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Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction最新文献

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Vice interfaces 副接口
E. Kabisch, Amanda M. Williams
While interaction designers often aim to support virtues such as health, creativity and thrift, their design efforts are also implicated in technologies that support greed, lust, and vanity. "Vice" interfaces serve as a way to interrogate critically some of the moral values that lie beneath our design efforts, while also providing an opportunity to create some wickedly fun prototypes.
虽然交互设计师的目标往往是支持健康、创造力和节俭等美德,但他们的设计努力也与支持贪婪、欲望和虚荣的技术有关。“副”界面是一种批判性地审视隐藏在我们设计努力之下的道德价值观的方式,同时也提供了创造一些邪恶有趣原型的机会。
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引用次数: 0
FoldMe: interacting with double-sided foldable displays FoldMe:与双面可折叠显示器交互
Mohammadreza Khalilbeigi, Roman Lissermann, W. Kleine, Jürgen Steimle
In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically alter both size and shape of the display and also to access the backside using fold gestures. We explore the design of such devices by investigating different types and forms of folding. Furthermore, we propose a set of interaction principles and techniques. Following a user-centered design process, we evaluate our device concept in two sessions with low-fidelity and high-fidelity prototypes.
在本文中,我们提出了一种新的设备概念,其特点是双面显示器可以使用预定义的铰链折叠。该设备的概念使用户能够动态地改变显示器的大小和形状,也可以使用折叠手势访问背面。我们通过研究不同类型和形式的折叠来探索这种装置的设计。此外,我们提出了一套交互原则和技术。在以用户为中心的设计过程中,我们用低保真度和高保真度原型评估了我们的设备概念。
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引用次数: 94
Lovely Rita 可爱的丽塔
Minhye Lee, Romy Achituv
"Lovely Rita" is a dress constructed solely out of variations on a single modular unit: a zipper and the embedded light array it controls. The zipper module is both the fundamental structural unit of the garment as well as a versatile interactive design element, which provides the wearer with the flexibility to dynamically shape the look and feel of the dress. http://vimeo.com/32941240
“可爱的丽塔”是一件完全由单一模块单元的变化构成的连衣裙:拉链和它控制的嵌入式光阵列。拉链模块既是服装的基本结构单元,也是一个多功能的交互设计元素,它为穿着者提供了动态塑造服装外观和感觉的灵活性。http://vimeo.com/32941240
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引用次数: 1
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help? 促进智障学生的探索性学习:有形的帮助如何?
Taciana Pontual Falcão
Students with intellectual disabilities tend to be reliant on other people's opinions and attitudes, and fear taking initiatives. Thus, they are reluctant to independently undertake activities of exploratory learning -- a pedagogical approach recommended by constructivist theories. This research aims to investigate how different aspects of tangibles, like physicality, multisensory and dynamic feedback, can better support more independent exploration for students with intellectual disabilities.
有智力障碍的学生往往依赖于别人的意见和态度,害怕采取主动。因此,他们不愿意独立进行探索性学习活动——这是建构主义理论推荐的一种教学方法。本研究旨在探讨有形事物的不同方面,如物理、多感官和动态反馈,如何更好地支持智障学生更独立的探索。
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引用次数: 5
ChronoTape: tangible timelines for family history ChronoTape:家族历史的有形时间表
Peter D. Bennett, Mike Fraser, Madeline Balaam
An explosion in the availability of online records has led to surging interest in genealogy. In this paper we explore the present state of genealogical practice, with a particular focus on how the process of research is recorded and later accessed by other researchers. We then present our response, ChronoTape, a novel tangible interface for supporting family history research. The ChronoTape is an example of a temporal tangible interface, an interface designed to enable the tangible representation and control of time. We use the ChronoTape to interrogate the value relationships between physical and digital materials, personal and professional practices, and the ways that records are produced, maintained and ultimately inherited. In contrast to designs that support existing genealogical practice, ChronoTape captures and embeds traces of the researcher within the document of their own research, in three ways: (i) it ensures physical traces of digital research; (ii) it generates personal material around the use of impersonal genealogical data; (iii) it allows for graceful degradation of both its physical and digital components in order to deliberately accommodate the passage of information into the future.
在线记录的爆炸式增长导致人们对家谱的兴趣激增。在本文中,我们探讨了家谱实践的现状,特别关注研究过程是如何被记录和后来被其他研究人员访问的。然后我们提出我们的回应,ChronoTape,一个支持家族史研究的新颖的有形界面。ChronoTape是一个时间有形界面的例子,这个界面被设计成能够有形地表示和控制时间。我们使用ChronoTape来询问物理和数字材料,个人和专业实践之间的价值关系,以及记录的制作,维护和最终继承的方式。与支持现有家谱实践的设计相比,ChronoTape通过三种方式捕获并嵌入研究人员自己研究文件中的痕迹:(i)确保数字研究的物理痕迹;(ii)围绕非个人家谱数据的使用产生个人材料;(iii)它允许其物理和数字组件的优雅退化,以便有意地适应信息向未来的传递。
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引用次数: 18
An integrated multi-modal actuated tangible user interface for distributed collaborative planning 分布式协同规划的集成多模态驱动有形用户界面
Eckard Riedenklau, T. Hermann, H. Ritter
In this paper we showcase an integrative approach for our actuated Tangible Active Objects (TAOs), that demonstrates distributed collaboration support to become a versatile and comprehensive dynamic user interface with multi-modal feedback. We incorporated physical actuation, visual projection in 2D and 3D, and vibro-tactile feedback. We demonstrate this approach in a furniture placing scenario where the users can interactively change the furniture model represented by each TAO using a dial-based tangible actuated menu. We demonstrate virtual constraints between our TAOs to automatically maintain spatial relations.
在本文中,我们展示了一种用于驱动有形活动对象(TAOs)的集成方法,该方法演示了分布式协作支持,以成为具有多模态反馈的通用且全面的动态用户界面。我们结合了物理驱动,2D和3D的视觉投影,以及振动触觉反馈。我们在一个家具放置场景中演示了这种方法,在这个场景中,用户可以使用基于拨号的有形驱动菜单交互地更改每个TAO所表示的家具模型。我们演示了tao之间的虚拟约束,以自动维护空间关系。
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引用次数: 27
The Garden of Time: a tangible interactive video installation 时间的花园:一个有形的互动视频装置
Jorge C. S. Cardoso, C. Caires
In this paper we present the interactive video installation titled "The Garden of Time": a tangible interface designed specifically to emphasize the conceptual nature of the project and to provide a different and entertaining filmic experience to its users.
在本文中,我们展示了名为“时间花园”的互动视频装置:一个专门设计的有形界面,以强调项目的概念性质,并为其用户提供不同的娱乐电影体验。
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引用次数: 0
Hydraulikos: ice, water, and steam as user-interfaces Hydraulikos:冰、水和蒸汽作为用户界面
Steve Mann, Ryan E. Janzen
In 2001 the term "Natural User Interface" (NUI) was coined to denote the use of wearable computing or of physical matter (solids, liquids, and gases) as direct user interfaces for metaphor-free computing ["Intelligent Image Processing", S. Mann, John Wiley & Sons, Inc., 2001]. An example of NUI is the idioscope, a highly expressive musical instrument based on continuous ("undigital") scratch input ["Natural Interfaces for Musical Expression...", S. Mann, in Proc. NIME 2007, Jun6--10, New York, NY, USA.]. Human beings are "cyborgs" in the sense that we usually experience nature indirectly, through technologies like shoes, clothing, or smartphones. In fact we're often forbidden from interacting directly with the world around us, e.g. simply removing our shoes to feel the earth beneath our feet is likely to have us stopped by police or security guards. Natural User-Interfaces challenge this layer of indirection, and use direct physical contact with multisensory primordial input devices such as solids, liquids, and gases. H2O (dihydrogen monoxide) is the only chemical substance that we commonly and directly experience in all three of these states-of-matter. Thus H2O is a natural choice for a natural user-interface. H2O is not the same thing as water: it is more general than water in the sense that it can also exist as ice or steam. We explore ice and steam as primordial natural user interfaces. Our ultimate goal is the creation of a centre for Cyborg-Environment Interaction (CEI) as a research trajectory exploring the relationship between nature and technology. Presently, we will celebrate the solid and gaseous states of H2O through ice mallets and steam pipes, in a performance entitled "Sublime Sublimation".
2001年,术语“自然用户界面”(NUI)被创造出来,表示使用可穿戴计算或物理物质(固体、液体和气体)作为无隐喻计算的直接用户界面[“智能图像处理”,S. Mann, John Wiley & Sons, Inc., 2001]。NUI的一个例子是idiscope,一种基于连续(“数字”)划痕输入的高表现力乐器[“Natural Interfaces for musical Expression…”,S. Mann, Proc. NIME 2007, june 6- 10, New York, NY, USA.]。从某种意义上说,人类是“半机械人”,我们通常通过鞋子、衣服或智能手机等技术间接体验自然。事实上,我们经常被禁止与周围的世界直接互动,例如,仅仅脱掉鞋子去感受脚下的土地就可能会被警察或保安拦住。自然用户界面挑战了这一间接层,并使用与多感官原始输入设备(如固体,液体和气体)的直接物理接触。H2O(一氧化二氢)是我们在这三种物质状态中唯一经常直接体验到的化学物质。因此H2O是自然用户界面的自然选择。H2O和水不是一回事:它比水更普遍,因为它也可以以冰或蒸汽的形式存在。我们探索冰和蒸汽作为原始的自然用户界面。我们的最终目标是创建一个赛博格-环境互动中心(CEI),作为探索自然与技术之间关系的研究轨迹。现在,我们将通过冰槌和蒸汽管来庆祝水的固态和气态,这是一个名为“崇高升华”的表演。
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引用次数: 1
Giffi: a gift for future inventors Giffi:给未来发明家的礼物
Kuan-Ju Wu, M. Gross, M. Baskinger
Giffi is a computationally enhanced construction kit that enables children to build kinetic forms through purposeful play and discovery.
Giffi是一个计算增强的建筑套件,使孩子们能够通过有目的的玩耍和发现来建立动态形式。
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引用次数: 1
Design fictions 设计小说
Theresa Jean Tanenbaum, Karen Tanenbaum, Ron Wakkary
This studio provides participants with an opportunity to engage in a hands-on exploration of the use of "design fictions" as a strategy for producing physical artifacts. The idea of design fictions blurs the boundaries between traditional design practices and narrative explorations of potential futures. If the goal of design is to devise courses of action aimed at changing existing situations into preferred ones, then the goal of design fiction is to use speculations, metaphors, and explorations of desired futurities to explicate and inform material design practices. Participants will have a chance to discuss these ideas, as well as to design and build their own "diegetic prototypes" out of materials sourced from local antique shops, thrift stores, and other nearby sources of inspiration. Through this hands-on exploration of the constraints and affordances of fictional scenarios and scavenged materials, we hope to collectively explore a compelling new design space for tangibles.
这个工作室为参与者提供了一个动手探索使用“设计虚构”作为生产物理文物的策略的机会。设计虚构的概念模糊了传统设计实践和对潜在未来的叙事探索之间的界限。如果设计的目标是设计出旨在将现有情况转变为首选情况的行动方案,那么设计小说的目标就是使用推测、隐喻和对期望的未来的探索来解释和告知材料设计实践。参与者将有机会讨论这些想法,并设计和建造他们自己的“叙事原型”,这些原型的材料来自当地的古董店、旧货店和其他附近的灵感来源。通过对虚拟场景和拾取材料的约束和启示的实践探索,我们希望共同探索一个引人注目的有形新设计空间。
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引用次数: 79
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Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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