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2014 IEEE Virtual Reality (VR)最新文献

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Integration of road network logics into virtual environments 路网逻辑融入虚拟环境
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802060
Tobias Haubrich, Sven Seele, R. Herpers, Peter Becker
Underlying semantics are important to facilitate traffic simulations in virtual environments. The work presented here introduces an universal and extensible model for the representation of road network logics. Additionally, setup processes of road network logics following the model are described, and the integration of different traffic simulation approaches is discussed. For evaluation, scenes according to different scenarios were created and semantics were integrated. Results indicate significant time savings from automatic generation of road network logics.
底层语义对于促进虚拟环境中的流量模拟非常重要。本文介绍了一种通用的、可扩展的道路网络逻辑表示模型。此外,还描述了该模型下路网逻辑的建立过程,并讨论了不同交通仿真方法的集成。为了评估,根据不同的场景创建场景,并整合语义。结果表明,自动生成道路网络逻辑可以节省大量时间。
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引用次数: 1
VR central venous access simulation system for newborns 新生儿VR中心静脉通路模拟系统
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802081
Lizeth Vega-Medina, B. Perez-Gutierrez, Gerardo Tibamoso, A. Uribe-Quevedo, Norman Jaimes
Central venous access is an invasive medical procedure of high complexity used in critically ill patients. Its implementation requires great skills and knowledge from a health care specialist. Advances in patient simulators present solutions regarding children and adults, however, newborn simulators are scarce. This paper presents the development of a newborn's central venous access simulator for training and educational purposes. The simulation system is composed of three main subsystems: a procedural simulation, showing how the procedure must be correctly performed; a haptic subsystem for increasing realism; and finally a newborn manikin with image projection for guiding the procedure.
中心静脉通路是一种高度复杂的侵入性医疗程序,用于危重患者。它的实施需要卫生保健专家的高超技能和知识。患者模拟器的进步为儿童和成人提供了解决方案,然而,新生儿模拟器很少。本文介绍了一种用于培训和教育目的的新生儿中心静脉通路模拟器的开发。仿真系统由三个主要子系统组成:程序仿真,显示程序必须如何正确执行;增强真实感的触觉子系统;最后是一个带有图像投影的新生儿人体模型,用于指导手术过程。
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引用次数: 6
Development of a scenario builder tool for scaffolded virtual patients 搭建虚拟病人的场景构建工具的开发
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802086
Lauren Cairco, L. Hodges
Simulation training using virtual patients can provide many benefits for nursing and medical students in learning patient interaction skills, especially since virtual patients can represent a wide range of patient scenarios and demographics that are not typically represented through roleplay or clinical rotations. However, creation of a single virtual patient scenario may take six months or more, so it is difficult to provide many unique scenarios during the course of a nurse's education. In this work, I propose the user-centered design, creation, and evaluation of a scenario-builder tool to enable nursing faculty to create their own scenarios, reducing development costs.
使用虚拟患者的模拟训练可以为护理和医科学生学习患者互动技能提供许多好处,特别是因为虚拟患者可以代表广泛的患者场景和人口统计数据,而这些通常不能通过角色扮演或临床轮转来表示。然而,创建单个虚拟患者场景可能需要六个月或更长时间,因此在护士教育过程中很难提供许多独特的场景。在这项工作中,我建议以用户为中心设计、创建和评估一个场景构建工具,使护理教师能够创建自己的场景,从而降低开发成本。
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引用次数: 5
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360° 立体渲染的虚拟环境与宽视场高达360°
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802042
Jérôme Ardouin, A. Lécuyer, M. Marchal, É. Marchand
In this paper we introduce a novel approach for stereoscopic rendering of virtual environments with a wide Field-of-View (FoV) up to 360°. Handling such a wide FoV implies the use of non-planar projections and generates specific problems such as for rasterization and clipping of primitives. We propose a novel pre-clip stage specifically adapted to geometric approaches for which problems occur with polygons spanning across the projection discontinuities. Our approach integrates seamlessly with immersive virtual reality systems as it is compatible with stereoscopy, head-tracking, and multi-surface projections. The benchmarking of our approach with different hardware setups could show that it is well compliant with real-time constraint, and capable of displaying a wide range of FoVs. Thus, our geometric approach could be used in various VR applications in which the user needs to extend the FoV and apprehend more visual information.
在本文中,我们介绍了一种新的虚拟环境的立体渲染方法,具有高达360°的宽视场(FoV)。处理如此宽的视场意味着使用非平面投影,并产生特定的问题,如光栅化和原语裁剪。我们提出了一种新的预剪辑阶段,专门适用于几何方法,其中问题发生在跨越投影不连续的多边形上。我们的方法与沉浸式虚拟现实系统无缝集成,因为它与立体,头部跟踪和多表面投影兼容。我们的方法与不同硬件设置的基准测试表明,它很好地符合实时约束,并能够显示广泛的fov。因此,我们的几何方法可以用于各种VR应用中,在这些应用中,用户需要扩展FoV并理解更多的视觉信息。
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引用次数: 23
Real-time path planning in emergency using non-uniform safety fields 基于非均匀安全场的应急实时路径规划
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802067
Bangrui Liu, A. Hao
We present a novel approach to direct virtual evacuees in emergency using non-uniform safety fields. The safety fields uses safety level to describe the danger degrees corresponding to the current situation of their positions. Our method also uses spread potential to generate smooth escape routes. We also combine our method with the most current agent-based collision avoidance algorithm to prevent oscillation. In practice, our algorithm can perform real-time navigation for dozens of evacuees in emergency scenarios.
我们提出了一种利用非均匀安全场指导紧急情况下虚拟疏散人员的新方法。安全场用安全等级来描述其所处位置的现状所对应的危险程度。我们的方法还利用扩散势生成平滑的逃生路线。我们还将我们的方法与最新的基于agent的碰撞避免算法相结合,以防止振荡。在实践中,我们的算法可以在紧急情况下为数十名疏散人员进行实时导航。
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引用次数: 1
Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods 光学透明头戴式显示器校准方法中系统和环境源误差的量化
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802089
Kenneth R. Moser
A common problem with Optical See-Through (OST) Augmented Reality (AR) is misalignment or registration error with the amount of acceptable error being heavily dependent upon the type of application. Approximation methods, driven by user feedback, have been developed to estimate the necessary corrections for alignment errors. These calibration methods, however, are susceptable to induced error from system and environmental sources, such as human alignment error. The proposed research plan is intended to further the development of accurate and robust calibration methods for OST AR systems by quantifying the impact of specific factors shown to contribute to calibration error. An important aspect of this research will be to develop methods for examining each factor in isolation in order to determine the independent error contribution of each source. This will facilitate the establishment of acceptable thresholds for each type of error and be a meaningful step toward defining quality metrics for OST AR calibration techniques.
光学透视(OST)增强现实(AR)的一个常见问题是对准错误或注册错误,可接受的错误数量严重依赖于应用程序的类型。由用户反馈驱动的近似方法已经发展到估计校准误差的必要修正。然而,这些校准方法容易受到系统和环境源的诱导误差的影响,例如人为校准误差。拟议的研究计划旨在通过量化导致校准误差的特定因素的影响,进一步开发准确而稳健的OST AR系统校准方法。这项研究的一个重要方面将是开发方法来检查每个因素孤立,以确定每个来源的独立误差贡献。这将有助于为每种类型的误差建立可接受的阈值,并且是为OST AR校准技术定义质量度量的有意义的一步。
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引用次数: 4
Control of robot using a brain computer interface 利用脑机接口控制机器人
Pub Date : 2014-03-01 DOI: 10.1109/VR.2014.6802094
Pramod Chembrammel, Naveen Kumar Sankaran, T. Kesavadas
Summary form only given. In the video, experiments demonstrating the control of robot using a brain computer interface are shown. This is done using “actemes”. Actemes are fundamental units of action. The actemes can be combined to perform complex tasks. The user who performs the tasks imagines the complex actions as an ordered combination of actemes. The EEG of the user during the process is collected and classified in real-time using independent component analysis (ICA)[1, 2] and a neural network classifier[3, 4] to identify the actemes. This ordered set of actemes can be considered to be meaningful sentence in a language. The order in which the complex action is constructed is called the grammar. Two such tasks are demonstrated using these experiments. The first task involves insertion of round peg into a hole and rotating the peg inorder to simulate the insertion of a screw into threaded hole. The actemes involved are “insert” and “rotate”. The second task is a point-to-point movement of a peg in which the peg is to be moved from a circular zone at the bottom right to the circular zone centered at the cross hair at the top left of the screen. The representative image is shown in Fig 1.
只提供摘要形式。在视频中,演示了使用脑机接口控制机器人的实验。这是使用“actemes”完成的。行动是行动的基本单位。这些元素可以组合起来执行复杂的任务。执行任务的用户将复杂的操作想象为一系列行为的有序组合。利用独立分量分析(independent component analysis, ICA)[1,2]和神经网络分类器[3,4]实时采集用户在这一过程中的脑电图,并对其进行分类识别。这种有序的词集可以被认为是语言中有意义的句子。构成复杂动作的顺序称为语法。用这些实验演示了两个这样的任务。第一项任务包括将圆钉插入孔中,并旋转钉,以模拟将螺钉插入螺纹孔。所涉及的动作是“插入”和“旋转”。第二项任务是一个点对点移动的钉子,其中钉子将从右下角的圆形区域移动到以屏幕左上角的十字毛为中心的圆形区域。代表性图像如图1所示。
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引用次数: 1
The effect of an occluder on near field depth matching in optical see-through augmented reality 光学透明增强现实中遮挡物对近场深度匹配的影响
Pub Date : 1900-01-01 DOI: 10.1109/VR.2014.6802095
Chunya Hua, Kenneth R. Moser, J. Swan
We have conducted an experiment to study the effect of an occluding surface on the accuracy of near field depth matching in augmented reality (AR). Our experiment was based on replicating a similar experiment conducted by Edwards et al. [2]. We used an AR haploscope [1], which allows us to independently manipulate accommodative demand and vergence angle of the visible image. Fifteen observers matched the perceived depth of an AR-presented virtual object with a physical pointer. Overall, observers overestimated depth by 5 mm or less in the presence of the occluder, while in the absence of an occluder they overestimated depth by 5 to 10 mm. The data from Edwards et al. [2] is normalized, and when we performed the same normalization procedure on our own data, our results do not agree with Edwards et al. [2]. We suspect that eye vergence explains these results.
通过实验研究了遮挡面对增强现实(AR)近场深度匹配精度的影响。我们的实验是在复制Edwards等人[2]的类似实验的基础上进行的。我们使用了AR单倍镜[1],它允许我们独立地操纵可见光图像的调节需求和会聚角度。15名观察者将ar呈现的虚拟物体的感知深度与物理指针相匹配。总的来说,在有遮挡器的情况下,观察者高估了5毫米或更少的深度,而在没有遮挡器的情况下,他们高估了5到10毫米的深度。Edwards等人[2]的数据是归一化的,当我们对自己的数据执行相同的归一化过程时,我们的结果与Edwards等人[2]的结果不一致。我们怀疑眼辐解释了这些结果。
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引用次数: 0
期刊
2014 IEEE Virtual Reality (VR)
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