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2022 17th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP)最新文献

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Facially Expressed Emotions and Hedonic Liking on Social Media Food Marketing Campaigns:Comparing Different Types of Products and Media Posts 社交媒体食品营销活动中的面部表情和享乐喜欢:不同类型产品和媒体帖子的比较
Katerina Tzafilkou, Fotini-Rafailia Panavou, A. Economides
When viewers watch food video campaigns in social media, they are experiencing various emotions. This study explores these viewers’ emotional states that can be detected through facial expressions, as well as their perceived hedonic liking of the product. The study consists of five experiments, one per product/stimulus including hedonic and utilitarian foods. Seventy-six viewers successfully participated in the tasks, and 164 valid video records were analyzed by FaceReader Online. The results indicated that FaceReader Online can capture differences in emotional responses elicited by different types of food and media posts in social media marketing campaigns. Sadness prevailed all other emotions throughout the campaigns, while arousal remained at levels of inactivity. The responses in the hedonic product campaign were significantly less negative (in terms of sadness and anger) than those in the campaigns of utilitarian products. The hedonic liking ratings indicated significant differences among campaigns of similar content and media characteristics, implying the determinant role of other factors, like individual product preferences and sensory expectations. The results contribute to understanding consumer emotions during watching food related campaigns in social media.
当观众在社交媒体上观看美食视频活动时,他们会经历各种各样的情绪。这项研究探讨了这些观众的情绪状态,这些情绪状态可以通过面部表情来检测,以及他们对产品的享乐感。该研究由五个实验组成,每个产品/刺激一个实验,包括享乐和实用的食物。76名观众成功参与了任务,并通过FaceReader Online分析了164个有效的视频记录。结果表明,FaceReader Online可以捕捉到社交媒体营销活动中不同类型的食物和媒体帖子引发的情绪反应的差异。在整个活动中,悲伤占据了所有其他情绪,而兴奋则保持在不活动的水平。在享乐产品活动中的反应(在悲伤和愤怒方面)明显少于那些在功利产品活动中的反应。享乐喜欢评级表明在相似内容和媒体特征的活动中存在显著差异,这意味着其他因素的决定作用,如个人产品偏好和感官期望。研究结果有助于理解消费者在观看社交媒体上与食品相关的活动时的情绪。
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引用次数: 1
Supporting conservation and restoration through digital media modeling and exploitation - the example of the Acropolis of Ancient Tiryns 通过数字媒体建模和开发支持保护和修复——以古代提林斯卫城为例
Efthymia Moraitou, M. Konstantakis, Angeliki Chrysanthi, Yannis Christodoulou, G. Pavlidis, G. Caridakis
Open laboratories (OpenLabs) in Cultural Heritage (CH) institutions constitute an effective practice for providing visibility of all the processes that take place “behind the scenes”, as well as for the promotion of documentation data, which the specialists of the domain collect and produce. However, a simple “presentation” of processes, or the absence of necessary further explanation and communication with the specialists, may be problematic in terms of what visitors eventually see and understand. The exploitation of digital media and their efficient management and interlinking to meaningful data and knowledge may contribute significantly to the dissemination of publicly available information and the support of OpenLabs. Considering all the above, the CAnTi (Conservation of Ancient Tiryns) research project aims to design and implement virtual and augmented reality interactive applications that will visualize the conservation and restoration (CnR) data of the Acropolis of Ancient Tiryns. The digital content of the applications will be modeled using Semantic Web (SW) technologies, providing cultural visitors with access to insight documentation data and media produced by CnR scientists. The applications will constitute a part of the OpenLab activities that will be carried out on the archaeological site, enhancing the visitors’ experience regarding the CnR of the site’s current practices and past.
文化遗产(CH)机构的开放实验室(OpenLabs)构成了一种有效的实践,可以提供“幕后”发生的所有过程的可见性,以及促进该领域专家收集和产生的文件数据。然而,简单的“展示”过程,或者缺乏必要的进一步解释和与专家的沟通,可能会对访问者最终看到和理解的内容产生问题。数字媒体的利用及其有效的管理和与有意义的数据和知识的相互联系可能对公开信息的传播和OpenLabs的支持作出重大贡献。考虑到上述所有因素,CAnTi(古提林斯保护)研究项目旨在设计和实施虚拟和增强现实交互应用程序,将古提林斯卫城的保护和修复(CnR)数据可视化。应用程序的数字内容将使用语义网(SW)技术建模,为文化访问者提供访问CnR科学家制作的洞察文档数据和媒体的机会。这些应用程序将构成OpenLab活动的一部分,该活动将在考古遗址上进行,增强游客对该遗址当前实践和过去的CnR体验。
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引用次数: 0
Social Media and Web Sensing with Semantic Integration on the Refugee Crisis 基于语义整合的社交媒体和网络感知对难民危机的影响
E. Stathopoulos, S. Diplaris, Anastasios I. Karageorgiadis, Alexandros Kokkalas, S. Vrochidis, Y. Kompatsiaris
The refugee crises have been considered as devastating humanitarian incidents throughout human history. They involve forced migrations due to war conflicts, diseases and so on, and are more relevant to nowadays than ever. What changed during the past decades and can be exploited towards greater good is the adoption of web and social media. In this paper, the main focus delves around smart retrieving of information from online sources, such as Twitter, YouTube and culturally-dedicated websites to provide cultural experts with relevant multimedia. The final scope is to build immersive experiences about migrant stories for local communities towards a more inclusive Europe. Moreover, semantic web technologies are deployed to homogenize multi-modal data and metadata into a unified knowledge graph including ontological structures for precise annotations. Additionally, this enables knowledge extraction and insights acquisition from implicit relationships. Finally, a system-wise benchmark for all utilities is showcased to evaluate each framework distinctly.
难民危机被认为是人类历史上毁灭性的人道主义事件。这些问题涉及由于战争、冲突、疾病等原因而被迫迁移的问题,比以往任何时候都更有现实意义。在过去的几十年里,网络和社交媒体的采用改变了我们的生活,我们可以利用这些改变来实现更大的好处。在本文中,主要的重点是围绕智能检索信息的在线资源,如Twitter, YouTube和文化专用网站,为文化专家提供相关的多媒体。最后一个范围是为当地社区建立一个更具包容性的欧洲移民故事的沉浸式体验。此外,利用语义web技术将多模态数据和元数据同质化成一个统一的知识图,包括本体结构,以便进行精确的标注。此外,这使得从隐式关系中提取知识和获取见解成为可能。最后,展示了针对所有实用程序的系统基准,以明确评估每个框架。
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引用次数: 1
Facilitating Current Higher Education Trends With Behavioral Strategies 用行为策略促进当前高等教育趋势
G. Drakopoulos, Phivos Mylonas
Higher education is a major social institution with a multifaceted influence as for instance it increases the literacy and critical thinking level of the general population, it is one of the primary means of social mobility, and it provides the highly skilled personnel necessary to maintain and increase the technological momentum which is fundamental in contemporary societies. Nevertheless, the majority of the elements comprising the strategic culture of higher education have been forged with different objectives in mind. Therefore, in order for higher education institutions to remain highly relevant, a thorough review and renewal of this culture is required. This potentially radical transformation can be greatly facilitated through a set of behavioral techniques explicitly designed to encourage the shift from an outdated but familiar situation to a beneficial but unknown one. To corroborate the validity and feasibility of the proposed transition methodologies, successful applications of behavioral principles to all levels of education around the globe are provided and discussed. Moreover, evaluation metrics for assessing the results of a behavioral strategy are given.
高等教育是一个重要的社会机构,具有多方面的影响,例如,它提高了一般人口的识字率和批判性思维水平,它是社会流动的主要手段之一,它提供了保持和增加当代社会基本技术动力所必需的高技能人才。然而,构成高等教育战略文化的大多数要素都是在不同的目标下形成的。因此,为了使高等教育机构保持高度的相关性,需要对这种文化进行彻底的审查和更新。通过一系列明确设计的行为技巧,可以极大地促进这种潜在的激进转变,这些技巧旨在鼓励从过时但熟悉的情况转变为有益但未知的情况。为了证实所提议的过渡方法的有效性和可行性,提供并讨论了行为原则在全球各级教育中的成功应用。此外,还给出了评估行为策略结果的评价指标。
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引用次数: 0
Exploiting Game Theory Strategy and Artificial Intelligent to Analyze Social Networks: A Comprehensive Survey 利用博弈论策略和人工智能分析社会网络:综述
Mohammed Miaji, Yaser Miaji
Connecting with new people and expanding existing social squares is only one of the many benefits individuals may get from using social networking platforms. Social networks facilitate effective communication and cooperation, provide commercial prospects, and offer substantial social benefit. Using assumption, definition, analysis, modeling, and optimization techniques, social network issue research is productive. In this research, we categorize the known challenges of game theory applied to social networks into four categories: information dissemination, behavior analysis, community discovery, and information security. Every category may be clearly mastered in terms of knowledge application. On the basis of current research, we examine the limits of game theory and suggest future paths for social network research.
与新朋友联系和扩大现有的社交圈子只是个人使用社交网络平台可能获得的众多好处之一。社交网络促进了有效的沟通与合作,提供了商业前景,并提供了可观的社会效益。使用假设、定义、分析、建模和优化技术,社会网络问题研究是富有成效的。在本研究中,我们将博弈论应用于社交网络的已知挑战分为四类:信息传播、行为分析、社区发现和信息安全。在知识应用方面,每个类别都可以被清楚地掌握。在当前研究的基础上,我们审视了博弈论的局限性,并提出了未来社会网络研究的路径。
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引用次数: 0
Summarization of User-Generated Videos Fusing Handcrafted and Deep Audiovisual Features 融合手工制作和深度视听特征的用户生成视频综述
Theodoros Psallidas, E. Spyrou, S. Perantonis
The ever-increasing amount of user-generated audiovisual content has increased the demand for easy navigation across content collections and repositories, necessitating detailed, yet concise content representations. A typical method to this goal is to construct a visual summary, which is significantly more expressive than other alternatives, such as verbal annotations. In this paper, we describe a video summarization technique which is based on the extraction and the fusion of audio and visual data, in order to generate dynamic video summaries, i.e., video summaries that include the most essential video segments from the original video, while maintaining their original temporal sequence. Based on the extracted features, each video segment is classified as being “interesting” or “uninteresting,” and hence included or excluded from the final summary. The originality of our technique is that prior to classification, we employ a transfer learning strategy to extract deep features from pre-trained models as input to the classifiers, making them more intuitive and robust to objectiveness. We evaluate our technique on a large dataset of user-generated videos and demonstrate that the addition of deep features is able to improve classification performance, resulting in more concrete video summaries, compared to the use of only hand-crafted features.
用户生成的视听内容的数量不断增加,增加了在内容集合和存储库之间轻松导航的需求,因此需要详细而简洁的内容表示。实现这一目标的一个典型方法是构建一个可视化的摘要,它比其他替代方法(如口头注释)更具表现力。在本文中,我们描述了一种基于音频和视频数据的提取和融合的视频摘要技术,以生成动态视频摘要,即在保持原始视频中最重要的视频片段的同时保持其原始时间序列的视频摘要。根据提取的特征,每个视频片段被分类为“有趣”或“无趣”,从而包括或排除在最终的摘要中。我们技术的独创性在于,在分类之前,我们采用迁移学习策略从预训练模型中提取深度特征作为分类器的输入,使它们更加直观和对客观性的鲁棒性。我们在用户生成视频的大型数据集上评估了我们的技术,并证明了与仅使用手工制作的特征相比,添加深度特征能够提高分类性能,产生更具体的视频摘要。
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引用次数: 0
A Graph Mining Method for Characterizing and Measuring User Engagement in Twitter 一种描述和测量Twitter用户参与度的图挖掘方法
Ioannis Karamitsos, Alaa Mohasseb, Andreas Kanavos
In the modern world, social media plays a crucial role in the interchange of information and socialization with users. Twitter is a known social media platform that allows users to make relationships with others and express their opinions. The current work aims to identify the level of user engagement on Twitter with the use of graph mining. User engagement concerns the number of user connections with a tweet and can be measured using different tweet attributes including retweets, replies, etc. Specifically, this study investigates the variety of edges strength that user connections can implement in Twitter networks. Next, we employed various weights in the graph mining models to evaluate the score of each connection. These tasks were followed by statistical analysis to measure the similarity between the two user profiles as well as attributes like friendship, following and interaction in the Twitter social network. Results indicate that closely linked groups can be revealed and thus, a need for examining both group and individual behavior, will arise.
在现代社会中,社交媒体在与用户的信息交流和社交中起着至关重要的作用。推特是一个知名的社交媒体平台,允许用户与他人建立关系并表达他们的意见。目前的工作旨在通过使用图挖掘来确定Twitter上的用户参与水平。用户参与度涉及用户与tweet的连接数量,可以使用不同的tweet属性(包括转发、回复等)来衡量。具体而言,本研究调查了Twitter网络中用户连接可以实现的各种边缘强度。接下来,我们在图挖掘模型中使用各种权重来评估每个连接的得分。这些任务之后是统计分析,以衡量两个用户资料之间的相似性,以及Twitter社交网络中的友谊、关注和互动等属性。结果表明,可以揭示紧密联系的群体,因此,需要同时检查群体和个人的行为。
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引用次数: 0
Last-Mile Delivery Options: Exploring Customer Preferences and Challenges 最后一英里递送选择:探索客户偏好和挑战
Evangelia Filiopoulou, C. Bardaki, Dimitrios Boukouvalas, M. Nikolaidou, Panos E. Kourouthanassis
As consumers turn more and more to on-line shopping, requirements such as on time delivery and delivery cost saving are of major importance. Retail and logistics companies struggle to find strategies that offer a successful and fast last-mile delivery service that satisfies consumers’ preferences and expectations. Last-mile delivery is an opportunity, as well as a challenge for e-commerce retailers and logistics companies because it needs to satisfy customers’ preferences, offering the best customer experience. This paper explores Greek consumers’ preferences of last-mile delivery alternatives. We investigate the potential of using drone delivery and the challenges the consumers face during tracking their order delivery. We conducted a survey with 174 participants exploring their online shopping behavior, which delivery options they prefer, what delivery challenges they face (e.g. home delivery without prior notice) and which factors influence their delivery decisions (e.g. delivery time-flexibility and time saving). Keywords: Last-mile delivery, Drones, pick-up point
随着消费者越来越多地转向网上购物,准时送货和节省送货成本等要求变得非常重要。零售和物流公司很难找到能够提供成功、快速的最后一英里配送服务的策略,以满足消费者的偏好和期望。最后一英里配送对电子商务零售商和物流公司来说是一个机遇,也是一个挑战,因为它需要满足客户的偏好,提供最佳的客户体验。本文探讨了希腊消费者对最后一英里送货方案的偏好。我们调查了使用无人机送货的潜力,以及消费者在跟踪订单交付过程中面临的挑战。我们对174名参与者进行了一项调查,探讨他们的网上购物行为,他们更喜欢哪种送货方式,他们面临的送货挑战(例如,不事先通知就送货上门),以及影响他们送货决策的因素(例如,送货时间灵活性和节省时间)。关键词:最后一英里快递,无人机,取件点
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引用次数: 0
An Apache Spark Implementation for Text Document Clustering 文本文档集群的Apache Spark实现
Elias Dritsas, M. Trigka, Gerasimos Vonitsanos, Andreas Kanavos, Phivos Mylonas
As the volume of data generated and stored on a daily basis is constantly increasing, the need for finding techniques in terms of the automated discovery of information from them has arisen. This purpose can be effectively solved with the use of text mining, which uses methods derived from data mining, information retrieval, machine learning, as well as natural language processing. This paper addresses the problem of extracting textual information from large collections of documents by efficiently exploiting clustering techniques in a cloud computing infrastructure. The clustering was performed using three different algorithms, namely k-Means, Bisecting k-Means, and Gaussian Mixture Model (GMM). To evaluate the quality of these methods, we experimented in the Apache Spark distributed environment, on several well-known datasets, the documents of which have been manually clustered.
由于每天生成和存储的数据量不断增加,因此需要找到能够自动从中发现信息的技术。使用文本挖掘可以有效地解决这一问题,文本挖掘使用了源自数据挖掘、信息检索、机器学习以及自然语言处理的方法。本文通过高效地利用云计算基础设施中的聚类技术,解决了从大量文档中提取文本信息的问题。聚类采用三种不同的算法,即k-Means、bisiting k-Means和高斯混合模型(GMM)。为了评估这些方法的质量,我们在Apache Spark分布式环境中对几个知名的数据集进行了实验,这些数据集的文档都是手动聚类的。
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引用次数: 0
Classification of Student Affective States in Online Learning using Neural Networks 基于神经网络的在线学习中学生情感状态分类
Kishan Kumar Bajaj, Ioana Ghergulescu, Arghir-Nicolae Moldovan
The ongoing pandemic moved many classes online, and disrupted the classroom teaching experience and the feedback loop between teachers and students. One key challenge is to detect the engagement and other affective states exhibited by students during online learning. This paper investigates the capabilities and limitations of neural networks to distinguish between different affective states (i.e., boredom, engagement, confusion, and frustration), and their intensity level (i.e., very low, low, high, and very high). Several models are built using a hybrid ResNet+TCN neural network architecture. The models are trained using a large dataset, DAiSEE, that contains short 10 second video recordings of students as they watch educational content ‘in the wild’. A second dataset consisting of longer videos, EmotiW2020, is used to cross validate the engagement level classification model. The affective state classification model outperforms prior models. Boredom, confusion and frustration level classification models outperform or are on par with prior models. The engagement level classification model achieved similar performance with other baseline models and was outperformed by some SOTA models, but those models used 5 times more frames and 5 to 10 times more training epochs. The engagement level classification model was validated and achieved similar performance on both the DAiSEE and EmotiW2020 datasets.
持续的大流行将许多课程转移到网上,扰乱了课堂教学体验和师生之间的反馈循环。一个关键的挑战是检测学生在在线学习中表现出的参与和其他情感状态。本文研究了神经网络区分不同情感状态(即无聊、投入、困惑和沮丧)及其强度水平(即非常低、低、高和非常高)的能力和局限性。使用混合ResNet+TCN神经网络架构构建了多个模型。这些模型使用DAiSEE这个大型数据集进行训练,该数据集包含学生在“野外”观看教育内容时的10秒短视频记录。第二个由较长视频组成的数据集EmotiW2020用于交叉验证参与度分类模型。情感状态分类模型优于先前的模型。无聊、困惑和沮丧级别的分类模型优于或与先前的模型相当。参与程度分类模型与其他基准模型的表现相似,并被一些SOTA模型优于,但这些模型使用的帧数多5倍,训练epoch多5 ~ 10倍。在DAiSEE和EmotiW2020数据集上验证了参与度分类模型,并取得了相似的性能。
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引用次数: 1
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2022 17th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP)
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