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Proceedings of the 2023 3rd International Conference on Robotics and Control Engineering最新文献

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Registration of 3D Point Cloud with Rotation Invariant Features Learning for Partial Overlapping 基于旋转不变特征学习的三维点云局部重叠配准
Lan Zhao, Guoyin Tang, Yijun Du, Yuan She, Xiulan Wen
Point cloud registration attempts to register a pair of point cloud through rigid transformation to form a complete point cloud. Traditional methods rely on searching closest neighbors in the feature space and filtering the outliers through RANSAC to find the point-to-point correspondence. Recently, learning-based algorithms incorporate learning to local feature descriptors and perform better than the traditional methods. However, they continue to adopt the feature-based matching and point-level correspondence approach for pose estimation. In this work, attention mechanism is incorporated to learning transformation-invariant features and an end-to-end solution is used to predict the correspondences. A two-stream feature extraction architecture consisting primarily of feature extractor and transformer learns the rotation-invariant features through transformer layer. The network learns to predict the point coordinates mapped to the other point cloud and the probability between the correspondences in the overlap region. The rigid relative pose transformation can be solved from the predicted correspondences in a closed form. The registration method is applied to pose estimation in the robotic grasping and sorting task and achieves favorable result.
点云配准是将一对点云通过刚性变换进行配准,形成一个完整的点云。传统的方法依赖于在特征空间中搜索最近邻,并通过RANSAC过滤异常值来寻找点对点对应关系。近年来,基于学习的算法将学习与局部特征描述符结合起来,性能优于传统方法。然而,他们继续采用基于特征的匹配和点级对应方法进行姿态估计。在这项工作中,注意机制被纳入到学习变换不变特征中,并使用端到端解决方案来预测对应关系。一种以特征提取器和变压器为主体的双流特征提取体系结构通过变压器层学习旋转不变特征。该网络学习预测映射到另一个点云的点坐标以及重叠区域中对应点之间的概率。刚性相对位姿变换可以由预测对应以封闭形式求解。将该配准方法应用于机器人抓取分拣任务的位姿估计,取得了良好的效果。
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引用次数: 0
A novel initial weld position identification method for large complex components based on improved YOLOv5 基于改进YOLOv5的大型复杂构件初始焊缝位置识别新方法
Jie Li, Zongmin Liu, Jirui Wang, Zhenjie Gu, Yabo Shi
The initial weld position of large complex components has the characteristics of irregular shape and random spatial distribution. Traditional welding robots have technical bottlenecks such as low teaching programming efficiency and difficulty in offline programming in this application scenario. Therefore, at present, the method of "workers piling up" is used to weld large complex components. To overcome these problems, it is necessary and urgent to develop the intelligent initial weld position identification method for large components based on machine vision. Firstly, based on the theoretical background of YOLOv5 algorithm, an initial weld position recognition model for large complex components is established. Secondly, the model is optimized by changing the up-sampling method and fusing the Transformer Self-Attention mechanism. Finally, through the initial weld position detection experiment on the coco dataset, the experimental results show that the detection effect of this model is better than others and the original YOLOv5 model, and the detection speed of a single weld image is 11ms, and the average detection accuracy reaches 92.4%. Under the premise of ensuring the detection speed, the proposed method greatly improves the precision of initial weld position detection, and has better interference immunity and robustness.
大型复杂构件的初始焊缝位置具有形状不规则、空间分布随机的特点。传统焊接机器人在该应用场景下存在教学编程效率低、离线编程困难等技术瓶颈。因此,目前焊接大型复杂构件多采用“工人堆垛”的方法。为了克服这些问题,开发基于机器视觉的大型构件焊缝初始位置智能识别方法是十分必要和迫切的。首先,基于YOLOv5算法的理论背景,建立了大型复杂构件焊缝位置的初始识别模型;其次,通过改变上采样方法,融合变压器自关注机制对模型进行优化。最后,通过coco数据集上的初始焊缝位置检测实验,实验结果表明,该模型的检测效果优于其他模型和原始YOLOv5模型,单张焊缝图像的检测速度为11ms,平均检测精度达到92.4%。在保证检测速度的前提下,该方法大大提高了焊缝位置初始检测的精度,并具有较好的抗干扰性和鲁棒性。
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引用次数: 0
A Super-Twisting-Sliding-Mode Controller for four-rotor UAV 一种四旋翼无人机超扭滑模控制器
Song Hu, Zhenxing Sun, Ting Wang
Four-rotor UAV has the problem of being susceptible to wind disturbance and coupling of its own channel in the flight process, which will have a negative impact on its trajectory tracking. This paper focus on the trajectory tracking in the flight process of the four-rotor UAV, a super twisting sliding mode(STSM) composite controller based on the extended state observer(ESO) is designed for the position loop of the UAV, attitude loop adopts the traditional cascade PID controller. First, the ground coordinate system is established as a reference for trajectory tracking, and then the kinematics modeling of the UAV system is carried out by using Newton-Euler method, and the desired trajectory is entered into the position controller. At the same time, an ESO is established based on a general UAV model, and disturbances and internal channel coupling of the UAV are observed and fedback to the corresponding controller. Finally, the composite proposed controller is simulated to track a desired trajectory. Based on the simulation results,draw the conclusion of the composite controller this paper proposed improved the robustness of the four-rotor UAV in the trajectory tracking scenario.
四旋翼无人机在飞行过程中容易受到风的干扰和自身通道的耦合,这将对其轨迹跟踪产生不利影响。针对四旋翼无人机飞行过程中的轨迹跟踪问题,设计了一种基于扩展状态观测器(ESO)的超扭转滑模(STSM)复合控制器,用于无人机的位置回路,姿态回路采用传统的串级PID控制器。首先建立地面坐标系作为轨迹跟踪的参考,然后利用牛顿-欧拉法对无人机系统进行运动学建模,并将期望轨迹输入位置控制器。同时,基于无人机的通用模型建立了ESO,观测无人机的扰动和内部信道耦合并反馈给相应的控制器。最后,对所提出的复合控制器进行仿真,使其能够跟踪期望的轨迹。根据仿真结果得出结论,本文提出的复合控制器提高了四旋翼无人机在轨迹跟踪场景下的鲁棒性。
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引用次数: 0
A Hierarchical Autonomous Exploration Algorithm for Large-scale and Complex Environments with Mobile Robot 大型复杂环境下移动机器人的层次自治探索算法
Qian Chen, Lizhe Qi, Zhongwei Hua, Z. Yang, Yunquan Sun
In order to solve the problem of low exploration efficiency caused by repeatedly backtracking the frontiers in large and complex environments, a hierarchical autonomous exploration algorithm is proposed. Firstly, based on the robot's static model to judge the environment's traversability, which allows robots to explore complex 3D environments. Following that, a hybrid strategy is used to filter out frontiers within a local planning horizon, thus complete exploration of the local area is achieved by solving the traveling salesman problem (TSP). Finally, the sparse global topology map generates transfer paths between sub-areas, transferring the robot to another sub-area to resume exploration. Compared to the RRT autonomous exploration algorithm and the GBP autonomous exploration algorithm, the method in this work reduces the exploration path by more than 13.8% and the exploration time by more than 23.7%. The results show that the proposed algorithm significantly improves the autonomous exploration efficiency of mobile robots in large and complex environments.
针对大型复杂环境下边界重复回溯导致的勘探效率低的问题,提出了一种分层自主勘探算法。首先,根据机器人的静态模型判断环境的可穿越性,使机器人能够探索复杂的三维环境。然后,采用混合策略过滤局部规划视界内的边界,从而通过求解旅行推销员问题(TSP)实现对局部区域的完整探索。最后,稀疏全局拓扑图生成子区域之间的转移路径,将机器人转移到另一个子区域继续探索。与RRT自主勘探算法和GBP自主勘探算法相比,本文方法的勘探路径减少13.8%以上,勘探时间减少23.7%以上。结果表明,该算法显著提高了移动机器人在大型复杂环境中的自主探索效率。
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引用次数: 0
Research on texture haptic reconstruction method based on Informer model 基于Informer模型的纹理触觉重建方法研究
Dapeng Chen, Dongliang Zhu, Jia Liu, Geng Chen, Ying-Sang Fang, Yunjie Zhang
As the technology of virtual reality (VR) and augmented reality (AR) continue to advance at a rapid pace, there has been an increasing focus among researchers on the perception of haptic feedback in virtual environments. In recent years, vibration-based texture haptic modeling research has gradually received attention. Using vibration signals to analyze the texture features of objects and describing them using mathematical models, object textures can be reproduced. This technique is not only widely used in VR and AR, but also has important research value and application prospects in haptic assistive technology for the blind. This article proposes a virtual texture haptic reconstruction model based on the Informer model, aiming to address issues such as poor accuracy, weak generalization ability, and poor real-time performance of texture haptic reconstruction models. The algorithm is based on the encoder-decoder framework of Informer model, and uses interaction information as input to extract features from the user-texture interaction parameters (sliding speed and interaction pressure) to generate dynamic vibration acceleration signals in real time. The algorithm is experimentally validated by performance evaluation of the model to verify the accuracy as well as the generalization of the algorithm.
随着虚拟现实(VR)和增强现实(AR)技术的快速发展,虚拟环境中触觉反馈的感知越来越受到研究者的关注。近年来,基于振动的纹理触觉建模研究逐渐受到重视。利用振动信号对物体的纹理特征进行分析,并用数学模型对其进行描述,从而实现物体纹理的再现。该技术不仅广泛应用于VR和AR,在盲人触觉辅助技术中也具有重要的研究价值和应用前景。针对纹理触觉重建模型精度差、泛化能力弱、实时性差等问题,本文提出了一种基于Informer模型的虚拟纹理触觉重建模型。该算法基于Informer模型的编码器-解码器框架,以交互信息作为输入,从用户-纹理交互参数(滑动速度和交互压力)中提取特征,实时生成动态振动加速度信号。通过对模型的性能评价对算法进行了实验验证,验证了算法的准确性和泛化性。
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引用次数: 0
Research status and development trend of magnetic adsorption wall climbing robot 磁吸附爬壁机器人的研究现状及发展趋势
Haolei Ru, Kuo Su, Jiangjian Xiao, Gen Xu, Kangkang Song, Gang Xu, Jianfei Ge, Weicheng Huang, M. Sheng
Magnetic adsorption wall climbing robots are extensively used for surface inspection, maintenance, and repair of ships, large chemical storage tanks, and steel structures, thereby avoiding high-risk work and lowering the occurrence of accidents. The research status of magnetic adsorption wall climbing robots at home and abroad is summarized using the three main adsorption methods of magnetic adsorption wall climbing robots: permanent magnetic adsorption, electromagnetic adsorption, and electric permanent magnetic adsorption, and the main development trend of future magnetic adsorption wall climbing robots is given using the magnetic adsorption methods and application scenarios to provide a reference basis.
磁吸附爬壁机器人广泛应用于船舶、大型化工储罐、钢结构的表面检测、维护和维修,避免了高风险工作,降低了事故的发生。利用磁吸附爬壁机器人的三种主要吸附方式:永磁吸附、电磁吸附和电永磁吸附,总结了国内外磁吸附爬壁机器人的研究现状,并利用磁吸附的方法和应用场景,给出了未来磁吸附爬壁机器人的主要发展趋势,提供参考依据。
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引用次数: 0
Opensim-Based Dynamics Simulation of Upper Limb 基于opensim的上肢动力学仿真
Pengfei Liu, Jin Hua, Li Wang, Yue Zhao
Abstract-Nowadays, robot industry is booming, and the control requirements are higher with more user-friendly features. Therefore, it is significant to study the mechanism of human upper limb movement for robot control optimization. In this study, a musculoskeletal model of human upper limb was established, and the motion data of the upper limb was collected by a stereo photogrammetry system, which was used for model scaling to match the measurement and physiological characteristics of the experimental subjects and generated the generalized coordinate values of the elbow and shoulder joints. Then, Opensim simulates the neuromuscular control mechanism during the pull and trigger action of the subject and analyzes the upper limb dynamics. The RMS and MAX marker errors of the dynamic simulation were within the tolerable range, and the experimental EMG signals could match well with the muscle activation of the simulation results, which verified the correctness of the simulation. It provides a theoretical basis for upper limb kinetic analysis, and also provides thoughts for robot control optimization.
摘要:随着机器人工业的蓬勃发展,对机器人的控制要求越来越高,并且具有越来越人性化的特点。因此,研究人体上肢运动机理对机器人控制优化具有重要意义。本研究建立了人体上肢肌肉骨骼模型,通过立体摄影测量系统采集上肢运动数据,进行模型缩放,匹配实验对象的测量和生理特征,生成肘关节和肩关节的广义坐标值。然后,Opensim模拟了受试者在拉动和触发动作过程中的神经肌肉控制机制,并分析了上肢动力学。动态仿真的RMS和MAX标记误差均在可容忍范围内,实验肌电信号与仿真结果的肌肉激活吻合较好,验证了仿真的正确性。为上肢运动分析提供了理论依据,也为机器人控制优化提供了思路。
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引用次数: 0
Surgical Forceps with Force/Position Perception Based on FBG 基于FBG的力/位感知手术钳
Songtao Ouyang, Lekai Cheng, Wenxing Xiao, Jianyong Long, Q. Liang
Surgical instruments play a vital role in the medical field. Surgical forceps can help improve the accuracy of operations, thereby reducing the risk of surgery and increasing the success rate. Currently, most surgical forceps only provide force feedback information. This paper proposes a new type of fiber Bragg grating force/position sensing surgical forceps, where the upper forceps are connected by three arc-shaped cylindrical surfaces and two circular rings for force/position detection, the lower forceps are employed for temperature compensation and contact sensing, whereas the structural optimization of the surgical forceps is accomplished via finite element analysis. After optimization, the measurement range of the sensor is 0-10N, and the maximum sensitivity is 91.3μɛ/N. harmonic response analysis is conducted to establish that the operational frequency range of the surgical forceps lies between 0 to 1802.8 Hz.
手术器械在医疗领域起着至关重要的作用。手术钳可以帮助提高手术的准确性,从而降低手术风险,提高成功率。目前,大多数手术钳只提供力反馈信息。本文提出了一种新型光纤光栅力/位置传感手术钳,其上钳由三个圆弧圆柱面和两个圆环连接,用于力/位置检测,下钳采用温度补偿和接触传感,通过有限元分析对手术钳进行结构优化。优化后的传感器测量范围为0 ~ 10n,最大灵敏度为91.3μ /N。通过谐波响应分析,确定手术钳的工作频率范围为0 ~ 1802.8 Hz。
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引用次数: 0
The effect of additional shooting task on alleviating virtual reality motion sickness 额外拍摄任务对缓解虚拟现实晕动病的影响
C. Hua, Jia-Chao Tao, Lining Chai, Zhanfeng Zhou
Virtual reality motion sickness (VRMS) is a key obstacle in user experience and development of virtual reality technology. Given the existed condition of technology, the adjusts on the virtual reality scene and content is convenient and low-cost way to reduce the influence of VRMS. This paper aims to investigate whether the additional task in a virtual reality content can reduce the VRMS level. We collect the EEG data and simulator sickness questionnaire from the subjects during their riding a virtual reality roll coaster with and without an additional shooting task. In final, the statistic method is used to analyze the rhythm energies and differential entropies of the EEG. The SSQ results show that the shooting task can reduce the VRMS severity. The difference of the EEG features between the shooting task and no-task is also more significant than those between different field of view, that is a further proof of the reduction effect of the additional shooting task on VRMS. This study reveals the effect of additional shooting task on the VRMS and provides a novel beginning point of research on the use of additional task to prevent VRMS.
虚拟现实晕动病(VRMS)是困扰用户体验和虚拟现实技术发展的主要障碍。在现有的技术条件下,对虚拟现实场景和内容进行调整是一种方便、低成本的降低VRMS影响的方法。本文旨在研究虚拟现实内容中的附加任务是否会降低虚拟现实系统的VRMS水平。我们收集了受试者在乘坐虚拟现实过山车时的脑电图数据和模拟器疾病问卷,其中有和没有额外的射击任务。最后,利用统计方法对脑电的节律能量和微分熵进行了分析。SSQ结果表明,射击任务可以降低VRMS的严重程度。拍摄任务与无拍摄任务之间的脑电特征差异也比不同视场之间的脑电特征差异更显著,这进一步证明了附加拍摄任务对VRMS的降低效果。本研究揭示了附加射击任务对VRMS的影响,为利用附加任务预防VRMS的研究提供了一个新的起点。
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引用次数: 0
A Constraints-based Dynamic Time Warping Method for Gesture Recognition with Kinect 基于约束的Kinect手势识别动态时间扭曲方法
Jiaojiao Liu, Xiong Lu, Hongbin Yin, Xianglin Tao, Chuanlong Zhang, Aaron Quigley
Gesture recognition is still actively researched in non-contact human-computer interaction (HCI), where the Dynamic Time Warping (DTW) algorithm is commonly employed. However, the computation load of traditional DTW algorithms during the matching phase presents a challenge for gesture recognition, especially when the number of reference gestures in the template library increases. In order to solve this problem, a Constraints-based Dynamic Time Warping (CDTW) method is proposed in this paper, including Global-Path Constraint, First-Frame Constraint, and Feature-Vector Constraint. These three constraints are expected to limit the region of the warping path, exclude several reference gestures from the template library, and reduce computation load directly with reduced elements of the feature vector. To verify the proposed CDTW method, Microsoft Kinect-based comparative experiments with the traditional DTW method have been carried out. Experimental results show that our CDTW method boosts the efficiency of gesture recognition with a 17% decrease in recognition time and a 3% increase in average recognition accuracy, compared to the traditional DTW algorithm.
在非接触式人机交互(HCI)中,手势识别仍然是研究的热点,其中常用的是动态时间翘曲(DTW)算法。然而,传统的DTW算法在匹配阶段的计算量给手势识别带来了挑战,特别是当模板库中的参考手势数量增加时。为了解决这一问题,本文提出了一种基于约束的动态时间翘曲方法,包括全局路径约束、第一帧约束和特征向量约束。这三个约束期望限制弯曲路径的区域,从模板库中排除几个参考手势,并通过减少特征向量的元素直接减少计算负荷。为了验证所提出的DTW方法,基于Microsoft kinect与传统的DTW方法进行了对比实验。实验结果表明,与传统的DTW算法相比,我们的CDTW方法提高了手势识别效率,识别时间减少了17%,平均识别准确率提高了3%。
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引用次数: 0
期刊
Proceedings of the 2023 3rd International Conference on Robotics and Control Engineering
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