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2003 Proceedings Fifth IEEE Workshop on Mobile Computing Systems and Applications最新文献

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Payment support in ubiquitous computing environments 普适计算环境中的支付支持
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240772
Prasad Boddupalli, F. Albinali, N. Davies, A. Friday, O. Storz, Maomao Wu
Despite ten years of extensive research, M. Weiser's (1991) vision of ubiquitous computing is far from a widespread reality. While research into enabling technologies has progressed significantly, there has been a lack of research into the economic and commercial aspects of ubiquitous computing. We investigate techniques that will enable investors in ubiquitous computing infrastructure and services to recoup their investment through charging for service use. In particular, we identify the key requirements for a ubiquitous computing payment system, discuss existing payment systems and present the payment session protocol (PSP) that is designed to support payment-enabled ubiquitous computing environments.
尽管经过了10年的广泛研究,M. Weiser(1991)关于泛在计算的设想还远远没有成为广泛的现实。虽然对使能技术的研究取得了重大进展,但对普适计算的经济和商业方面的研究一直缺乏。我们研究了一些技术,这些技术将使无处不在的计算基础设施和服务的投资者能够通过对服务使用收费来收回投资。特别是,我们确定了无处不在的计算支付系统的关键需求,讨论了现有的支付系统,并提出了支付会话协议(PSP),该协议旨在支持支持支付的无处不在的计算环境。
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引用次数: 30
Selecting devices for aggregation 选择汇聚设备
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240776
Rajnish Kumar, V. Poladian, I. Greenberg, A. Messer, D. Milojicic
As intelligent devices become affordable and wireless infrastructure becomes pervasive, the potential to combine, or aggregate, device functionality to provide a user with a better experience grows. Often, there will be multiple devices providing similar functionality that the user will have to choose from for the aggregation. We present the design and prototype implementation of a system for automatic selection of devices for aggregation in a dynamic environment. It allows a user to express trade-offs between the quality of device attributes, user distraction, and aggregation stability. This approach enables a user to have a richer experience without having to constantly worry about the device and the environment details.
随着智能设备变得价格合理,无线基础设施变得普遍,组合或聚合设备功能以为用户提供更好体验的潜力也在增长。通常,会有多个设备提供类似的功能,用户必须从中选择聚合。我们提出了一个在动态环境中自动选择聚合设备的系统的设计和原型实现。它允许用户在设备属性的质量、用户分心和聚合稳定性之间进行权衡。这种方法使用户能够获得更丰富的体验,而不必经常担心设备和环境细节。
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引用次数: 13
Proximity mining: finding proximity using sensor data history 邻近挖掘:使用传感器数据历史查找邻近
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240774
T. Takada, S. Kurihara, Toshio Hirotsu, T. Sugawara
Emerging ubiquitous and pervasive computing applications often need to know where things are physically located. To meet this need, many location-sensing systems have been developed, but none of the systems for the indoor environment have been widely adopted. We propose proximity mining, a new approach to build location information by mining sensor data. The proximity mining does not use geometric views for location modeling, but automatically discovers symbolic views by mining time series data from sensors which are placed in surroundings. We deal with trend curves representing time series sensor data, and use their topological characteristics to classify locations where the sensors are placed.
新兴的无处不在和普适计算应用程序通常需要知道事物的物理位置。为了满足这一需求,人们开发了许多位置传感系统,但没有一种用于室内环境的系统得到广泛应用。本文提出了一种通过挖掘传感器数据来构建位置信息的新方法——邻近挖掘。邻近挖掘不使用几何视图进行位置建模,而是通过挖掘放置在周围环境中的传感器的时间序列数据来自动发现符号视图。我们处理表示时间序列传感器数据的趋势曲线,并使用它们的拓扑特征对传感器放置的位置进行分类。
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引用次数: 17
The MeetingMachine: interactive workspace support for nomadic users MeetingMachine:为流浪用户提供的交互式工作空间支持
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240762
J. Barton, Tony Hsieh, Brad Johanson, V. Vijayaraghavan, A. Fox, Tomoto Shimizu
Ubiquitous computing embraces both nomadic computing and infrastructure-rich interactive workspaces. Although most effort in these areas to date has focused narrowly on one domain, there are interesting challenges at their intersection. To start a discussion on how some of the benefits of interactive workspaces can be provided to nomadic users, we present MeetingMachine, a digital media projector that incorporates both interactive workspace and nomadic computing technologies in an appliance form factor. As a research effort, the MeetingMachine attempts to bridge the gap between space-embedded and mobile computing models of ubiquitous computing, specifically focusing on the task of sharing information brought into and created during meetings. As a prototype artifact, the design of the MeetingMachine seeks to place ubiquitous computing technology into an appliance, whose role would be similar to that of a digital projector or conference room telephone.
无处不在的计算包括游牧计算和基础设施丰富的交互工作空间。尽管到目前为止,这些领域的大多数努力都集中在一个领域,但在它们的交叉点上存在着有趣的挑战。为了开始讨论如何为流浪用户提供交互式工作空间的一些好处,我们介绍了MeetingMachine,这是一种数字媒体投影仪,它将交互式工作空间和流浪计算技术结合在一起。作为一项研究成果,MeetingMachine试图弥合空间嵌入式和无处不在计算的移动计算模型之间的差距,特别关注共享会议期间引入和创建的信息的任务。作为一个原型产品,MeetingMachine的设计试图将无处不在的计算技术放入一个设备中,其作用类似于数字投影仪或会议室电话。
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引用次数: 14
Pervasive information acquisition for mobile AR-navigation systems 移动ar导航系统的普适信息获取
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240763
W. Narzt, G. Pomberger, A. Ferscha, D. Kolb, R. Müller, J. Wieghardt, H. Hörtner, C. Lindinger
Today car-navigation systems are increasingly penetrating the automotive market. However, the need for location-based information systems is no longer limited to cars. Mobile outdoor navigation systems for pedestrians and electronic tourist guides are already available on PDAs. In addition, new indoor positioning technologies extend the area of application for location-based systems. Unfortunately, current navigation systems are burdened by the fact that they are bound to a specific tracking technology (e.g., a car navigation system works exclusively with GPS) and therefore cannot be employed in areas with alternative tracking equipment. Furthermore, the information is provided through an abstract metaphor that the user has to understand and translate into action. We present a new augmented-reality-based paradigm and a framework for mobile navigation systems that pervasively extracts position and orientation information from any sensory source and enhances the association to the real world by combining video techniques and 3D-graphics in an augmented reality view.
如今,汽车导航系统正日益渗透到汽车市场。然而,对基于位置的信息系统的需求不再局限于汽车。为行人提供的移动户外导航系统和电子导游已经可以在pda上使用。此外,新的室内定位技术扩展了基于位置的系统的应用领域。不幸的是,目前的导航系统被绑定到一种特定的跟踪技术(例如,汽车导航系统只与GPS一起工作),因此不能在有其他跟踪设备的地区使用。此外,这些信息是通过一个抽象的隐喻提供的,用户必须理解并将其转化为行动。我们提出了一种新的基于增强现实的范例和移动导航系统框架,该系统普遍从任何感官来源提取位置和方向信息,并通过在增强现实视图中结合视频技术和3d图形来增强与现实世界的联系。
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引用次数: 58
Design and evaluation of a metropolitan area multitier wireless ad hoc network architecture 城域网多层无线自组织网络体系结构的设计与评价
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240765
Jorjeta G. Jetcheva, Yih-Chun Hu, Santashil PalChaudhuri, Amit Kumar Saha, David B. Johnson
Few real-world applications of mobile ad hoc networks have been developed or deployed outside the military environment, and no traces of actual node movement in a real ad hoc network have been available. We propose a novel commercial application of ad hoc networking, we describe and evaluate a multitier ad hoc network architecture and routing protocol for this system, and we document a new source of real mobility traces to support detailed simulation of ad hoc network applications on a large scale. The proposed system, which we call Ad Hoc City, is a multitier wireless ad hoc network routing architecture for general-purpose wide-area communication. The backbone network in this architecture is itself also a mobile multihop network, composed of wireless devices mounted on mobile fleets such as city buses or delivery vehicles. We evaluate our proposed design through simulation based on traces of the actual movement of the fleet of city buses in the Seattle, Washington metropolitan area, on their normal routes providing passenger bus service throughout the city.
在军事环境之外,已经开发或部署的移动自组织网络的实际应用很少,并且在实际的自组织网络中没有实际节点移动的痕迹。我们提出了一种新的自组织网络的商业应用,我们描述和评估了该系统的多层自组织网络架构和路由协议,我们记录了一个新的真实移动跟踪源,以支持大规模的自组织网络应用的详细模拟。该系统是一种面向通用广域通信的多层无线自组网路由体系结构,我们称之为Ad Hoc City。这种体系结构中的骨干网络本身也是一个移动多跳网络,由安装在移动车队(如城市公交车或送货车辆)上的无线设备组成。我们通过模拟华盛顿州西雅图市区的城市公交车队的实际运动轨迹来评估我们提出的设计,这些公交车队在整个城市的正常路线上提供客运巴士服务。
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引用次数: 188
River: an infrastructure for context dependent, reactive communication primitives River:依赖于上下文的响应式通信原语的基础设施
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240769
J. H. Kang, Matthai Philipose, G. Borriello
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is determined by the context of the physical space, the context of users, and the services that are available. Existing discovery systems provide basic facilities for finding services based on their static descriptions in the form of attributes. Context-dependent attributes are not included in the service advertisements as they may in turn be computed and stored in other services. We propose an infrastructure, called River that provides various context-dependent, reactive communication primitives. These primitives are implemented using a single underlying technique called relational query based dispatching (RQD), which views the set of services in the system as a federation of databases, the discovery service as a distributed query processor for these databases, and communication as a combination of query processing and dispatching. We describe the design and implementation of the River infrastructure. We also show that the context-dependent query processing within the discovery service can actually reduce the lookup latency with little effect on overall throughput.
无处不在的计算系统中的应用程序和服务通常以依赖于上下文的反应方式进行交互。信息如何流动以及什么服务在什么时候进行通信取决于物理空间的上下文、用户的上下文和可用的服务。现有的发现系统提供了基于属性形式的静态描述来查找服务的基本工具。与上下文相关的属性不包括在服务广告中,因为它们可能会被计算并存储在其他服务中。我们提出了一个名为River的基础设施,它提供了各种依赖于上下文的响应式通信原语。这些原语是使用一种称为基于关系查询的调度(RQD)的底层技术实现的,RQD将系统中的服务集视为数据库的联合,将发现服务视为这些数据库的分布式查询处理器,将通信视为查询处理和调度的组合。我们描述了River基础设施的设计和实现。我们还展示了发现服务中与上下文相关的查询处理实际上可以减少查找延迟,而对总体吞吐量几乎没有影响。
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引用次数: 2
Rapid prototyping of mobile input devices using wireless sensor nodes 使用无线传感器节点的移动输入设备的快速原型
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240764
James Carlson, Richard Han, Shandong Lao, C. Narayan, S. Sanghani
Many options exist for prototyping software-based human-computer interfaces, but there are few comparable technologies that allows application developers to create ad-hoc hardware interfaces with corresponding ease and flexibility. We present a system for rapidly constructing low cost prototypes of mobile input devices by leveraging wireless sensor nodes. We demonstrate two proof-of-concept applications: a conductor's baton and a scene navigation controller, that are prototyped using wireless sensor networks. These applications illustrate that wireless sensor technology can be used to quickly and inexpensively prototype diverse physical user interfaces. We believe that this technology will be of value in many areas, including the study of ergonomics, haptic interfaces, collaborative design, low-cost VR systems, and usability research.
对于基于软件的人机界面的原型设计有许多选择,但是很少有类似的技术允许应用程序开发人员以相应的轻松和灵活性创建特定的硬件接口。我们提出了一种利用无线传感器节点快速构建低成本移动输入设备原型的系统。我们展示了两个概念验证应用:指挥棒和场景导航控制器,它们是使用无线传感器网络的原型。这些应用表明,无线传感器技术可以用于快速和低成本的原型不同的物理用户界面。我们相信这项技术将在许多领域发挥价值,包括人体工程学研究、触觉界面、协同设计、低成本VR系统和可用性研究。
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引用次数: 24
A high-level and flexible framework for dynamically composing networked devices 用于动态组合网络设备的高级灵活框架
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240777
O. Omojokun, P. Dewan
It is useful to provide composers on mobile computers that dynamically compose the services offered by a set of networked devices. For example, a mobile computer could execute a multidevice composer that provides an operation for simultaneously turning off a set of lights rather than through their individual user-interfaces (UIs). We address the issue of flexibly and generically supporting multidevice composition. It makes the following novel contributions: (a) an identification of composition semantics that apply to a wide variety of devices, (b) a classification and evaluation of several existing mechanisms for supporting these semantics, and (c) an evaluation of a new composition framework that combines and extends existing, seemingly unrelated, approaches. The key to integrating these approaches is basing composition on programming patterns, which provide a bridge between the operation oriented and data oriented approaches. Our framework uses the existing ideas of allowing a single composer to work for a family of device classes and providing some composers that are based on UI generation. It extends these ideas by allowing a composer to be based on the programming patterns used in the device classes rather than the interfaces they implement to support all identified composition semantics.
在移动计算机上提供作曲家是很有用的,这些作曲家可以动态地创作由一组网络设备提供的服务。例如,移动计算机可以执行一个多设备编写器,该编写器提供同时关闭一组灯的操作,而不是通过它们各自的用户界面(ui)。我们解决了灵活和通用支持多设备组合的问题。它做出了以下新颖的贡献:(a)对适用于各种设备的组合语义的识别,(b)对支持这些语义的几种现有机制的分类和评估,以及(c)对组合和扩展现有看似不相关的方法的新组合框架的评估。集成这些方法的关键是基于编程模式的组合,它提供了面向操作和面向数据方法之间的桥梁。我们的框架使用了现有的想法,允许一个编写器为一系列设备类工作,并提供一些基于UI生成的编写器。它扩展了这些思想,允许编写器基于设备类中使用的编程模式,而不是它们实现的接口来支持所有已识别的组合语义。
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引用次数: 7
Web services on mobile devices-implementation and experience 移动设备上的Web服务——实现和体验
Pub Date : 2003-10-27 DOI: 10.1109/MCSA.2003.1240771
Stefan Berger, S. McFaddin, C. Narayanaswami, M. Raghunath
Web services have started to appear on servers as interfaces between business-to-business applications. To date, mobile devices have only consumed Web services running on stationary servers. We expand this notion so that mobile devices can both offer and consume Web services. We discuss some interesting classes of applications that can be enabled when mobile devices can host Web services. This can be a powerful model for facilitating automatic interaction between resource-constrained mobile devices, time starved users, and pervasive infrastructure. We also explore the issues that arise due to mobility of devices hosting Web services, such as service discovery, device disambiguation, software footprint, and security requirements. To explore this paradigm and to gain an understanding of these issues, we have implemented a retail shopping scenario where a mobile device offers wallet services to an electronic check-out kiosk. This demonstration is now housed at the IBM Industry Solutions Lab and has been operational for several months.
Web服务已经开始作为企业对企业应用程序之间的接口出现在服务器上。到目前为止,移动设备只使用在固定服务器上运行的Web服务。我们扩展了这个概念,以便移动设备既可以提供Web服务,也可以使用Web服务。我们讨论了当移动设备可以承载Web服务时可以启用的一些有趣的应用程序类。这是一个强大的模型,可以促进资源受限的移动设备、时间紧迫的用户和普及的基础设施之间的自动交互。我们还探讨了由于承载Web服务的设备的移动性而产生的问题,例如服务发现、设备消歧、软件占用和安全需求。为了探索这个范例并理解这些问题,我们实现了一个零售购物场景,其中移动设备向电子结帐亭提供钱包服务。该演示现在位于IBM工业解决方案实验室,并且已经运行了几个月。
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引用次数: 103
期刊
2003 Proceedings Fifth IEEE Workshop on Mobile Computing Systems and Applications
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