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Bias mitigation techniques in Image Classification: Fair Machine Learning in Human Heritage Collections 图像分类中的偏见缓解技术:人类遗产收藏中的公平机器学习
Q4 Computer Science Pub Date : 2023-07-01 DOI: 10.24132/jwscg.2023.6
Dalia Ortiz Pablo, Sushruth Badri, Erik Norén, Christoph Nötzli
A major problem with using automated classification systems is that if they are not engineered correctly and with fairness considerations, they could be detrimental to certain populations. Furthermore, while engineers have developed cutting-edge technologies for image classification, there is still a gap in the application of these models in human heritage collections, where data sets usually consist of low-quality pictures of people with diverse ethnicity, gender, and age. In this work, we evaluate three bias mitigation techniques using two state-of-the-art neural networks, Xception and EfficientNet, for gender classification. Moreover, we explore the use of transfer learning using a fair data set to overcome the training data scarcity. We evaluated the effectiveness of the bias mitigation pipeline on a cultural heritage collection of photographs from the 19th and 20th centuries, and we used the FairFace data set for the transfer learning experiments. After the evaluation, we found that transfer learning is a good technique that allows better performance when working with a small data set. Moreover, the fairest classifier was found to be accomplished using transfer learning, threshold change, re-weighting and image augmentation as bias mitigation methods.
使用自动分类系统的一个主要问题是,如果没有正确设计并考虑到公平性,它们可能对某些人群有害。此外,尽管工程师们已经开发出了尖端的图像分类技术,但这些模型在人类遗产收藏中的应用仍然存在差距,因为这些数据集通常由不同种族、性别和年龄的人的低质量照片组成。在这项工作中,我们评估了三种偏见缓解技术,使用两种最先进的神经网络,Xception和EfficientNet,用于性别分类。此外,我们探索了使用公平数据集的迁移学习来克服训练数据的稀缺性。我们在19世纪和20世纪的文化遗产照片集合上评估了偏见缓解管道的有效性,并使用FairFace数据集进行迁移学习实验。经过评估,我们发现迁移学习是一种很好的技术,在处理小数据集时可以获得更好的性能。此外,发现最公平的分类器是使用迁移学习,阈值变化,重新加权和图像增强作为偏见缓解方法。
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引用次数: 0
Automatic Individual Identification of Patterned Solitary Species Based on Unlabeled Video Data 基于未标记视频数据的模式独居物种自动个体识别
Q4 Computer Science Pub Date : 2023-07-01 DOI: 10.24132/jwscg.2023.1
Vanessa Suessle, Mimi Arandjelovic, Ammie K. Kalan, Anthony Agbor, Christophe Boesch, Gregory Brazzola, Tobias Deschner, Paula Dieguez, Anne-Céline Granjon, Hjalmar Kuehl, Anja Landsmann, Juan Lapuente, Nuria Maldonado, Amelia Meier, Zuzana Rockaiova, Erin G. Wessling, Roman M. Wittig, Colleen T. Downs, Andreas Weinmann, Elke Hergenroether
The manual processing and analysis of videos from camera traps is time-consuming and includes several steps, ranging from the filtering of falsely triggered footage to identifying and re-identifying individuals. In this study, we developed a pipeline to automatically analyze videos from camera traps to identify individuals without requiring manual interaction. This pipeline applies to animal species with uniquely identifiable fur patterns and solitary behavior, such as leopards (Panthera pardus). We assumed that the same individual was seen throughout one triggered video sequence. With this assumption, multiple images could be assigned to an individual for the initial database filling without pre-labeling. The pipeline was based on well-established components from computer vision and deep learning, particularly convolutional neural networks (CNNs) and scale-invariant feature transform (SIFT) features. We augmented this basis by implementing additional components to substitute otherwise required human interactions. Based on the similarity between frames from the video material, clusters were formed that represented individuals bypassing the open set problem of the unknown total population. The pipeline was tested on a dataset of leopard videos collected by the Pan African Programme: The Cultured Chimpanzee (PanAf) and achieved a success rate of over 83% for correct matches between previously unknown individuals. The proposed pipeline can become a valuable tool for future conservation projects based on camera trap data, reducing the work of manual analysis for individual identification, when labeled data is unavailable.
手动处理和分析来自摄像机陷阱的视频是耗时的,包括几个步骤,从过滤错误触发的镜头到识别和重新识别个人。在这项研究中,我们开发了一个流水线来自动分析摄像机陷阱中的视频,以识别个人,而不需要人工交互。这个管道适用于具有唯一可识别的皮毛图案和独居行为的动物物种,例如豹(Panthera pardus)。我们假设同一个人在一个被触发的视频序列中出现过。有了这个假设,可以将多个图像分配给一个人进行初始数据库填充,而无需预先标记。该管道基于计算机视觉和深度学习的成熟组件,特别是卷积神经网络(cnn)和尺度不变特征变换(SIFT)特征。我们通过实现额外的组件来替代其他需要的人类交互,从而增强了这一基础。基于视频材料帧间的相似性,形成代表个体的聚类,绕过未知总体的开集问题。该管道在泛非计划:培养黑猩猩(PanAf)收集的豹子视频数据集上进行了测试,并在以前未知的个体之间实现了超过83%的正确匹配成功率。拟议的管道可以成为未来基于相机陷阱数据的保护项目的一个有价值的工具,在标记数据不可用的情况下,减少人工分析个体识别的工作。
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引用次数: 0
New Methods and Novel Framework for HypersurfaceCurvature Determination and Analysis 超曲面曲率测定与分析的新方法与新框架
Q4 Computer Science Pub Date : 2021-01-01 DOI: 10.24132/jwscg.2021.29.2
Jacob D. Hauenstein, Timothy S Newman
New methods for hypersurface (that is, 3-dimensional manifold) curvature determination in volumetric data areintroduced. One method is convolution-based. Another method is spline-based. Method accuracy is also analyzed,with that analysis involving comparison of the methods with each other as well as against two existing convolution-based methods. The accuracy analysis utilizes a novel framework that enables curvature determination methodaccuracy analysis via dynamically generated synthetic test datasets formed from continuous trivariate functions.Such functions enable accuracy analysis versus ground truth. The framework is also described here.
介绍了在体积数据中确定超曲面(即三维流形)曲率的新方法。一种方法是基于卷积的。另一种方法是基于样条的。对方法的精度进行了分析,其中包括对方法之间的比较以及与现有的两种基于卷积的方法的比较。精度分析采用了一种新颖的框架,使曲率确定方法能够通过由连续三元函数形成的动态生成的合成测试数据集进行精度分析。这样的功能使准确性分析相对于地面真相。这里还描述了该框架。
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引用次数: 0
Drone interactions within the field of Augmented Reality 无人机在增强现实领域的互动
Q4 Computer Science Pub Date : 2021-01-01 DOI: 10.24132/jwscg.2021.29.1
Damia Fuentes Escote, S. Semwal
Using drones and augmented reality paradigm, new forms of interactive algorithms has been created and proposed.We start with a first person view interaction where the drone mimics the movement of one person’s head wearing aHMD so that movements of the head can be mapped to actions by the drones. We then provide two novel AR/VRapplications of drones to create something similar to third person view in 2D and 3D. To get started, our firstidea is to control a drone using head movements. The second application which we implemented is to provide animplementation where tangible platforms are used by the drone to react to the movements of the character. Finallyour third implementaton if to create and AR world using real outdoor scenery and asking a drone to mimic a thirdperson view combining the real scenery with a synthetic actor so that based on the synthetic actor movement thedrone changes its behavior correctly in the real-word trying to provide a synchronized view of the real and syntheticword. There are three novel ideas providing a new form of interactions which will improve with drones functionalityin future. Our implementation shows the feasibility of our idea as discussed in the paper.
利用无人机和增强现实范式,已经创建并提出了新的交互式算法形式。我们从第一人称视角交互开始,其中无人机模仿一个人头部佩戴aHMD的运动,以便头部的运动可以映射到无人机的动作。然后,我们提供了两种新颖的无人机AR/ vr应用程序,以创建类似于2D和3D的第三人称视图。要开始,我们的第一个想法是控制无人机使用头部运动。我们实现的第二个应用程序是提供一个实现,其中无人机使用有形平台来对角色的运动做出反应。最后,你的第三个实现是使用真实的户外风景创建一个AR世界,并要求无人机模仿第三人称视角,将真实风景与合成演员结合起来,以便基于合成演员的运动,无人机在真实世界中正确地改变其行为,试图提供真实和合成世界的同步视图。有三种新颖的想法提供了一种新的互动形式,未来将随着无人机的功能而改进。我们的实现表明了我们的想法在本文中讨论的可行性。
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引用次数: 0
Interactive Individualized Neuroanatomy Labeling for Neuroanatomy Teaching 神经解剖学教学中的交互式个性化神经解剖学标签
Q4 Computer Science Pub Date : 2021-01-01 DOI: 10.24132/jwscg.2021.29.4
Felippe T. Angelo, R. Voltoline, G. Gonçalves, Shin-Ting Wu
As the imaging technology and the understanding of neurological disease improve, a solid understanding of neu-roanatomy has become increasingly relevant. Neuroanatomy teaching includes the practice of cadaveric dissectionand neuroanatomy atlases consisting of images of a brain with its labeled structures. However, the natural inter-individual neuroanatomical variability cannot be taken into account. This work addresses the individual grossneuroanatomy atlas that could enrich medical students’ experiences with various individual variations in anatomi-cal landmarks and their spatial relationships. We propose to deform the CerebrA cortical atlas into the individualanatomical magnetic resonance imaging data to increase students’ opportunity to contact normal neuroanatomicalvariations in the early stages of studies. Besides, we include interactive queries on the labels/names of neu-roanatomical structures from an individual neuroanatomical atlas in a 3D space. An implementation on top ofSimpleITK library and VMTK-Neuro software is presented. We generated a series of surface and internal neu-roanatomy maps from 16 test volumes to attest to the potential of the proposed technique in brain labeling. Forthe age group between 10 to 75, there is evidence that the superficial cortical labeling is accurate with the visualassessment of the degree of concordance between the neuroanatomical and label boundaries.
随着影像学技术和对神经系统疾病认识的提高,对神经解剖学的深入了解变得越来越重要。神经解剖学教学包括尸体解剖的实践和由大脑图像及其标记结构组成的神经解剖学地图集。然而,自然的个体间神经解剖学变异不能被考虑在内。这项工作解决了个体神经解剖学图谱,可以丰富医学生的经验,各种个体差异的解剖标志和他们的空间关系。我们建议将大脑皮质图谱变形为个体解剖磁共振成像数据,以增加学生在研究早期接触正常神经解剖变异的机会。此外,我们还包括在3D空间中对来自单个神经解剖图谱的神经解剖结构的标签/名称的交互式查询。给出了基于simpleitk库和VMTK-Neuro软件的实现。我们从16个测试卷中生成了一系列的表面和内部神经解剖图,以证明所提出的技术在大脑标记方面的潜力。对于10至75岁年龄组,有证据表明,浅表皮层标记是准确的,视觉评估神经解剖和标记边界之间的一致性程度。
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引用次数: 0
A Dynamic Non-Manifold Mesh Data Structure to Represent Biological Materials. 生物材料的动态非流形网格数据结构。
Q4 Computer Science Pub Date : 2018-01-01 DOI: 10.24132/JWSCG.2018.26.1.3
Endre Somogyi

Computational models of biological materials enable researchers to gain insight and make testable predictions of quantitative dynamic responses to stimuli. These models are particularly challenging to develop because biological materials are (1) highly heterogeneous containing both biological cells and complex substances such as extra-cellular medium, (2) undergo structural rearrangement (3) couple biological cells with their environment via chemical and mechanical processes. Existing numerical approaches excel at either describing biological cells or solids and fluids, but have difficulty integrating them into a single simulation approach. We present a novel dynamic non-manifold mesh data structure that naturally represents biological materials with coupled chemical and mechanical processes and structural rearrangement in a unified way.

生物材料的计算模型使研究人员能够深入了解并对刺激的定量动态反应做出可测试的预测。这些模型的开发尤其具有挑战性,因为生物材料(1)包含生物细胞和复杂物质(如细胞外介质)的高度异质性,(2)经历结构重排(3)通过化学和机械过程将生物细胞与其环境偶联。现有的数值方法擅长于描述生物细胞或固体和流体,但难以将它们整合到单一的模拟方法中。我们提出了一种新的动态非流形网格数据结构,它以统一的方式自然地表示具有化学和机械耦合过程和结构重排的生物材料。
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引用次数: 2
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