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SIGGRAPH Asia 2015 Posters最新文献

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xPrint: from design to fabrication for shape changing interfaces by printing solution materials xPrint:通过打印溶液材料,实现从设计到制造的形状改变界面
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820944
Guanyun Wang, Lining Yao, Wen Wang, Jifei Ou, Chin-Yi Cheng, H. Ishii
Intensive research regarding shape changing interfaces using novel stimuli-responsive materials have been conducted for the past few years. In this report, we propose to use an integrated system called xPrint platform to seamlessly combine digital design with prototype fabrication for producing shape changing interfaces. This platform with pre-programming transformation interfaces design is applicable for micron-level deposition of a wide range of materials regardless of its viscosity and other physical properties, and it provides features including high-throughput, improved accuracy, and high flexibility.
在过去的几年里,人们对使用新型刺激响应材料的形状改变界面进行了深入的研究。在本报告中,我们建议使用一个称为xPrint平台的集成系统,将数字设计与原型制造无缝结合,以生产形状变化的界面。该平台具有预编程转换接口设计,适用于各种材料的微米级沉积,而不考虑其粘度和其他物理性质,并且具有高通量,提高精度和高灵活性的特点。
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引用次数: 3
Finding the right feedback for self-posture adjustment system for "BITAIKA" 为“BITAIKA”的自我姿态调整系统寻找合适的反馈
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820972
Haruna Ishimatsu, Ryoko Ueoka
We define "BITAIKA" as a self-posture adjustment system while sitting in order to correct a posture. We developed BITAIKA with visual feedback as a first step and found out it may be effective to correct a user's posture with visual assistance [Ishimatsu and Ueoka 2014]. However in order to correct its posture by refining its muscle structure, it is necessary to use it for long term. In that sense, it is not sure if visual feedback is adequate because we usually do computer or paper work while sitting and as we concentrate on the work we easily ignore the notification action from the system. So in order to find the right feedback for BITAIKA, we implemented a system to give stimuli to a user's back to notify the timing to correct its posture. We conducted the experiment to compare the effectiveness between visual and back-stimuli feedback.
我们将“BITAIKA”定义为坐着时的自我姿势调整系统,以纠正姿势。我们以视觉反馈作为开发BITAIKA的第一步,并发现它可以有效地在视觉辅助下纠正用户的姿势[Ishimatsu和Ueoka 2014]。然而,为了通过改善其肌肉结构来纠正其姿势,有必要长期使用。从这个意义上说,我们不确定视觉反馈是否足够,因为我们通常是坐着做电脑或纸上工作,当我们专注于工作时,我们很容易忽略系统的通知动作。因此,为了给BITAIKA找到正确的反馈,我们实现了一个系统,通过刺激用户的背部来通知纠正其姿势的时间。我们进行了实验来比较视觉和背刺激反馈的有效性。
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引用次数: 0
Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality 动态空间增强现实中预制投影对象的可衰减视觉标记
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820952
Hirotaka Asayama, D. Iwai, Kosuke Sato
This paper presents a novel visual markers for dynamic SAR, which are directly embedded on a 3D projection object printed out from a digital fabrication machine, in particular, full-color 3D printer. Since the markers are automatically embedded on a projection surface with mechanical accuracy, precise geometric registration is achieved(Figure 2). However, the shape of markers printed on a nonplanar surface is possibly deformed, which potentially decreases the performance of vision-based marker recognition. In addition, the marker itself is visually salient, and consequently, disturbs a user's sense of immersion. To solve the former issue, we apply a marker whose shape is topologically robust when being deformed. For the latter issue, we carefully decide the reflectance of the marker so that it can be visually diminished by projection while being detectable by cameras. We also proposed a novel marker placement method, which decides the positions of markers so that the position/pose of the object is accurately estimated from various viewpoints.
本文提出了一种新的动态SAR视觉标记,将其直接嵌入到数字制造机器,特别是全彩3D打印机打印出来的3D投影对象上。由于标记自动嵌入到具有机械精度的投影表面上,因此可以实现精确的几何配准(图2)。然而,打印在非平面表面上的标记可能会变形,这可能会降低基于视觉的标记识别的性能。此外,标记本身在视觉上很突出,因此会干扰用户的沉浸感。为了解决前一个问题,我们采用了一种形状在变形时具有拓扑鲁棒性的标记。对于后一个问题,我们仔细地决定了标记的反射率,以便它可以通过投影在视觉上减弱,同时被摄像机检测到。我们还提出了一种新的标记放置方法,该方法确定标记的位置,以便从不同的角度准确估计物体的位置/姿态。
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引用次数: 1
Wide-range motion capture from panning multi-view cameras 宽范围的运动捕捉从平移多视图相机
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820949
D. Kobayashi, Masanobu Yamamoto
In most motion capture systems by multi-view cameras, fixed cameras have been used. Then, the range of observation, which is a common field of views from a lot of cameras, is narrow in general. Allowing the cameras to be mobile, it expects a wide range of observation but needs to know pose of cameras anytime. We propose a novel calibration technique for a mobile camera, where an image from mobile camera matches with a panoramic background image. Once the cameras are calibrated, fitting a human body model to multi-view images and tracking the body establish a wide-range motion capture system.
在大多数多视点摄像机运动捕捉系统中,固定式摄像机已被使用。然后,观察范围,这是一个共同的视野,从许多相机,一般是狭窄的。由于相机是移动的,它期望有大范围的观察,但需要随时知道相机的姿势。提出了一种移动相机图像与全景背景图像匹配的标定方法。一旦相机被校准,拟合人体模型的多视图图像和跟踪身体建立一个大范围的动作捕捉系统。
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引用次数: 1
Space-time varying color palettes 时空变化的调色板
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820930
Bo Zhou, Paolo Berto Durante
We improve on the widely used color palette technique in the context of anime-style rendering. We introduce an event--driven method to dynamically change color rendition in such rendering scenarios. Changes can happen over time or over space and are triggered by pre-defined events. Such events cause the selection of a particular color palette and node--based "strategy trees" help artists to plan and to visualize resulting look changes interactively. As an optimization, we rely on dynamic shading language code generation to prepare colors before rendering, avoiding the limits of render--time methods.
我们改进了在动画风格渲染中广泛使用的调色板技术。我们引入了一种事件驱动的方法来动态地改变这种渲染场景中的颜色再现。更改可以随时间或空间发生,并由预定义的事件触发。这些事件会导致特定调色板的选择,而基于节点的“策略树”则帮助美工以交互方式规划和可视化最终的外观变化。作为优化,我们依靠动态着色语言代码生成在渲染前准备颜色,避免了渲染时间方法的限制。
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引用次数: 0
Remote instruction system using see-through augmented reality 采用透视增强现实技术的远程教学系统
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820938
Naoya Makibuchi, Tatsuya Kobayashi, H. Kato, H. Yanagihara
Work support systems are expected to be able to help anyone to complete operations without special skills, which is particularly significant for tasks in emergencies. Augmented reality (AR) allows on-site workers to understand operational procedures visually and instantly. However, conventional work support AR systems are problematic in work efficiency or can only be applied to routine tasks. For such systems, emergency situations are the most difficult to deal with. The contribution of this paper is to propose a system that meets all the requirements for supporting tasks in emergencies as shown in Table 1.
工作支持系统应该能够帮助任何人在没有特殊技能的情况下完成操作,这对于紧急情况下的任务尤其重要。增强现实(AR)使现场工作人员能够直观、即时地了解操作流程。然而,传统的工作支持AR系统在工作效率方面存在问题,或者只能应用于日常任务。对于这类系统,紧急情况是最难处理的。本文的贡献在于提出了一个满足突发事件中支持任务的所有要求的系统,如表1所示。
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引用次数: 0
Circle grid fractal pattern for calibration at different camera zoom levels 圆网格分形图案的校准在不同的相机变焦水平
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820973
Tomohiro Sueishi, M. Ishikawa
Camera calibration patterns and fiducial markers are basic technique for 3D measurement to create Computer Graphics (CG) and Augmented Reality (AR). A checkerboard is widely used as a calibration pattern and a circle or ring grid provides higher precision [Datta et al. 2009], and matrix codes are common as AR markers.
相机校准模式和基准标记是创建计算机图形学(CG)和增强现实(AR)的3D测量的基本技术。棋盘被广泛用作校准模式,圆形或环形网格提供更高的精度[Datta et al. 2009],矩阵代码通常用作AR标记。
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引用次数: 2
A motion style estimator for lost folk dances in Akita prefecture, Japan 日本秋田县失传民间舞蹈的动作风格估计器
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820941
T. Miura, Takaaki Kaiga, T. Shibata, Hiroaki Katsura, K. Tajima, H. Tamamoto
In Akita Prefecture located in the northeast region of Japan, many attractive folk dances have been passed down. However, several dances were lost due to the falling birthrate and depopulation of rural areas. This study proposes a method to obtain the information contributing to the restoration of the lost folk dances. Specifically, we estimate the motion style of lost Bon Odori dances (Bon Odori: a type of Japanese folk dance), using the investigation data of folk customs and the motion capture data of extant dances.
在日本东北部的秋田县,流传着许多迷人的民间舞蹈。然而,由于出生率下降和农村地区人口减少,一些舞蹈消失了。本研究提出了一种获取遗失民间舞蹈信息的方法。具体而言,我们利用民俗调查数据和现存舞蹈的动作捕捉数据,对失传的Bon Odori舞蹈(Bon Odori:一种日本民间舞蹈)的动作风格进行估算。
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引用次数: 1
Fluid transport in and between porous materials 多孔材料内部和之间的流体输送
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820958
Xin Shi, Shuangjiu Xiao
Physically-based realistic simulation of cloth and fluid are both important research areas in Computer Graphics. There is significant research of fluids interacting with porous materials in applied physics. However, only a few research studies have been conducted for the dynamics of liquid transportation between porous materials with wetting effects. [Huber, et al. 2014] presented a two-way coupling method between fluid and infinitesimally thin cloth. However, their approach cannot handle porous solids or oversaturated piece. [Patkar and Chaudhuri 2013] proposed a three-stage method to support liquid diffusion in volumetric objects. However, fluid transport between porous materials which is tightly close to each other was not considered.
基于物理的布料和流体的逼真模拟都是计算机图形学的重要研究领域。流体与多孔材料的相互作用是应用物理研究的重要内容。然而,对于具有润湿效应的多孔材料间液体输运动力学的研究很少。[Huber, et al. 2014]提出了流体与无穷小薄布之间的双向耦合方法。然而,他们的方法不能处理多孔固体或过饱和块。[Patkar and Chaudhuri 2013]提出了一种支持液体在体积物体中扩散的三阶段方法。然而,没有考虑彼此紧密靠近的多孔材料之间的流体输运。
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引用次数: 0
Real-time electro-holography with parabolic mirrors for projecting floating 3D motion pictures 实时电全息与抛物镜投射浮动3D运动画面
Pub Date : 2015-11-02 DOI: 10.1145/2820926.2820968
T. Kakue, Takashi Nishitsuji, Tetsuya Kawashima, T. Shimobaba, T. Ito
Aerial projection is a remarkable and promising technique for a lot of fields such as digital signage, amusement, entertainment, business scene, and so on. This is because floating images by aerial projection system can attract viewers. In particular, floating 3D motion pictures make impressions on viewers. Although there are many techniques to project floating 3D motion pictures, they require multiple projectors or mechanical rotating and scanning processing to project floating 3D images. Then we proposed and demonstrated an aerial projection system based on electroholography which can reconstruct 3D images without multiple projectors and mechanical processing [Kakue et al. 2015]. Although we achieved real-time reconstruction of 3D images in previous study, we only focused on acceleration of calculation. In this work, we aim to realize interactive reconstruction of floating 3D motion pictures by the electro-holographic display.
空中投影技术在数字标牌、娱乐、娱乐、商业场景等诸多领域都是一项引人注目且前景广阔的技术。这是因为空中投影系统的浮动影像能够吸引观众。特别是漂浮的3D电影给观众留下了深刻的印象。虽然有许多技术可以投射漂浮的3D运动图像,但它们需要多台投影机或机械旋转和扫描处理才能投射漂浮的3D图像。然后,我们提出并演示了一种基于电全息术的空中投影系统,该系统可以在不需要多个投影机和机械处理的情况下重建3D图像[Kakue et al. 2015]。虽然我们在之前的研究中实现了三维图像的实时重建,但我们只关注计算的加速。在这项工作中,我们的目标是通过电子全息显示器实现浮动3D运动图像的交互式重建。
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SIGGRAPH Asia 2015 Posters
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