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Incremental to radical ideas: paradigm-relatedness metrics for investigating ideation creativity and diversity 从渐进到激进的思想:用于调查思维创造力和多样性的范式相关性指标
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1463177
Eli Silk, S. Daly, K. Jablokow, Seda McKilligan
Abstract Creativity and diversity are key components of success in idea generation, but each includes many dimensions. Paradigm-relatedness is an indicator of the style of creativity and diversity that has been overlooked often in assessing ideation. The goals for this study were to synthesize the literature on paradigm-relatedness, and develop and test alternative approaches for operationalizing paradigm-relatedness in ideation. The synthesis of the literature focused on reviewing both paradigm-relatedness theoretical frameworks and methodological approaches. Then, two alternative paradigm-relatedness metric approaches—category-based and component-based—were developed. Finally, ideation data was collected and coded to evaluate the reliability, ease of use, and potential applications of each approach. The category-based approach was a more reliable and faster way to code paradigm-relatedness, and so it may be more suited for research or evaluation at scale. In contrast, the component-based approach provided more explicit information on all aspects of paradigm-relatedness, but was more challenging to code reliably and more time-consuming. The component-based approach may be more suited to guiding smaller teams or individual designers in achieving paradigm-relatedness creativity and diversity. Neither approach was found to be universally ideal, and so consideration of the trade-offs is important in deciding which is most appropriate in a given situation.
摘要创造力和多样性是思想生成成功的关键组成部分,但每一个都包括许多维度。范式相关性是创造力和多样性风格的一个指标,在评估思维时经常被忽视。本研究的目的是综合有关范式相关性的文献,并开发和测试在构思中操作范式相关性的替代方法。文献综述侧重于回顾范式相关性理论框架和方法论方法。然后,开发了两种可供选择的范式相关性度量方法——基于类别和基于组件。最后,收集并编码构思数据,以评估每种方法的可靠性、易用性和潜在应用。基于类别的方法是一种更可靠、更快地编码范式相关性的方法,因此它可能更适合大规模的研究或评估。相比之下,基于组件的方法提供了关于范式相关性各个方面的更明确的信息,但更难可靠地进行编码,也更耗时。基于组件的方法可能更适合指导较小的团队或个人设计师实现范式相关性、创造性和多样性。这两种方法都不是普遍理想的,因此在决定哪种方法在特定情况下最合适时,考虑权衡是很重要的。
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引用次数: 6
A short interview with Dorian Marjanović on research in design creativity: ‘A Search for a New Renaissance’ 对Dorian marjanoviki关于设计创意研究的简短采访:“寻找新的文艺复兴”
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1542808
G. Cascini, Y. Nagai, G. V. Georgiev, J. Zelaya
Nowadays, we have plenty of channels where to share thoughts, experiences, ambitions, but most of these channels turn out to be ephemeral and evanescent. On the contrary, we believe that thoughts of knowledgeable people deserve to be digested and reflected upon with adequate time. For this reason, the International Journal of Design Creativity and Innovation will dedicate its next editorials to the publication of insights from prominent scholars in design science and creativity, with the aim of promoting a long-term discussion in our discipline. Recently, we had the chance to meet Prof. Dorian Marjanović at the International Workshop ‘Design Research – Sociotechnical Aspects of Quality, Creativity and Innovation’ organized by University of Zagreb. It was the perfect occasion to start our initiative and so we asked Prof. Marjanović to briefly share his thoughts on the most significant achievements of the research on design creativity in the last decades and on the current challenges that researchers working in the field of design creativity should address. His kind answers follow. Design is evolving. Moving from traditional categories to predominantly multidisciplinary projects dealing with service design, social systems, and complexity at a large scale, design is moving away from its product-focused origins. Acknowledging the contemporary aspects of design and the problems designers address, design creativity research is more than ever research of ”living things moving in a field”. Creativity in design arises from all the human experience gathered through knowledge of generations embedded in the ‘design experience’ of individuals. We may view design creativity research as an exploration of design experience and creation, an attempt to get a comprehensive insight into creativity, not constrained by by-product domains but rather as creativity engaged in a constant balancing act with functionality. Creativity with a desire to advance. Design creativity research is built on the complex inheritance of trans-disciplinary research in cognitive, business and management, education, social, art, and other disciplines. It is hard to outline all the overlapping and discrepancies in the research protocols, in the terminology, in the methodology as well as in the practical value of the research outcomes. While the research in cognitive sciences is oriented to metrics and measurement, educational and business disciplines tend to emphasise the enhancements of the creative potentials of individuals and groups. At the same time, design creativity research endeavours to develop models, theoretically sound with a practical implication that will enable a more efficient transformation of inspiration into substance. Considering the complexity of design as a discipline of developing ‘the new,’ the research outcomes unavoidably encompass only partial views, a brief image of ‘living things’ that will keep on moving long after the picture was taken. There is a significant
如今,我们有很多渠道可以分享思想、经验和抱负,但大多数渠道都是短暂的。相反,我们认为知识渊博的人的思想应该得到充分的时间来消化和反思。因此,《国际设计创意与创新杂志》将在下一期社论中发表设计科学与创意领域知名学者的见解,目的是促进我们学科的长期讨论。最近,我们有机会在萨格勒布大学举办的“设计研究——质量、创造力和创新的社会技术方面”国际研讨会上见到了Dorian Marjanović教授。这是启动我们倡议的绝佳时机,因此我们请Marjanović教授简要分享他对过去几十年来设计创意研究最重要成就的看法,以及对设计创意领域研究人员应应对的当前挑战的看法。他的善意回答随之而来。设计在不断发展。从传统的类别转向以多学科项目为主的大规模服务设计、社会系统和复杂性项目,设计正在远离其以产品为中心的起源。设计创意研究认识到设计的当代性和设计师所面临的问题,比以往任何时候都更像是对“在一个领域中移动的生物”的研究。设计中的创造力源于所有人类经验,这些经验是通过嵌入个人“设计经验”中的几代人的知识而收集的。我们可以将设计创意研究视为对设计体验和创作的探索,试图全面了解创意,而不受副产品领域的限制,而是将创意与功能不断平衡。有进取心的创造力。设计创意研究建立在认知、商业与管理、教育、社会、艺术等学科跨学科研究的复杂继承之上。很难概述研究方案、术语、方法以及研究结果的实际价值中的所有重叠和差异。虽然认知科学的研究是以度量和测量为导向的,但教育和商业学科往往强调增强个人和群体的创造性潜力。与此同时,设计创意研究致力于开发理论上合理且具有实际意义的模型,以使灵感更有效地转化为实质。考虑到设计作为一门开发“新事物”的学科的复杂性,研究结果不可避免地只包括局部视图,即“生物”的简短图像,在照片拍摄后很长一段时间内都会继续移动。有大量研究成果在个人或团队层面分析了设计师的创作过程。设计师的抽象能力以及看到“森林中的树”的能力已经得到了探索,设计师在开发传统上不参与的流程和系统的团队中受到欢迎。这种多学科的方法也朝着另一个方向发展:非设计专业人员参与设计团队。这种团队构成在协同创新设计项目中的影响和价值,以及对非设计师创新解决方案的贡献,还有待分析。国际设计创意与创新杂志2019,第7卷,第1–2、1–2期https://doi.org/10.1080/21650349.2018.1542808
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引用次数: 0
Designing comfortable smart clothing: for infants’ health monitoring 设计舒适的智能服装:用于婴幼儿健康监测
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1428690
Ding Wei, Y. Nagai, Liu Jing, Guo Xiao
Abstract The integration of multiple domains is encouraged in order to respond to the need for societal wellbeing. For example, smart clothing is expected to be beneficial for health monitoring. However, there still exists the challenge of designing casual smart clothing that can both accurately measure health parameters and ensure a high level of wearing comfort, especially for infants. This study meets the challenge of designing smart clothing that applies knowledge of infant clothing design, sensor technology, and machine learning in an experiment. The aim is to solve the problems associated with the use of sensors for real-time body temperature monitoring. The use skintight sensors is more accurate but uncomfortable. Skin-loose sensors, on the other hand, enhance comfort but limit the accuracy of the temperature readings. The results show that a combination of multiple skin-loose sensors can be used to overcome the trade-off between sensor accuracy and wearing comfort in smart clothing for health monitoring.
为了满足社会福祉的需求,鼓励多领域的整合。例如,智能服装有望有利于健康监测。然而,设计出既能准确测量健康参数,又能保证高水平穿着舒适度的休闲智能服装,特别是对婴儿来说,仍然存在挑战。本研究解决了在实验中应用婴儿服装设计、传感器技术和机器学习知识设计智能服装的挑战。其目的是解决与使用传感器进行实时体温监测相关的问题。使用贴身传感器更精确,但不舒服。另一方面,皮肤松弛的传感器提高了舒适度,但限制了温度读数的准确性。结果表明,在健康监测智能服装中,多个皮肤松弛传感器的组合可以克服传感器精度和穿着舒适性之间的权衡。
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引用次数: 3
Initial thoughts on comparing computational design creativity systems 比较计算设计创意系统的初步思考
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1465478
David C. Brown
Abstract This paper describes an initial investigation into models that might be useful to describe and compare computational design creativity (CDC) systems. An existing approach to creative system comparison, the FACE model, is critiqued, and discovered to be a weak match with design systems. Informed by this discovery, an alternative more design-oriented, ontology-based approach is proposed that describes systems in terms of design-oriented processes. Various proposals in the literature about design reasoning processes are evaluated for inclusion in an ontology of processes that could be used for CDC comparison, using criteria that are developed and presented in this paper.
摘要本文描述了对模型的初步调查,这些模型可能有助于描述和比较计算设计创造力(CDC)系统。现有的创造性系统比较方法FACE模型受到了批评,并发现它与设计系统的匹配很弱。根据这一发现,提出了一种更面向设计的、基于本体论的替代方法,该方法根据面向设计的过程描述系统。文献中关于设计推理过程的各种建议被评估为包含在可用于CDC比较的过程本体中,使用在本文中开发和提出的标准。
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引用次数: 0
Design guidelines as ideation tools – a user study on exploring the subjectivity of unit-cell design guidelines 作为构思工具的设计指南——探索单元设计指南主观性的用户研究
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1473170
M. Fazelpour, Apurva Patel, Prabhu Shankar, J. Summers
Abstract A user study is designed and carried out to evaluate the subjectivity of four unit-cell design (UCD) guidelines and demonstrate how inexperienced designers re-design novel unit-cells using the guidelines as ideation tools. UCD guidelines outline a set of instructions on changing important parameters to guide engineers in intentionally redesigning shapes and topologies for unit-cells when considering a desired structural behavior. The subjectivity of the guidelines is evaluated based on the similarities among modified unit-cells as a result of applying guidelines to initial unit-cells. The metric to measure similarity qualitatively is based on topology and shape definitions. The results show there are similarities among the modified unit-cells; however, two guidelines led to generate more diverse modified unit-cells. Furthermore, the effectiveness of the guidelines is demonstrated by conducting comparative simulation studies on the hexagonal honeycomb unit-cell and top modified unit-cells for each guideline. The results of this study demonstrate the guidelines can be used as ideation tools for the conceptual design of novel unit-cells while the novel unit-cells fulfill a conceptual definition of creativity.
设计并开展了一项用户研究,以评估四个单元格设计(UCD)指南的主观性,并展示缺乏经验的设计师如何使用指南作为构思工具重新设计新的单元格。UCD指南概述了一组关于改变重要参数的说明,以指导工程师在考虑所需的结构行为时有意地重新设计单元格的形状和拓扑。将准则应用于初始单元格,根据修正单元格之间的相似性来评估准则的主观性。定性地度量相似性的度量是基于拓扑和形状定义的。结果表明,经过修饰的细胞间存在相似之处;然而,两个指导方针导致产生更多样化的修改单位细胞。此外,通过对每条准则的六边形蜂窝单元格和顶部修正单元格进行对比仿真研究,验证了准则的有效性。本研究的结果表明,这些指南可以作为新单元-细胞概念设计的构思工具,而新单元-细胞则满足了创造力的概念定义。
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引用次数: 3
Design creativity: refined method for novelty assessment 设计创意:改进的新颖性评估方法
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1463176
S. Jagtap
Abstract Novelty is an important characteristic of a creative idea, forming a core component of creativity. Measurement of novelty is therefore essential to assess creativity. We found deficiencies in a frequently cited method of novelty assessment found in the literature. We refine this method by proposing four modifications, supported by drawing on examples of products and ideas. The refined method and the original method are evaluated by benchmarking them against the collective, intuitive assessment of product novelty by experienced designers. The overall achievement of the refined method as presented in this paper is its contribution to a better assessment of product novelty.
摘要新颖性是创造性思想的重要特征,是创造性的核心组成部分。因此,衡量新颖性对于评估创造力至关重要。我们发现文献中经常引用的新颖性评估方法存在不足。我们通过提出四种修改来完善这种方法,并以产品和想法的例子为支持。经过改进的方法和原始方法是通过将它们与经验丰富的设计师对产品新颖性的集体直观评估进行比较来进行评估的。本文提出的改进方法的总体成就是它有助于更好地评估产品的新颖性。
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引用次数: 45
Mapping associations: exploring divergent thinking through mind mapping 映射联想:通过思维导图探索发散思维
IF 1.8 Q1 Arts and Humanities Pub Date : 2019-04-03 DOI: 10.1080/21650349.2018.1463178
Alexander Leeds, Barry M. Kudrowitz, Jieun Kwon
Abstract This study is a preliminary inquiry into the structure of mental associations as captured by the Mind Mapping process. Participants generated mind maps around a common central theme. The average frequency occurrence of items mentioned in the maps (i.e., responses) was used as a measure of the response’s relative ‘uniqueness.’ Although the creation of these mind maps was not framed as a Divergent Thinking task, interesting parallels to other Divergent Thinking tasks are reported and compared. This study expands upon the Serial Order Effect by utilizing the tree-graph structure of mind maps to parse out how the depth, breadth, and order of associations relates to uniqueness. The data shows a moderate relationship between order and uniqueness, and a strong relationship between depth and uniqueness. However, higher quantity of deeper responses does not indicate higher average uniqueness of responses. The results suggest that the latent dimensions of depth and breadth are not represented by ‘order’ and are absent in list formats. These results may inform more accurate Divergent Thinking assessments and better tools for aiding an idea generation processes.
摘要本研究是对思维导图过程所捕捉到的心理联想结构的初步探索。参与者围绕一个共同的中心主题生成思维导图。地图中提到的项目(即响应)的平均出现频率被用来衡量响应的相对“唯一性”尽管这些思维导图的创建并没有被定义为发散思维任务,但与其他发散思维任务的有趣相似之处被报道并进行了比较。本研究利用思维导图的树状图结构来分析关联的深度、广度和顺序如何与唯一性相关,从而扩展了序列顺序效应。数据显示,秩序与唯一性之间存在适度关系,深度与唯一性间存在强烈关系。然而,较深响应的数量越高并不意味着响应的平均唯一性越高。结果表明,深度和广度的潜在维度没有用“顺序”来表示,并且在列表格式中不存在。这些结果可能会为更准确的发散思维评估和更好的工具提供信息,以帮助形成想法。
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引用次数: 16
Comparison of the cerebral activities exhibited by expert and novice visual communication designers during idea incubation 视觉传达设计专家与新手在创意孵化过程中大脑活动的比较
IF 1.8 Q1 Arts and Humanities Pub Date : 2018-12-27 DOI: 10.1080/21650349.2018.1562995
C. Liang, Chi-Cheng Chang, Yu-Cheng Liu
ABSTRACT Scientific data regarding the conception of design-related ideas are increasing, but the mechanisms underlying conceptual imagination remain unclear. The current study aimed to identify the sites of cerebral activity related to pictorial stimulation and to compare the results of electroencephalography for expert and novice designers engaging in tasks involving conceptual imagination. The experiments revealed that (i) the brain activities of virtual experience designers were notably stimulated in the prefrontal and temporal cortices; (ii) the spectral power levels of experts were higher than those of novices, except with regard to sensibility stimulation in the left temporal cortex; and (iii) the differences between experts and novices in the results for the theta and alpha bands in the prefrontal cortex were statistically significant.
关于设计相关概念的科学数据越来越多,但概念想象背后的机制仍然不清楚。本研究旨在确定与图像刺激相关的大脑活动部位,并比较参与概念想象任务的专家和新手设计师的脑电图结果。实验表明:(1)虚拟体验设计者的大脑活动在前额叶和颞叶皮层受到明显刺激;(ii)除了左侧颞叶皮层的敏感性刺激外,专家的频谱功率水平高于新手;(3)专家与新手在前额叶皮层theta和alpha波段的结果差异有统计学意义。
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引用次数: 16
Measuring cognitive complexity in parametric design 参数化设计中认知复杂性的测量
IF 1.8 Q1 Arts and Humanities Pub Date : 2018-12-25 DOI: 10.1080/21650349.2018.1555492
Ju Hyun Lee, Michael J. Ostwald
ABSTRACT Cognitive complexity is a psychological concept that is used to analyse different approaches to problem solving, activity prioritising, information clustering and abstraction. This paper develops a combined approach utilising protocol analysis and linkography to measure the cognitive complexity of parametric design processes. The approach is selectively applied and tested using pilot data from two experiments in parametric modelling environments. The results indicate that: (i) levels of design cognition can explain individual cognitive complexity and (ii) sequential entropies over time can be regarded as quantitative measures of complexity. Decile growth plots of linkographs are used to reveal individual cognitive differences in the design process. This approach contributes to advancing fundamental knowledge about design cognition and complexity.
认知复杂性是一个心理学概念,用于分析解决问题、活动优先级、信息聚类和抽象的不同方法。本文开发了一种利用协议分析和链接术来测量参数设计过程的认知复杂性的组合方法。该方法在参数建模环境中使用来自两个实验的试点数据进行了选择性应用和测试。结果表明:(i)设计认知水平可以解释个体的认知复杂性;(ii)随着时间的推移,顺序熵可以被视为复杂性的定量度量。链接图的十进制增长图用于揭示设计过程中的个体认知差异。这种方法有助于提高设计认知和复杂性的基础知识。
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引用次数: 10
‘Fit’ for change: measuring designer competence “适合”变革:衡量设计师能力
IF 1.8 Q1 Arts and Humanities Pub Date : 2018-10-02 DOI: 10.1080/21650349.2017.1302363
Remi Leclerc, R. Horan
Abstract A deeper understanding of designers’ core competencies and psychological traits supports both design education and more effective integration of design into industries seeking innovation. The Integral Psychological Profile, an instrumental breakthrough in psychometric testing, measured a group of young designers for core competence and trait ‘fit,’ or ‘compatibility,’ to various design curricula. Psychological ‘fit’ was significantly associated with better academic performance. Creativity, exploration, and proactivity emerged as gatekeepers to design proficiency with additional competency alignment reinforcing success. IPsP traits, found in high performers, closely matched previous attempts at defining designer attributes. A more comprehensive model of designer competence was developed. Findings also illumined some key psychological guidelines for advancing design in business.
摘要深入了解设计师的核心能力和心理特征,有助于设计教育和更有效地将设计融入寻求创新的行业。综合心理档案是心理测量测试的一项重要突破,它测量了一群年轻设计师的核心能力和特质“适合”或“兼容性”,以适应各种设计课程。心理“健康”与更好的学习成绩显著相关。创造力、探索性和主动性成为设计熟练度的守门人,并通过额外的能力调整来巩固成功。在高绩效员工身上发现的IPsP特征与之前定义设计师属性的尝试非常吻合。开发了一个更全面的设计师能力模型。研究结果还揭示了在商业中推进设计的一些关键心理准则。
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引用次数: 8
期刊
International Journal of Design Creativity and Innovation
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