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Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility最新文献

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CareHub: Smart Screen VUI and Home Appliances Control for Older Adults CareHub:面向老年人的智能屏幕VUI和家电控制
Ningjing Sun
While voice user interfaces (VUIs) are becoming promising tools for users to control home appliances, the VUIs pose great challenges to the older adults. In this paper, I explored how to use multimedia interactions (i.e., voice+visual output) to enhance the VUI for older adults to better control home appliances. I conducted two preliminary studies with six older adults to understand the current usability problems. Given the results, I designed a smart screen prototype with visual-enhanced VUI. The evaluation showed that the participants were highly receptive to the prototype and considered its features effective and accessible.
虽然语音用户界面(VUIs)正在成为用户控制家用电器的有前途的工具,但语音用户界面对老年人构成了巨大的挑战。在本文中,我探索了如何使用多媒体交互(即语音+视觉输出)来增强老年人的VUI,以更好地控制家电。我对六名老年人进行了两项初步研究,以了解当前的可用性问题。鉴于这些结果,我设计了一个具有视觉增强的VUI的智能屏幕原型。评估表明,参与者对原型的接受度很高,并认为其功能有效且易于访问。
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引用次数: 2
Automated Generation of Accessible PDF 自动生成可访问的PDF
Shaban Zulfiqar, Safa Arooj, Umar Hayat, S. Shahid, Asim Karim
LaTeX is widely used in STEM fields for creating high-quality documents that are converted to the Portable Document Format (PDF) for dissemination. Currently, available LaTeX systems do not guarantee that the generated PDFs are compliant with international accessibility standards. In this work, we present AGAP (Automated Generation of Accessible PDF) that automates and makes accessible the process of generating accessible PDFs from LaTeX. AGAP flags accessibility violations and provides guidance on how to fix them at compile time. AGAP allows interaction through speech synthesis and keyboard shortcuts thus making it fully accessible to persons with vision impairments (PVIs). Evaluating the accessible PDF generated using AGAP with a standard accessibility checker resulted in a much smaller number of violations as opposed to the PDF generated using another desktop LaTeX editor.
LaTeX广泛应用于STEM领域,用于创建高质量的文档,这些文档被转换为可移植文档格式(PDF)以供传播。目前,可用的LaTeX系统不能保证生成的pdf符合国际可访问性标准。在这项工作中,我们提出了AGAP(可访问PDF的自动生成),它使从LaTeX生成可访问PDF的过程自动化并变得可访问。AGAP标记可访问性违规,并提供如何在编译时修复它们的指导。AGAP允许通过语音合成和键盘快捷键进行交互,从而使视力受损的人(PVIs)完全可以使用。与使用另一个桌面LaTeX编辑器生成的PDF相比,用标准的可访问性检查器评估使用AGAP生成的可访问PDF会导致更少的违规次数。
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引用次数: 2
TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities TIP-Toy:一个触觉的、开源的计算工具包,支持跨视觉能力的学习
G. Barbareschi, Enrico Costanza, C. Holloway
Many computational toolkits to promote early learning of basic computational concepts and practices are inaccessible to learners with reduced visual abilities. We report on the design of TIP-Toy, a tactile and inclusive open-source toolkit, to allow children with different visual abilities to learn about computational topics through music by combining a series of physical blocks. TIP-Toy was developed through two design consultations with experts and potential users. The first round of consultations was conducted with 3 visually impaired adults with significant programming experience; the second one involved 9 children with mixed visual abilities. Through these design consultations we collected feedback on TIP-Toy, and observed children's interactions with the toolkit. We discuss appropriate features for future iterations of TIP-toy to maximise the opportunities for accessible and enjoyable learning experiences.
许多用于促进早期基本计算概念和实践学习的计算工具包对于视觉能力低下的学习者来说是无法获得的。我们报告了TIP-Toy的设计,这是一个触觉和包容性的开源工具包,允许具有不同视觉能力的儿童通过结合一系列物理块通过音乐学习计算主题。TIP-Toy是通过与专家和潜在用户进行两次设计咨询而开发的。第一轮咨询是与3名具有丰富编程经验的视障成年人进行的;第二项研究涉及9名视觉能力不一的儿童。通过这些设计咨询,我们收集了对TIP-Toy的反馈,并观察了儿童与工具包的互动。我们讨论了TIP-toy未来迭代的适当特性,以最大限度地提高可访问和愉快的学习体验的机会。
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引用次数: 5
Constructive Visualization to Inform the Design and Exploration of Tactile Data Representations 建构性视觉化为触觉资料呈现的设计与探索提供资讯
Danyang Fan, Alexa Fay Siu, Sile O'Modhrain, Sean Follmer
As data visualization has become increasingly important in our society, many challenges prevent people who are blind and visually impaired (BVI) from fully engaging with data and data graphics. For example, tactile data representations are commonly used by BVI people to explore spatial graphics, but it is difficult for BVI people to construct and understand tactile representations without prior training or expert assistance. In this work, we adopt a constructive visualization framework of using simple and versatile tokens to engage non-experts in the construction of tactile data representations. We present preliminary results of how participants chose to interpret and create tactile data representations and the preferred haptic exploratory procedures used for retrieving information. All participants used similar construction strategies and converged upon 3D compact spatial forms to retrieve and display analytical information. These insights can inform future data visualization authoring and consumption tools that users of more diverse skill backgrounds can effectively navigate.
随着数据可视化在我们的社会中变得越来越重要,许多挑战阻碍了盲人和视障人士(BVI)充分参与数据和数据图形。例如,触觉数据表征是英属维尔京群岛人常用的探索空间图形的方法,但如果没有事先的培训或专家的帮助,英属维尔京群岛人很难构建和理解触觉表征。在这项工作中,我们采用了一个建设性的可视化框架,使用简单和通用的标记来吸引非专家参与触觉数据表示的构建。我们介绍了参与者如何选择解释和创建触觉数据表示以及用于检索信息的首选触觉探索程序的初步结果。所有参与者都使用类似的构建策略,并融合在三维紧凑的空间形式中来检索和显示分析信息。这些见解可以为未来的数据可视化创作和消费工具提供信息,使不同技能背景的用户能够有效地驾驭这些工具。
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引用次数: 6
The Reliability of Fitts’s Law as a Movement Model for People with and without Limited Fine Motor Function Fitts定律作为精细运动功能有和无限制人运动模型的可靠性
Ather Sharif, Victoria Pao, Katharina Reinecke, J. Wobbrock
For over six decades, Fitts’s law (1954) has been utilized by researchers to quantify human pointing performance in terms of “throughput,” a combined speed-accuracy measure of aimed movement efficiency. Throughput measurements are commonly used to evaluate pointing techniques and devices, helping to inform software and hardware developments. Although Fitts’s law has been used extensively in HCI and beyond, its test-retest reliability, both in terms of throughput and model fit, from one session to the next, is still unexplored. Additionally, despite the fact that prior work has shown that Fitts’s law provides good model fits, with Pearson correlation coefficients commonly at r=.90 or above, the model fitness of Fitts’s law has not been thoroughly investigated for people who exhibit limited fine motor function in their dominant hand. To fill these gaps, we conducted a study with 21 participants with limited fine motor function and 34 participants without such limitations. Each participant performed a classic reciprocal pointing task comprising vertical ribbons in a 1-D layout in two sessions, which were at least four hours and at most 48 hours apart. Our findings indicate that the throughput values between the two sessions were statistically significantly different, both for people with and without limited fine motor function, suggesting that Fitts’s law provides low test-retest reliability. Importantly, the test-retest reliability of Fitts’s throughput metric was 4.7% lower for people with limited fine motor function. Additionally, we found that the model fitness of Fitts’s law as measured by Pearson correlation coefficient, r, was .89 (SD=0.08) for people without limited fine motor function, and .81 (SD=0.09) for people with limited fine motor function. Taken together, these results indicate that Fitts’s law should be used with caution and, if possible, over multiple sessions, especially when used in assistive technology evaluations.
60多年来,研究人员一直利用菲茨定律(1954年)来量化人类在“吞吐量”方面的指向表现,这是一种结合速度和精度的目标运动效率衡量标准。吞吐量测量通常用于评估指向技术和设备,有助于为软件和硬件开发提供信息。尽管Fitts定律已被广泛应用于HCI及其他领域,但其测试-再测试的可靠性,无论是在吞吐量方面还是在模型拟合方面,从一个会话到下一个会话,仍未得到探索。此外,尽管先前的工作表明菲茨定律提供了良好的模型拟合,Pearson相关系数通常为r=。90或以上的人,菲茨定律的模型适应度还没有被彻底研究,对于那些在他们的惯用手表现出有限的精细运动功能的人。为了填补这些空白,我们对21名精细运动功能受限的参与者和34名没有这些限制的参与者进行了一项研究。每个参与者在两个阶段中完成一个经典的互惠指向任务,包括垂直丝带在1-D布局中,间隔至少4小时,最多48小时。我们的研究结果表明,无论是精细运动功能受限的人还是没有精细运动功能受限的人,两次测试之间的吞吐量值都有统计学上的显著差异,这表明Fitts定律提供了较低的重测信度。重要的是,对于精细运动功能受限的人,Fitts吞吐量指标的重测信度降低了4.7%。此外,我们发现,以Pearson相关系数r衡量的Fitts定律的模型适合度对于精细运动功能不受限的人为0.89 (SD=0.08),对于精细运动功能受限的人为0.81 (SD=0.09)。综上所述,这些结果表明,Fitts定律应该谨慎使用,如果可能的话,应该在多个会话中使用,特别是在辅助技术评估中使用时。
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引用次数: 3
Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments 使用基于块的编程/混合环境调查视觉障碍学习者面临的挑战
Aboubakar Mountapmbeme, S. Ludi
With an increase in the use of block-based programming environments in k-12 curriculum, the need for accessibility exists in order to serve all students. Accessible block-based systems are in their infancy. Such systems would provide students with visual impairments the opportunity to learn programming and take part in computational thinking activities using the same systems that are found appealing to most sighted learners. However, with the presence of these systems little is known about their long-term use in the educational milieu. As a result, we conducted a survey with twelve teachers of students with visual impairments to learn about the use of these systems in teaching their students and to understand the barriers that students face in the learning process. Our study reveals that only one block-based programming environment is common among teachers and that several challenges exist. These challenges range from limited learners’ preparedness through difficulties editing and navigating code, to ineffective system feedback.
随着k-12课程中使用基于块的编程环境的增加,为了服务所有学生,需要可访问性。可访问的基于块的系统还处于起步阶段。这样的系统将为视力受损的学生提供学习编程和参与计算思维活动的机会,使用对大多数视力正常的学习者有吸引力的相同系统。然而,由于这些系统的存在,人们对它们在教育环境中的长期使用知之甚少。因此,我们对十二位视障学生的教师进行了调查,以了解这些系统在教学中的使用情况,并了解学生在学习过程中面临的障碍。我们的研究表明,在教师中只有一种基于块的编程环境是常见的,并且存在一些挑战。这些挑战包括学习者准备不足,编辑和导航代码困难,以及无效的系统反馈。
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引用次数: 6
Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities 教师对特殊学习障碍学生数学电子学习工具的看法
Z. Wen, Erica Silverstein, Yuhang Zhao, Anjelika Lynne S. Amog, K. Garnett, Shiri Azenkot
Many students with specific learning disabilities (SLDs) have difficulty learning math. To succeed in math, they need to receive personalized support from teachers. Recently, math e-learning tools that provide personalized math skills training have gained popularity. However, we know little about how well these tools help teachers personalize instruction for students with SLDs. To answer this question, we conducted semi-structured interviews with 12 teachers who taught students with SLDs in grades five to eight. We found that participants used math e-learning tools that were not designed specifically for students with SLDs. Participants had difficulty using these tools because of text-intensive user interfaces, insufficient feedback about student performance, inability to adjust difficulty levels, and problems with setup and maintenance. Participants also needed assistive technology for their students, but they had challenges in getting and using it. From our findings, we distilled design implications to help shape the design of more inclusive and effective e-learning tools.
许多有特殊学习障碍(SLDs)的学生在学习数学方面有困难。为了在数学上取得成功,他们需要得到老师的个性化支持。最近,提供个性化数学技能培训的数学电子学习工具越来越受欢迎。然而,我们对这些工具在多大程度上帮助教师为有特殊学习障碍的学生提供个性化教学知之甚少。为了回答这个问题,我们对12位教授五至八年级特殊障碍学生的教师进行了半结构化访谈。我们发现参与者使用的数学电子学习工具并不是专门为有特殊学习障碍的学生设计的。由于文本密集的用户界面、对学生表现的反馈不足、无法调整难度以及设置和维护方面的问题,参与者在使用这些工具时遇到了困难。参与者也需要为他们的学生提供辅助技术,但他们在获取和使用这些技术方面面临挑战。从我们的研究结果中,我们提炼出设计意义,以帮助塑造更具包容性和更有效的电子学习工具的设计。
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引用次数: 10
Emergency navigation assistance for industrial plants workers subject to situational impairment 工业厂房工人的紧急导航协助
D. Ahmetovic, C. Bettini, M. Ciucci, F. Dacarro, P. Dubini, A. Gotti, Gerard O'Reilly, A. Marino, S. Mascetti, D. Sarigiannis
This paper reports our ongoing effort in the development of the ROSSINI system, which looks to address emergency situations in industrial plants. The user interaction design of ROSSINI described in this paper takes into account the fact that the user can be subject to situational impairment (e.g., limited sight due to smoke in the environment). As such, it is envisioned that existing solutions designed for people with disabilities can be adopted and extended for this purpose.
本文报告了我们在ROSSINI系统开发中的持续努力,该系统旨在解决工业工厂中的紧急情况。本文描述的ROSSINI的用户交互设计考虑到用户可能会受到情境损害(例如,由于环境中的烟雾导致的视力限制)。因此,设想为残疾人设计的现有解决方案可以为此目的采用和扩展。
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引用次数: 1
Breaking Boundaries with Live Transcribe: Expanding Use Cases Beyond Standard Captioning Scenarios 突破实时转录的界限:扩展超出标准字幕场景的用例
F. Loizides, Sara H. Basson, D. Kanevsky, Olga Prilepova, Sagar Savla, Susanna Zaraysky
In this paper, we explore non-traditional, serendipitous uses of an automatic speech recognition (ASR) application called Live Transcribe. Through these, we are able to identify interaction use cases for developing further technology to enhance the communication capabilities of deaf and hard of hearing people.
在本文中,我们探索了一种称为实时转录的自动语音识别(ASR)应用程序的非传统,偶然使用。通过这些,我们能够确定交互用例,以开发进一步的技术,以增强聋人和重听人的交流能力。
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引用次数: 5
PantoGuide: A Haptic and Audio Guidance System To Support Tactile Graphics Exploration PantoGuide:一个触觉和音频引导系统,以支持触觉图形探索
Elyse D. Z. Chase, A. Siu, Abena Boadi-Agyemang, Gene S.-H. Kim, Eric J. Gonzalez, Sean Follmer
The ability to effectively read and interpret tactile graphics and charts is an essential part of a tactile learner’s path to literacy, but is a skill that requires instruction and training. Many teachers of the visual impaired (TVIs) report that blind and visually impaired students have trouble interpreting graphics independently without individual instruction. We present PantoGuide, a low-cost system that provides audio and haptic guidance, via skin-stretch feedback to the dorsum of a user’s hand while the user explores a tactile graphic overlaid on a touchscreen. This system allows programming of haptic guidance patterns and cues for tactile graphics that can be experienced by students learning remotely or that can be reviewed by a student independently. We propose two teaching scenarios (synchronous and asynchronous) and two guidance interactions (point-to-point and continuous) that the device can support – and demonstrate their use in a set of applications we co-design with one co-author who is blind and a tactile graphics user.
有效阅读和解释触觉图形和图表的能力是触觉学习者通往识字之路的重要组成部分,但这是一项需要指导和训练的技能。许多视障教师报告说,如果没有个别指导,盲人和视障学生在独立解读图形方面存在困难。我们提出了一种低成本的系统PantoGuide,当用户探索覆盖在触摸屏上的触觉图形时,通过皮肤拉伸反馈到用户的手背,提供音频和触觉指导。该系统允许编程触觉引导模式和触觉图形提示,可以由远程学习的学生体验,也可以由学生独立审查。我们提出了两种教学场景(同步和异步)和两种指导交互(点对点和连续),设备可以支持-并在我们与一位盲人和触觉图形用户共同设计的一组应用程序中演示它们的使用。
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引用次数: 6
期刊
Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility
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