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Cases on Models and Methods for STEAM Education最新文献

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Exploring Simple Machines With Creative Movement 用创造性的动作探索简单的机器
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-2334-5.CH005
W. Lindquist, M. James-Hassan, N. Lindquist
This chapter explores the use of creative movement to extend meaning to inquiry-based science investigations. This process embraces the addition of A to STEM to realize the impact of STEAM. The chapter builds on the import of scientific and physical literacy, interdisciplinary learning, and the power of kinesthetic engagement. Students become active collaborative agents within a dynamic model using creative movement to bring meaning to the science of simple machines. The authors utilize working words into movement strategy to help students use their past experiences and motor memory to explore, interpret, and engage with as they seek understanding of simple machines. A Midwest urban elementary school provides the context for a unit plan culminating in a dance performance. The foundational ideas presented within this unit can be enacted within any classroom by creative movement (physical education or dance) specialists, science specialists, or classroom generalists. It follows with a presentation of science content on simple machines exploring the disciplinary core idea of force and motion.
本章探讨了创造性运动的使用,将意义扩展到基于探究的科学调查。这个过程包括在STEM中添加A,以实现STEAM的影响。本章建立在科学和物理素养的重要性,跨学科的学习,以及动觉参与的力量。学生在一个动态模型中成为积极的合作主体,利用创造性的运动为简单机器的科学带来意义。作者利用工作词进入运动策略,帮助学生利用他们过去的经验和运动记忆来探索,解释,并参与,因为他们寻求简单的机器的理解。一所中西部城市小学提供了一个以舞蹈表演为高潮的单元计划的背景。本单元中提出的基本思想可以在任何教室中由创造性运动(体育或舞蹈)专家、科学专家或课堂通才实施。接下来是简单机器的科学内容展示,探索力和运动的学科核心思想。
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引用次数: 2
Theater as the STEAM Engine for Engaging Those Previously Disengaged 戏剧作为蒸汽引擎吸引那些以前不参与
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-2334-5.CH006
Paul C. Jablon
This chapter connects the use of creative dramatics with engaging students previously disengaged with STEM classes. It elucidates a variety of reasons how creative dramatics allows STEM teachers and their students to succeed. Each of the assertions is backed by citations of research studies, classroom practice, and details of the theoretical underpinnings. Also included are detailed descriptions of three effective classroom methodologies using theater in STEM classes, along with specific examples of each that include student and teacher interactions.
本章将创造性戏剧的使用与吸引以前不参与STEM课程的学生联系起来。它阐明了创造性戏剧如何使STEM教师和学生取得成功的各种原因。每一个断言都有研究、课堂实践和理论基础细节的引用作为支持。还包括在STEM课程中使用戏剧的三种有效课堂方法的详细描述,以及每种方法的具体示例,包括学生和教师的互动。
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引用次数: 3
High-Quality Trade Books and Content Areas 高质量的贸易书籍和内容领域
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-9631-8.ch003
Carolyn A. Groff
Integrating high-quality children's tradebooks into elementary content areas has long been considered a best practice. When teachers choose to incorporate these texts into content area lessons, they are exposing students to art through the pictures and reaching an array of visual learners. There is a delicate balance between teaching the literacy strategies needed to read these texts and the actual content materials that students need to learn in the STEAM areas. This chapter explores how to incorporate texts appropriately into content area lessons so that students can focus on the content, as well as apply literacy strategies for comprehension.
长期以来,将高质量的儿童图书纳入初级内容领域一直被认为是最佳做法。当教师选择将这些文本纳入内容区课程时,他们通过图片让学生接触到艺术,并接触到一系列视觉学习者。在教授阅读这些文本所需的读写策略和学生在STEAM领域需要学习的实际内容材料之间存在着微妙的平衡。本章探讨了如何将文本适当地纳入内容区课程,以便学生能够专注于内容,以及应用阅读策略来理解。
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引用次数: 0
Getting to “Know” STEAM “了解”STEAM
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-2334-5.CH004
Merrie Koester
This chapter describes the evolution of an arts-integrated approach to science curriculum inquiry which has been evolving since the 1990s—before the national science standards, the acronym STEM, much less STEAM, appeared across educational horizons. It reads as ethnography and has been performed in community, in association with the most caring of souls, with the goal of achieving a more inclusive/empowering, aesthetic science education, and a deep appreciation of the importance of the creative arts in the science learning process. It presents two research-based iterations of STEAM education in practice: 1) the creation of arts-integrated middle school ocean science curricula and 2) the development of a pedagogical tool called the “Know”tation as a way for teachers and students to make learning visible and integrate the languages of science throughout the process of inquiry. The cases described here apply many features of the STEAM model developed in Chapter 2 of this book.
本章描述了自20世纪90年代以来科学课程探究的艺术综合方法的演变,在国家科学标准之前,首字母缩略词STEM,更不用说STEAM,出现在教育领域。它读起来像人种学,在社区中进行,与最关心的灵魂联系在一起,目标是实现更包容/授权,美学科学教育,以及对创造性艺术在科学学习过程中的重要性的深刻理解。它在实践中提出了两种基于研究的STEAM教育迭代:1)创建艺术整合的中学海洋科学课程;2)开发一种名为“Know”的教学工具,作为教师和学生在整个探究过程中使学习可视化和整合科学语言的一种方式。这里描述的案例应用了本书第2章中开发的STEAM模型的许多特性。
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引用次数: 2
The Great Race 伟大的种族
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-9631-8.ch008
J. Valdiviezo, Letitia Graybill
This is a case in which students build paper airplanes from templates provided by the instructor as well as those which they can design themselves. They extend their ideas on flight in by using the principles developed in the paper airplane race to power simulated rockets made out of balloons. They consider such variables as materials, mass, and design to see which combination of material design and mass are most effective in constructing an airplane or a rocket that flies the fastest and the furthest in a competition. Contestants are rated on team consideration of variables needing to be controlled in order to have a fair assessment of the designs. When the designs are agreed upon and constructed, a race is conducted. The ideas developed in the paper airplane competition are then used to design a rocket carrying a paper airplane capable of flying across the classroom in the fastest time with the most direct route. This is a simulation of the space shuttle flights. The parameters of the races are developed by the participants.
这是一个案例,学生们根据教师提供的模板以及他们自己设计的模板来制作纸飞机。他们把纸飞机竞赛的原理扩展到飞行上,为气球制成的模拟火箭提供动力。他们考虑诸如材料、质量和设计等变量,以确定哪种材料设计和质量的组合最有效地制造出在竞赛中飞得最快最远的飞机或火箭。为了对设计有一个公平的评估,参赛者需要对需要控制的变量进行团队考虑。当设计达成一致并建造完成后,比赛就开始了。在纸飞机比赛中产生的想法被用来设计一枚运载纸飞机的火箭,该火箭能够以最快的时间和最直接的路线飞过教室。这是对航天飞机飞行的模拟。比赛的参数是由参赛者制定的。
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引用次数: 1
Engineering and Art 工程与艺术
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-9631-8.ch012
Sara B. Smith
This chapter discusses challenges faced by first year pre-engineering students. Also discussed are several topics taught within the curriculum including: the engineering design process, sketching, measurement, the elements and principles of design, and three-dimensional modeling. The chapter proposes a design project for engineering students that would tie all of these concepts together to provide an additional learning opportunity for students and more relevant practice of skills like isometric sketching, creating three-dimensional computer-aided design models, and measurement. Samples of student work from the project are included.
本章讨论工程预科一年级学生面临的挑战。还讨论了课程中教授的几个主题,包括:工程设计过程,素描,测量,设计的元素和原则,以及三维建模。本章为工科学生提出了一个设计项目,将所有这些概念联系在一起,为学生提供额外的学习机会,并提供更多相关技能的实践,如等距素描,创建三维计算机辅助设计模型和测量。包括了项目中的学生作业样本。
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引用次数: 3
Bee Pollination 蜜蜂授粉
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-7507-8.ch046
K. Rizzuto, J. Henning, C. Duckett
The purpose of the chapter is to provide an exemplar of an inquiry-based unit on pollination for designing and implementing constructivist instructional practices while simultaneously providing outstanding teacher preparation. The unit on pollination was developed by preservice teachers through a partnership between the Monmouth Conservation Foundation and the Monmouth University School of Education. Through collective action, these institutions were able to enhance student learning on a vital part of the science curriculum, provide a rich clinical experience for pre-service teachers, and to familiarize teachers with a more constructivist approach to pre-school science instruction.
本章的目的是为设计和实施建构主义教学实践提供一个以探究为基础的授粉单元的范例,同时为优秀的教师提供准备。传粉单元是由蒙茅斯保护基金会和蒙茅斯大学教育学院合作的职前教师开发的。通过集体行动,这些机构能够加强学生对科学课程重要部分的学习,为职前教师提供丰富的临床经验,并使教师熟悉更具建构主义的学前科学教学方法。
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引用次数: 21
A Mathematical Approach to Designing Insulators 设计绝缘体的数学方法
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-2334-5.CH012
Kathryn E. Pedings-Behling
How do we keep hot drinks hot and cold drinks cold? Companies such as Tervis, YETI, and Thermos spend their time researching and designing products around that very question. In this lesson, students will discover, through mathematical modeling, which materials provide the best insulation and be tasked with designing their own insulator. This lesson has been designed at two different levels for students from grade three through high school with an optional extension activity for more advanced students. Students will use technology to explore the rate of change of the temperature of hot water over two minutes using different insulation materials. After this exploration, students will use the data they have collected to determine the best materials for designing their own insulator. This insulator will then be judged based on the ability to keep a hot drink hot and on the aesthetic value.
我们如何使热饮保持热,冷饮保持冷?Tervis、YETI和Thermos等公司花时间围绕这个问题研究和设计产品。在本课中,学生将通过数学建模发现哪些材料提供最好的绝缘体,并设计自己的绝缘体。本课程为三年级到高中的学生设计了两个不同的层次,并为更高级的学生设计了一个可选的扩展活动。学生将运用科技探索不同保温材料的热水在两分钟内的温度变化率。在此探索之后,学生将使用他们收集的数据来确定设计自己的绝缘体的最佳材料。然后,这个绝缘体将根据保持热饮热的能力和审美价值来判断。
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引用次数: 0
Using STEAM in Marine Science 在海洋科学中使用STEAM
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-9631-8.ch014
Callie (Van Koughnett) Dollahon
This case summarizes two perspectives on inclusion of Arts in STEM/STEAM education and how they influence the modification of an existing STEM lesson. Teachers are encouraged to use many instruction models throughout their careers, and inclusion of new methods can seem daunting. This case hopes to illustrate how STEAM education can be included in a classroom through intentional use of graphic design in an everyday lesson or a longer unit. Students in the case are asked to design and build a robotic arm that is capable of accomplishing a task such as move or grasp an object. The specific context is Marine Science in nature but can be adapted to many other content areas.
本案例总结了将艺术纳入STEM/STEAM教育的两种观点,以及它们如何影响现有STEM课程的修改。教师被鼓励在其整个职业生涯中使用多种教学模式,而包括新方法似乎令人望而生畏。本案例希望说明STEAM教育如何通过在日常课程或更长的单元中有意使用图形设计来融入课堂。在这个案例中,学生们被要求设计和制造一个能够完成任务的机械臂,比如移动或抓住一个物体。具体的背景是海洋科学的性质,但可以适应许多其他内容领域。
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引用次数: 0
Musing on Unanswered Questions 思考未解之谜
Pub Date : 1900-01-01 DOI: 10.4018/978-1-5225-2334-5.CH001
Meta Lee Van Sickle, Merrie Koester
Out of a conversation between two long-time colleagues—each a science educator and practicing artist—emerged the question, “What does it mean to STEAMify a lesson, and why would a teacher actually choose to do such a thing, other than, say, for-grant-writing-purposes?” Their science selves really liked the idea of a STEAM system, acted upon by forces, both from the outside and from within, and with energy flowing and cycling, all the while transforming grey matter in ways that sustained the teaching/learning process. When it came to their art; however, their dialogue followed pathways grooved by long years of practice and hard work in their respective fields. One author is a seasoned vocalist, trained in the nuances of both individual and group vocal performance as well as the attendant dimensions of music, its composition and phraseology. The other is a painter, poet, and novelist, shaping words, color, and line to tell stories and communicate ideas. What was significant to each was that their artistic habits of mind had shaped their axiology, transforming their ways teaching.
在两位长期共事的同事(分别是科学教育家和实践艺术家)之间的一次对话中,出现了这样一个问题:“将一节课蒸汽化意味着什么?为什么老师会选择这样做,而不是为了资助写作?”他们的科学自我真的很喜欢蒸汽系统的想法,由外部和内部的力量作用,能量流动和循环,同时以维持教学/学习过程的方式改变灰质。当涉及到他们的艺术;然而,他们的对话是在各自领域多年的实践和辛勤工作的基础上进行的。一位作者是一位经验丰富的歌手,在个人和团体声乐表演的细微差别以及随之而来的音乐维度,它的组成和措辞方面都受过训练。另一个是画家、诗人和小说家,塑造文字、色彩和线条来讲述故事和交流思想。重要的是,他们的艺术思维习惯塑造了他们的价值论,改变了他们的教学方式。
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Cases on Models and Methods for STEAM Education
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