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2016 Fourth International Conference on 3D Vision (3DV)最新文献

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Synthesizing Training Images for Boosting Human 3D Pose Estimation 合成训练图像增强人体三维姿态估计
Pub Date : 2016-04-10 DOI: 10.1109/3DV.2016.58
Wenzheng Chen, Huan Wang, Yangyan Li, Hao Su, Zhenhua Wang, Changhe Tu, D. Lischinski, D. Cohen-Or, Baoquan Chen
Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on the task of 2D pose estimation from a single image, by training on images with 2D annotations collected by crowd sourcing. This suggests that similar success could be achieved for direct estimation of 3D poses. However, 3D poses are much harder to annotate, and the lack of suitable annotated training images hinders attempts towards end-to-end solutions. To address this issue, we opt to automatically synthesize training images with ground truth pose annotations. Our work is a systematic study along this road. We find that pose space coverage and texture diversity are the key ingredients for the effectiveness of synthetic training data. We present a fully automatic, scalable approach that samples the human pose space for guiding the synthesis procedure and extracts clothing textures from real images. Furthermore, we explore domain adaptation for bridging the gap between our synthetic training images and real testing photos. We demonstrate that CNNs trained with our synthetic images out-perform those trained with real photos on 3D pose estimation tasks.
从单个图像中估计人体3D姿态是一项具有许多应用程序的具有挑战性的任务。卷积神经网络(cnn)最近在单个图像的2D姿态估计任务上取得了优异的性能,通过对由众包收集的2D注释图像进行训练。这表明,直接估计3D姿势也可以取得类似的成功。然而,3D姿势很难标注,缺乏合适的标注训练图像阻碍了对端到端解决方案的尝试。为了解决这个问题,我们选择自动合成带有地面真态注释的训练图像。我们的工作就是沿着这条道路进行系统的研究。我们发现姿态空间覆盖和纹理多样性是影响合成训练数据有效性的关键因素。我们提出了一种全自动的、可扩展的方法,该方法对人体姿势空间进行采样,以指导合成过程,并从真实图像中提取服装纹理。此外,我们探索领域自适应,以弥合我们的合成训练图像和真实测试照片之间的差距。我们证明用合成图像训练的cnn在3D姿态估计任务上优于用真实照片训练的cnn。
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引用次数: 269
Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Images 辐射场景分解:RGB-D图像的场景反射率、照明和几何形状
Pub Date : 2016-04-05 DOI: 10.1109/3DV.2016.39
Stephen Lombardi, K. Nishino
Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the radiometric ingredients from the appearance of a real-world scene, as opposed to a single isolated object, is particularly challenging as it generally consists of various objects with different material compositions exhibiting complex reflectance and light interactions that are also part of the illumination. We introduce the first method for radiometric decomposition of real-world scenes that handles those intricacies. We use RGB-D images to bootstrap geometry recovery and simultaneously recover the complex reflectance and natural illumination while refining the noisy initial geometry and segmenting the scene into different material regions. Most important, we handle real-world scenes consisting of multiple objects of unknown materials, which necessitates the modeling of spatially-varying complex reflectance, natural illumination, texture, interreflection and shadows. We systematically evaluate the effectiveness of our method on synthetic scenes and demonstrate its application to real-world scenes. The results show that rich radiometric information can be recovered from RGB-D images and demonstrate a new role RGB-D sensors can play for general scene understanding tasks.
恢复场景的辐射特性(即反射率,照明和几何形状)是计算机视觉长期追求的能力,可以为广泛的应用提供宝贵的信息。从现实世界场景的外观中破译辐射成分,而不是单个孤立的物体,尤其具有挑战性,因为它通常由具有不同材料成分的各种物体组成,表现出复杂的反射率和光相互作用,这也是照明的一部分。我们介绍了处理这些复杂性的真实世界场景的辐射分解的第一种方法。我们使用RGB-D图像来引导几何恢复,同时恢复复杂反射率和自然照度,同时细化噪声初始几何并将场景分割为不同的材料区域。最重要的是,我们处理由未知材料的多个物体组成的现实世界场景,这就需要对空间变化的复杂反射率、自然照度、纹理、互反射和阴影进行建模。我们系统地评估了我们的方法在合成场景上的有效性,并演示了它在真实场景中的应用。结果表明,RGB-D图像可以恢复丰富的辐射信息,表明RGB-D传感器可以在一般场景理解任务中发挥新的作用。
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引用次数: 38
HDRFusion: HDR SLAM Using a Low-Cost Auto-Exposure RGB-D Sensor HDRFusion:使用低成本自动曝光RGB-D传感器的HDR SLAM
Pub Date : 2016-04-04 DOI: 10.1109/3DV.2016.40
Shuda Li, Ankur Handa, Yang Zhang, A. Calway
Most dense RGB/RGB-D SLAM systems require the brightness of 3-D points observed from different viewpoints to be constant. However, in reality, this assumption is difficult to meet even when the surface is Lambertian and illumination is static. One cause is that most cameras automatically tune exposure to adapt to the wide dynamic range of scene radiance, violating the brightness assumption. We describe a novel system - HDRFusion - which turns this apparent drawback into an advantage by fusing LDR frames into an HDR textured volume using a standard RGB-D sensor with auto-exposure (AE) enabled. The key contribution is the use of a normalised metric for frame alignment which is invariant to changes in exposure time. This enables robust tracking in frame-to-model mode and also compensates the exposure accurately so that HDR texture, free of artefacts, can be generated online. We demonstrate that the tracking robustness and accuracy is greatly improved by the approach and that radiance maps can be generated with far greater dynamic range of scene radiance.
大多数密集的RGB/RGB- d SLAM系统要求从不同视点观察到的三维点的亮度是恒定的。然而,在现实中,即使表面是朗伯面,照明是静态的,这个假设也很难满足。一个原因是大多数相机自动调整曝光以适应场景亮度的宽动态范围,违反了亮度假设。我们描述了一个新颖的系统- HDRFusion -它通过使用启用自动曝光(AE)的标准RGB-D传感器将LDR帧融合到HDR纹理体中,从而将这一明显的缺点转化为优势。关键的贡献是使用一种归一化度量的帧对齐,这是不变的变化的曝光时间。这样可以在帧到模型模式下进行稳健的跟踪,并且可以准确地补偿曝光,从而可以在线生成无伪影的HDR纹理。我们证明,该方法极大地提高了跟踪的鲁棒性和准确性,并且可以在更大的场景亮度动态范围内生成亮度图。
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引用次数: 20
Learning to Navigate the Energy Landscape 学会驾驭能源格局
Pub Date : 2016-03-18 DOI: 10.1109/3DV.2016.41
Julien P. C. Valentin, Angela Dai, M. Nießner, Pushmeet Kohli, Philip H. S. Torr, S. Izadi, Cem Keskin
In this paper, we present a novel, general, and efficient architecture for addressing computer vision problems that are approached from an 'Analysis by Synthesis' standpoint. Analysis by synthesis involves the minimization of reconstruction error, which is typically a non-convex function of the latent target variables. State-of-the-art methods adopt a hybrid scheme where discriminatively trained predictors like Random Forests or Convolutional Neural Networks are used to initialize local search algorithms. While these hybrid methods have been shown to produce promising results, they often get stuck in local optima. Our method goes beyond the conventional hybrid architecture by not only proposing multiple accurate initial solutions but by also defining a navigational structure over the solution space that can be used for extremely efficient gradient-free local search. We demonstrate the efficacy and generalizability of our approach on tasks as diverse as Hand Pose Estimation, RGB Camera Relocalization, and Image Retrieval.
在本文中,我们提出了一种新颖、通用、高效的架构,用于从“综合分析”的角度解决计算机视觉问题。综合分析涉及到重构误差的最小化,重构误差通常是潜在目标变量的非凸函数。最先进的方法采用混合方案,其中使用随机森林或卷积神经网络等判别训练的预测器来初始化局部搜索算法。虽然这些混合方法已被证明能产生有希望的结果,但它们经常陷入局部最优状态。我们的方法超越了传统的混合架构,不仅提出了多个精确的初始解,而且还定义了解决方案空间上的导航结构,可以用于非常有效的无梯度局部搜索。我们证明了我们的方法在各种任务上的有效性和普遍性,如手部姿势估计,RGB相机重新定位和图像检索。
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引用次数: 127
3D Saliency for Finding Landmark Buildings 寻找地标建筑的3D显着性
Pub Date : 1900-01-01 DOI: 10.1109/3DV.2016.35
Nikolay Kobyshev, Hayko Riemenschneider, A. Bódis-Szomorú, L. Gool
In urban environments the most interesting and effective factors for localization and navigation are landmark buildings. This paper proposes a novel method to detect such buildings that stand out, i.e. would be given the status of 'landmark'. The method works in a fully unsupervised way, i.e. it can be applied to different cities without requiring annotation. First, salient points are detected, based on the analysis of their features as well as those found in their spatial neighborhood. Second, learning refines the points by finding connected landmark components and training a classifier to distinguish these from common building components. Third, landmark components are aggregated into complete landmark buildings. Experiments on city-scale point clouds show the viability and efficiency of our approach on various tasks.
在城市环境中,最有趣和有效的定位和导航因素是地标建筑。本文提出了一种新的方法来检测这些突出的建筑,即将被赋予“地标”的地位。该方法以完全无监督的方式工作,即它可以应用于不同的城市而不需要注释。首先,通过分析它们的特征以及在它们的空间邻域中发现的特征来检测显著点。其次,学习通过寻找连接的地标组件和训练分类器来细化点,将这些点与常见的建筑组件区分开来。第三,将地标构件聚合成完整的地标建筑。在城市尺度点云上的实验表明了我们的方法在各种任务上的可行性和效率。
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引用次数: 6
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2016 Fourth International Conference on 3D Vision (3DV)
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