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Structural Complexity of Rational Interactive Proofs 理性交互证明的结构复杂性
Pub Date : 2023-05-08 DOI: 10.48550/arXiv.2305.04563
D. Musatov, Georgii Potapov
This is the full version of a paper submitted to the Computability in Europe (CiE 2023) conference, with all proofs omitted there. In 2012 P. D. Azar and S. Micali introduced a new model of interactive proofs, called"Rational Interactive Proofs". In this model the prover is neither honest nor malicious, but rational in terms of maximizing his expected reward. In this article we explore the connection of this area with classic complexity results. In the first part of this article we revise the ties between the counting hierarchy and the hierarchy of constant-round rational proofs. We prove that a polynomial-time machine with oracle access to DRMA[k] decides exactly languages in DRMA[k], a coincidence unknown for levels of the counting hierarchy. In the second part we study communication complexity of single-round rational proofs. We show that the class defined by logarithmic-communication single-round rational proofs coincides with PP. We also show that single-round rational protocols that treat problems in Parity-P as black-box samplers of a random variable require at least a linear number of bits of communication.
这是提交给欧洲可计算性(CiE 2023)会议的一篇论文的完整版本,其中省略了所有证明。2012年,P. D. Azar和S. Micali引入了一种新的交互证明模型,称为“理性交互证明”。在这个模型中,证明者既不诚实也不恶意,但在最大化他的预期回报方面是理性的。在本文中,我们将探讨这一领域与经典复杂性结果的联系。在本文的第一部分中,我们修正了计数层次与常轮有理证明层次之间的联系。我们证明了对DRMA[k]具有oracle访问权限的多项式时间机器准确地决定了DRMA[k]中的语言,这是计数层次结构级别未知的巧合。第二部分研究了单轮有理证明的通信复杂性。我们表明,由对数通信单轮有理证明定义的类与PP一致。我们还表明,将奇偶性- p中的问题视为随机变量的黑盒采样的单轮有理协议至少需要线性数量的通信位。
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引用次数: 0
On guarded extensions of MMSNP 关于MMSNP的保护扩展
Pub Date : 2023-05-07 DOI: 10.48550/arXiv.2305.04234
A. Barsukov, Florent R. Madelaine
We investigate logics and classes of problems below Fagin's existential second-order logic (ESO) and above Feder and Vardi's logic for constraint satisfaction problems (CSP), the so called monotone monadic SNP without inequality (MMSNP). It is known that MMSNP has a dichotomy between P and NP-complete but that the removal of any of these three restrictions imposed on SNP yields a logic that is Ptime equivalent to ESO: so by Ladner's theorem we have three stronger sibling logics that are nondichotomic above MMSNP. In this paper, we explore the area between these four logics, mostly by considering guarded extensions of MMSNP, with the ultimate goal being to obtain logics above MMSNP that exhibit such a dichotomy.
我们研究了在Fagin的存在二阶逻辑(ESO)之下和Feder和Vardi的约束满足问题(CSP)逻辑之上的逻辑和问题类别,即所谓的单调一元无不等式SNP (MMSNP)。众所周知,MMSNP在P和np完全之间具有二分性,但去除强加于SNP的这三个限制中的任何一个都会产生Ptime等效于ESO的逻辑:因此,通过Ladner定理,我们在MMSNP之上有三个更强的兄弟逻辑,它们是非二分性的。在本文中,我们主要通过考虑MMSNP的谨慎扩展来探索这四种逻辑之间的区域,最终目标是获得表现出这种二分法的MMSNP之上的逻辑。
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引用次数: 0
Improved Complexity Analysis of Quasi-Polynomial Algorithms Solving Parity Games 拟多项式算法求解奇偶对策的改进复杂度分析
Pub Date : 2023-04-29 DOI: 10.48550/arXiv.2305.00308
P. Parys, Aleksander Wiacek
We improve the complexity of solving parity games (with priorities in vertices) for $d={omega}(log n)$ by a factor of ${theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+log_2(d/log_2(n))})$, while we obtain $O(mn^{1.45+log_2(d/log_2(n))}/d)$, where $n$ is the number of vertices, $m$ is the number of edges, and $d$ is the number of priorities. We base our work on existing algorithms using universal trees, and we improve their complexity. We present two independent improvements. First, an improvement by a factor of ${theta}(d)$ comes from a more careful analysis of the width of universal trees. Second, we perform (or rather recall) a finer analysis of requirements for a universal tree: while for solving games with priorities on edges one needs an $n$-universal tree, in the case of games with priorities in vertices it is enough to use an $n/2$-universal tree. This way, we allow to solve games of size $2n$ in the time needed previously to solve games of size $n$; such a change divides the quasi-polynomial complexity again by a factor of ${theta}(d)$.
我们通过${theta}(d^2)$的系数提高了求解$d={omega}(log n)$的奇偶性博弈(顶点优先级)的复杂性:迄今为止已知的最佳复杂性是$O(mdn^{1.45+log_2(d/log_2(n))})$,而我们获得$O(mn^{1.45+log_2(d/log_2(n))}/d)$,其中$n$是顶点的数量,$m$是边的数量,$d$是优先级的数量。我们的工作基于使用通用树的现有算法,并提高了它们的复杂性。我们提出了两个独立的改进。首先,通过对通用树的宽度进行更仔细的分析,可以得到${theta}(d)$倍的改进。其次,我们对通用树的需求进行了更细致的分析:对于解决优先级在边的游戏,需要一个$n$ -通用树,对于优先级在顶点的游戏,使用$n/2$ -通用树就足够了。通过这种方式,我们可以在解决尺寸为$n$的游戏所需的时间内解决尺寸为$2n$的游戏;这样的变化将拟多项式的复杂度再次除以${theta}(d)$因子。
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引用次数: 0
Turning block-sequential automata networks into smaller parallel networks with isomorphic limit dynamics 将块顺序自动机网络转化为具有同构极限动力学的更小的并行网络
Pub Date : 2023-04-26 DOI: 10.48550/arXiv.2304.13550
Pacôme Perrotin, Sylvain Sen'e
We state an algorithm that, given an automata network and a block-sequential update schedule, produces an automata network of the same size or smaller with the same limit dynamics under the parallel update schedule. Then, we focus on the family of automata cycles which share a unique path of automata, called tangential cycles, and show that a restriction of our algorithm allows to reduce any instance of these networks under a block-sequential update schedule into a smaller parallel network of the family and to characterize the number of reductions operated while conserving their limit dynamics. We also show that any tangential cycles reduced by our main algorithm are transformed into a network whose size is that of the largest cycle of the initial network. We end by showing that the restricted algorithm allows the direct characterization of block-sequential double cycles as parallel ones.
在给定自动机网络和块顺序更新计划的情况下,我们提出了一种算法,该算法在并行更新计划下产生具有相同大小或更小的具有相同极限动态的自动机网络。然后,我们关注共享唯一自动机路径的自动机环族,称为切向环,并表明我们的算法的限制允许在块顺序更新计划下将这些网络的任何实例减少到该家族的更小的并行网络,并表征在保留其极限动态的情况下操作的约简数量。我们还证明了我们的主要算法所减少的任何切向循环都被转换成一个网络,其大小是初始网络的最大循环。最后,我们证明了限制算法允许将块顺序双循环直接表征为并行循环。
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引用次数: 0
Graph subshifts 图子
Pub Date : 2023-02-14 DOI: 10.48550/arXiv.2302.07249
P. Arrighi, Amélia Durbec, Pierre Guillon
We propose a definition of graph subshifts of finite type that can be seen as extending both the notions of subshifts of finite type from classical symbolic dynamics and finitely presented groups from combinatorial group theory. These are sets of graphs that are defined by forbidding finitely many local patterns. In this paper, we focus on the question whether such local conditions can enforce a specific support graph, and thus relate the model to classical symbolic dynamics. We prove that the subshifts that contain only infinite graphs are either aperiodic, or feature no residual finiteness of their period group, yielding non-trivial examples as well as two natural undecidability theorems.
我们提出了有限型图子移的一个定义,它可以看作是对经典符号动力学中有限型子移概念和组合群论中有限呈现群概念的扩展。这些是通过禁止有限多个局部模式来定义的图集。在本文中,我们关注的问题是这些局部条件是否可以强制一个特定的支持图,从而将模型与经典的符号动力学联系起来。我们证明了只包含无限图的子移要么是非周期的,要么不具有其周期群的残差有限性,得到了非平凡的例子以及两个自然的不可判定定理。
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引用次数: 0
The non-normal abyss in Kleene's computability theory Kleene可计算理论中的非正态深渊
Pub Date : 2023-02-14 DOI: 10.48550/arXiv.2302.07066
Sam Sanders
Kleene's computability theory based on his S1-S9 computation schemes constitutes a model for computing with objects of any finite type and extends Turing's `machine model' which formalises computing with real numbers. A fundamental distinction in Kleene's framework is between normal and non-normal functionals where the former compute the associated Kleene quantifier $exists^{n}$ and the latter do not. Historically, the focus was on normal functionals, but recently new non-normal functionals have been studied, based on well-known theorems like the uncountability of the reals. These new non-normal functionals are fundamentally different from historical examples like Tait's fan functional: the latter is computable from $exists^{2}$ while the former are only computable in $exists^{3}$. While there is a great divide separating $exists^{2}$ and $exists^{3}$, we identify certain closely related non-normal functionals that fall on different sides of this abyss. Our examples are based on mainstream mathematical notions, like quasi-continuity, Baire classes, and semi-continuity.
Kleene基于S1-S9计算方案的可计算性理论构成了任意有限类型对象的计算模型,并扩展了图灵的“机器模型”,后者将实数计算形式化。在Kleene的框架中,一个基本的区别是正常泛函和非正常泛函,前者计算相关的Kleene量词$exists^{n}$,而后者不计算。历史上,重点是正规泛函,但最近新的非正规泛函已经研究,基于著名的定理,如实数的不可数。这些新的非正规泛函与历史上的例子(如Tait的扇形泛函)有本质的不同:后者可以从$exists^{2}$计算,而前者只能在$exists^{3}$中计算。虽然$exists^{2}$和$exists^{3}$之间有很大的差别,但我们确定了一些密切相关的非正态函数,它们落在这个深渊的不同侧面。我们的例子是基于主流的数学概念,如准连续性、贝尔类和半连续性。
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引用次数: 0
Symmetry for Transfinite Computability 超限可计算性的对称性
Pub Date : 2023-02-13 DOI: 10.1007/978-3-031-36978-0_6
L. Galeotti, Ethan Lewis, B. Löwe
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引用次数: 0
Inequalities for entropies and dimensions 熵和维的不等式
Pub Date : 2022-09-15 DOI: 10.48550/arXiv.2209.07243
A. Shen
We show that linear inequalities for entropies have a natural geometric interpretation in terms of Hausdorff and packing dimensions, using the point-to-set principle and known results about inequalities for complexities, entropies and the sizes of subgroups.
我们利用点对集原理和已知的关于复杂度、熵和子群大小的不等式的结果,证明了熵的线性不等式在Hausdorff维数和包装维数方面具有自然的几何解释。
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引用次数: 0
An $O(sqrt{k})$-approximation algorithm for minimum power $k$ edge disjoint $st$ -paths 最小幂$k$边不相交$st$ -路径的$O(sqrt{k})$-逼近算法
Pub Date : 2022-08-19 DOI: 10.48550/arXiv.2208.09373
Zeev Nutov
In minimum power network design problems we are given an undirected graph $G=(V,E)$ with edge costs ${c_e:e in E}$. The goal is to find an edge set $Fsubseteq E$ that satisfies a prescribed property of minimum power $p_c(F)=sum_{v in V} max {c_e: e in F mbox{ is incident to } v}$. In the Min-Power $k$ Edge Disjoint $st$-Paths problem $F$ should contains $k$ edge disjoint $st$-paths. The problem admits a $k$-approximation algorithm, and it was an open question whether it admits approximation ratio sublinear in $k$ even for unit costs. We give a $4sqrt{2k}$-approximation algorithm for general costs.
在最小电网设计问题中,我们给出了一个无向图$G=(V,E)$,其边缘代价为${c_e:e in E}$。目标是找到一个边集$Fsubseteq E$,它满足最小幂$p_c(F)=sum_{v in V} max {c_e: e in F mbox{ is incident to } v}$的规定性质。在最小功率$k$边不相交$st$ -路径问题中$F$应该包含$k$边不相交$st$ -路径。这个问题承认$k$近似算法,它是否承认近似比在$k$的次线性是一个开放的问题,即使是单位成本。我们给出了一般成本的$4sqrt{2k}$ -近似算法。
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引用次数: 1
Maximal Ideals in Countable Rings, Constructively 可数环的最大理想,构造性
Pub Date : 2022-07-08 DOI: 10.1007/978-3-031-08740-0_3
I. Blechschmidt, P. Schuster
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引用次数: 0
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Conference on Computability in Europe
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