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Sounding Dispersal as a Route to Empathy with the Changing Arctic 发声分散是一条与不断变化的北极感同身受的途径
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01054
K. Austen
This article elaborates on the new media musical project The Matter of the Soul: its background, theoretical approach, methods and realization. The Matter of the Soul is a musical, sculptural and performance work. It aims to engender empathy in humans with the process of dispersal and transformation in the Arctic amid the climate crisis. The work draws an analogy between human migration, the movement of water from ice to ocean in the Arctic and changing identity online.
本文阐述了新媒体音乐项目《灵魂的事》的产生背景、理论途径、方法和实现。《灵魂的物质》是一部集音乐、雕塑和表演于一体的作品。它的目的是让人们对气候危机中北极地区的扩散和转变过程产生共鸣。该作品将人类迁徙、北极地区的水从冰流向海洋以及在线身份的变化进行了类比。
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引用次数: 0
The Loom Machines of Boott Mill (Lowell): A Composition from the New England Soundscape Project Boott Mill(Lowell)的织机:来自新英格兰声景项目的作品
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01063
Daniel A. Walzer
The author reports on the development of an original piece, Boott Mill (Lowell), in which he takes field recordings of loom machines from the Boott Mill Museum in Lowell, Massachusetts, and uses the recordings as the foundation for a fully realized composition featuring percussion, strings, keyboards and assorted musical textures.
作者报告了一首名为《布特米尔(洛厄尔)》的原创作品的发展,在这首作品中,他从马萨诸塞州洛厄尔的布特米尔博物馆获得了织机的现场录音,并将这些录音作为一首以打击乐、弦乐、键盘和各种音乐纹理为特色的作品的基础。
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引用次数: 1
Nam June Paik’s Unpublished Korean Article and His Interactive Musique Concrète Projects 白南准未发表的韩文文章及互动音乐作品
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01071
Byeongwon Ha
Nam June Paik was a pioneering creator of interactive sound art before he became a cult figure in the field of video art. While Paik gradually developed interactive sound art in West Germany, he wrote several articles about contemporary music in Europe. Specifically, a musique concrète article for Korean readers is significant as a seed of his interactive projects. This study examines the content of the music article and articulates the relationship between musique concrète and Paik’s interactive sound projects: Record Shashlik (1963) and Random Access (1963).
白南俊是互动声音艺术的先驱,后来成为影像艺术领域的崇拜者。白南俊在西德逐渐发展互动声音艺术时,曾写过几篇关于欧洲当代音乐的文章。具体来说,为韩国读者撰写的一篇音乐总结文章是他互动项目的种子,意义重大。这项研究考察了这篇音乐文章的内容,并阐明了musique concrète与白的互动声音项目之间的关系:Record Shashlik(1963)和Random Access(1963)。
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引用次数: 0
Sound Appropriation and Musical Borrowing as a Compositional Tool in New Electroacoustic Music 新电声音乐创作中的声音挪用与音乐借用
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01070
J. Vasquez
This text presents a compact historical survey of musical borrowing and sound appropriation from medieval chant through the latest digital experiments outside popular music involving extensive use of sampling. It then describes two artistic research projects consisting of a series of pieces that digitally reimagine selected works from the classical music repertoire, including thoughts about the contemporary relevance of giving new life to classical music through the perspective of new media.
本文通过流行音乐之外涉及广泛使用采样的最新数字实验,对中世纪圣歌的音乐借用和声音挪用进行了一次紧凑的历史调查。然后,它描述了两个艺术研究项目,由一系列作品组成,这些作品以数字方式重新构想了古典音乐曲目中的精选作品,包括通过新媒体的视角思考赋予古典音乐新生命的当代相关性。
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引用次数: 0
Flow Vertical: Composing and Improvising Original Music Inspired by Bodily Sound Vibrations 流动垂直:创作和即兴创作原创音乐的灵感来自身体的声音振动
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01068
J. Jovicevic
This text analyzes the process of composing and improvising the musical experiment Flow Vertical. This artistic exploration for chamber orchestra responds to a theory of biosignals, incorporating a putative sonic mapping of “inaudible” sound vibration of the author’s biofield as understood to be measured by an SCIO device. The interpretation and represent ation of measured frequencies influenced the creation of an “assemblage,” the system of interconnected human and nonhuman agents within the piece. The artist applied an original eight-week-long method of creation, investigating how this idea of body vibration and a specific yogic routine could aesthetically affect music.
本文分析了音乐实验作品《Flow Vertical》的创作和即兴创作过程。室内乐团的这一艺术探索回应了生物信号理论,结合了作者生物场“听不见”声音振动的假定声波映射,据了解,这是通过SCIO设备测量的。测量频率的解释和表示影响了“组合”的创建,即作品中相互连接的人类和非人类主体的系统。这位艺术家采用了一种长达八周的独创创作方法,研究了这种身体振动的想法和特定的瑜伽习惯如何在美学上影响音乐。
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引用次数: 1
A Computational System for Violin: Synthesis and Dissolution in Windowless 小提琴计算系统:无窗合成与溶解
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01062
S. Thorn
This article provides an overview of a real-time, hybrid computational system for the violin, Windowless. The system uses a custom sensor glove, the alto.glove, to track the violinist’s movements and drive a panoply of unique digital sound processing effects. The author describes the operations of the system in terms of a broad notion of synthesis, consis-tency, microintervallic motions and molecular operations. A threefold approach combining dense sonic physics, “loose” computational procedures and high system responsiveness creates a rich and thick performative medium with a vapor-like, particulate level of textural and bitwise computational detail.
这篇文章提供了一个实时的,混合计算系统的小提琴,无窗口的概述。该系统使用定制的传感器手套alto。手套,跟踪小提琴手的动作,并驱动一个独特的数字声音处理效果的全套。作者从广义的合成、一致性、微间隙运动和分子操作等方面描述了系统的操作。这种三重方法结合了密集的声波物理、“松散”的计算过程和高系统响应性,创造了一种丰富而厚实的表现介质,具有类似蒸汽的颗粒级纹理和按位计算细节。
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引用次数: 5
The Rhythmotron
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01066
John R. Taylor, A. Milne
This paper describes the Rhythmotron: a percussion-centered robotic orchestrion, commissioned for the CoLABS festival in Sydney in 2017. The authors describe how they electronically reimagined the mechanical components of a cylinder piano by using a variant of the XronoMorph software, and they consider the synergy between algorithmically generated rhythms in a digital environment alongside its analogous mechanical counterpart. The authors detail the idiosyncratic behaviors of linear actuators when used to power drumming robots, and they discuss the aesthetic implications of the Rhythmotron.
本文描述了Rhythmotron:一个以打击乐为中心的机器人管弦乐队,委托于2017年悉尼CoLABS音乐节。作者描述了他们如何通过使用XronoMorph软件的变体,以电子方式重新想象圆柱钢琴的机械部件,他们考虑了在数字环境中算法生成的节奏与类似的机械节奏之间的协同作用。作者详细介绍了用于驱动打鼓机器人的线性致动器的特殊行为,并讨论了Rhythmotron的美学含义。
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引用次数: 1
The Musical Geometry of Genes: Generating Rhythms from DNA 基因的音乐几何:从DNA中产生节奏
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01052
Alvaro Yanez
DNA encodes all sorts of information that makes us human, but, aside from encoding genes, could DNA also encode for a mapping of musical rhythms in a very abstract way? This project sought to generate rhythms out of DNA and compose a musical piece out of a gene's rhythmic sequence. Computational rules inspired by geometric analyses of rhythms guided the mapping of DNA's molecular structure into rhythmic timelines and melodic scales; these basic structures were then used to compose a song according to the sickle cell gene DNA sequence. The rhythms generated by this ‘genetic analysis’ alternate pleasantly between even and odd time signatures.
DNA编码使我们成为人类的各种信息,但是,除了编码基因外,DNA还能以一种非常抽象的方式编码音乐节奏的映射吗?这个项目试图从DNA中产生节奏,并从基因的节奏序列中创作出一首音乐作品。受节奏几何分析启发的计算规则指导将DNA的分子结构映射到节奏时间线和旋律尺度中;然后使用这些基本结构根据镰状细胞基因DNA序列来创作歌曲。这种“基因分析”产生的节奏在偶数和奇数时间特征之间愉快地交替。
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引用次数: 2
Reducing the Effect of Imperfect Microphone and Speaker in Audio Feedback Systems 降低音频反馈系统中麦克风和扬声器不完善的影响
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01060
Lilac Atassi
An audio feedback system that iteratively uses a room as a sound filter can be an artistic medium generating fascinating sounds. In this system, the room is not the only component acting as a filter. The sound system component, i.e. the speaker and microphone, also can have a sizeable impact on the sound in each iteration. To make sure the relative influence of the room on the sound is revealed and not masked by the audio system, the author proposes using a common calibration method at the end of each iteration. The mathematical model of the system is used to explain the reasoning behind the use of this method. Following this procedure, the author conducted an experiment that shows sound interaction with the room over time being captured in the artwork.
反复使用房间作为声音过滤器的音频反馈系统可以是产生迷人声音的艺术媒介。在该系统中,房间并不是唯一充当过滤器的构件。声音系统组件,即扬声器和麦克风,在每次迭代中也会对声音产生相当大的影响。为了确保房间对声音的相对影响被揭示出来,而不是被音频系统掩盖,作者建议在每次迭代结束时使用一种通用的校准方法。系统的数学模型被用来解释使用这种方法背后的推理。按照这个程序,作者进行了一个实验,显示了随着时间的推移,艺术作品中捕捉到的与房间的声音互动。
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引用次数: 0
3D Notations and the Immersive Score 3D符号与沉浸式评分
IF 0.2 4区 艺术学 Q2 Arts and Humanities Pub Date : 2019-12-01 DOI: 10.1162/lmj_a_01061
David Kim-Boyle
The author discusses his use of generative three-dimensional notations for representing musical forms. Several key works, programmed in the Max/OpenGL platform, are described in detail, and the author discusses current development with Microsoft’s HoloLens. The author argues that such immersive technology promotes a physical engagement with the score in which the work is an emergent property of an open-ended play.
作者讨论了他使用生成的三维符号来表现音乐形式。详细介绍了在Max/OOpenGL平台上编程的几个关键工作,并讨论了目前微软HoloLens的开发情况。作者认为,这种身临其境的技术促进了对配乐的身体参与,在配乐中,作品是开放式戏剧的一个新兴属性。
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引用次数: 4
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