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Fuzzy Medians as Aggregators of Fuzzy Information 作为模糊信息聚合器的模糊中值
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-07 DOI: 10.3103/s0147688223060060
V. L. Khatskevich

Abstract—

On the basis of the fuzzy medians of fuzzy number systems, a class of averaging operators is introduced and studied for the implementation of the problem of the aggregation of fuzzy information. The established properties of symmetry, idempotence, continuity, and monotonicity of averaging operators are a modification of the characteristic properties of scalar aggregation functions for the fuzzy case. Additionally, the properties of additivity and homogeneity, as an extreme property, are established. This determines the adequacy of the use of fuzzy medians in the tasks of aggregating fuzzy information.

摘要 在模糊数系统的模糊中值的基础上,引入并研究了一类用于实现模糊信息聚合问题的平均算子。平均算子的对称性、幂等性、连续性和单调性等既定性质是对模糊情况下标量聚合函数特征性质的修正。此外,还建立了作为极端属性的可加性和同质性。这决定了在汇总模糊信息的任务中使用模糊中值的适当性。
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引用次数: 0
Decision-Making in a Conflict Situation with Fuzzy Types of Participants 参与者类型模糊的冲突情境中的决策制定
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-07 DOI: 10.3103/s0147688223060047
V. G. Chernov

Abstract

A method of solution of antagonistic games in violation of a common knowledge principle is described, wherein players have incomplete knowledge of possible solutions and appropriate outcomes for the opposite side. As a formal model of for a game situation, it is proposed to use a fuzzy-multiple representation of estimates of the possibilities of using players’ strategies and the corresponding consequences. The solution for this problem is based on the transformation of the fuzzy estimates of the results of possible solutions for each situation in the form of an equivalent fuzzy set that has a triangular membership function. The developed method does not impose restrictions on the affiliation functions of the initial fuzzy data. In addition to the selection of the best solution, an estimation of the result and the degree of feasibility is obtained.

摘要 阐述了一种违反常识原则的对抗博弈的解决方法,在这种博弈中,博弈者对可能的解决方法和对立面的适当结果知之甚少。作为博弈情况的正式模型,建议使用模糊多重表示法来估计使用博弈者策略的可能性和相应的结果。这个问题的解决方案是将每种情况下可能解决方案结果的模糊估计值转换为具有三角成员函数的等价模糊集的形式。所开发的方法对初始模糊数据的隶属函数不加限制。除了选择最佳解决方案外,还可获得对结果和可行性程度的估计。
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引用次数: 0
Collaborative Decision Support Systems Based on Neuro-Symbolic Artificial Intelligence: Problems and Generalized Conceptual Model 基于神经符号人工智能的协作决策支持系统:问题与通用概念模型
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-07 DOI: 10.3103/s0147688223060151
A. V. Smirnov, A. V. Ponomarev, N. G. Shilov, T. V. Levashova

Abstract

The development of artificial intelligence technologies and the growing complexity of decision-making when managing complex dynamic systems necessitate the joint work of humans and artificial intelligence, including as part of teams of heterogeneous participants (for example, experts and agents operating with artificial intelligence). The paper discusses the requirements for collaborative human-machine decision support systems and the problems that can arise during their creation. The methods of neuro-symbolic artificial intelligence can help resolve some of these problems. An analysis of modern results in the field of ontology-oriented neuro-symbolic artificial intelligence is carried out, primarily intended to explain neural network models using ontologies and symbolic knowledge to improve the efficiency of neural network models. A conceptual model of a collaborative human-machine decision support system based on ontology-oriented neuro-symbolic intelligence is proposed.

摘要 人工智能技术的发展以及管理复杂动态系统时决策的日益复杂性,使得人类和人工智能有必要联合工作,包括作为异构参与者(例如,专家和人工智能操作代理)团队的一部分。本文讨论了人机协作决策支持系统的要求及其创建过程中可能出现的问题。神经符号人工智能方法有助于解决其中的一些问题。本文对面向本体的神经符号人工智能领域的现代成果进行了分析,主要目的是解释使用本体和符号知识的神经网络模型,以提高神经网络模型的效率。提出了基于面向本体的神经符号智能的人机协作决策支持系统的概念模型。
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引用次数: 0
Data Science: Key Directions, Problems, and Perspectives 数据科学:关键方向、问题和观点
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-07 DOI: 10.3103/s0147688223060059
V. I. Gorodetsky

Abstract—

This article outlines the boundaries of data science in relation to artificial intelligence. It also describes the multidimensional bilateral relationships between data science and other related sciences and provides a brief introduction to the methodology of data science and its key research directions. Finally, the article also discusses some challenging problems that data science is expected to address.

摘要--本文概述了数据科学与人工智能的关系。文章还描述了数据科学与其他相关科学之间的多维双边关系,并简要介绍了数据科学的方法论及其主要研究方向。最后,文章还讨论了数据科学有望解决的一些挑战性问题。
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引用次数: 0
News Literacy in the System of Library and Information Knowledge 图书馆和信息知识体系中的新闻素养
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-05 DOI: 10.3103/s0147688223040159
V. A. Mutev

Abstract

In the analysis of scientific and pedagogical approaches to news literacy, two fundamentally different areas of research have been identified: practice-oriented and comprehensive. The origins, essence, subject field, and crucial concepts of library and information approach to news literacy are elaborated. The institutionalization patterns of news literacy within the framework of library and information activities have been identified and discussed. The experience of designing an educational discipline on the analysis of news is characterized, and original analytical technology for deconstructing news messages is presented.

摘 要 在对新闻素养的科学和教学方法进行分析时,确定了两个根本不同的研究领域:以实践为导向的和综合的。阐述了图书馆和信息学新闻素养方法的起源、本质、主题领域和关键概念。确定并讨论了新闻素养在图书馆与信息活动框架内的制度化模式。介绍了设计新闻分析教育学科的经验,并提出了解构新闻信息的原创分析技术。
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引用次数: 0
Creation and Study of 3D Models for Digital Plant Phenotyping 创建和研究用于数字植物表型的三维模型
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-05 DOI: 10.3103/s0147688223050088
O. A. Ivaschuk, V. A. Berezhnoy, Y. N. Maslakov, V. I. Fedorov

Abstract

In this article, the authors present the results of the development and study of methods for creating 3D models of plants grown in vitro, which provides the ability to accurately record the morphometric indicators of the growth of the individual parts and organs of plants, as well as of plants as a whole, cultivated on different nutrient media. The presented methods and algorithms together solve the problems arising in the process of studying plants in a test tube, such as those related to the complexity of the plant structure, the occurrence of distortions at the borders of the test tube, fogging of the test tube, and the influence of the human factor. A bank of 792 3D models has been created for plants of six species, allowing simulation experiments to be conducted to identify cause-and-effect relationships, forecasting and gaining new knowledge. The developed methods have been checked for adequacy, and an example of use for a specific plant is presented. The presented methods and algorithms can be the basis for the implementation of the process of digital phenotyping of plants.

摘要 在本文中,作者介绍了创建离体生长植物三维模型方法的开发和研究成果,该方法能够准确记录在不同营养介质上培养的植物单个部分和器官以及植物整体的生长形态计量指标。所介绍的方法和算法共同解决了在试管中研究植物过程中出现的问题,如植物结构的复杂性、试管边界变形、试管雾化以及人为因素的影响等。已为 6 个物种的植物创建了 792 个三维模型库,可进行模拟实验以确定因果关系、进行预测和获取新知识。已检查了所开发方法的适当性,并介绍了一个用于特定植物的实例。所介绍的方法和算法可作为实施植物数字表型过程的基础。
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引用次数: 0
Scientific Paradigm of Informatics as a Third Culture 信息学作为第三种文化的科学范式
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-05 DOI: 10.3103/s0147688223040111
I. M. Zatsman

Abstract

The first results of the creation of the scientific paradigm of informatics, which unites a wide range of information and computer sciences, are described. The subject domain of informatics is considered within Paul Rosenbloom’s concept of polyadic computing. The main goal of this article is to construct fragments of the upper levels of two classifications of the entities of the subject domain of informatics as a third culture (along with the natural sciences and the humanities, which C.P. Snow referred to as the two cultures). In this way, a number of already known bases are used to construct three levels of classification of objects of the subject domain (the first classification) and two levels of classification of transformations of these objects (the second classification). Both classifications are planned to be used to create a scientific paradigm of informatics as the third culture. The proposed fragments of classifications are positioned as the initial stage of the process of formation of the whole paradigm. The context and prerequisites for the creation of the proposed paradigm are considered, along with how the first results of its formation can be useful today.

摘要 介绍了创建信息学科学范式的初步成果,该范式将广泛的信息科学和计算机科学结合在一起。信息学的学科领域是在保罗-罗森布洛姆(Paul Rosenbloom)的多元计算概念中考虑的。本文的主要目的是构建信息学学科领域实体的两种分类的高层片段,将其视为第三种文化(与自然科学和人文科学并称为两种文化)。通过这种方式,利用一些已知的基础来构建学科领域对象的三级分类(第一级分类)和这 些对象转换的两级分类(第二级分类)。这两种分类都计划用于创建作为第三种文化的信息学科学范式。拟议的分类片段被定位为整个范式形成过程的初始阶段。我们考虑了创建拟议范式的背景和先决条件,以及该范式形成的初步成果如何在今天发挥作用。
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引用次数: 0
Smart Cities: A Worldwide Journey into Intelligent Urbanism and State-of-the-Art Technologies 智能城市:智能城市和最新技术的全球之旅
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-05 DOI: 10.3103/s0147688223040081
Himani Sharma, Navdeep Kanwal

Abstract

Recent years have seen a considerable increase in interest in the notion of smart cities, as cities all over the globe experience with the effects of rising urbanization and the need for efficient and sustainable urban growth. The present study includes an in-depth review of smart cities, including their history, definition, application, consequences, issues, and opportunities for coming years. The study initiates with exploring the historical background and development of smart cities, emphasing how technology is incorporated into urban planning and management. Furthermore, the review paper aims to identify significant topics and areas of concentration in research and practise, and highlight challenges and future possibilities in their implementation.

摘要近年来,随着全球各地的城市都经历了城市化水平不断提高所带来的影响,以及对高效和可持续城市发展的需求,人们对智慧城市概念的兴趣大大增加。本研究深入探讨了智慧城市,包括其历史、定义、应用、后果、问题以及未来几年的机遇。本研究首先探讨了智慧城市的历史背景和发展,强调了如何将技术融入城市规划和管理。此外,本综述旨在确定研究和实践中的重要主题和集中领域,并强调其实施过程中的挑战和未来的可能性。
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引用次数: 0
Materialized Information Is a Document 物化信息是一种文档
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-05 DOI: 10.3103/s0147688223040160
Yu. N. Stolyarov

Abstract

It is shown that the question posed by Mark Burgin (Los Angeles), regarding whether the materialization of information as a physical entity is a great illusion, can be answered in the negative: materialized information is, by ISO definition, a document and nothing else.

摘要 马克-伯金(洛杉矶)提出了一个问题,即作为物理实体的物化信息是否是一种巨大的幻觉,这个问题的答案是否定的:根据国际标准化组织的定义,物化信息是一种文件,而不是其他任何东西。
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引用次数: 0
Cognitive Compromises in Scientific Theorizing as an Aspect of Cognitivism in Information Science (Cognitive Compromises Theory) 科学理论化中的认知妥协是信息科学中认知主义的一个方面(认知妥协理论)
IF 0.7 Q4 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2024-03-05 DOI: 10.3103/s0147688223040172
V. A. Zhebit

Abstract—

The proposed concept of cognitive compromises, which was developed by the author, is among the basic constructs on which the new scientific direction of cognitive informatics. The author introduces the concept of the scientific paradoxicality, considering it to be a factor inherent in any scientific construction that is at the same time a condition for their further development. The author formulates the principle of the incompleteness of laws, which generates the need to follow the path of inevitable cognitive compromises that allow one to avoid stagnation and ideological uncertainty in scientific research. As examples of the proposed new method of analysis, mental models are presented that use the cognitive aspect of the Observer.

摘要 作者提出的 "认知折衷 "概念是认知信息学新科学方向的基本构架之一。作者提出了科学悖论的概念,认为它是任何科学建构所固有的因素,同时也是其进一步发展的条件。作者提出了 "规律的不完整性 "原则,认为有必要遵循不可避免的认知妥协之路,以避免科学研究的停滞和意识形态的不确定性。作为所提议的新分析方法的实例,介绍了使用观察者认知方面的心智模式。
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引用次数: 0
期刊
Scientific and Technical Information Processing
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