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Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique TMotion:使用磁感应技术的嵌入式3D移动输入
S. Yoon, Ke Huo, K. Ramani
We present TMotion, a self-contained 3D input that enables spatial interactions around mobile device using a magnetic sensing technique. We embed a permanent magnet and an inertial measurement unit (IMU) in a stylus. When the stylus moves around the mobile device, we obtain a continuous magnetometer readings. By numerically solving non-linear magnetic field equations with known orientation from IMU, we achieve 3D position tracking with update rate greater than 30Hz. Our experiments evaluated the position tracking accuracy, showing an average error of 4.55mm in the space of 80mm×120mm×100mm. Furthermore, the experiments confirmed the tracking robustness against orientations and dynamic tracings. In task evaluations, we verified the tracking and targeting performance in spatial interactions with users. We demonstrate example applications that highlight TMotion's interaction capability.
我们提出了TMotion,一个独立的3D输入,可以使用磁传感技术在移动设备周围进行空间交互。我们在触控笔中嵌入永磁体和惯性测量单元(IMU)。当触控笔在移动设备上移动时,我们获得一个连续的磁力计读数。通过对IMU已知方向的非线性磁场方程进行数值求解,实现了更新速率大于30Hz的三维位置跟踪。我们的实验评估了位置跟踪精度,在80mm×120mm×100mm空间内的平均误差为4.55mm。实验进一步验证了该方法对方向和动态跟踪的鲁棒性。在任务评估中,我们验证了在与用户空间交互中的跟踪和目标性能。我们演示了突出TMotion交互能力的示例应用程序。
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引用次数: 14
Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback 气动:探索柔性机器人执行器与气动反馈的用户界面设计
Kristian Gohlke, E. Hornecker, Wolfgang Sattler
This work explores an emerging category of interfaces: pneumatibles -- interactive, pneumatically driven actuator/sensor elements, made from pliable materials and inspired by soft-robotics principles -- and their potential for the design of tangible interfaces with integrated pneumotactile feedback. We present a novel pneumatic control-system, specifically designed for pneumotactile applications and a case study of a pneumatically actuated, pressure sensitive button pneumatible capable of providing tactile feedback. Our work further contributes to a better understanding of the underlying technical parameters (i.e. air-pressure, material properties, dimensions, actuation-sequences, etc.) that determine the design space of soft and pliable actuators for providing distinct tactile stimuli and enabling expressive control. We provide insights learned from the process of constructing and controlling pneumotactile actuators and present a preliminary user study, focused on participants' ability to identify pneumotactile feedback patterns. Finally, implications for the design of pneumotactile interfaces and the transfer of principles from soft-robotics to HCI are discussed.
这项工作探索了一个新兴的接口类别:气动元件——由柔韧材料制成的交互式气动驱动执行器/传感器元件,受到软机器人原理的启发——以及它们设计具有集成气动反馈的有形接口的潜力。我们提出了一种新颖的气动控制系统,专门为气动应用而设计,并研究了一种能够提供触觉反馈的气动驱动压力敏感按钮。我们的工作进一步有助于更好地理解潜在的技术参数(即气压,材料特性,尺寸,驱动序列等),这些参数决定了柔软和柔韧致动器的设计空间,以提供不同的触觉刺激并实现表达控制。我们提供了从构建和控制气动致动器的过程中学到的见解,并提出了初步的用户研究,重点关注参与者识别气动反馈模式的能力。最后,讨论了气动接口设计的意义以及软机器人向人机交互的原理转移。
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引用次数: 17
Towards Self-Aware Materials 走向自我意识材料
A. Dementyev
We propose a self-aware material in the form-factor of a fabric. This material contains dense sensor nodes on a flexible and stretchable substrate. It is self-configurable and can be manipulated as a traditional craft material, by cutting and joining. The complete shape of this self-sensing material can be tracked by sensing its deformation and stretch. We hope to enable artists and designers to easily make sophisticated sensor networks. This work is a continuation of the SensorTape project, which is a sensor network in the form-factor of a tape.
我们提出了一种具有织物形状因子的自我感知材料。这种材料在柔性和可拉伸的基板上包含密集的传感器节点。它是自配置的,可以像传统工艺材料一样通过切割和连接进行操作。这种自传感材料的完整形状可以通过感知其变形和拉伸来跟踪。我们希望使艺术家和设计师能够轻松地制作复杂的传感器网络。这项工作是SensorTape项目的延续,该项目是一个磁带形状的传感器网络。
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引用次数: 3
Exploring the Use of Shape Change in Home Appliances 探索形状变化在家用电器中的应用
F. Jakobsen, Jacob Albæk Schnedler, S. Pedersen, Nikolai H. Øllegaard
Vacuum cleaners are mundane, rigid, and at best manually reconfigurable. This paper investigates the potential of adding value to them by designing shape-changing interfaces. We present the conceptualization and design process of three prototypes that allow real-time reconfiguration of vacuum cleaners. Through discussion and reflection on design implications and experiences of the design process, we conclude that shape-change can contribute to designing engaging, functional, and aesthetic home appliances.
吸尘器很普通,很死板,最多只能手动重新配置。本文研究了通过设计可改变形状的界面来为它们增加价值的潜力。我们提出的概念和设计过程的三个原型,允许实时重新配置真空吸尘器。通过对设计含义和设计过程经验的讨论和反思,我们得出结论,形状变化有助于设计美观、实用和美观的家用电器。
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引用次数: 1
T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment T4Tags 2.0:支持家庭环境中用户需求的有形系统
Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci
The use of dedicated devices may insufficiently support the variety and subtlety of domestic arrangements: they usually focus on specific aspects (e.g., home automation, health, safety, etc.) and potentially become obsolete, since they are unable to be recomposed and adapted to the needs of new situations. Open-ended and repurposable technologies could better address domestic users' needs. We present T4Tags 2.0, an open-ended toolkit for programming tangible tokens that embed different sensing technologies and can be attached to ordinary objects to create smart behaviors at home. We report findings from a one-day workshop we carried out to explore opportunities of the toolkit.
专用设备的使用可能不足以支持家庭安排的多样性和微妙性:它们通常侧重于特定方面(例如,家庭自动化、健康、安全等),并且可能过时,因为它们无法重新组合和适应新情况的需要。开放式和可重复利用的技术可以更好地满足国内用户的需求。我们提出了T4Tags 2.0,这是一个开放式工具包,用于编程嵌入不同传感技术的有形令牌,可以附加到普通物体上,以在家中创建智能行为。我们报告了为期一天的研讨会的结果,该研讨会旨在探索该工具包的机会。
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引用次数: 8
Embodied Spatial Thinking in Tangible Computing 有形计算中的具身空间思维
B. Harmon
Tangible user interfaces are based on the premise that embodied cognition in computing can enhance cognitive processes. However, the ways in which embodied cognition in computing transform spatial thinking have not yet been rigorously studied. I have co-designed Tangible Landscape -- a continuous shape display powered by a geographic information system -- and used it to explore how technology mediates spatial cognition in a rigorous experiment. In this terrain modeling experiment I use geospatial analytics to analyze how visual computing with a GUI and tangible computing with a shape display mediate multidimensional spatial performance. My initial findings suggest that: 1. digital sculpting via a GUI is unintuitive, 2. shape displays like Tangible Landscape can be intuitive, enhance spatial performance, and enable rapid iteration and ideation, and 3. different analytics encourage significantly different modes of spatial thinking and strategies for modeling.
有形的用户界面是基于计算中的具身认知可以增强认知过程的前提。然而,计算中的具身认知如何改变空间思维还没有得到严谨的研究。我参与设计了有形景观——一个由地理信息系统驱动的连续形状显示——并用它在一个严格的实验中探索技术如何中介空间认知。在这个地形建模实验中,我使用地理空间分析来分析带有GUI的视觉计算和带有形状显示的有形计算如何调解多维空间性能。我的初步发现表明:1。数字雕刻通过GUI是不直观的,2。2 .有形景观等形状展示可以直观,增强空间表现力,实现快速迭代和构思;不同的分析鼓励显著不同的空间思维模式和建模策略。
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引用次数: 1
Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics 功能性互动刺青:将传统手工艺和电子技术结合在一起
A. Poole, A. Poole
This work in progress presents a new and alternative method of creating electronic functionality within a textile structure enabling soft and deformable textile based interactions. Using cross discipline and cross generation competences we have based our work on the traditional handicraft called tatting whose construction is highly analogous to that of electric circuits. As a mother and son team we combine handicraft skills and knowledge of electronic functionality and textile conductors to create this method of incorporating electronics into tatting. Key elements of creating wires and making electrical connection to components has been proven, as well as the ability to directly "tat" switches. At the event, we will not only show demonstrations, but will also be making simple functional components live. There will also be the opportunity for attendees to learn the basics of tatting and to take their own work home.
这项正在进行的工作提出了一种新的替代方法,可以在纺织结构中创建电子功能,从而实现基于柔软和可变形纺织品的相互作用。利用跨学科和交叉生成的能力,我们的工作基于传统的手工艺,称为刺青,其结构与电路的结构非常相似。作为一个母子团队,我们将手工艺技能、电子功能和纺织品导体的知识结合起来,创造了这种将电子技术融入纹身的方法。制造导线的关键要素,以及与元件的电气连接,以及直接“tat”开关的能力,都已得到证实。在这次活动中,我们不仅会展示演示,还会现场制作简单的功能组件。与会者还将有机会学习基本的编织,并把自己的作品带回家。
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引用次数: 6
Making Communication Frequency Tangible: How Green Is My Tree? 让交流频率有形:我的树有多绿?
Carolina Fuentes, Iyubanit Rodríguez, Valeria Herskovic
Informal caregivers take care of someone (usually a close family member) who suffers from a chronic illness. In this stressful situation, caregivers have a high risk of depression or loneliness, because their social network is weakened. Most existing proposals focus on helping caregivers fulfill caregiving tasks, instead of providing support for their mental wellbeing (e.g. identifying early stages of social isolation). We present a prototype ambient interface, called EmoTree, that makes communication frequency tangible by using a metaphor of a tree, and investigate user perception and motivation of use. People found Emotree to be interesting and enjoyable (78%), and useful (54%) unless the user does not suffer some type of problem (69%). Our preliminary results show the interface is easy to use and has an adequate representation of communication frequency. Our next step will make a second assessment with informal caregivers in their real context.
非正式照顾者照顾患有慢性疾病的人(通常是亲密的家庭成员)。在这种紧张的情况下,照顾者有很高的抑郁或孤独的风险,因为他们的社会网络被削弱了。大多数现有建议侧重于帮助照顾者完成照顾任务,而不是为他们的心理健康提供支持(例如,确定社会孤立的早期阶段)。我们提出了一个原型环境界面,称为EmoTree,它通过使用树的隐喻使通信频率有形,并调查用户的感知和使用动机。人们认为Emotree有趣且令人愉快(78%),而且有用(54%),除非用户没有遇到某种类型的问题(69%)。我们的初步结果表明,该接口易于使用,并有足够的通信频率的表示。我们的下一步将在他们的实际情况下对非正式照顾者进行第二次评估。
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引用次数: 3
Designing Posture Monitoring Garments to Support Rehabilitation 设计支持康复的姿势监测服装
Qi Wang
Posture monitoring and correction technologies can be useful in supporting prevention of musculoskeletal disorders and in supporting physical therapy, e.g., for arm-hand training after stroke or spinal cord injury. My doctoral research is concerned with the design of wearable technologies for posture monitoring and correction. Specifically we focus on smart garments that embed electronics and, in combination with a smartphone application, can give feedback and coaching for sustaining a correct posture. The research aims to contribute new design concepts that will be prototyped and validated both for their clinical relevance, and for their acceptance by patients and health workers. In addition to the prototype garments, we are also interested in developing relevant design knowledge, which we shall try to explicate in terms of reflections, and design patterns, across a range of prototypes.
姿势监测和矫正技术可用于支持预防肌肉骨骼疾病和支持物理治疗,例如,用于中风或脊髓损伤后的手臂训练。我的博士研究是关于可穿戴技术的设计,用于姿势监测和纠正。我们特别关注嵌入电子设备的智能服装,结合智能手机应用程序,可以提供反馈和指导,以保持正确的姿势。该研究旨在提供新的设计概念,这些概念将被原型化并验证其临床相关性,并为患者和卫生工作者所接受。除了原型服装,我们也对开发相关的设计知识感兴趣,我们将尝试通过一系列原型的反思和设计模式来解释这些知识。
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引用次数: 10
SmallTalk: Using Tangible Interactions to Gather Feedback from Children SmallTalk:使用有形的互动来收集孩子的反馈
Sarah Gallacher, Connie Golsteijn, Y. Rogers, L. Capra, S. Eustace
Gathering opinions from young children is challenging and different methods have been explored. In this paper we investigated how tangible devices can be used to gather feedback from children in the context of a theater performance. We introduce SmallTalk, a tangible survey system designed for use within a theater space to capture what children, aged 4 to 9, thought of a live performance they had just seen. We describe how the system was designed to build on previous feedback methods that had been tried; while at the same time meeting the constraints of the challenging theater context. We present results from seven deployments of SmallTalk and based on these we briefly discuss its value as a method for evaluating the theater performance. We then look at how the results validated the system design and present several design implications that more generally relate to tangible feedback systems for children.
收集幼儿的意见是具有挑战性的,并且已经探索了不同的方法。在本文中,我们研究了如何在戏剧表演的背景下使用有形设备来收集儿童的反馈。我们介绍了SmallTalk,这是一个有形的调查系统,设计用于剧院空间,以捕捉4至9岁的儿童对他们刚刚看过的现场表演的看法。我们描述了这个系统是如何设计成建立在之前已经尝试过的反馈方法之上的;同时满足戏剧环境的挑战。我们介绍了SmallTalk的七次部署结果,并在此基础上简要讨论了其作为评估戏剧表演方法的价值。然后,我们看看结果是如何验证系统设计的,并提出了几个设计的启示,更普遍地涉及到有形的反馈系统的儿童。
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引用次数: 17
期刊
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
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