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Proceedings of the 22nd Conference on l'Interaction Homme-Machine最新文献

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Perception de la profondeur en gestion de fenêtres 窗口管理的深度感知
Pub Date : 2010-09-20 DOI: 10.1145/1941007.1941033
G. Faure, O. Chapuis, M. Beaudouin-Lafon
Current window managers are based on the use of overlapping windows, which implies the notion of a window's depth. In order to facilitate the management of windows in desktop environments, recent work has explored their grouping into layers of non-overlapping windows. In this note, we investigate the effect of three visual depth cues on the perception of the depth of such layers: luminosity, blurring and shadow. The paper reports on a controlled experiment that indicates that luminosity helps users to assess the number of layers while blurring and shadow have no effect.
当前的窗口管理器基于重叠窗口的使用,这意味着窗口深度的概念。为了便于在桌面环境中管理窗口,最近的工作探索了将窗口分组为不重叠的窗口层。在这篇文章中,我们研究了三种视觉深度线索对这些层的深度感知的影响:亮度、模糊和阴影。这篇论文报告了一项对照实验,该实验表明,亮度有助于用户评估图层数量,而模糊和阴影没有影响。
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引用次数: 0
Méthodes et outils de conception participative avec des utilisateurs non-voyants 盲人用户参与设计的方法和工具
Pub Date : 2010-09-20 DOI: 10.1145/1941007.1941017
Anke M. Brock, Jean-Luc Vinot, Bernard Oriola, S. Kammoun, P. Truillet, C. Jouffrais
Participatory Design is a process for the design of interactive systems integrating the user in all design phases. However it is based on the assumption that users are in possess of their full physical capabilities, in particular the visual sense, and thus is for the most part not adapted for working with visually impaired people. In this article we present an approach for using participatory design when working with blind people. We start with an analysis of the existing methods, in which we discuss their limits concerning accessibility for the blind, and the peculiarities of blind users. Afterwards we present how we have adapted the classical design methods during our design process and we show the results of our project. We conclude with some recommendations and future working propositions.
参与式设计是一个将用户整合到所有设计阶段的交互系统设计过程。然而,它是基于假设使用者拥有他们的全部身体能力,特别是视觉能力,因此在很大程度上不适合与视障人士一起工作。在这篇文章中,我们提出了一种在与盲人一起工作时使用参与式设计的方法。我们首先分析了现有的方法,讨论了它们在盲人可及性方面的局限性,以及盲人用户的特点。之后,我们介绍了我们如何在设计过程中采用经典的设计方法,并展示了我们的项目结果。最后,我们提出了一些建议和未来的工作建议。
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引用次数: 28
Proceedings of the 22nd Conference on l'Interaction Homme-Machine 第22届人机交互会议论文集
Pub Date : 1900-01-01 DOI: 10.1145/1941007
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引用次数: 0
期刊
Proceedings of the 22nd Conference on l'Interaction Homme-Machine
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