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Proceedings. 1987 IEEE International Conference on Robotics and Automation最新文献

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Tactile sensing system design issues in machine manipulation 机械操作中的触觉传感系统设计问题
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1087755
S. Jacobsen, I. McCammon, K. Biggers, R. Phillips
Research in robotics and automation is gradually revealing the importance of tactile information in the control of machine manipulation systems. Substantial research efforts have been devoted to the construction of compact, high resolution force sensing arrays which employ sophisticated transduction and processing techniques. A variety of systems have been experimentally investigated and a widespread optimism exists regarding the potential use of complex tactile sensing systems in robotic end effectors. Unfortunately, relatively few multi-detector systems have seen actual have seen actual use in real manipulation systems. Those designs that have been applied in automatic environments have almost invariably been used in static circumstances for simple contact imaging. As a consequence of these efforts, it is becoming clear that much work remains to be done before machine touch can be understood and then used to enhance the performance of a dynamic manipulation process. The slow progress in the development of comprehensive tactile sensing systems indicates that the fundamental problem is not simply one of transducer array design and fabrication. Advancements in this area will require: (1) understanding new concepts related to contact detection and image formation as well as the use of contact information to control grasp and to aid in task planning; and (2) the development of actual sensing systems which can be used first to experimentally explore important issues in machine manipulation, and later as a basis for the future design of practical and economic tactile sensing systems. The development of appropriate tactile sensors for research applications will require an exhaustive design effort aimed at understanding the architecture of these systems at all levels, including: (1) transducers and preprocessors which acquire data indicating the type of contact between end effector surfaces and an object and which prepare that data for transmission; (2) multiplexing and transmission systems which efficiently supply sensor data to the controller; and (3) tactile focus control systems which, in order to maximize system transmission efficiency, will dynamically select which sensors will be interrogated for information which will be integrated with other sensory input. This paper reviews preliminary work aimed at understanding the general issues and trade-offs governing the design of real tactile sensing systems. Also, specific designs emphasizing practical necessities such as simplicity, reliability, and economy will be discussed along with plans to integrate this system into the Utah/MIT Dextrous Hand.
机器人和自动化的研究逐渐揭示了触觉信息在机器操作系统控制中的重要性。大量的研究工作已经投入到紧凑,高分辨率的力传感阵列的建设,采用复杂的转导和处理技术。各种各样的系统已经被实验研究,普遍乐观存在于机器人末端执行器中复杂触觉传感系统的潜在使用。不幸的是,相对较少的多探测器系统在实际操作系统中实际使用。那些在自动环境中应用的设计几乎总是在静态环境中用于简单的接触成像。作为这些努力的结果,越来越清楚的是,在机器触摸可以被理解并用于增强动态操作过程的性能之前,还有很多工作要做。综合触觉传感系统的发展缓慢表明,根本问题不仅仅是传感器阵列的设计和制造问题。这一领域的进步将需要:(1)理解与接触检测和图像形成相关的新概念,以及使用接触信息来控制抓取和帮助任务规划;(2)开发实际的触觉传感系统,首先可以用于实验探索机器操作中的重要问题,然后作为将来设计实用和经济的触觉传感系统的基础。为研究应用开发合适的触觉传感器将需要详尽的设计努力,旨在理解这些系统的所有层次的架构,包括:(1)传感器和预处理器,它们获取指示终端执行器表面与物体之间接触类型的数据,并准备传输该数据;(2)有效地向控制器提供传感器数据的多路复用和传输系统;(3)触觉聚焦控制系统,为了最大限度地提高系统的传输效率,它将动态选择需要询问哪些传感器的信息,这些信息将与其他感官输入相结合。本文回顾了旨在理解实际触觉传感系统设计的一般问题和权衡的初步工作。此外,还将讨论强调简单、可靠和经济等实用需求的具体设计,以及将该系统集成到犹他州/麻省理工学院灵巧之手的计划。
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引用次数: 18
On the dynamic analysis of a manipulator and its end effector interacting with the environment 机械臂及其末端执行器与环境相互作用的动力学分析
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1087876
H. Asada, K. Ogawa
Dynamic behavior of a manipulator arm and its end effector that interact with the environment is analyzed. Inertial properties of the arm and the end effector are represented with respect to a point of contact between the end effector and the environment. Virtual mass is then defined to be the equivalent mass of the arm and the end effector reflected to the point of contact, and is given by the ratio of a force acting on the point to the acceleration caused by the force at the point. Unlike a real mass, the virtual mass varies depending on the direction of the applied force and the location of the contact point. The maximum and minimum values of the virtual mass are then obtained and the physical meanings are discussed. Next, the rotational motion of the end effector is considered. A single rigid body possesses a centroid; a particular point at which rotation and translation of the rigid body are separated. The concept of the centroid is extended to the one for a system of rigid bodies such as arm links and the members of the end effector. The point is referred to as the generalized centroid, at which a linear force causes only a linear acceleration and a pure moment causes only an angular acceleration, hence separated. The virtual mass and the generalized centroid are then applied to task planning for chipping, hard surface contact, and dynamic insertion operations. The orientation of a tool and the configuration of the manipulator arm are optimized so that a desired dynamic behavior can be accomplished by having an appropriate virtual mass and the generalized centroid at an appropriate point.
分析了机械臂及其末端执行器在环境作用下的动力学行为。机械臂和末端执行器的惯性特性用末端执行器和环境之间的接触点来表示。虚质量被定义为臂和末端执行器反射到接触点的等效质量,并由作用在该点上的力与该点上的力所引起的加速度之比给出。与实际质量不同,虚质量的变化取决于施加力的方向和接触点的位置。得到了虚质量的最大值和最小值,并讨论了虚质量的物理意义。其次,考虑末端执行器的旋转运动。单个刚体具有一个质心;刚体的旋转和平移分离的特定点。质心的概念被扩展到一个刚体系统,如臂链和末端执行器的成员。这个点被称为广义质心,在这个点上,线力只引起线加速度,而纯力矩只引起角加速度,因此是分开的。然后将虚拟质量和广义质心应用于切屑、硬表面接触和动态插入操作的任务规划。通过在适当的点上具有适当的虚质量和广义质心来实现理想的动力学行为,优化了刀具的取向和机械臂的构型。
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引用次数: 49
Navigation algorithm for a nested hierarchical system of robot path planning among polyhedral obstacles 基于嵌套分层系统的机器人多面体障碍物路径规划导航算法
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1087801
M. Montgomery, D. Gaw, A. Meystel
An algorithm NAVIGATOR for robot path planning in a 2D world with polygonal obstacles is presented. The method employs A* search in a subset of the visibility graph of obstacle vertices. A procedure is given for finding this subset of the visibility graph without computing line intersections. The NAVIGATOR module is part of a complete hierarchical system for control and world representation for a robot which operates in an unkown and unstructured environment.
提出了一种用于具有多边形障碍物的二维世界中机器人路径规划的NAVIGATOR算法。该方法在障碍物顶点可见性图的子集中使用A*搜索。给出了在不计算线交的情况下求可见性图子集的方法。NAVIGATOR模块是用于在未知和非结构化环境中运行的机器人的控制和世界表示的完整分层系统的一部分。
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引用次数: 17
The NASA/JPL telerobot testbed: An evolvable system demonstration NASA/JPL远程机器人试验台:一个可进化的系统演示
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1088003
F. Schenker, R. French, A. Sirota
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引用次数: 7
The role of the mobile servicing system on space station 移动服务系统在空间站中的作用
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1088060
H. Werstiuk, D. Gossain
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引用次数: 14
Direct teaching and automatic program generation for the hybrid control of robot manipulators 机械臂混合控制的直接教学与自动程序生成
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1087819
H. Asada, H. Izumi
A methodology for the automatic generation. of robot programs for hybrid position/force control is presented. While hybrid control allows a robot to perform skillful manipulations, its programing is more complex and intricate than simple position control schemes. In hybrid control, control modes must be designated to individual C-frame axes, in such a way that the robot motion conform to geometrical or natural constraints. Both position and force reference inputs must be provided as artifical constraints. This is difficult , since it requires the interpretation of a given task and the translation into a set of commands used in the hybrid position/force control. In this paper, an efficient method is developed to eliminate manual programming and task interpretation/translation. The operator teaches a given task by "teaching-by-showing", in which the operator contacts the robot end effector to the environment, and accommodates the contact force. During the operator's motion, the force applied by the operator as well as the position of the end effector are measured, The acquired motion data are then processed and interpreted so that necessary information to generate robot programs is obtained. The choice of control modes as well as reference inputs to the robot controller are derived from the motion data. Then the result is translated into a robot program. First, the principle of this method is described. The algorithm to interpret motion data is then developed for a simple palletizing job. The method is implemented on a force-controlled direct-drive arm using a personal computer.
一种自动生成的方法。给出了机器人位置/力混合控制的程序设计。虽然混合控制允许机器人执行熟练的操作,但其编程比简单的位置控制方案更复杂和复杂。在混合控制中,必须将控制模式指定为单个c -框架轴,以使机器人运动符合几何或自然约束。位置和力的参考输入都必须作为人工约束提供。这很困难,因为它需要对给定任务进行解释,并将其转换为一组用于混合位置/力控制的命令。本文提出了一种消除人工编程和任务解释/翻译的有效方法。操作者通过“示范教学”来教授给定的任务,即操作者将机器人末端执行器与环境接触,并调节接触力。在操作者的运动过程中,测量操作者施加的力以及末端执行器的位置,然后对获取的运动数据进行处理和解释,从而获得生成机器人程序所需的信息。控制模式的选择以及机器人控制器的参考输入都是由运动数据导出的。然后将结果翻译成机器人程序。首先,阐述了该方法的原理。然后为简单的码垛作业开发了解释运动数据的算法。该方法是利用个人计算机在力控直驱臂上实现的。
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引用次数: 49
Skin materials for robotic fingers 机器人手指的皮肤材料
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1087913
M. Cutkosky, John M. Jourdain, P. Wright
Compliant materials were tested both under clean, dry conditions and with environmental contamination to determine which materials were most suitable for the contact areas of a robotic hand and to establish accurate models of the materials' frictional behavior. Some of the most promising materials under clean, dry conditions performed unreliably in the presence of oil and water. Contact shape, surface texture and surface porosity each had a strong effect on the ultimate coefficient of friction. Combining the results of these tests with what we know about the skin on human and primate hands leads to several design conclusions about the ideal skin for the fingers of a robotic hand.
在清洁、干燥和环境污染条件下对柔性材料进行测试,以确定哪种材料最适合机械手的接触区域,并建立材料摩擦行为的精确模型。在清洁、干燥的条件下,一些最有前途的材料在油和水的存在下表现不可靠。接触形状、表面纹理和表面孔隙率对最终摩擦系数有较大影响。将这些测试结果与我们对人类和灵长类动物手部皮肤的了解结合起来,得出了几个关于机器人手手指理想皮肤的设计结论。
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引用次数: 112
Relationship between payload and speed in legged locomotion 腿式运动中载荷与速度的关系
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1088062
Ming Z. Huang, K. Waldron
For legged locomotion the ability to preplan allowable payload given specified operating conditions is important, both in design and high level task planning applications. In this paper, the dependency of payload on vehicle operating speed, a problem peculiar to legged locomotion, is examined via a case study of a hexapod using wave gaits. As a result, a set of closed form analytic expressions describing the payload-speed relationship has been obtained. The solution is based on the assumption of equal leg compliances. The utility of such relationships lies in determining the allowable payload given the vehicle speed and weight or, conversely, in preplanning the payload to be carried and determining the maximum speed at which the vehicle can operate safely.
对于腿式运动,在给定的操作条件下,预先规划允许的有效载荷的能力在设计和高级任务规划应用中都很重要。在本文中,通过一个使用波浪步态的六足机器人的案例研究,研究了有效载荷对车辆运行速度的依赖关系,这是腿式运动所特有的问题。得到了一组描述载荷-速度关系的封闭解析表达式。该解决方案是基于假设相等的腿的顺应性。这种关系的效用在于确定给定车辆速度和重量的允许有效载荷,或者相反,在预先规划要携带的有效载荷并确定车辆可以安全运行的最大速度。
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引用次数: 5
Second generation architecture of the autonomous land vehicle 自主陆地车辆的第二代架构
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1088023
R. Douglass
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引用次数: 2
Analysis of point feature representation of a perspective image 透视图像的点特征表示分析
Pub Date : 1987-03-01 DOI: 10.1109/ROBOT.1987.1087782
K. Rueb, A. Wong
In this paper, we present a method capable of identifying and locating objects with known three-dimensional models in a single perspective image. The identity and location of an object are obtained through a procedure which we refer to as a knowledge-directed search. The search encodes declarative and procedural knowledge in a rule network designed to ensure that only pertinent information is processed. The search is organized as a collection of search activations. Each search activation has a context memory for recording previously inferred or assumed information. As a result, multiple search activations may be used to test various hypotheses of object identity and location.
在本文中,我们提出了一种在单一视角图像中识别和定位具有已知三维模型的物体的方法。对象的身份和位置是通过我们称之为知识导向搜索的过程获得的。搜索在规则网络中编码声明性和程序性知识,以确保只处理相关信息。搜索被组织为搜索激活的集合。每个搜索激活都有一个上下文存储器,用于记录先前推断或假设的信息。因此,可以使用多个搜索激活来测试对象身份和位置的各种假设。
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引用次数: 1
期刊
Proceedings. 1987 IEEE International Conference on Robotics and Automation
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