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International Journal of Arts and Technology最新文献

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Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic 北极偏远旅游虚拟导游特色设计
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_17
Sanni Mustonen, Siiri Paananen, Jonna Häkkilä
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引用次数: 0
Synaesthesia Sound Design in Virtual Reality 虚拟现实中的联觉声音设计
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_38
Szu-Ming Chung, Ze-Yu Chen, Chun-Tsai Wu
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引用次数: 1
Development of Art Fashion by Integrating Art and Digital Textile Printing 艺术与数码印花融合的艺术时尚发展
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_29
Y. Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, N. Tosa, R. Nakatsu
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引用次数: 1
Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science 设计一个交互的2级循环算法,以可视化和支持科学协作
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_41
Bruno Azevedo, Francisco Cunha, Pedro Branco
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引用次数: 0
Analysis of Affective Behavior in the Artistic Installation Moviescape 艺术装置电影中的情感行为分析
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_23
Elena Partesotti, E. Hebling, A. Moroni, M. A. D. Silva, C. P. D. Silva, Cássio G. Dezotti, J. Manzolli
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引用次数: 0
Simulating Idiosyncratic Movement Qualities 模拟特殊的运动特性
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_32
D. Bisig, Muriel Romero
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引用次数: 0
A Review of Game Design Techniques for Managing Suspense 管理悬念的游戏设计技巧综述
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_13
Ying Zhu, Daniel Kim, Alex Alsheimer
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引用次数: 0
A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts 基于深度学习的流体艺术3D模型生成方法
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_4
Mai Cong Hung, Trang Mai Xuan, A. Yamada, Takashi Suzuki, N. Tosa, R. Nakatsu
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引用次数: 0
A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture 四种三维面部动画方法的比较研究:骨架、混合形状、音频驱动和基于视觉的捕获
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_3
Mingzhu Wei, N. Adamo, Nandhini Giri, Yingjie Chen
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引用次数: 0
Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies 透过资讯通讯科技,让学生在数码学习环境中建立真正的联系
IF 0.6 Q1 Arts and Humanities Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_40
Duarte L. Sousa, Vanessa Cesário, Pedro F. Campos
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引用次数: 0
期刊
International Journal of Arts and Technology
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