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CHANTS '10最新文献

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The state of DTN evaluation DTN评估的现状
Pub Date : 2010-09-24 DOI: 10.1145/1859934.1859941
B. Walker, M. Tsuru, A. Caro, A. Keränen, J. Ott, Teemu Kärkkäinen, S. Yamamura, Akira Nagata
The most common definition of a challenged network, or Delay-Tolerant Network, is one in which there is no guarantee of a contemporaneous end-to-end path from source to destination. Because of the breadth of of the field, a wide variety of evaluation techniques have been developed and utilized. The goal of this panel is to showcase and discuss an interesting and current selection of evaluation efforts. In this year’s CHANTS submissions over a third used the ONE simulator from Aalto University [1, 2]. Keeping in mind that not all papers were based on simulation, it is fair to say that the ONE is becoming the de-facto simulation tool for certain types of DTN research. This is beneficial in that it facilitates comparisons between routing protocols, and allows researchers to focus their efforts on a single accessible tool. However the growing body of work that compares protocols that exist only in simulation may indicate an over-reliance on simulation and could lead to overlooking important practical technical challenges in the field. Another approach to evaluation is to deploy trial nodes in a real environment. Masato Tsuru has been involved in such field tests in collaboration with Japan’s NIICT and will be able to discuss their reasons for carrying out their experiments and the challenges involved. In addition the DARPA DTN project involved a considerable amount of field testing, and BBN’s Armando Caro will be able to give his perspective on the value and importance of their tests.
受挑战网络或容忍延迟网络的最常见定义是,不能保证从源到目的地有同步的端到端路径。由于该领域的广度,各种各样的评估技术已经被开发和应用。这个小组的目标是展示和讨论一个有趣的和当前的评估工作选择。在今年的CHANTS提交中,超过三分之一的人使用了阿尔托大学的ONE模拟器[1,2]。请记住,并非所有的论文都是基于模拟的,公平地说,ONE正在成为某些类型的DTN研究事实上的模拟工具。这是有益的,因为它促进了路由协议之间的比较,并允许研究人员将精力集中在单一的可访问工具上。然而,越来越多的工作将只存在于仿真中的协议进行比较,这可能表明过度依赖仿真,并可能导致忽视该领域重要的实际技术挑战。另一种评估方法是在真实环境中部署试验节点。Masato Tsuru与日本NIICT合作参与了此类实地测试,并将能够讨论他们进行实验的原因和所涉及的挑战。此外,DARPA DTN项目涉及相当多的现场测试,BBN的阿曼多·卡罗将能够就他们测试的价值和重要性发表他的观点。
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引用次数: 3
Making bundle protocol into a game 将bundle协议制作成游戏
Pub Date : 2010-09-24 DOI: 10.1145/1859934.1859953
B. Walker
Over the last ten years interest in the field of delay and disruption-tolerant, challenged, and opportunistic networks has grown dramatically. Communication protocols originally designed to accommodate communication in the intermittent and high-delay environment of deep space have been applied to sensor networks, battlefield networks, and more recently, peer-to-peer content sharing and social networking. However despite a flurry of creative proposals for ways this new technology could be used, and the diaspora of mobile phone apps whose sole novelty is to mimic the behavior of an opportunistic network, the technology has not found its way into common use, even among the researchers who specialize in the field. We are developing competitive challenges, or games, in which participants would use BP in order to accomplish some nominal goal. By making the activity competitive and offering some reward to the best performers, we hope to get large numbers of conference attendees communicating with BP on a daily basis. In the process people will begin to discover how DTN technology and associated applications can be used to meet their own communication needs. Though these games do provide some entertainment value, the point of the activity is to get people using DTNs to communicate in a real environment, to stress test the available DTN software, and to spur the development of DTN-capable applications.
在过去十年中,对延迟和中断容忍、挑战和机会主义网络领域的兴趣急剧增长。通信协议最初是为了适应深空间歇性和高延迟环境下的通信而设计的,现已应用于传感器网络、战场网络以及最近的点对点内容共享和社交网络。然而,尽管对这项新技术的使用方式提出了一系列创造性的建议,而且大量的手机应用程序的唯一新颖之处在于模仿机会主义网络的行为,但这项技术还没有找到普遍使用的方式,即使是在专门研究该领域的研究人员中。我们正在开发竞争性挑战或游戏,参与者将使用BP来完成一些名义上的目标。通过使活动具有竞争性,并为表现最好的人提供一些奖励,我们希望获得大量的与会者与BP进行日常交流。在这个过程中,人们将开始发现如何使用DTN技术和相关应用来满足自己的通信需求。虽然这些游戏确实提供了一些娱乐价值,但活动的重点是让人们使用DTN在真实环境中进行通信,对可用的DTN软件进行压力测试,并刺激DTN功能应用程序的开发。
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引用次数: 0
The last inch of the last mile challenge 最后一英里挑战的最后一寸
Pub Date : 2010-09-24 DOI: 10.1145/1859934.1859935
A. Hasson
In this talk, I will discuss a promising solution to the "last mile" problem of providing Internet connectivity in underserved rural areas of developing countries. The solution leverages existing road and vehicle infrastructure to create a digital wireless network by installing custom WiFi access points on vehicles already travelling between rural areas lacking Internet connectivity and urban areas where Internet connectivity is present. We will review how this technology was implemented in rural areas of five developing countries, citing technical results and challenges. While the technology seemed to have solved the last mile problem by reducing the connectivity cost per capita to a few cents, it failed to address what I refer to as the "last inch" problem: the need to identify the data and interface that users are willing to pay for in order to sustain the connectivity infrastructure without donations and grants. I will explain how we adapted to address this last inch problem by migrating to a new mobile infrastructure with a more specific market focus. I will explore what lessons can be learned from our experiences as well as highlight areas for further research. "Technology is easy, humans are hard. - John Gage, Former Chief Researcher at Sun Microsystems
在这次演讲中,我将讨论一个有希望的解决方案,以解决在发展中国家服务不足的农村地区提供互联网连接的“最后一英里”问题。该解决方案利用现有的道路和车辆基础设施,在已经在缺乏互联网连接的农村地区和有互联网连接的城市地区之间行驶的车辆上安装定制的WiFi接入点,从而创建一个数字无线网络。我们将回顾这项技术是如何在五个发展中国家的农村地区实施的,并列举技术成果和挑战。虽然这项技术似乎通过将人均连接成本降低到几美分来解决了最后一英里的问题,但它未能解决我所说的“最后一英寸”问题:需要确定用户愿意支付的数据和接口,以便在没有捐赠和赠款的情况下维持连接基础设施。我将解释我们如何通过迁移到具有更具体市场焦点的新移动基础设施来解决最后一英寸问题。我将探讨从我们的经验中可以吸取什么教训,并强调进一步研究的领域。“技术很简单,人很难。——约翰·盖奇,太阳微系统公司前首席研究员
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引用次数: 4
DTN experiments on the virtual meshtest testbed DTN在虚拟网格测试台上的实验
Pub Date : 2010-09-24 DOI: 10.1145/1859934.1859952
Dongwoon Hahn, Ginnah Lee, Youngil Kim, B. Walker, Matthew Beecher, P. Mundur
MeshTest is a laboratory-based mobile wireless testbed. The system offers more realism than simulation or network-level emulation because it uses real implementation running on real devices, communicating using real wireless hardware over an emulated RF environment. However it also provides repeatability, control, and convenience not possible in field experiments. The original MeshTest system could only accommodate 8-16 nodes in an experiment. The Virtual MeshTest (VMT) system expands the capacity of the system, using virtualization and live migration to facilitate much larger Delay-Tolerant Network (DTN) experiments.
MeshTest是一个基于实验室的移动无线测试平台。该系统比仿真或网络级仿真提供了更多的真实感,因为它使用在真实设备上运行的真实实现,在模拟的RF环境中使用真实的无线硬件进行通信。然而,它也提供了重复性、控制性和方便性,这些在现场实验中是不可能的。原来的MeshTest系统在一次实验中只能容纳8-16个节点。虚拟网格测试(VMT)系统扩展了系统的容量,使用虚拟化和实时迁移来促进更大的容忍延迟网络(DTN)实验。
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引用次数: 5
期刊
CHANTS '10
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