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2015 1st International Conference on Geographical Information Systems Theory, Applications and Management (GISTAM)最新文献

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DIFPLL: Distributed drone flight path builder system DIFPLL:分布式无人机飞行路径构建系统
Manu Shukla, Ziqian Chen, Chang-Tien Lu
Drones have become ubiquitous in performing risky and labor intensive areal tasks cheaply and safely. To allow them to be autonomous, their flight plan needs to be pre-built for them. Existing works do not precalculate flight paths but instead focus on navigation through camera based image processing techniques, genetic or geometric algorithms to guide the drone during flight. That makes flight navigation complex and risky. In this paper we present automated flight plan builder DIFPL which pre-builds flight plans for drones to survey a large area. The flight plans are built for subregions and fed into drones which allow them to navigate autonomously. DIFPL employs distributed paradigm on Hadoop MapReduce framework. Distribution is achieved by processing sections or subregions in parallel. Experiments performed with network and elevation datasets validate the efficiency of DIFPL in building optimal flight plans.
无人机在执行危险和劳动密集型的地面任务方面已经变得无处不在,而且成本低、安全。为了让它们能够自主飞行,它们的飞行计划需要预先为它们构建。现有的工作没有预先计算飞行路径,而是专注于通过基于相机的图像处理技术,遗传或几何算法来引导无人机在飞行过程中进行导航。这使得飞行导航变得复杂和危险。在本文中,我们提出了自动飞行计划构建器DIFPL,它可以预先建立无人机的飞行计划,以进行大面积的调查。飞行计划是为次区域制定的,并输入无人机,使它们能够自主导航。DIFPL在Hadoop MapReduce框架上采用分布式范式。分布是通过并行处理部分或子区域来实现的。在网络和高程数据集上进行的实验验证了DIFPL在建立最优飞行计划方面的有效性。
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引用次数: 2
A digital library system for semantic spatial information extraction from images 一种用于图像语义空间信息提取的数字图书馆系统
Michalis Foukarakis, L. Ragia, S. Christodoulakis
Spatial information delivery is of high importance today for mobile applications. Knowledge about spatial objects includes not only location of the user, direction and time, but also knowledge of the semantics of the spatial objects. These semantics can be related to the user profile and user's interests at the time, which can be expressed using domain specific ontologies, such as cultural ontologies, nature ontologies, tourism ontologies and others. The system then should screen this information and deliver it to the mobile user device. The system uses as input digital images taken from a simple, modern digital camera. In this paper we present a digital library system for image storage, image handling and extraction of spatial information based on the semantics spatial information that the system manages.
空间信息传递在今天的移动应用中是非常重要的。空间对象的知识不仅包括用户的位置、方向和时间,还包括空间对象的语义知识。这些语义可以与用户配置文件和用户当时的兴趣相关,可以使用特定于领域的本体来表达,例如文化本体、自然本体、旅游本体等。然后,系统应该筛选这些信息并将其传递给移动用户设备。该系统使用简单的现代数码相机拍摄的数字图像作为输入。本文提出了一种基于系统管理的语义空间信息的图像存储、图像处理和空间信息提取的数字图书馆系统。
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引用次数: 2
The Urbangene project: Experience from a crowdsourced mapping campaign Urbangene项目:来自众包测绘活动的经验
J. Ingensand, M. Nappez, S. Joost, I. Widmer, O. Ertz, D. Rappo
Geospatial crowdsourcing applications are emerging systems that enable researchers to collect important in­formation that otherwise would be difficult to obtain. In biodiversity monitoring, crowdsourcing is a promising approach as it benefits from a large group of people with an often underestimated biodiversity and taxonomy knowledge. Despite its huge potential, crowdsourcing approaches are still underrepresented in biodiversity monitoring. We here evaluate a participatory crowdsourcing web mapping platform that was developed to get information about geographic locations and biodiversity characteristics of urban ponds in the Geneva cross-border region. An important fraction of urban ponds is assumed to be located on private grounds, which makes the participatory crowdsourcing approach very valuable. A media campaign was initiated, encouraging citizens participate and to digitize ponds. In this paper we a) evaluate and discuss the impact of the media campaign on the usage behaviour and history of citizens using the crowdsourcing platform and b) assess the quality of the digitized data that has been collected. This study shows that through media campaigns, citizens can be mobilized and motivated to participate in biodiversity crowdsourcing projects. Results indicate that large quantities of users were recruited through social media. However, only a small fraction of about 3% of the mobilized people digitized ponds on the platform. The majority of these users (68%) digitized one pond while 32% digitized two or more ponds. This study shows that it is important for crowdsourcing platforms to be designed and planned in order to facilitate its usage. However, it is crucial for the success of such cam­paigns to offer something in return to the users and to encourage them to interact among themselves. We suggest that future crowdsourcing biodiversity mapping campaigns should have mobile-optimized interfaces. Mobile devices have the potential to e. g. automatically register coordinates for biodiversity sighting and for uploading respective pictures directly in the field.
地理空间众包应用程序是新兴的系统,使研究人员能够收集否则难以获得的重要信息。在生物多样性监测方面,众包是一种很有前途的方法,因为它受益于一大群往往被低估的生物多样性和分类学知识的人。尽管潜力巨大,但众包方法在生物多样性监测中仍未得到充分体现。我们在此评估了一个参与式众包网络地图平台,该平台旨在获取日内瓦跨境地区城市池塘的地理位置和生物多样性特征信息。假设城市池塘的重要部分位于私人场地,这使得参与式众包方法非常有价值。发起了一场媒体运动,鼓励公民参与并将池塘数字化。在本文中,我们a)评估和讨论媒体活动对使用众包平台的公民的使用行为和历史的影响,b)评估已收集的数字化数据的质量。本研究表明,通过媒体宣传,可以动员和激励公民参与生物多样性众包项目。结果表明,大量的用户是通过社交媒体招募的。然而,只有一小部分,约3%的动员人员在平台上数字化池塘。这些用户中的大多数(68%)数字化了一个池塘,32%数字化了两个或更多池塘。本研究表明,为了方便众包平台的使用,设计和规划众包平台是很重要的。然而,对于此类活动的成功来说,为用户提供一些回报并鼓励他们彼此互动是至关重要的。我们建议未来的众包生物多样性测绘活动应该有移动优化的界面。移动设备有潜力,例如自动登记坐标,用于生物多样性观测和直接在现场上传相应的图片。
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引用次数: 4
A geospatial tangible user interface to support stakeholder participation in urban planning 地理空间有形用户界面,支持利益相关者参与城市规划
V. Maquil, Luís Moreira de Sousa, U. Leopold, Eric Tobias
The complexity of urban projects today requires new approaches to integrate stakeholders with different professional backgrounds. Traditional tools used in urban planning are designed for experts and offer little opportunity for participation and collaborative design. This paper introduces the concept of Geospatial Tangible User Interfaces (GTUI), and reports on the design and implementation of such a GTUI to support stakeholder participation in collaborative urban planning. The proposed system uses physical objects to interact with large digital maps and geospatial data projected onto a tabletop. It is implemented using a PostGIS database, a web map server, the computer vision framework reacTIVision, a Java based TUIO client, and GeoTools. Based on a series of comments collected during an evaluation workshop with stakeholders in the fields of urban and energy planning, we discuss how maps projected on a table and physical objects can be an new approach to participatory bottom-up urban planning.
当今城市项目的复杂性需要新的方法来整合具有不同专业背景的利益相关者。城市规划中使用的传统工具是为专家设计的,很少提供参与和协作设计的机会。本文介绍了地理空间有形用户界面(GTUI)的概念,并报告了这种GTUI的设计和实现,以支持利益相关者参与协同城市规划。提出的系统使用物理对象与投影到桌面上的大型数字地图和地理空间数据进行交互。该系统使用PostGIS数据库、web地图服务器、计算机视觉框架reacTIVision、基于Java的TUIO客户端和GeoTools实现。基于与城市和能源规划领域的利益相关者在评估研讨会上收集的一系列意见,我们讨论了投影在桌子和实物上的地图如何成为参与式自下而上城市规划的一种新方法。
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引用次数: 12
Procedural city model using multi-source parameter estimation 基于多源参数估计的程序化城市模型
C. Stal, B. Lonneville, P. Maeyer, A. Vandenbulcke, M. Paelinck, A. D. Wulf
Most current digital 3D city modelling procedures have either a low degree of automation or require specialized skills. Moreover, the construction process is the result of an equilibrium between the desired level of detail on the one hand and modelling performance on the other hand. Although environmental 3D models and 3D city models in particular are essential for a wide range of applications and disciplines, these difficulties are substantial bottle necks for the availability of the models. In this paper, initial steps and ideas behind a novel approach for the construction of 3D city models are presented using an Airborne Laser Scanning (ALS) point cloud and standard digital 2D data. The first step involves point processing and feature detection for an ALS point cloud, resulting in the separation of building and ground points from vegetation and other points in the point cloud. Secondly, the detected building features are described in more detail using the 2D data, allowing the distinction between roof points and façade points. A texture map is assigned to the detected features using image libraries. The 2D data are also used for the improvement of vegetation mapping. The novelty of this approach is the fact that the actual city modelling is performed using recently made available software. The used software allows the interpretation of conceptual rules for the automated modelling of real-world environments. The proposed workflow is illustrated by the construction of a city model of some part of Geraardsbergen (Belgium).
目前大多数数字3D城市建模程序要么自动化程度低,要么需要专业技能。此外,施工过程是一方面所需的细节水平与另一方面的建模性能之间平衡的结果。虽然环境3D模型和3D城市模型对于广泛的应用和学科来说是必不可少的,但这些困难是模型可用性的实质性瓶颈。本文介绍了使用机载激光扫描(ALS)点云和标准数字2D数据构建3D城市模型的新方法的初始步骤和想法。第一步是对ALS点云进行点处理和特征检测,将建筑物和地面点与点云中的植被和其他点分离。其次,利用二维数据更详细地描述检测到的建筑特征,从而区分屋顶点和立面点。使用图像库将纹理映射分配给检测到的特征。二维数据也用于改进植被制图。这种方法的新颖之处在于,实际的城市建模是使用最近可用的软件进行的。所使用的软件允许对现实世界环境的自动建模的概念规则进行解释。所提出的工作流程是通过构建Geraardsbergen(比利时)某些部分的城市模型来说明的。
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引用次数: 1
Towards sentiment-driven maps showing touristic attractiveness 向以情感为导向的地图展示旅游吸引力
Sarah Tauscher, Karl Neumann
User generated texts on tourism-related social network sites do not only contain factual information, but also valuable opinions and ratings of locations. Nevertheless, most maps on these sites only show markers where something described in a user generated text is located. In particular, no further information is derived from the text and displayed on the maps. Moreover, generalization operations are not employed, although in most cases aggregation and displacement of the user generated content would be necessary to achieve more readable maps. Therefore, we propose a method which automatically creates user-sentiment enriched maps. We use natural language processing tools in order to mine user sentiments for specific places from user generated texts and we propose specially designed point symbols which represent the corresponding mined user sentiment for each location. Additionally, we propose a heuristic, based on Voronoi diagrams, which slightly displaces the aforementioned symbols in case they are very close. This makes the provided map easier to read.
在与旅游相关的社交网站上,用户生成的文本不仅包含事实信息,还包含有价值的意见和地点评级。然而,这些网站上的大多数地图只显示用户生成文本中描述的内容所在的标记。特别是,没有从文本中导出进一步的信息并显示在地图上。此外,没有使用泛化操作,尽管在大多数情况下,用户生成的内容的聚合和置换对于实现更具可读性的地图是必要的。因此,我们提出了一种自动生成用户情感丰富地图的方法。我们使用自然语言处理工具从用户生成的文本中挖掘特定地点的用户情感,我们提出了专门设计的点符号,代表每个地点相应挖掘的用户情感。此外,我们提出了一种基于Voronoi图的启发式方法,在上述符号非常接近的情况下,它会稍微取代上述符号。这使得所提供的地图更容易阅读。
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引用次数: 0
Inferring geo-spatial neutral similarity from earthquake data using mixture and state clustering models 利用混合和状态聚类模型推断地震数据的地理空间中性相似性
A. Bleiweiss
Traditionally, earthquake events are identified by prescribed and well formed geographical region boundaries. However, fixed regional schemes are subject to overlook seismic patterns typified by cross boundary relations that deem essential to seismological research. Rather, we investigate a statistically driven system that clusters earthquake bound places by similarity in seismic feature space, and is impartial to geo-spatial proximity constraints. To facilitate our study, we acquired hundreds of thousands recordings of earthquake episodes that span an extended time period of forty years, and split them into groups singled out by their corresponding geographical places. From each collection of place affiliated event data, we have extracted objective seismic features expressed in both a compact term frequency of scales format, and as a discrete signal representation that captures magnitude samples in regular time intervals. The distribution and temporal typed feature vectors are further applied towards our mixture model and Markov chain frameworks, respectively, to conduct clustering of shake affected locations. We performed extensive cluster analysis and classification experiments, and report robust results that support the intuition of geo-spatial neutral similarity.
传统上,地震事件是由规定的和形成良好的地理区域边界来确定的。然而,固定的区域方案容易忽视以跨界关系为代表的地震模式,而跨界关系对地震学研究至关重要。相反,我们研究了一个统计驱动的系统,该系统通过地震特征空间中的相似性来聚集地震约束地点,并且对地理空间邻近性约束是公正的。为了便于我们的研究,我们收集了成千上万的地震记录,这些记录跨越了40年的时间跨度,并根据相应的地理位置将它们分成了几组。从每个地点相关事件数据集合中,我们提取了以紧凑的尺度频率格式表示的客观地震特征,以及作为在规则时间间隔内捕获震级样本的离散信号表示。将分布型和时间型特征向量分别应用于混合模型和马尔可夫链框架,对振动影响位置进行聚类。我们进行了广泛的聚类分析和分类实验,并报告了支持地理空间中性相似性直觉的稳健结果。
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引用次数: 0
Determining geometric primitives for a 3D GIS easy as 1D, 2D, 3D? 确定三维地理信息系统的几何基元容易为1D, 2D, 3D?
B. Lonneville, C. Stal, B. D. Roo, A. D. Wulf, P. Maeyer
Acquisition techniques such as photo modelling, using SfM-MVS algorithms, are being applied increasingly in several fields of research and render highly realistic and accurate 3D models. Nowadays, these 3D models are mainly deployed for documentation purposes. As these data generally encompass spatial data, the development of a 3D GIS would allow researchers to use these 3D models to their full extent. Such a GIS would allow a more elaborate analysis of these 3D models and thus support the comprehension of the objects that the features in the model represent. One of the first issues that has to be tackled in order to make the resulting 3D models compatible for implementation in a 3D GIS is the choice of a certain geometric primitive to spatially represent the input data. The chosen geometric primitive will not only influence the visualisation of the data, but also the way in which the data can be stored, exchanged, manipulated, queried and understood. Geometric primitives can be one-, two- and three-dimensional. By adding an extra dimension, the complexity of the data increases, but the user is allowed to understand the original situation more intuitively. This research paper tries to give an initial analysis of 1D, 2D and 3D primitives in the framework of the integration of SfM-MVS based 3D models in a 3D GIS.
使用SfM-MVS算法的照片建模等采集技术正越来越多地应用于几个研究领域,并呈现高度逼真和精确的3D模型。如今,这些3D模型主要用于文档目的。由于这些数据通常包含空间数据,因此开发3D GIS将使研究人员能够充分利用这些3D模型。这样的地理信息系统将允许对这些3D模型进行更详细的分析,从而支持对模型中特征所代表的对象的理解。为了使生成的3D模型与3D GIS中的实现兼容,必须解决的首要问题之一是选择特定的几何原语来在空间上表示输入数据。所选择的几何原语不仅会影响数据的可视化,还会影响数据的存储、交换、操作、查询和理解方式。几何基元可以是一维、二维和三维的。通过添加额外的维度,数据的复杂性增加了,但用户可以更直观地理解原始情况。本文试图在基于SfM-MVS的三维模型集成的框架下,对三维GIS中的一维、二维和三维原语进行初步分析。
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引用次数: 0
Architectural Heritage semantic data managing and sharing in GIS GIS中建筑遗产语义数据的管理与共享
Elena Cerutti, F. Noardo, A. Spanò
GIS can be effective instruments for managing Architectural Heritage data, in order to query the data for preservation purposes and to realize advanced analysis. These capabilities can be improved using some tools developed by the fields of informatics and internet services such as standards, ontologies and object-oriented programming. The official standards (languages and models) permit the encoding of data so that they can be effectively shared and integrated, concurrent with the knowledge and integration of data in Cultural Heritage (CH). Moreover, an even better interoperability of data can be achieved using open-source management software that normally features more standard data formats and can be used by everyone. These tools have been used in the research presented here for managing different kinds of data (spatial, non-spatial, images) on different views, in a unique database respecting the standards codes. In this way some schemas have been defined, and they can be exported to reach effective data interoperability.
地理信息系统是建筑遗产数据管理的有效工具,可以对建筑遗产数据进行查询、保存和高级分析。使用信息学和互联网服务领域开发的一些工具,如标准、本体和面向对象编程,可以改进这些功能。官方标准(语言和模型)允许对数据进行编码,以便与文化遗产(CH)中的知识和数据整合同时有效地共享和整合数据。此外,使用开源管理软件可以实现更好的数据互操作性,这些软件通常具有更标准的数据格式,并且可以被所有人使用。这些工具在本文的研究中用于管理不同视图上的不同类型的数据(空间的、非空间的、图像),在一个尊重标准代码的独特数据库中。通过这种方式,已经定义了一些模式,并且可以导出它们以实现有效的数据互操作性。
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引用次数: 12
Plane-sweep algorithms for the K group nearest-neighbor query K组最近邻查询的平面扫描算法
George Roumelis, M. Vassilakopoulos, A. Corral, Y. Manolopoulos
One of the most representative and studied queries in Spatial Databases is the (K) Nearest-Neighbor (NNQ), that discovers the (K) nearest neighbor(s) to a query point. An extension that is important for practical ap­plications is the (K) Group Nearest Neighbor Query (GNNQ), that discovers the (K) nearest neighbor(s) to a group of query points (considering the sum of distances to all the members of the query group). This query has been studied during the recent years, considering data sets indexed by efficient spatial data structures. We study (K) GNNQs, considering non-indexed data sets, since this case is frequent in practical applications. And we present two (RAM-based) Plane-Sweep algorithms, that apply optimizations emerging from the geometric properties of the problem. By extensive experimentation, using real and synthetic data sets, we highlight the most efficient algorithm.
空间数据库中最具代表性和最受研究的查询之一是(K)最近邻查询(NNQ),它发现查询点的(K)最近邻居。一个对实际应用很重要的扩展是(K)组最近邻查询(GNNQ),它发现一组查询点的(K)个最近邻(考虑到查询组中所有成员的距离总和)。近年来,人们对这种查询进行了研究,考虑了高效空间数据结构索引的数据集。我们研究(K) GNNQs,考虑非索引数据集,因为这种情况在实际应用中很常见。我们提出了两种(基于ram的)平面扫描算法,它们应用了从问题的几何特性中产生的优化。通过大量的实验,使用真实和合成的数据集,我们突出了最有效的算法。
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引用次数: 9
期刊
2015 1st International Conference on Geographical Information Systems Theory, Applications and Management (GISTAM)
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