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CCGrid 2003. 3rd IEEE/ACM International Symposium on Cluster Computing and the Grid, 2003. Proceedings.最新文献

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Distributed computing with hierarchical master-worker paradigm for parallel branch and bound algorithm 并行分支定界算法的分层主工模式分布式计算
K. Aida, Wataru Natsume, Y. Futakata
This paper discusses the impact of the hierarchical master-worker paradigm on performance of an application program, which solves an optimization problem by a parallel branch and bound algorithm on a distributed computing system. The application program, which this paper addresses, solves the BMI Eigenvalue Problem, which is an optimization problem to minimize the greatest eigenvalue of a bilinear matrix function. This paper proposes a parallel branch and bound algorithm to solve the BMI Eigenvalue Problem with the hierarchical master-worker paradigm. The experimental results showed that the conventional algorithm with the master-worker paradigm significantly degraded performance on a Grid test bed, where computing resources were distributed on WAN via a firewall; however, the hierarchical master-worker paradigm sustained good performance.
本文讨论了分层主工范式对应用程序性能的影响,并利用并行分支定界算法解决了分布式计算系统中的一个优化问题。本文开发的应用程序解决了双线性矩阵函数的最大特征值最小化的优化问题BMI特征值问题。本文提出了一种并行分支定界算法,利用分层主工范式求解BMI特征值问题。实验结果表明,在计算资源通过防火墙分布在广域网上的网格测试平台上,采用主工范式的传统算法显著降低了性能;然而,等级制的主工模式维持了良好的表现。
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引用次数: 77
A gaming framework for a transactional DSM system 事务性DSM系统的博弈框架
M. Schöttner, M. Wende, R. Göckelmann, T. Bindhammer, U. Schmid, P. Schulthess
State-of-the-art middleware like .NET or J2EE offers transparent access to distributed objects and services but lack support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency among object groups. Although DSM has been used in the past only for special number crunching programs we expect it to be a good foundation to simplify the development of multi-player games and virtual reality applications. In this paper we present the relevant parts of our transactional DSM operating system (OS). Subsequently, we describe the gaming framework built on top of the DSM system. Finally we evaluate the framework with a sample game.
最先进的中间件(如。net或J2EE)提供了对分布式对象和服务的透明访问,但缺乏对对象组之间一致性的支持。分布式共享内存(DSM)是构建分布式应用程序的一个有趣的替代方案,因为它维护了对象组之间的一致性。虽然DSM过去仅用于特殊的数字处理程序,但我们希望它能成为简化多人游戏和虚拟现实应用程序开发的良好基础。在本文中,我们介绍了事务性DSM操作系统(OS)的相关部分。随后,我们描述了建立在DSM系统之上的游戏框架。最后,我们用一个样本游戏来评估这个框架。
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引用次数: 11
A tree model for structured peer-to-peer protocols 结构化点对点协议的树模型
Hung-Chang Hsiao, C. King
Peer-to-Peer (P2P) systems are emerging Internet applications that exploit the resources distributed in the network edges. The resources are aggregated through ad hoc communication among the participating peers, instead of being provided from the centralized servers. The distributed nature of P2P systems avoids performance bottleneck, single points of failure, and censorship of centralized servers. P2P systems also accommodate dynamics in the network and exploit unused resources. P2P systems can generally be classified into unstructured and structured systems. In this paper, we focus on structured P2P systems and review some well-known systems. Their essential features are abstracted, which leads to a tree model to characterize a major family of structured P2P systems.
点对点(P2P)系统是利用分布在网络边缘的资源的新兴互联网应用。资源通过参与的对等点之间的特别通信聚合,而不是由集中式服务器提供。P2P系统的分布式特性避免了性能瓶颈、单点故障和集中式服务器的审查。P2P系统还适应网络中的动态,并利用未使用的资源。P2P系统一般可以分为非结构化系统和结构化系统。本文主要讨论结构化P2P系统,并对一些知名的P2P系统进行综述。对它们的基本特征进行了抽象,从而形成了一个树状模型来描述结构化P2P系统的主要家族。
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引用次数: 12
Explore the "Small world phenomena" in pure P2P information sharing systems 探讨纯P2P信息共享系统中的“小世界现象”
Yi Ren, Chaofeng Sha, Weining Qian, Aoying Zhou, B. Ooi, K. Tan
Pure Peer-to-peer architecture is becoming an important model for information sharing among dynamic groups of users with its low cost of entry and its natural model for resource scaling with the community size. Recent studies on several pure P2P information-sharing systems have posed new questions and challenges in this area. By identifying two key factors in such an environment, we propose a new heuristic search algorithm to make better use of the "small world phenomena" among the peers in order to find the "six degrees of separation" more efficiently. We show by experiment that our heuristic algorithm out-performs the traditional BFS algorithm with an over 10% performance-increase when querying related information, and a 20% increase when a shift of interest lakes place. The heuristic algorithm also has a better control over the number of node-to-visit using our Node-Count feature than the existing TTL mechanism.
纯点对点架构以其低廉的进入成本和随社区规模自然扩展的资源模型,正成为动态用户群体间信息共享的重要模式。最近对几个纯P2P信息共享系统的研究对这一领域提出了新的问题和挑战。通过识别这种环境中的两个关键因素,我们提出了一种新的启发式搜索算法,以更好地利用同伴之间的“小世界现象”,从而更有效地找到“六度分离”。实验表明,我们的启发式算法在查询相关信息时性能优于传统的BFS算法,性能提高了10%以上,当兴趣湖发生移位时性能提高了20%。启发式算法还使用我们的Node-Count特性,比现有的TTL机制更好地控制要访问的节点数量。
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引用次数: 17
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CCGrid 2003. 3rd IEEE/ACM International Symposium on Cluster Computing and the Grid, 2003. Proceedings.
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