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2015 The International Symposium on Artificial Intelligence and Signal Processing (AISP)最新文献

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A multi-agent solution to maximizing product adoption in dynamic social networks 动态社会网络中最大化产品采用率的多代理解决方案
Milad Vadoodparast, F. Taghiyareh
It is an interesting problem in a social system investigating how to affect a large number of people by just investing on a minority of them. This problem, i.e., influence maximization, is called “maximizing product adoption” in marketing applications. In this paper, we first propose a multi-agent framework called MAFIM to be used for maximizing product adoption in dynamic social networks. MAFIM consists of two types of agents: modeling agents and solution provider agents. These agents view a dynamic social network as consecutive static network snapshots and regarding that, choose a budget assignment policy so that each snapshot obtains its share from the budget defined by the sales manager. Based on MAFIM, we present MASPEL, a single product model which takes network communities, their judgments on each other and their profitabilities into account. MASPEL makes use of a specific budget assignment policy in which budgets are assigned to advertisement campaigns in a progressively decreasing manner. We applied our model on several real and synthetic dynamic social networks then evaluated the effectiveness of different campaign lengths. Our results show that it is more effective to launch many short-lived campaigns instead of few long-lived ones. It was also observed that betweenness has the best performance among centrality-based heuristics in leading the majority towards liking the advertised product.
在一个社会系统中,这是一个有趣的问题,研究如何通过只投资于少数人来影响大量的人。这个问题,即影响最大化,在营销应用中被称为“最大化产品采用”。在本文中,我们首先提出了一个多智能体框架,称为MAFIM,用于最大化动态社交网络中的产品采用率。mfim由两种类型的代理组成:建模代理和解决方案提供者代理。这些代理将动态社交网络视为连续的静态网络快照,并据此选择预算分配策略,以便每个快照从销售经理定义的预算中获得其份额。在MAFIM模型的基础上,我们提出了MASPEL模型,这是一个考虑网络社区、他们对彼此的判断和他们的盈利能力的单一产品模型。MASPEL采用特定的预算分配政策,将预算以逐步减少的方式分配给广告活动。我们将我们的模型应用于几个真实的和合成的动态社交网络,然后评估不同活动长度的有效性。我们的研究结果表明,开展多次短期的宣传活动比开展少量长期的宣传活动更有效。我们还观察到,在基于中心性的启发式方法中,中间性在引导大多数人喜欢广告产品方面表现最好。
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引用次数: 4
A new algorithm for improving deficiencies of past self-organized criticality based extinction algorithms 一种新的基于自组织临界的消光算法
Ahmadreza Ghaffarizdeh, M. Eftekhari, Donya Yazdani, Kamilia Ahmadi
In this paper, new ideas are presented for resolving the issues of two past self-organized criticality (SOC) evolutionary algorithms (EAs). The concept of SOC was first developed for modeling Mass Extinction and implemented by means of Sand Pile model in EAs. These types of EAs are especially employed when the optimization problems are multimodal in which preserving the diversity of solutions is a crucial task. Therefore analyzing the problems of SOC based EAs is worthwhile for making a progress in the field of multimodal optimization. Consequently, after an exact inspection of past research studies, the major shortcomings of previously developed algorithms are addressed which are twofold: firstly, the lack of avalanches in early generations, and secondly, the number of avalanches occurred in a population is out of proportion in terms of population size. In order to resolve these problems, some solutions are proposed in this study. The impact of these modifications are examined and illustrated by means of several benchmark optimization problems extracted from past research studies. Modified algorithm is compared and contrasted against previously developed SOC based algorithms and classical Genetic Algorithm (CGA). Results apparently show the effectiveness of eliminating addressed deficiencies in terms of accuracy and escaping from local optima.
本文针对过去两种自组织临界性(SOC)进化算法存在的问题,提出了新的思想。SOC的概念最初是为了模拟大灭绝而提出的,并通过ea中的砂桩模型实现。这些类型的ea特别适用于多模态优化问题,其中保持解的多样性是一项至关重要的任务。因此,分析基于SOC的ea存在的问题,对于在多模态优化领域取得进展是有价值的。因此,在对过去的研究进行了精确的检查之后,解决了先前开发的算法的主要缺点,这些缺点是双重的:首先,早期世代缺乏雪崩,其次,就人口规模而言,人口中发生的雪崩数量不成比例。为了解决这些问题,本研究提出了一些解决方案。通过从过去的研究中提取的几个基准优化问题,对这些修改的影响进行了检验和说明。将改进后的算法与已有的基于SOC的算法和经典遗传算法(CGA)进行了比较。结果明显表明,在准确性和逃避局部最优方面消除了已解决的缺陷是有效的。
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引用次数: 1
A novel image watermarking scheme using blocks coefficient in DHT domain 一种基于DHT域分块系数的图像水印算法
E. Moeinaddini, Roya Ghasemkhani
Copyright protection of digital media becomes a major problem in internet due to its nature which allows gross duplication, alteration or even stolen of data. Several watermarking methods are reported in recent years to protect copyright of digital images. A good watermarking algorithm must satisfy imperceptibility, robustness and high data hiding capacity but without compromising for any of them. In this paper a novel blind watermarking scheme in Hadamard transform domain for digital image is proposed. For embedding watermark bits we modify the DHT coefficient of two adjacent blocks in same position. Watermark is a string of characters. This algorithm offers advantages of simpler implementation, low computation cost and high resiliency under compression. The experimental results and performance analysis shows good robustness under JPEG image compression and other common image processing operations like cropping, rotation, noise addition and filtering.
数字媒体的版权保护由于其允许大量复制、修改甚至窃取数据的性质而成为互联网的一个主要问题。近年来报道了几种用于数字图像版权保护的水印方法。一个好的水印算法必须同时满足不可感知性、鲁棒性和高数据隐藏能力,但又不能牺牲其中任何一个。提出了一种新的基于Hadamard变换域的数字图像盲水印方案。为了嵌入水印位,我们修改了两个相邻块在同一位置的DHT系数。水印是一个字符串。该算法具有实现简单、计算成本低、压缩弹性高等优点。实验结果和性能分析表明,该算法在JPEG图像压缩以及裁剪、旋转、加噪和滤波等常见图像处理操作下都具有良好的鲁棒性。
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引用次数: 4
Speech driven lips animation for the Farsi language 语音驱动的波斯语嘴唇动画
Z. Naraghi, M. Jamzad
With the growing presence of computers in everyday life, communication improvement between human and machines is inevitable. Talking faces are the faces whose movements are synchronized to speech. They have an effective role in many applications. Lip is the most important part of a talking face. The main goal of this project is implementing a natural and human-like lip movement synthesis system for the Farsi language. For this purpose, a comprehensive audio visual database called SFAVD1 was designed and used. After extracting the sufficient features and designing a parallel Hidden Markov Model, the speech driven lip movement sequence generator system for Farsi input speech was implemented. To remove discontinuities between lip frames produced by the system, a morphing algorithm was used. The proposed system is unique for Farsi, and the evaluations have shown its acceptable quality.
随着计算机越来越多地出现在日常生活中,人与机器之间的交流的改善是不可避免的。会说话的脸是那些动作与说话同步的脸。它们在许多应用中发挥着有效的作用。嘴唇是一张会说话的脸最重要的部分。这个项目的主要目标是为波斯语实现一个自然的和类似人类的嘴唇运动合成系统。为此,设计并使用了一个名为SFAVD1的综合视听数据库。在充分提取特征并设计并行隐马尔可夫模型的基础上,实现了语音驱动的波斯语输入语音唇动序列生成系统。为了消除系统产生的唇帧之间的不连续,使用了一种变形算法。拟议的系统对波斯语来说是独一无二的,评价表明其质量是可以接受的。
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引用次数: 0
Video logo removal using iterative subsequent matching 视频logo移除使用迭代后续匹配
Maryam Dashti, R. Safabakhsh, Mohammadreza Pourfard, M. Abdollahifard
Video inpainting methods has a large number of applications and some of these algorithms are specialized for specific applications such as logo removal. There are only a few general video inpainting algorithms most of which are very time-consuming. This problem makes these algorithms unsuitable for fast video inpainting. In this paper, a fast simple logo removal algorithm has been proposed which uses frames of each video shot for logo removal and removes logo from video after a few iterations. A more accurate non-casual version of our algorithm is also proposed which uses both the information of previous and next frames. The quality of the inpainted video is also comparable with well-known video inpainting algorithms.
视频上漆方法有大量的应用,其中一些算法专门用于特定的应用,如标识删除。目前只有少数几种通用的视频绘制算法,其中大多数算法都非常耗时。这个问题使得这些算法不适用于快速视频绘制。本文提出了一种快速简单的logo去除算法,该算法利用每个视频镜头的帧进行logo去除,经过几次迭代后将logo从视频中去除。我们还提出了一种更精确的非随意版本的算法,该算法同时使用了前一帧和后一帧的信息。所绘制视频的质量也可与知名的视频绘制算法相媲美。
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引用次数: 7
Semi-supervised learning for named entity recognition using weakly labeled training data 基于弱标记训练数据的半监督学习命名实体识别
Atefeh Zafarian, Ali Rokni, Shahram Khadivi, Sonia Ghiasifard
The shortage of the annotated training data is still an important challenge to building many Natural Language Process (NLP) tasks such as Named Entity Recognition. NER requires a large amount of training data with a high degree of human supervision whereas there is not enough labeled data for every language. In this paper, we use an unlabeled bilingual corpora to extract useful features from transferring information from resource-rich language toward resource-poor language and by using these features and a small training data, make a NER supervised model. Then we utilize a graph-based semi-supervised learning method that trains a CRF-based supervised classifier using that labeled data and uses high-confidence predictions on the unlabeled data to expand the training set and improve efficiency of NER model with the new training set.
缺乏带注释的训练数据仍然是构建许多自然语言过程(NLP)任务(如命名实体识别)的重要挑战。NER需要大量的训练数据和高度的人工监督,而不是每种语言都有足够的标记数据。在本文中,我们使用一个未标记的双语语料库,从资源丰富的语言向资源贫乏的语言传递信息中提取有用的特征,并利用这些特征和一个小的训练数据,建立一个NER监督模型。然后,我们利用基于图的半监督学习方法,使用标记数据训练基于crf的监督分类器,并使用未标记数据的高置信度预测来扩展训练集,并使用新的训练集提高NER模型的效率。
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引用次数: 16
Improving the quality of overlapping community detection through link addition based on topic similarity 基于主题相似度的链接添加提高重叠社区检测质量
Sonia Ghiasifard, Shahram Khadivi, M. Asadpour, Atefeh Zafarian
Community detection in social networks is usually done based on the density of connections between groups of nodes. However, these links do not necessarily represent an actual friendship especially in online social networks. There are users with declared friendship connections but without actual communication and no common interests. Most of the works in this area can be divided into two groups: topology-based and topic-based. The former usually leads to communities each containing diverse topics, and the latter leads to communities each with a consistent topic but with diverse structure. In this paper, we measure the similarity between users using topic models to generate virtual links for users with common interests. Moreover, in order to reduce the effect of useless links between users, we weight the network by measuring similarity of users' topics, so we could generate conforming communities, which contain only one topic or a group of consistent topics. The test results on Enron email dataset have shown the superior performance of our proposed method in the task of community detection.
社交网络中的社区检测通常基于节点组之间的连接密度来完成。然而,这些联系并不一定代表真正的友谊,尤其是在在线社交网络中。有些用户宣称是朋友,但没有实际的交流,也没有共同的兴趣。该领域的大部分工作可以分为两类:基于拓扑的和基于主题的。前者通常导致每个社区都包含不同的主题,后者导致每个社区都有一致的主题,但结构不同。在本文中,我们使用主题模型来度量用户之间的相似度,为具有共同兴趣的用户生成虚拟链接。此外,为了减少用户之间无用链接的影响,我们通过测量用户主题的相似度来对网络进行加权,因此我们可以生成一致性社区,该社区仅包含一个主题或一组一致的主题。在安然电子邮件数据集上的测试结果表明,本文提出的方法在社区检测任务中具有优越的性能。
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引用次数: 2
Diffusion of innovations over multiplex social networks 创新在多元社会网络上的扩散
Rasoul Ramezanian, Mostafa Salehi, Matteo Magnani, D. Montesi
The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses among people can determine its success or failure. In this paper, we address the problem of diffusion of innovations over multiplex social networks where the neighbours of a person belong to one or multiple networks (or layers) such as friends, families, or colleagues. To this end, we generalise one of the basic game-theoretic diffusion models, called networked coordination game, for multiplex networks. We present analytical results for this extended model and validate them through a simulation study, finding among other properties a lower bound for the success of an innovation. While simple and leading to intuitively understandable results, to the best of our knowledge this is the first extension of a game-theoretic innovation diffusion model for multiplex networks and as such it provides a basic framework to study more sophisticated innovation dynamics.
一项创新(例如,新的行为、想法、技术、产品)在人群中传播的方式可以决定其成功或失败。在本文中,我们解决了在多重社会网络中创新扩散的问题,其中一个人的邻居属于一个或多个网络(或层),如朋友、家人或同事。为此,我们推广了一个基本的博弈论扩散模型,称为网络协调博弈,用于多路网络。我们提出了这个扩展模型的分析结果,并通过模拟研究验证了它们,在其他属性中发现了创新成功的下限。虽然简单且结果直观易懂,但据我们所知,这是博弈论创新扩散模型在多路网络中的首次扩展,因此它为研究更复杂的创新动态提供了一个基本框架。
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引用次数: 11
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2015 The International Symposium on Artificial Intelligence and Signal Processing (AISP)
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