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The Effect of Problem-based Learning through Blended Learning on Digital Literacy of Eleventh-Grade Students on Excretory System Material 基于问题的混合式学习对高一学生数字素养排泄系统资料的影响
Pub Date : 2022-12-29 DOI: 10.15294/jpii.v11i4.38082
Y. Yustina, I. Mahadi, F. Daryanes, E. Alimin, B. Nengsih
This study aims to analyze students’ digital literacy through problem-based Learning (PBL) through Blended Learning (BL). The research was carried out in the eleventh grade of SMA Negeri Plus Riau in the even semester of the 2021/2022 academic year. This research is quasi-experimental, using a closed questionnaire with 4 Linkert scales. The research parameter is students’ digital literacy with eight indicators: Functional Skills and Beyond, Creativity, Collaboration, Communication, The Ability to Find and Select Information, Critical Thinking and Evaluation, Cultural and Social Understanding, and E-Safety. Data were obtained using the Linkert scale and converted into Value (N). Value every aspect is the score obtained from the answer indicators that are checked (considered the most appropriate) and divided by the maximum score multiplied by 100. The average value of each aspect is obtained from the total value of each indicator divided by the number of indicators, then analyzed descriptively and qualitatively. Digital literacy students in the control class got an average score of 77.5 (good category) and 85.25 in the experimental class (very good category). Of the eight indicators, the highest digital literacy indicator in the control and experimental classes is creativity, with scores of 85 and 88, respectively. The E-Safety indicator scores 85 and 90. The lowest score was the Critical Thinking and Evaluation indicator, in the control and experimental classes, with a 75, categorized as good. Problem-based learning model through blended learning positively affects the digital literacy of eleventh-grade students of SMA Negeri Plus Riau on the excretory system material.
本研究旨在通过混合式学习(BL)和基于问题的学习(PBL)来分析学生的数字素养。本研究于2021/2022学年双学期在SMA Negeri Plus廖内高中11年级进行。本研究为准实验研究,采用4个Linkert量表的封闭式问卷。研究参数是学生的数字素养,包括八个指标:功能技能及其他、创造力、协作、沟通、查找和选择信息的能力、批判性思维和评估、文化和社会理解以及电子安全。数据采用Linkert量表获取,并转换为Value (N)。Value (N)是每个方面的值都是通过检查(认为最合适)的答案指标得到的分数,除以最高分数乘以100。各方面的平均值由各指标的总价值除以指标个数得到,然后进行描述性和定性分析。控制班学生数字素养平均分为77.5分(好类),实验班学生数字素养平均分为85.25分(好类)。在8项指标中,控制班和实验班的数字素养指标最高的是创造力,得分分别为85分和88分。E-Safety指标得分为85分和90分。在控制班和实验班,最低的分数是批判性思维和评估指标,75分,被归类为良好。通过混合学习的基于问题的学习模式对SMA Negeri Plus Riau高中11年级学生在排泄系统材料上的数字素养产生了积极的影响。
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引用次数: 0
Assessment on Digitalization of Basic Physics Courses: Need Analysis on the Use of Digital-based Assessment 基础物理课程数字化评价:运用数字化评价的需求分析
Pub Date : 2022-12-29 DOI: 10.15294/jpii.v11i4.39191
N. Nurlina, D. H. Marisda, R. Riskawati, A. D. Sultan, S. Sukmawati, A. Akram
Assessment is essential to measure students' achievement of learning objectives. Assessments in Basic physics courses are still categorized as manual, unstructured, and outdated. Using descriptive statistics, this study aims to investigate the need for digital assessments in Basic physics courses. The samples were taken from two public universities, two private universities, and a university with Physics Education Study Programs. They were half of each university students’ number per class. The number of respondents from Public university A, Public university B, Private University C, Private University D, and University E were 91, 49, 25, 20, and 29 students, respectively. Data collection was carried out using a questionnaire via a google form. Data obtained was analyzed by calculating the percentage for each indicator. Research indicators consist of the availability of teaching materials, the application of blended models, students' interest in basic physics, and the availability of assessments of the physics learning process. The results show that the five institutions that provide Basic Physics courses have not implemented digital assessments optimally. Of the five tertiary institutions that became the research sample, only one institution achieved the minimum target, with a score of 55.31% in the class of 2021 at university A. Meanwhile, the other four tertiary institutions did not achieve 50% in the last five batches. Therefore, lecturers must develop digital assessments in basic physics courses using the Kahoot application.
评价是衡量学生学习目标实现情况的必要手段。基础物理课程的评估仍然是手工的、非结构化的和过时的。本研究采用描述性统计方法,旨在探讨数位评量在基础物理课程中的必要性。样本取自两所公立大学、两所私立大学和一所设有物理教育研究项目的大学。他们是每所大学每班学生人数的一半。公立大学A、公立大学B、私立大学C、私立大学D、私立大学E的学生人数分别为91人、49人、25人、20人、29人。数据收集是通过谷歌表格进行问卷调查。通过计算每个指标的百分比来分析所获得的数据。研究指标包括教材的可用性、混合模型的应用、学生对基础物理的兴趣以及物理学习过程评估的可用性。结果表明,开设基础物理课程的五所院校在实施数字化评估方面表现不佳。在成为研究样本的五所高等院校中,只有一所达到了最低目标,即在大学a级2021级的得分为55.31%。同时,其他四所高等院校在过去的五批中都没有达到50%。因此,讲师必须在基础物理课程中使用Kahoot应用程序开发数字评估。
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引用次数: 3
Diagnosing Mental Models of Undergraduate Student and Physics Teachers: Study Case in the Momentum and Energy Conservation Principles Using Newton's Cradle 本科学生和物理教师的心理模型诊断——以牛顿摇篮中的动量和能量守恒原理为例
Pub Date : 2022-12-29 DOI: 10.15294/jpii.v11i4.37695
C. Sarapak, K. Kearns
The Newton’s Cradle comprises a series of pendulums often used in physics classrooms to demonstrate the principles of conservation of momentum and kinetic energy in elastic collisions. By utilizing open-ended questions and several Newton’s cradle scenarios, this study aims to clarify how the Newton’s cradle can be used for assessing the mental models of the principles of conservation of momentum and energy. Interviews with 18 college students and five physics professors each lasted 30 to 45 minutes. Firstly, they were asked to explain how the Newton’s cradle works. Next, a scenario started with three balls with equal masses where one collides with the other two, they were asked to explain if the possible outcomes for a collision with initial momentum = mv1 + 0 + 0 and the final momentum = (-mv1/3) + (2mv1/3) + (2mv1/3). With a five-ball Newton’s Cradle, students were asked to explain the outcomes when 1) one collides with the other four, 2) two collide with the other three, 3) three collide with the other two, and 4) four collide with the last one. Their drawings and explanations dealing with the Newton’s cradle during the interviews were analyzed for their mental models and categorized into patterns. The results showed that both university students and physics teachers hold misinformed conceptions about conservation of momentum and energy and have unsound mental models in the context of Newton’s Cradle. We also found that they did not recognize that sound and heat or lack of exact alignment of the balls are factors accountable for loss of energy causing the Newton’s Cradle to depart from idealized situation. Based on the interview data, teaching principles of the conservation of momentum and energy through use of Newton’s cradle are deficient and curriculum review is suggested.
牛顿的摇篮由一系列钟摆组成,经常用于物理教室,以演示弹性碰撞中的动量和动能守恒原理。通过使用开放式问题和几个牛顿摇篮场景,本研究旨在阐明如何使用牛顿摇篮来评估动量和能量守恒原理的心理模型。对18名大学生和5名物理教授的采访时长各为30 ~ 45分钟。首先,他们被要求解释牛顿的摇篮是如何工作的。接下来,一个场景开始于三个质量相等的球,其中一个与另外两个碰撞,他们被要求解释碰撞的可能结果是否为初始动量= mv1 + 0 + 0,最终动量= (-mv1/3) + (2mv1/3) + (2mv1/3)。在一个有五个球的牛顿摇中,学生们被要求解释当1)一个球与另外四个球碰撞,2)两个球与另外三个球碰撞,3)三个球与另外两个球碰撞,4)四个球与最后一个球碰撞时的结果。他们在采访中对牛顿摇篮的图画和解释进行了分析,以形成他们的思维模式,并将其分类为模式。结果表明,在牛顿的摇篮背景下,大学生和物理教师对动量和能量守恒的观念存在误区,心智模式不健全。我们还发现,他们没有认识到声音和热量或球的不精确对齐是导致牛顿摇篮偏离理想状态的能量损失的因素。根据访谈数据,利用牛顿摇篮进行动量和能量守恒的教学原理存在不足,建议对课程进行复习。
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引用次数: 1
Enhancement of Indonesian High School Student Conceptual Mastery on VSEPR Topic Using Virtual Simulation of Molecule Shapes: A Case Study of Quasi-Experimental Evidence 利用分子形状的虚拟模拟提高印尼高中生对VSEPR主题的概念掌握:准实验证据的案例研究
Pub Date : 2022-12-29 DOI: 10.15294/jpii.v11i4.36385
E. Stiawan, R. Basuki, L. Liliasari, I. Rohman
The Valence Shell Electron Pair Repulsion (VSEPR) is an essential topic for high school student’s fundamental understanding of 3D shapes of chemical compounds. Due to the spatial aspect of the topic, the students were forced to imagine the geometry of the molecule by predicting the free or bonded electron pair repulsion. Suitable learning media to accommodate those features should be precisely selected to help students properly understand the geometry of the molecule based on the VSEPR topic. This study compared the significant difference in the application of two media of animation video and interactive simulation toward the control and experimental groups, respectively, to enhance conceptual mastery of the VSEPR topic. This study was a statistical quasi-experiment study with two classes of control (animation video) and experimental (interactive simulation) groups. The results of the significant difference test of the groups showed that the distribution of the experimental and control groups was not normal (significantly different) and normal (not significantly different), respectively. Analysis results using Mann-Whitney for the non-parametric free two samples comparative test with a 95% confidence level showed that the application of virtual simulation on the experimental group impacted more in improving the conceptual mastery of the VSEPR topic. Furthermore, there was an identified significant improvement in sub-concepts of the VSEPR topic in binding pair, molecular shape, and electron repulsion. These findings could support the teachers in designing lesson plans for students to master the VSEPR topic.
价壳层电子对斥力(VSEPR)是高中生对化合物三维形状基本认识的重要课题。由于这个课题的空间方面,学生们被迫通过预测自由或成键电子对的斥力来想象分子的几何形状。合适的学习媒体,以适应这些特点,应准确选择,以帮助学生正确理解基于VSEPR主题的分子的几何形状。本研究比较了对照组和实验组分别使用动画视频和交互模拟两种媒体对VSEPR话题概念掌握的显著差异。本研究为统计准实验研究,分为控制组(动画录像组)和实验组(互动模拟组)两类。组间显著性差异检验结果显示,实验组和对照组的分布分别为不正态分布(差异显著)和正态分布(差异不显著)。采用Mann-Whitney进行非参数自由两样本比较检验,95%置信水平的分析结果表明,虚拟仿真在实验组的应用对提高VSEPR主题的概念掌握有更大的影响。此外,VSEPR主题的子概念在结合对、分子形状和电子排斥方面有了显著的改进。这些发现可以为教师设计教案以帮助学生掌握VSEPR主题提供支持。
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引用次数: 2
Academic Resilience and Science Academic Emotion in Numeration under Online Learning: Predictive Capacity of an Artificial Neural Network 在线学习下数学学习中的学术弹性与科学学术情绪:人工神经网络的预测能力
Pub Date : 2022-12-29 DOI: 10.15294/jpii.v11i4.39091
U. Mahmudah, M. Lola, S. Fatimah, K. Suryandari
The main objective of this study is to predict student academic resilience based on academic emotions in studying numeration and science under online learning. Many researchers have analyzed student academic resilience and online learning. Unfortunately, only a few similar research topics focus on numeration and science. 191 students at a university in Central Java Province have been randomly selected as research samples. Academic resilience is classified into three groups: low, medium, and high. The academic emotions were measured using three indicators: class-related emotions, learning-related emotions, and test emotions. This study uses an artificial neural network (ANN) to obtain predictive values. The results indicate that the level of academic resilience and academic emotion in numeration and science under online learning is in the medium category. The results also show that the relative error provides a fairly small percentage, namely 19.7% at the training stage and 25% at the testing stage. This refers to the prediction results having a good level of accuracy. Predictive estimation results also indicate that class-related emotions are predicted to be the aspect that has the most crucial impact on students’ academic resilience, in which the normalized importance value is 100.0%. It is followed by the aspect of learning-related emotions (65.0%) and test emotions (24.3%). The implication is that the aspect of class-related emotions should get better attention from lecturers and students so that students can increase their chances of getting a good level of academic resilience in numeration and science.
本研究的主要目的是预测在线学习条件下学生学习数学和科学的学业心理弹性。许多研究人员分析了学生的学业弹性和在线学习。不幸的是,只有少数类似的研究主题关注于计算和科学。中爪哇省一所大学的191名学生被随机抽取作为研究样本。学业弹性分为三组:低、中、高。学业情绪采用三个指标进行测量:课堂相关情绪、学习相关情绪和考试相关情绪。本研究使用人工神经网络(ANN)来获得预测值。结果表明:网络学习条件下,数理专业学生的学业弹性和学业情绪水平处于中等水平;结果还表明,相对误差提供了一个相当小的百分比,在训练阶段为19.7%,在测试阶段为25%。这是指预测结果具有较高的准确性。预测估计结果还表明,班级相关情绪被预测为对学生学业弹性影响最关键的方面,其归一化重要性值为100.0%。其次是学习相关情绪(65.0%)和考试情绪(24.3%)。这意味着课堂相关情绪方面应该得到老师和学生更好的关注,这样学生才能增加他们在数学和科学方面获得良好学术弹性的机会。
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引用次数: 0
Validation of Game-Based Activities in Teaching Grade 7-Biology 游戏活动在七年级生物教学中的有效性验证
Pub Date : 2022-12-29 DOI: 10.15294/jpii.v11i4.39185
N. L. Lasala Jr
The use of game-based activities in education has been recognized as an innovative alternative instructional material. As any sort of instructional material is essential to the teaching and learning process, it is imperative to check its quality before widespread utilization to ensure effectiveness. This study aims to evaluate the validity of the developed lessons in Ecosystem integrating game-based activities (GBAs) namely (1) THE CONQUEST, (2) ECO-DAMA, (3) ECO-CHALLENGE, and (4) ECO-WARRIOR for Grade 7 Biology. This research employed descriptive developmental research design involving 8 experts and 66 students chosen through purposive sampling. Experts used the DepEd standards for non-print resources while students were given the evaluation checklist and asked to write journals for the validation. Results show that the GBAs met all of the LRMDS DepEd's standards for non-print resources and were deemed "very satisfactory" by both the students and the experts implying high validity. Additionally, the students' pre-test and post-test results revealed that integrating GBAs improved their academic performance. The experts and students acknowledged the potential for GBAs to make classes engaging, instructive, and fun, supporting the validity of the developed GBAs. This study concludes that the use of GBAs is a valid and effective approach in Science education and the developed GBAs can be used as supplemental and cutting-edge instructional materials for teaching Ecosystem. This study adds to the body of knowledge exploring the potentials of GBAs for educational purposes and promotes the use of GBAs in similar fields of study. 
在教育中使用基于游戏的活动已被认为是一种创新的替代教学材料。任何一种教材在教学过程中都是必不可少的,在广泛使用之前必须对其质量进行检查,以确保其有效性。本研究旨在评估生态系统整合游戏活动课程(GBAs)的有效性,即(1)the CONQUEST, (2) ECO-DAMA, (3) ECO-CHALLENGE和(4)ECO-WARRIOR。本研究采用描述性发展研究设计,通过有目的抽样,选取8名专家和66名学生参与研究。专家们使用了DepEd的非印刷资源标准,而学生们则得到了评估清单,并被要求撰写期刊以进行验证。结果表明,GBAs符合LRMDS DepEd对非印刷品资源的所有标准,学生和专家都认为“非常满意”,意味着高效度。此外,学生的测试前和测试后的结果显示,整合gba提高了他们的学习成绩。专家和学生们都承认,gba有可能使课堂变得有吸引力、有启发性和有趣,这支持了已开发的gba的有效性。本研究认为,在科学教育中使用GBAs是一种有效的方法,开发的GBAs可以作为生态系统教学的补充和前沿教材。本研究增加了探索GBAs在教育目的方面的潜力的知识体系,并促进了GBAs在类似研究领域的应用。
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引用次数: 0
The Integration of Augmented Reality and Virtual Laboratory based on the 5E Model and Vark Assessment: A Conceptual Framework 基于5E模型和Vark评估的增强现实与虚拟实验室集成:一个概念框架
Pub Date : 2022-09-30 DOI: 10.15294/jpii.v11i3.36367
D. Purwaningtyas, H. Prabowo, T. A. Napitupulu, B. Purwandari
Engineering education in aviation vocational education builds up skills and attitudes. Students must deal with the laboratory complexity, especially in radar training. Students must understand so much basic knowledge and enhance their skills. The high equipment cost and inflexibility of current learning make radar training less effective and cognitive. Augmented Reality (AR) integrated with laboratory activities is an opportunity to improve learning outcomes for vocational education training in an online learning platform. This study aims to find student learning problems in radar training and propose a framework for integrating virtual radar laboratories with Augmented Reality. This research used a descriptive analysis approach and a literature study. A survey at four Aviation Polytechnics in Indonesia results in cognitive load and troubleshooting skills as the main problem in radar training. The proposed framework concept for laboratory integration with Augmented Reality is added a learning style: the VARK framework and Augmented Reality design with a 5E-based model to make laboratory interaction design. Virtual laboratory integration with Augmented Reality with learning style proposed to enhance laboratory activity to achieve the troubleshooting capability on radar laboratory and make this learning more flexible and personalized.
航空职业教育中的工程教育培养技能和态度。学生必须处理实验室的复杂性,特别是在雷达训练中。学生必须了解很多基础知识,提高他们的技能。当前学习的高设备成本和不灵活性使得雷达训练的有效性和认知性降低。增强现实(AR)与实验室活动相结合,为在线学习平台上的职业教育培训提供了改善学习成果的机会。本研究旨在找出学生在雷达训练中的学习问题,并提出一个整合虚拟雷达实验室与扩增实境的架构。本研究采用描述性分析法和文献研究法。在印度尼西亚四所航空理工学院进行的一项调查显示,认知负荷和故障排除技能是雷达培训中的主要问题。提出的实验室与增强现实集成的框架概念,增加了一种学习风格:VARK框架与增强现实设计,采用基于5的模型进行实验室交互设计。提出了将虚拟实验室与增强现实相结合的学习型实验室,增强实验室活动,实现雷达实验室的故障排除能力,使其学习更加灵活和个性化。
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引用次数: 4
Investigating the Effectiveness of Videos Designed Using Cognitive Load Theory on Biology Students’ Academic Achievement 运用认知负荷理论设计视频对生物学生学习成绩的影响研究
Pub Date : 2022-09-30 DOI: 10.15294/jpii.v11i3.37324
A. N. Azman, M. Johari
This study seeks to investigate the effect of videos designed based on cognitive load theory on students’ academic performance. A one-group pre-test-post-test design was employed, with 25 lower sixth Biology students from one of the sixth form centres in Brunei as participants of the study, conveniently selected (non-random sampling). Twelve cycles of lessons on 12 different biology topics were conducted; for each cycle, a pretest was administered before students watched the videos (self-learning), followed by a posttest after the videos were watched. This study found a significant increase in test scores after students watched the videos for all of the cycles, with a large effect size ranging from .76 to .93 according to Cohen’s interpretation. The study shows how the cognitive load theory can help instructional designers create better learning content to encourage student learning. It can therefore be concluded that carefully curated videos are able to help reduce students’ extrinsic load. Thus, this finding has implications for the importance of theory-based video creation in helping students’ learning that most technologically innovative pedagogies seem to leverage on. One recommendation for future study worth delving into would be to directly measure students’ comparative cognitive load to investigate how their cognitive load changes before and after watching videos.
本研究旨在探讨基于认知负荷理论设计的视频对学生学习成绩的影响。采用一组测试前-测试后设计,从文莱的一个六年级中心选出25名六年级低年级的生物学生作为研究的参与者(非随机抽样)。在12个不同的生物主题上进行了12个周期的课程;对于每个周期,在学生观看视频(自学)之前进行一次预测,然后在观看视频之后进行一次后测。这项研究发现,学生在观看了所有周期的视频后,考试成绩显著提高,根据科恩的解释,效应量在0.76到0.93之间。研究表明,认知负荷理论可以帮助教学设计师创造更好的学习内容,以鼓励学生学习。因此可以得出结论,精心策划的视频能够帮助减少学生的外在负担。因此,这一发现暗示了基于理论的视频创作在帮助学生学习方面的重要性,而大多数技术创新教学法似乎都利用了这一点。未来值得深入研究的一个建议是,直接测量学生的比较认知负荷,以调查他们在观看视频前后的认知负荷是如何变化的。
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引用次数: 0
The Implementation of Local Context Modules as an Effort for Disaster Risk Reduction (An Empirical Study in Disaster-Affected Schools) 实施本地情境模块以降低灾害风险(基于受灾学校的实证研究)
Pub Date : 2022-09-30 DOI: 10.15294/jpii.v11i3.37399
U. Wahyono, A. Kade, K. A. A. Untara
The frequent increase of natural disasters enforces the need for disaster risk reduction implementation in education. This empirical study aims to determine the effectiveness of the module in the context of the Palu disaster threat in understanding the process of the earthquake, tsunami, liquefaction, and mitigation. This research was conducted in schools that were directly affected by the disaster. For those affected by the liquefaction, the research was carried out at SMP 21 Petobo. Then for those who were affected by the tsunami, the research was conducted at SMP 10 Kampung Lere, Palu. The results show that the students of disaster-affected schools already had initial knowledge regarding Disaster Risk Reduction before the module was implemented. Social media, mass media, and disaster locations contributed to the formation of their initial understanding. This study result indicates that the normal gain value for each disaster subject in disaster-affected schools increases. However, the normal gain for each topic affected by liquefaction is higher. The average increase in the normal gain of implementing modules in the school affected by liquefaction was 21.76 percent, and in the school affected by the tsunami was 10.49 percent.  The study concludes that understanding the local context disaster module is effective in disaster-affected schools and is more effective in schools that are heavily affected (liquefaction). 
自然灾害的频繁增加迫使在教育中实施减少灾害风险的必要性。本实证研究旨在确定该模块在帕卢灾害威胁背景下对理解地震、海啸、液化和减灾过程的有效性。这项研究是在直接受到灾难影响的学校进行的。对于那些受液化影响的,研究在smp21 Petobo进行。然后,对于那些受海啸影响的人,研究是在帕卢Kampung Lere的SMP 10进行的。结果显示,在该模块实施前,受灾学校的学生已经对防灾减灾有了初步的认识。社交媒体、大众媒体和灾难现场促成了他们初步认识的形成。本研究结果表明,受灾学校各灾害科目的正常增益值均有所增加。然而,受液化影响的每个主题的正常增益更高。在受液化影响的学校,实施模块的正常增益平均增加21.76%,在受海啸影响的学校,平均增加10.49%。该研究的结论是,了解当地环境灾害模块在受灾害影响的学校是有效的,在受灾严重的学校(液化)更有效。
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引用次数: 1
Implications of Online Learning: Trends of Science Misconceptions about Forces in Elementary School 在线学习的影响:小学对力量的科学误解的趋势
Pub Date : 2022-09-30 DOI: 10.15294/jpii.v11i3.37696
E. Munastiwi, B. Saputro, S. Fatonah, E. Suhendro
This study aims to understand the tendency of science misconceptions about "forces" and to distinguish the influence of school origin on students' misconceptions. The research method is a quantitative experimental survey. A total of 83 fourth-grade elementary school students from public school 1 (School A), private school 2 (School B), and private school 3 (School C) were involved in this study. Data is collected through online surveys. Teachers and researchers formulated question instruments in the form of quizzes. Before being distributed, the synchronization and verification stages of the material are carried out. Then the quiz is distributed to students via WhatsApp during an online class. After 15 minutes, students return the answers to the class teacher in photos via WhatsApp to be evaluated and graded. The results show that the average level of students' misconceptions was relatively low. However, the level of individual misconceptions tended to be high, proving that the development of learning practices needs to pay attention to conceptual understanding. Students misconceptions should not occur, especially in science learning. This study concludes that there are differences in the level of misconceptions between clusters in science learning. Students in each cluster experienced similar obstacles. The researchers suggest an effort to adjust the learning model on the instructional, interaction, supervision, and independent learning models. 
本研究旨在了解科学对“力”的误解倾向,并区分学校出身对学生误解的影响。研究方法为定量实验调查。本研究共涉及83名来自公立一校(A校)、私立二校(B校)和私立三校(C校)的小学四年级学生。数据是通过在线调查收集的。教师和研究人员以测验的形式制定了问题工具。物料在分发前进行同步和验证阶段。然后在在线课堂上通过WhatsApp将测试分发给学生。15分钟后,学生通过WhatsApp将答案以照片的形式反馈给班主任进行评估和评分。结果表明,学生误解的平均水平相对较低。然而,个体误解的程度往往较高,这证明了学习实践的发展需要注意概念理解。学生不应该产生误解,特别是在科学学习中。本研究的结论是,在科学学习中,不同集群之间存在误解程度的差异。每个小组的学生都经历了类似的障碍。研究人员建议在教学模式、互动模式、监督模式和自主学习模式上进行调整。
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引用次数: 3
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