样本,并根据需要简单地重播它们,或者使用基于物理的技术(如弹簧阻尼器模拟和模态分析/合成)参数化地修改基本样本集。在这项工作中,我们建议将生成对抗网络(GAN)方法应用于手头的问题,其中只有一个生成器被训练以快速产生所需的声音,并且具有感知无关的质量。否则,传统方法将需要分离和近似模型来处理不同的材料性质和接触类型,并管理实时性能。我们通过训练具有不同鼓声的GAN(更具体地说是WaveGAN)并在虚拟鼓演奏环境中动态合成声音来证明我们的主张。知觉测试显示,受试者无法分辨合成的声音和真实的声音,也感觉不到相应物理事件的任何明显延迟。
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引用次数: 4
Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation Tool 使用虚拟现实过山车模拟工具预测晕动病的机器学习架构
Stefan Hell, V. Argyriou
Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be well designed to limit the amount of nausea the user may feel. This paper describes a novel framework to get automated ratings on motion sickness using Neural Networks. An application that lets users create rollercoasters directly in VR, share them with other users and ride and rate them is used to gather real-time data related to the in-game behaviour of the player, the track itself and users' ratings based on a Simulator Sickness Questionnaire (SSQ) integrated into the application. Machine learning architectures based on deep neural networks are trained using this data aiming to predict motion sickness levels. While this paper focuses on rollercoasters this framework could help to rate any VR application on motion sickness and intensity that involves camera movement. A new well defined dataset is provided in this paper and the performance of the proposed architectures are evaluated in a comparative study.
虚拟现实(VR)可以带来前所未有的沉浸感和临场感,但许多用户在虚拟环境中移动时会出现晕动病。过山车在虚拟现实中很受欢迎,但必须精心设计,以限制用户可能感到的恶心程度。本文描述了一种利用神经网络对晕动病进行自动评分的新框架。一款允许用户直接在VR中创建过山车、与其他用户共享、乘坐和评分的应用程序,用于收集与玩家在游戏中的行为、赛道本身以及基于集成到应用程序中的模拟器疾病问卷(SSQ)的用户评分相关的实时数据。基于深度神经网络的机器学习架构使用这些数据进行训练,旨在预测晕动病的程度。虽然本文的重点是过山车,但这个框架可以帮助评估任何涉及相机运动的晕动病和强度的VR应用程序。本文提供了一个新的定义良好的数据集,并在比较研究中评估了所提出架构的性能。
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引用次数: 22
BRIEF: Backward Reduction of CNNs with Information Flow Analysis 摘要:基于信息流分析的cnn逆向约简
Yu-Hsun Lin, Chun-Nan Chou, Edward Y. Chang
This paper proposes BRIEF, a backward reduction algorithm that explores compact CNN-model designs from the information flow perspective. This algorithm can remove substantial non-zero weighting parameters (redundant neural channels) of a network by considering its dynamic behavior, which traditional model-compaction techniques cannot achieve. With the aid of our proposed algorithm, we achieve significant model reduction on ResNet-34 in the ImageNet scale (32.3% reduction), which is 3X better than the previous result (10.8%). Even for highly optimized models such as SqueezeNet and MobileNet, we can achieve additional 10.81% and 37.56% reduction, respectively, with negligible performance degradation.
本文提出了一种反向约简算法BRIEF,该算法从信息流的角度探索了紧凑的cnn模型设计。该算法通过考虑网络的动态行为,可以去除网络中大量的非零权重参数(冗余神经通道),这是传统模型压缩技术无法实现的。在我们提出的算法的帮助下,我们在ResNet-34的ImageNet尺度上实现了显著的模型缩减(减少32.3%),比之前的结果(10.8%)好3倍。即使对于高度优化的模型,如SqueezeNet和MobileNet,我们也可以分别实现10.81%和37.56%的额外降低,而性能下降可以忽略不计。
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引用次数: 0
期刊
2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
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