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Challenging the problem of un-democratic participation: from destruction to re-construction of heritage 挑战非民主参与的问题:从破坏到重建遗产
Pub Date : 2022-08-23 DOI: 10.1108/jd-01-2022-0025
Ina-Maria Jansson
PurposeThe present study aims to contribute to the understanding of digital participation in heritage collections as a democratizing practice by identifying and challenging silent assumptions concerning how the insufficient influence of participants is conceived of as a problem.Design/methodology/approachThree carefully selected scholarly texts incorporating problematizations of insufficient participatory agency were analyzed in detail using a method inspired by Carol Bacchi's approach “what's the problem represented to be?” (WPR), with special emphasis on analysis of ontological elements of the problematizations.FindingsParticipation is problematized based on the assumption that participatory agency risks jeopardizing the protection of heritage and leads to parts of the public memory being forgotten. To challenge the idea that participatory agency is destructive, the present article argues for elaborating an understanding of what forgetting entails for heritage. Framing forgetting as a potentially both harmful and generative concept enables a separation of destructive forgetting (e.g. destruction of historical evidence) and constructive forgetting (re-contextualization).Research limitations/implicationsThe study is based on a limited number of texts, and problematizations are investigated in relation to a specific perspective on participatory agency.Practical implicationsBy understanding forgetting as a potentially beneficial activity for representation and heritage construction, the article provides a conceptual rationale for facilitating re-contextualization in the design of multi-layered information structures for heritage collections.Originality/valueThere is little earlier research on the silent assumptions that affect how participation is understood and implemented.
本研究旨在通过识别和挑战关于参与者影响力不足是如何被视为一个问题的沉默假设,促进对数字参与遗产收藏作为一种民主化实践的理解。设计/方法/方法精心挑选的三本学术文本,结合参与性机构不足的问题化,采用卡罗尔·巴奇(Carol Bacchi)的方法“问题代表是什么?”(WPR),特别强调分析问题化的本体论要素。基于参与性机构可能危及遗产保护并导致部分公共记忆被遗忘的假设,参与性机构存在问题。为了挑战参与性代理具有破坏性的观点,本文主张阐述对遗忘对遗产的影响的理解。将遗忘作为一个潜在的有害和生成的概念,可以将破坏性遗忘(如破坏历史证据)和建设性遗忘(重新语境化)分开。研究局限/启示本研究基于有限数量的文本,并从参与性机构的特定角度调查问题。通过将遗忘理解为一种潜在的有利于再现和遗产构建的活动,本文为促进遗产收藏多层次信息结构设计中的重新语境化提供了概念基础。原创性/价值对于影响如何理解和实施参与的无声假设,早期的研究很少。
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引用次数: 1
Libraries in contemporary science fiction novels: uncertain futures or embedded in the fabric of society? 当代科幻小说中的图书馆:不确定的未来还是嵌入社会结构?
Pub Date : 2022-08-22 DOI: 10.1108/jd-05-2022-0097
Amy Duxfield, C. Liew
PurposeThis study aims to examine the imagining of libraries and the depiction of library services in contemporary science fiction novels. Analyses of libraries in contemporary science fiction may reveal expectations of libraries and the roles they play in future societies. These may, in turn, be used by the library profession to innovate and to discover opportunities to design and improve library services that meet the expectations of library users now and in the future.Design/methodology/approachThis research applied a content analysis approach to examine references to libraries in a purposeful sample of science fiction novels published between 2009 and 2019. The sample consists of 29 novels selected from the 2010–2020 winners of the Hugo Award for Best Novel, The Nebula Award for Best Novel, the Locus Award for Best Science Fiction Novel, The Philip K Dick Award and the Arthur C Clarke Award.FindingsThis research finds that libraries are a common feature within contemporary science fiction novels, primarily as part of the background setting of the narratives. Libraries are particularly common in peri-apocalyptic novels, often as “reinvented” libraries. This research identifies considerable differences in the way libraries and information access and use are depicted and documented in science fiction worlds of plenty, compared to those of scarcity. Other key themes discussed include freedom of access to information, and the supposedly common negative stereotyping of libraries.Originality/valueExisting literature indicates anxiety about the future of libraries which the findings of this research do not support. The insights gained suggested instead, the emergence of an image of libraries as being embedded in the fabric of societies. This indicates the expectation of the place and role of libraries in contemporary societies. Libraries and their services must be adeptly placed and woven into the many facets of the societies they serve.
目的探讨当代科幻小说对图书馆的想象和对图书馆服务的描述。对当代科幻小说中图书馆的分析可以揭示人们对图书馆的期望及其在未来社会中所扮演的角色。反过来,这些可以被图书馆专业人员用来创新和发现设计和改进图书馆服务的机会,以满足现在和将来图书馆用户的期望。设计/方法/方法本研究采用内容分析方法,对2009年至2019年出版的科幻小说样本中对图书馆的引用进行了检查。样本包括从2010-2020年雨果奖最佳小说、星云奖最佳小说、轨迹奖最佳科幻小说、菲利普·K·迪克奖和阿瑟·C·克拉克奖中选出的29部小说。本研究发现,图书馆是当代科幻小说的一个共同特征,主要是作为叙事背景设置的一部分。图书馆在末世小说中特别常见,通常被称为“重新发明的”图书馆。这项研究发现,在丰富的科幻世界中,与稀缺的科幻世界相比,图书馆和信息的获取和使用方式在描述和记录方面存在相当大的差异。讨论的其他关键主题包括获取信息的自由,以及对图书馆普遍存在的负面刻板印象。原创性/价值现有文献表明对图书馆未来的担忧,而本研究的发现并不支持。所获得的见解表明,相反,图书馆形象的出现是嵌入在社会结构中的。这表明了人们对图书馆在当代社会中的地位和作用的期望。图书馆及其服务必须巧妙地融入其所服务的社会的许多方面。
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引用次数: 1
The case for print: architecture trade journals as pedagogical tools for disciplinary knowledge 印刷的案例:建筑行业期刊作为学科知识的教学工具
Pub Date : 2022-08-16 DOI: 10.1108/jd-01-2022-0012
Sara Schumacher, Hillary B. Veeder
PurposeThis article unpacks the construction of authority in architectural trade journals as multimodal disciplinary communication and how librarians can use these journals to engage student's critical thinking in information and visual literacy instruction.Design/methodology/approachAn analysis of project articles was done in two consecutive issues of ten architecture print trade journals including tracking details about the building types, geographic locations, firms represented, visual coverage, and visual categorizes and conventions.FindingsThe projects represented in the analyzed trade journals were predominately public buildings built by established firms in Europe, North America and Asia. The journals employed various methods for crediting and captioning visuals, showing marked differences in conferring authority on architectural photographers and descriptive versus analytical analysis of visual communications. Overall, visuals in architecture trade journals dominate the article space, with photographs being the most prominent type; however, individual journals differ in disciplinary conventions such as presence of people, use of color and indications of scale and compass direction.Research limitations/implicationsThese findings strengthen the case for library print subscriptions to trade journals as useful when facilitating student exploration of disciplinary communication to identify markers of authority, examine bias and apply disciplinary conventions in their own scholarly output.Originality/valueBy interrogating the value of print journals in architecture, findings of this study may influence further research into the significance of print journals in other disciplines and a larger professional discussion about the implications of library trends to providing digital-only journal access.
目的本文揭示了建筑行业期刊作为多模式学科交流的权威建构,以及图书馆员如何利用这些期刊在信息和视觉素养教学中培养学生的批判性思维。设计/方法/方法:对连续两期的十份建筑印刷行业期刊上的项目文章进行了分析,包括对建筑类型、地理位置、所代表的公司、视觉覆盖范围、视觉分类和惯例的详细跟踪。分析的行业期刊上的项目主要是由欧洲、北美和亚洲的知名公司建造的公共建筑。这些期刊采用了不同的方法来记录和说明视觉效果,在赋予建筑摄影师权威和视觉传达的描述性分析与分析性分析方面表现出明显的差异。总体而言,建筑行业期刊的视觉效果占据了文章空间的主导地位,其中照片是最突出的类型;然而,个别期刊在学科惯例上有所不同,比如人物的出现、颜色的使用、尺度和指南针方向的指示。研究的局限性/意义这些发现加强了图书馆订阅行业期刊的案例,有助于促进学生探索学科交流,以识别权威标志,检查偏见,并在自己的学术成果中应用学科惯例。独创性/价值通过对印刷期刊在建筑学中的价值的质疑,本研究的发现可能会影响对印刷期刊在其他学科中的重要性的进一步研究,以及对图书馆提供数字期刊访问趋势的影响的更大的专业讨论。
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引用次数: 0
The mental health information needs of Chinese university students and their use of online resources: a holistic model 中国大学生心理健康信息需求与网络资源使用:一个整体模型
Pub Date : 2022-08-10 DOI: 10.1108/jd-12-2021-0249
Xuguang Li, Xiaoying Luo, Andrew Cox, Yao Zhang, Yingying Lu
PurposeThis research aims to explore the nature of Chinese students' mental health information needs and to identify the online resources they use to meet those needs.Design/methodology/approachData was collected from three Chinese research-oriented universities using semi-structured interviews and a survey. Twenty-five university students with varied backgrounds were selected for semi-structured interviews to explore the triggers and nature of their needs. Then, printed and online questionnaires were distributed to undergraduate and postgraduate students and 541 valid responses were processed for descriptive statistical analysis and variance analysis.FindingsThe following findings were incurred. First, the triggers of university students' mental health information needs mainly are mental health being in the news, personal interest in gaining mental health knowledge, mental health issues, required formal learning and preparation for mental health counselling. Second, eleven types of information are used, with an emphasis on employment pressure, study stress and self-understanding. Third, mental health information needs differ with mental health status and some social-demographic factors (including gender, urban or rural origin and educational stage). Fourth, information needs can be characterized as dynamic; complex and diverse but concentrated on a few types; ambiguous and hard for participants to define; private; stigmatized; self-dependent and substitutable. Fifth, Internet sources used to meet such needs are mainly search engines, Question and Answer platforms, public social media platforms. Finally, a model of mental health information needs was built based on the above findings to map the whole process from what triggers a need, to the content and characteristics of information need, and online resources used to meet those needs.Practical implicationsThe paper provides suggestions for university mental health services in developing more tailored knowledge contents via effective delivery methods to meet diverse needs of student groups.Originality/valueThis research is novel in using empirical data to build a holistic model that captures the context and the nature of mental health information needs of university students.
目的本研究旨在探讨中国学生心理健康信息需求的本质,并确定他们使用哪些网络资源来满足这些需求。设计/方法/方法采用半结构化访谈和问卷调查的方式,从三所中国研究型大学收集数据。本研究选择了25名不同背景的大学生进行半结构化访谈,以探讨他们需求的触发因素和性质。然后,向本科生和研究生发放纸质和在线问卷,对541份有效回复进行描述性统计分析和方差分析。结果产生了以下发现。首先,大学生心理健康信息需求的触发因素主要有心理健康新闻、个人对获取心理健康知识的兴趣、心理健康问题、所需的正式学习和心理健康咨询的准备。其次,使用了11种类型的信息,重点是就业压力,学习压力和自我理解。第三,心理健康信息需求因心理健康状况和某些社会人口因素(包括性别、城乡原籍和教育阶段)而异。第四,信息需求具有动态特征;复杂多样的,但集中于少数几种类型的;模棱两可,参与者难以定义;私人的;被污名化的;自我依赖和可替代。第五,满足这些需求的互联网资源主要是搜索引擎、问答平台、公共社交媒体平台。最后,基于上述研究结果,构建了心理健康信息需求模型,描绘了从需求触发因素到信息需求的内容和特征,以及满足这些需求的在线资源的整个过程。实践意义通过有效的传递方式,为高校心理健康服务提供更有针对性的知识内容,以满足不同学生群体的需求。原创性/价值本研究新颖地运用实证数据构建了一个整体模型,捕捉大学生心理健康信息需求的背景和本质。
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引用次数: 1
Topics and changing characteristics of knowledge organization research in the 21st century: a content analysis 21世纪知识组织研究的主题与变化特征:内容分析
Pub Date : 2022-08-10 DOI: 10.1108/jd-05-2022-0101
Li Si, Yi He, Li Liu
PurposeKnowledge organization (KO) has been advancing at a progressively rapid pace under the influence of information technology. This study aims to explore the topics, characteristics, and trends of KO research in the 21st century.Design/methodology/approachThe full text of 4,360 KO-related articles published from 2000 to 2021 is collected. Through content analysis, this study identifies the topics, research methods, and application areas of each article, and the statistics are presented through a series of visualizations.FindingsIn total, 13 main topics, 105 sub-topics, 16 research methods, and 57 application areas are identified. Notably, classification has always been an important topic, while linked data, automated techniques, and ontology have become popular topics recently. Significant changing features have also occurred. The versatile use of research methods has increased, with empirical research becoming the mainstream. Application areas show a trend of refinement from subject areas to specific scenarios. Construction techniques present a combination of automated techniques, crowdsourcing, and experts.Originality/valueKO has evolved and diversified due to technological developments. This study is the first to focus on the continuous changing features over an extended, 21-year period, as opposed to sampling a few years. It also provides clues and insights for researchers and practitioners interested in KO to understand how it has changed in the Semantic Web and big data context.
目的在信息技术的影响下,知识型组织正以越来越快的速度向前发展。本研究旨在探讨21世纪KO研究的主题、特点和趋势。设计/方法/方法收集2000年至2021年间发表的4360篇与ko相关的文章全文。本研究通过内容分析,明确每篇文章的主题、研究方法和应用领域,并通过一系列的可视化呈现统计数据。总共确定了13个主要主题,105个子主题,16种研究方法和57个应用领域。值得注意的是,分类一直是一个重要的话题,而关联数据、自动化技术和本体最近也成为热门话题。显著的变化特性也发生了。研究方法的多样化使用有所增加,实证研究成为主流。应用领域呈现出从学科领域向具体场景细化的趋势。建筑技术是自动化技术、众包和专家的结合。原创性/价值由于技术的发展,ko已经发展和多样化。这项研究是第一次将重点放在21年的持续变化特征上,而不是几年的抽样。它还为对KO感兴趣的研究人员和实践者提供了线索和见解,以了解它在语义网和大数据环境下的变化。
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引用次数: 0
A grounded theory of information exclusion and information inclusion: framing the information experience of people seeking asylum 信息排斥与信息包容的基础理论:构建寻求庇护者的信息体验
Pub Date : 2022-08-09 DOI: 10.1108/jd-04-2022-0077
Kahina Le Louvier, P. Innocenti
PurposeThis paper discusses an original theory of information exclusion and information inclusion, which explains how information interactions can be structured in ways that either exclude or include people seeking asylum.Design/methodology/approachThis theory was developed through an ethnographic study of the information experience of people seeking asylum in the United Kingdom. Fieldwork involved participant observations, participatory research workshops and semi-structured interviews, analysed using a constructivist grounded theory approach.FindingsPeople seeking asylum are confronted with two main information environments: the asylum system and the local third sector. Each environment frames contrasting information access, sharing and literacy practice modalities: the former produces information deprivation, information sharing agency denial and a fracturing information literacy practice; the latter facilitates multiple information affordances, information sharing agency promotion, and both local and heritage information literacy practice promotion. Our theory of information exclusion and information inclusion describes how through these modalities, an information environment can either promote or preclude inclusion.Originality/valuePrevious information studies of migration tend to conceptualise social ex/inclusion as a linear journey. Our theory originally frames this as a non-straightforward and conflicting process, allowing to better understand the experience of people who are not simply either socially excluded or included, but may experience both states depending on context. It also shows that exclusion is not a matter of fact and is not fundamental to asylum systems: it is produced by specific policies and procedures and can therefore be changed. Thus, this theory provides conceptual tools for researchers to investigate the information experience of individuals moving between conflicting information practices, and for civil society actors and policymakers to document exclusionary information practices and design inclusive ones.
本文讨论了信息排斥和信息包容的原始理论,该理论解释了如何以排除或包括寻求庇护者的方式构建信息交互。设计/方法/方法这一理论是通过对在英国寻求庇护的人的信息经验的民族志研究而发展起来的。实地工作包括参与者观察,参与性研究研讨会和半结构化访谈,使用建构主义扎根理论方法进行分析。寻求庇护的人面临着两个主要的信息环境:庇护系统和当地的第三部门。每种环境都形成了信息获取、信息共享和信息素养实践模式的对比:前者产生了信息剥夺、信息共享代理否定和信息素养实践的断裂;后者促进了多重信息支持、信息共享机构推广以及地方和遗产信息素养实践推广。我们的信息排斥和信息包容理论描述了信息环境如何通过这些方式促进或排除包容。原创性/价值先前关于移民的信息研究倾向于将社会迁移/融入概念化为线性旅程。我们的理论最初将其定义为一个非直接和冲突的过程,允许我们更好地理解那些不是简单地被社会排斥或被社会包容的人的经历,而是根据环境可能经历这两种状态。它还表明,排斥不是事实问题,也不是庇护制度的根本:它是由具体政策和程序产生的,因此可以改变。因此,这一理论为研究人员提供了概念性工具,以研究在冲突信息实践之间移动的个人的信息体验,并为公民社会行为者和政策制定者提供了记录排他性信息实践和设计包容性信息实践的工具。
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引用次数: 0
Promoting transformative encounters in libraries and archives 促进图书馆和档案馆的变革
Pub Date : 2022-07-22 DOI: 10.1108/jd-03-2022-0053
Carli V. Lowe
PurposeIn several existing studies of Information Encountering (IE), a recurring sub-phenomenon of serendipity arises that indicates the potential for certain unexpected encounters with information to be transformative. The author labels this sub-phenomenon Transformative Information Encountering (TIE), deriving its definition from an application of Transformative Education (TE) theory to existing understandings of IE. This paper aims to discuss the potential for librarians and archivists to promote TIE through everyday practices.Design/methodology/approachAfter defining and identifying TIE in existing studies of IE, this article will put models of IE in conversation with theories of TE and propose ways in which TIE may arise in the everyday work of librarians and archivists.FindingsIn TE theory, there are three phases of the process of critical premise reflection that may be especially relevant to the work of libraries and archives. These are a disorienting dilemma (phase 1); recognition that the process of transformation is shared (phase 4); and acquiring knowledge and skills (phase 7). Each of these aligns with aspects of IE models.Practical implicationsUnderstanding how TIE might inform everyday Library and Information Science (LIS) work may increase the positive impact cultural institutions have on the communities they serve.Originality/valueWhile several IE studies have suggested the existence of TIE as a sub-phenomenon, none thus far have attempted to define it or apply an understanding of it to LIS work.
目的:在现有的几项关于信息相遇(IE)的研究中,出现了一种反复出现的“意外发现”子现象,它表明某些意想不到的信息相遇具有变革性的潜力。作者将这种子现象称为转型信息遭遇(TIE),并将转型教育(TE)理论应用于对IE的现有理解,从而得出其定义。本文旨在讨论图书馆员和档案管理员通过日常实践促进TIE的潜力。设计/方法论/方法在现有的IE研究中定义和确定了TIE之后,本文将把IE模型与TE理论进行对话,并提出TIE在图书馆员和档案管理员的日常工作中可能出现的方法。在TE理论中,关键前提反思的过程有三个阶段,这可能与图书馆和档案馆的工作特别相关。这是一个迷失方向的困境(阶段1);认识到转换过程是共享的(阶段4);以及获取知识和技能(第7阶段)。这些都与IE模型的各个方面相一致。实际意义了解TIE如何影响图书馆和信息科学(LIS)的日常工作,可以增加文化机构对其所服务的社区的积极影响。原创性/价值虽然一些IE研究表明,TIE作为一种次级现象存在,但迄今为止还没有人试图定义它或将其理解应用于我的工作。
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引用次数: 0
Mementos from digital worlds: video game photography as documentation 来自数字世界的纪念品:电子游戏摄影作为文档
Pub Date : 2022-07-15 DOI: 10.1108/jd-01-2022-0028
Alex C. Urban
PurposeVideo game players, equipped with image capturing and rendering features, are taking photographs within digital worlds. This study examines video game photography as a documentary practice. By considering the experiences of a gamer-turned-photographer, this study offers an initial synthesis of this new document phenomenon and provides considerations for categorizing such photos.Design/methodology/approachTo discover the attributes of video game photography, this study utilized an auto-hermeneutic approach with self-interviewing and picture-sorting techniques. The resulting data were analyzed using interpretative phenomenological analysis.FindingsWithout tangible artifacts to commemorate gaming experiences, photographs empower the player to document and artistically reconstruct moments from purely digital worlds. The three themes from this study's findings – that video game photographs act as (1) vehicles for storytelling, (2) creative trophies, and (3) aesthetic tokens – reveal how personally meaningful documents emerge from this medium. Furthermore, the findings uncover the fuzzy boundaries between play, artwork, and documentation.Practical implicationsThis study explores techniques for categorizing in-game photographs and eliciting gameplay memories. The methods outlined may assist video game researchers, conservators, and archivists with organizing photographs as context materials.Originality/valueBy considering the lived experiences between one individual and their video game photographs, this study expands document theory into the underrepresented hobby of video games.
目的电子游戏玩家,配备了图像捕捉和渲染功能,在数字世界中拍照。本研究将电子游戏摄影作为一种纪实实践。本研究以一位从游戏玩家转变为摄影师的经历为例,对这一新的文献现象进行了初步的综合,并对这类照片的分类提供了考虑。设计/方法/方法为了发现电子游戏摄影的属性,本研究使用了一种带有自我访谈和图片分类技术的自动解释学方法。所得数据采用解释性现象学分析进行分析。没有有形的文物来纪念游戏体验,照片使玩家能够记录和艺术地重建纯粹数字世界中的时刻。这项研究发现的三个主题——电子游戏照片是(1)讲故事的载体,(2)创造性的奖杯,(3)美学符号——揭示了个人有意义的文件是如何从这种媒介中产生的。此外,研究结果揭示了游戏、艺术品和文件之间的模糊界限。实际意义本研究探索了游戏内照片分类和唤起游戏记忆的技术。概述的方法可以帮助电子游戏研究人员,管理员和档案管理员组织照片作为背景材料。独创性/价值通过考虑个人与其电子游戏照片之间的生活经历,本研究将文件理论扩展到电子游戏这一未被充分代表的爱好。
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引用次数: 1
Library as place: conceptual model for public libraries and their transition 作为场所的图书馆:公共图书馆的概念模型及其转型
Pub Date : 2022-07-13 DOI: 10.1108/jd-02-2022-0046
Marika Kawamoto, M. Koizumi
PurposeIn this information age, demonstrating the significance of physical libraries is increasingly important. The roles and functions of libraries have been discussed using the concept of the library as place in interdisciplinary perspectives. However, the overall structure of the concept is inadequate because there are multifaceted arguments; how the concept has changed is not clear either. The purpose of this study is to clarify the whole picture of the roles and functions of the library as place in public libraries and to show the transition of the roles and functions.Design/methodology/approachQualitative content analysis and time-series analysis were conducted using 175 related articles that mentioned the roles and functions of the library as a place.FindingsAn overall of 2,966 codes about library as a place was extracted and organised into a conceptual model, comprising 3 symbolic infrastructures (Wisdom, Heritage and Community), 11 categories (Intelligence, Creativity, Novelty, Culture and History, Neutrality, Equality, Empowerment, Publicness, Privacy, Sociability and Friendliness) and 30 subcategories. The study found that concepts of the library as place have developed rapidly since the 1990s, and roles have diversified from traditional ones.Originality/valueThe conceptual model of the library as place in this study, which integrates diverse perspectives such as physical spaces, activities and symbols, is the first of model's kind.
在信息时代,展示实体图书馆的意义日益重要。从跨学科的角度出发,以图书馆为场所的概念讨论了图书馆的角色和功能。然而,这个概念的整体结构是不充分的,因为有多方面的论点;这个概念是如何改变的也不清楚。本研究的目的在于阐明图书馆在公共图书馆中的角色与功能的全貌,并展现其角色与功能的变迁。设计/方法/方法使用175篇相关文章进行定性内容分析和时间序列分析,这些文章提到了图书馆作为一个地方的角色和功能。总共有2966个关于图书馆作为一个地方的代码被提取并组织成一个概念模型,包括3个象征性基础设施(智慧,遗产和社区),11个类别(智力,创造力,新颖性,文化和历史,中立,平等,赋权,公共性,隐私,社交性和友好)和30个子类。研究发现,自20世纪90年代以来,图书馆作为场所的概念迅速发展,角色也从传统的角色多样化。原创性/价值本研究中图书馆作为场所的概念模型是第一个模型,它融合了物理空间、活动和符号等多种视角。
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引用次数: 3
The reader as subjective entropy: a novel analysis of multimodal readability 读者作为主观熵:一种新的多模态可读性分析
Pub Date : 2022-07-12 DOI: 10.1108/jd-04-2022-0094
Amanda S. Hovious, Brian C. O'Connor
PurposeThe purpose of this study was to explore the viability of transinformation analysis as a multimodal readability metric. A novel approach was called for, considering that existing and established readability metrics are strictly used to measure linguistic complexity. Yet, the corpus of multimodal literature continues to grow, along with the need to understand how non-linguistic modalities contribute to the complexity of the reading experience.Design/methodology/approachIn this exploratory study, think aloud screen recordings of eighth-grade readers of the born-digital novel Inanimate Alice were analyzed for complexity, along with transcripts of post-oral retellings. Pixel-level entropy analysis served as both an objective measure of the document and a subjective measure of the amount of reader information attention. Post-oral retelling entropy was calculated at the unit level of the word, serving as an indication of complexity in recall.FindingsFindings confirmed that transinformation analysis is a viable multimodal readability metric. Inanimate Alice is an objectively complex document, creating a subjectively complex reading experience for the participants. Readers largely attended to the linguistic mode of the story, effectively reducing the amount of information they processed. This was also evident in the brevity and below average complexity of their post-oral retellings, which relied on recall of the linguistic mode. There were no significant group differences among the readers.Originality/valueThis is the first study that uses entropy to analyze multimodal readability.
目的本研究的目的是探讨跨信息分析作为多模态可读性度量的可行性。考虑到现有和建立的可读性指标严格用于衡量语言复杂性,需要一种新的方法。然而,多模态文学的语料库继续增长,同时需要了解非语言模态如何促进阅读体验的复杂性。设计/方法/方法在这项探索性研究中,研究人员分析了八年级学生朗读数字小说《无生命的爱丽丝》的屏幕录音的复杂性,以及口头复述的抄本。像素级熵分析既可以作为文档的客观度量,也可以作为读者信息关注度的主观度量。口述后复述熵在单词的单位水平上计算,作为回忆复杂性的指示。研究结果证实,跨信息分析是一种可行的多模态可读性度量。《无生命的爱丽丝》是一个客观上复杂的文件,为参与者创造了主观上复杂的阅读体验。读者在很大程度上关注故事的语言模式,有效地减少了他们处理的信息量。这也体现在他们口头后复述的简洁和低于平均水平的复杂性上,这依赖于语言模式的回忆。读者之间没有明显的群体差异。原创性/价值这是第一个使用熵来分析多模态可读性的研究。
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引用次数: 1
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J. Documentation
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