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ICPS '05. Proceedings. International Conference on Pervasive Services, 2005.最新文献

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Context-awareness and personalisation in the Daidalos pervasive environment Daidalos普及环境中的上下文感知和个性化
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506395
M. H. Williams, I. Roussaki, M. Strimpakou, Yuping Yang, L. Mackinnon, R. Dewar, N. Milyaev, C. Pils, M. Anagnostou
Context-awareness and personalisation are important concepts that are essential cornerstones in future systems providing pervasive services. These two concepts are closely interrelated and dependent on each other for fully functional context-aware personalised services. Daidalos is a European research project in the area of 3G and beyond, which aims to combine heterogeneous networks in a transparent and seamless way, and develop a pervasive environment for applications and end-users on top of this. The first phase of implementation has produced a basic system that is currently being developed further. This paper outlines the basic pervasive service platform architecture and describes the context-awareness and personalisation features that are being implemented in Daidalos.
上下文感知和个性化是重要的概念,它们是未来提供普及服务的系统的基本基石。这两个概念密切相关,相互依赖,以实现功能完整的上下文感知个性化服务。Daidalos是欧洲在3G及以后领域的一个研究项目,旨在以透明和无缝的方式结合异构网络,并在此基础上为应用程序和最终用户开发一个无处不在的环境。第一阶段的执行已经产生了一个基本制度,目前正在进一步发展。本文概述了基本的普适服务平台架构,并描述了Daidalos中正在实现的上下文感知和个性化特性。
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引用次数: 25
Managing trust in distributed environments 管理分布式环境中的信任
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506381
K. Aberer
Summary form only given. In pervasive computing the involved agents and services must organize themselves dynamically both in cooperative and non-cooperative environments in order to enable sharing of distributed resources and knowledge discovery. Provisioning of trusted services appears to be an important factor to enable the success of this new computing paradigm. Reputation-based trust management models are becoming a focus of the research community as a viable solution. On the one hand, the trust models must satisfy constraints imposed by the environment, such as scalability, on the other hand, they must comply with the unique properties of trust as a social and economic phenomenon. In this paper we classify and compare approaches that have been proposed to fulfil this task. The identified classes are: social networks, probabilistic estimation techniques and game-theoretic reputation systems. Social networks and probabilistic estimation techniques operate on so called probabilistic behavior, while game-theoretic models are suitable for rational behavior. Probabilistic techniques normally imply smaller implementation overheads than social networks and enable a more intuitive transition of reputation to trust, while social networks are believed to be able to better detect misbehavior in a broader range of settings. Game-theoretic models, as appropriate for rational economic agents maximizing their utilities, can under specific circumstances enforce trustworthy behavior.
只提供摘要形式。在普适计算中,所涉及的代理和服务必须在合作和非合作环境中动态组织自己,以实现分布式资源的共享和知识发现。可信服务的供应似乎是支持这种新计算范式成功的一个重要因素。基于声誉的信任管理模型作为一种可行的解决方案正成为研究界关注的焦点。信任模型一方面必须满足环境的约束,如可扩展性,另一方面必须符合信任作为一种社会经济现象的独特属性。在本文中,我们对已经提出的完成这一任务的方法进行分类和比较。已确定的类别是:社会网络,概率估计技术和博弈论声誉系统。社会网络和概率估计技术在所谓的概率行为上运行,而博弈论模型适用于理性行为。概率技术通常意味着比社交网络更小的实现开销,并且能够更直观地实现从声誉到信任的转变,而社交网络被认为能够在更广泛的环境中更好地发现不当行为。博弈论模型适用于理性经济主体效用最大化,可以在特定情况下强制执行可信行为。
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引用次数: 1
Ubicollab: improving collaboration with location services Ubicollab:改进与位置服务的协作
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506557
B. Farshchian, M. Divitini
In this paper we focus on the role of location in cooperative settings. We first sketch how information on users and devices location is used to support collaboration and discuss the implications for the design of location services for collaboration. We then present how Ubicollab, a collaborative platform that we are developing, can be extended to include location support.
在本文中,我们关注的是位置在合作环境中的作用。我们首先概述了如何使用用户和设备位置信息来支持协作,并讨论了为协作设计位置服务的含义。然后,我们将介绍我们正在开发的协作平台Ubicollab如何扩展到包括位置支持。
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引用次数: 4
Implementing Kilo-Instruction Multiprocessors 实现千指令多处理器
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506430
E. Vallejo, M. Galluzzi, A. Cristal, F. Vallejo, R. Beivide, P. Stenström, James E. Smith, M. Valero
Multiprocessors are coming into wide-spread use in many application areas, yet there are a number of challenges to achieving a good tradeoff between complexity and performance. For example, while implementing memory coherence and consistency is essential for correctness, efficient implementation of critical sections and synchronization points is desirable for performance. The multi-checkpointing mechanisms of Kilo-Instruction Processors can be leveraged to achieve good complexity-effective multiprocessor designs. We describe how to implement a Kilo-Instruction Multiprocessor that transparently, i.e. without any software support, uses transaction-based memory updates. Our model not only simplifies memory coherence and consistency hardware, but at the same time, it provides the potential for implementing high performance speculative mechanisms for commonly occurring synchronization constructs.
多处理器在许多应用领域得到了广泛的应用,但是要在复杂性和性能之间取得良好的平衡还存在许多挑战。例如,虽然实现内存一致性和一致性对正确性至关重要,但对性能来说,有效实现临界区和同步点是必要的。利用千指令处理器的多检查点机制可以实现复杂有效的多处理器设计。我们描述了如何实现一个透明的,即没有任何软件支持的,使用基于事务的内存更新的千指令多处理器。我们的模型不仅简化了内存一致性和一致性硬件,同时,它还提供了为经常发生的同步构造实现高性能推测机制的潜力。
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引用次数: 40
Context management in pervasive computing environments 普适计算环境中的上下文管理
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506558
C. Anagnostopoulos, A. Tsounis, S. Hadjiefthymiades
The primary objective of pervasive computing environments (PCE) is the creation of an environment saturated with seamlessly integrated devices with computing and communication capabilities. It seeks to provide proactive and self-tuning environments and devices to seamlessly augment a person's knowledge and decision-making ability, while requiring as little direct user interaction as possible. The realization of this vision requires that distributed context manipulation be conducted in an effective and efficient manner. In these environments, devices and associated software of diverse software and hardware providers will pervade everyday life. We propose a UML Profile for modeling such PCE including context modeling and distributed knowledge manipulation.
普适计算环境(PCE)的主要目标是创建一个充满具有计算和通信功能的无缝集成设备的环境。它寻求提供主动和自我调整的环境和设备,以无缝地增强人的知识和决策能力,同时尽可能少地需要直接的用户交互。这一愿景的实现需要以有效和高效的方式进行分布式上下文操作。在这些环境中,各种软件和硬件供应商的设备和相关软件将渗透到日常生活中。我们提出了一个UML Profile来对PCE进行建模,包括上下文建模和分布式知识操作。
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引用次数: 5
Resource allocation on the grid: the GRAPPA approach 网格上的资源分配:GRAPPA方法
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506543
S. Vassiliadis, K. Bertels
GRID of heterogeneous computing units is increasingly used to perform distributed computing operations where local resources are globally shared to perform some function. Resource management for highly heterogeneous and dynamically evolving networks where it is difficult to predict what resources are or will be available at some point in time constitute one of the issues. The GRAPPA approach provides the solution for the above difficulty and considers them as different behaviors (or configurations) of the same underlying system.
异构计算单元的网格越来越多地用于执行分布式计算操作,其中本地资源被全局共享以执行某些功能。对高度异构和动态发展的网络进行资源管理是一个问题,在这些网络中,很难预测在某个时间点上有哪些资源可用或将有哪些资源可用。GRAPPA方法为上述困难提供了解决方案,并将它们视为相同底层系统的不同行为(或配置)。
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引用次数: 0
Pervasive computing technologies for retail in-store shopping 零售店内购物的普适计算技术
Pub Date : 2005-07-11 DOI: 10.1109/PERSER.2005.1506399
Jih-Shyr Yih, F. Pinel, Yew-Huey Liu, T. Chieu
Retailers are constantly in search for ways to enhance customer satisfaction so as to differentiate with the competition and increase revenue. This paper describes an in-store commerce server implementation that leverages pervasive computing technologies to redefine the in-store shopping experience. The server evolves the existing point-of-sale systems into a store integration platform complete with reusable in-store solution building blocks. The paper illustrates how customer touch points such as cart-mounted Web pads can be supported to enable location-sensitive, personalized shopping assistance, and incremental self-checkout. New collaborative shopping paradigms can be created by service-oriented process choreography with other sales channels.
零售商不断寻找提高顾客满意度的方法,从而在竞争中脱颖而出,增加收入。本文描述了一个利用普适计算技术重新定义店内购物体验的店内商务服务器实现。服务器将现有的销售点系统发展为一个商店集成平台,并配有可重用的店内解决方案构建块。本文说明了如何支持客户接触点,如车载Web pad,以实现位置敏感、个性化购物协助和增量自助结账。新的协作购物范例可以通过与其他销售渠道进行面向服务的流程编排来创建。
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引用次数: 9
期刊
ICPS '05. Proceedings. International Conference on Pervasive Services, 2005.
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