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Augmenting Reality with Intelligent Interfaces 增强现实与智能接口
Pub Date : 2018-06-27 DOI: 10.5772/INTECHOPEN.75751
Dov Schafer, David Kaufman
It is clear that our daily reality will increasingly interface with virtual inputs. We already integrate the virtual into real life through constantly evolving sensor technologies embedded into our smartphones, digital assistants, and connected devices. Simultaneously, we seek more virtual input into our reality through intelligent interfaces for the applications that these devices can run in a context rich, socially connected, and personalized way. As we progress toward a future of ubiquitous Augmented Reality (AR) interfaces, it will be important to consider how this technology can best serve the various populations that can benefit most from the addition of these intelligent interfaces. This paper proposes a new terminological framework to discuss the way AR interacts with users. An intelligent interface that combines digital objects in a real-world context can be referred to as a Pose-Interfaced Presentation (PIP): Pose refers to user location and orientation in space; Interfaced means that the program responds to a user’s intention and actions in an intelligent way; and Presentation refers to the virtual object or data being layered onto the perceptive field of the user. Finally, various benefits of AR are described and examples are provided in the areas of education, worker training, and ESL learning.
很明显,我们的日常现实将越来越多地与虚拟输入相结合。通过不断发展的传感器技术嵌入我们的智能手机、数字助理和联网设备,我们已经将虚拟融入了现实生活。同时,我们通过智能接口为这些设备的应用程序寻求更多的虚拟输入到我们的现实中,这些应用程序可以在丰富的环境中运行,社会连接和个性化的方式。随着我们走向无处不在的增强现实(AR)接口的未来,重要的是要考虑这项技术如何最好地服务于各种人群,这些人群可以从这些智能接口的添加中获益最多。本文提出了一个新的术语框架来讨论AR与用户交互的方式。在现实环境中结合数字对象的智能界面可以称为姿态界面呈现(PIP):姿态指的是用户在空间中的位置和方向;接口意味着程序以智能的方式响应用户的意图和行为;呈现是指将虚拟对象或数据分层到用户的感知领域。最后,描述了增强现实的各种好处,并在教育、工人培训和ESL学习领域提供了例子。
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引用次数: 5
Application of AI in Chemical Engineering 人工智能在化工中的应用
Pub Date : 2018-06-27 DOI: 10.5772/INTECHOPEN.76027
Zeinab Hajjar, S. Tayyebi, Mohammad Hosein EghbalAhmadi
A major shortcoming of traditional strategies is the fact that solving chemical engineering problems due to the highly nonlinear behavior of chemical processes is often impossible or very difficult. Today, artificial intelligence (AI) techniques are becoming useful due to simple implementation, easy designing, generality, robustness and flexibility. The AI includes various branches, namely, artificial neural network, fuzzy logic, genetic algorithm, expert systems and hybrid systems. They have been widely used in various applications of the chemical engineering field including modeling, process control, classification, fault detection and diagnosis. In this chapter, the capabilities of AI are investigated in various chemical engineering fields.
传统策略的一个主要缺点是,由于化学过程的高度非线性行为,解决化学工程问题往往是不可能的或非常困难的。今天,人工智能(AI)技术由于实现简单,易于设计,通用性,鲁棒性和灵活性而变得有用。人工智能包括各种分支,即人工神经网络、模糊逻辑、遗传算法、专家系统和混合系统。它们已广泛应用于化工领域的各种应用,包括建模、过程控制、分类、故障检测和诊断。在本章中,研究了人工智能在各个化学工程领域的能力。
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引用次数: 9
Biologically Inspired Intelligence with Applications on Robot Navigation 生物启发智能及其在机器人导航上的应用
Pub Date : 2018-06-27 DOI: 10.5772/INTECHOPEN.75692
C. Luo, G. E. Jan, Zhenzhong Chu, Xinde Li
Biologically inspired intelligence technique, an important embranchment of series on computational intelligence, plays a crucial role for robotics. The autonomous robot and vehicle industry has had an immense impact on our economy and society and this trend will continue with biologically inspired neural network techniques. In this chapter, multiple robots cooperate to achieve a common coverage goal efficiently, which can improve the work capacity, share the coverage tasks, and reduce the completion time by a biologically inspired intelligence technique, is addressed. In many real-world applications, the coverage task has to be completed without any prior knowledge of the environment. In this chapter, a neural dynamics approach is proposed for complete area coverage by multiple robots. A bio-inspired neural network is designed to model the dynamic environment and to guide a team of robots for the coverage task. The dynamics of each neuron in the topologically organized neural network is characterized by a shunting neural equation. Each mobile robot treats the other robots as moving obstacles. Each robot path is autonomously generated from the dynamic activity landscape of the neural network and the previous robot position. The proposed model algorithm is computationally sim- ple. The feasibility is validated by four simulation studies.
生物智能技术是计算智能的一个重要分支,在机器人技术中起着至关重要的作用。自主机器人和汽车行业对我们的经济和社会产生了巨大的影响,这种趋势将继续与生物启发的神经网络技术。在这一章中,讨论了多机器人合作高效地实现一个共同的覆盖目标,通过生物智能技术提高工作能力,共享覆盖任务,减少完成时间。在许多现实世界的应用程序中,覆盖任务必须在不事先了解环境的情况下完成。在本章中,提出了一种神经动力学方法来实现多个机器人的完整区域覆盖。设计了一个仿生神经网络来模拟动态环境,并指导一组机器人完成覆盖任务。在拓扑组织的神经网络中,每个神经元的动态用一个分流神经方程来表征。每个移动机器人都把其他机器人当作移动的障碍物。每个机器人的路径都是由神经网络的动态活动景观和之前的机器人位置自主生成的。所提出的模型算法计算简单。通过四个仿真实验验证了该方法的可行性。
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引用次数: 3
High Performance Technology in Algorithmic Cryptography 算法密码学中的高性能技术
Pub Date : 2018-06-27 DOI: 10.5772/INTECHOPEN.75959
A. Lezama-León, J. Zárate-Corona, E. León, José Angel Montes-Olguín, Juan Ángel Rosales-Alba, Mariana Carrillo-González
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引用次数: 0
A Multilevel Genetic Algorithm for the Maximum Satisfaction Problem 求解最大满足问题的多层次遗传算法
Pub Date : 2018-06-27 DOI: 10.5772/INTECHOPEN.78299
N. Bouhmala
Genetic algorithms (GA) which belongs to the class of evolutionary algorithms are regarded as highly successful algorithms when applied to a broad range of discrete as well continuous optimization problems. This chapter introduces a hybrid approach com- bining genetic algorithm with the multilevel paradigm for solving the maximum constraint satisfaction problem (Max-CSP). The multilevel paradigm refers to the process of dividing large and complex problems into smaller ones, which are hopefully much easier to solve, and then work backward toward the solution of the original problem, using the solution reached from a child level as a starting solution for the parent level. The promis-ing performances achieved by the proposed approach are demonstrated by comparisons made to solve conventional random benchmark problems.
遗传算法(GA)属于进化算法的一类,被认为是一种非常成功的算法,可以应用于广泛的离散和连续优化问题。本章介绍了一种将遗传算法与多层范式相结合的求解最大约束满足问题的混合方法。多层范式指的是将大而复杂的问题划分为更容易解决的小问题的过程,然后将从子级得到的解决方案作为父级的起始解决方案,向后工作以解决原始问题。通过与传统随机基准问题的比较,证明了该方法所取得的良好性能。
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引用次数: 0
Can Reinforcement Learning Be Applied to Surgery? 强化学习能应用于外科手术吗?
Pub Date : 2018-06-27 DOI: 10.5772/INTECHOPEN.76146
Masakazu Sato, K. Koga, T. Fujii, Y. Osuga
Background : Remarkable progress has recently been made in the field of artificial intelligence (AI). Objective : We sought to investigate whether reinforcement learning could be used in sur ­ gery in the future . Methods : We created simple 2D tasks (Tasks 1–3) that mimicked surgery. We used a neu­ ral network library, Keras, for reinforcement learning. In Task 1, a Mac OS X with an 8 GB memory (MacBook Pro, Apple, USA) was used. In Tasks 2 and 3, a Ubuntu 14. 04LTS with a 26 GB memory (Google Compute Engine, Google, USA) was used . Results : In the task with a relatively small task area (Task 1), the simulated knife finally passed through all the target areas, and thus, the expected task was learned by AI. In con­ trast, in the task with a large task area (Task 2), a drastically increased amount of time was required, suggesting that learning was not achieved. Some improvement was observed when the CPU memory was expanded and inhibitory task areas were added (Task 3) . Conclusions : We propose the combination of reinforcement learning and surgery. Appli ­ cation of reinforcement learning to surgery may become possible by setting rules, such as appropriate rewards and playable (operable) areas, in simulated tasks.
背景:近年来,人工智能(AI)领域取得了显著进展。目的:探讨强化学习在外科手术中的应用前景。方法:我们制作简单的2D任务(任务1-3)来模拟手术。我们使用了一个神经网络库Keras来进行强化学习。在Task 1中,使用的是8gb内存的Mac OS X (MacBook Pro, Apple, USA)。在任务2和任务3中,安装一个Ubuntu 14。使用26gb内存的04LTS(谷歌Compute Engine,谷歌,USA)。结果:在任务区域相对较小的任务(任务1)中,模拟刀最终通过了所有的目标区域,因此,AI学习到了预期的任务。相反,在任务区域较大的任务(任务2)中,需要的时间急剧增加,这表明没有实现学习。当CPU内存扩大和抑制性任务区域增加时,可以观察到一些改善(任务3)。结论:我们建议将强化学习与手术相结合。通过在模拟任务中设置规则,例如适当的奖励和可玩(可操作)区域,将强化学习应用于外科手术可能成为可能。
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引用次数: 4
Virtual Reality for Urban Sound Design: A Tool for Architects and Urban Planners 城市声音设计的虚拟现实技术:建筑师和城市规划师的工具
Pub Date : 2018-04-12 DOI: 10.5772/INTECHOPEN.75957
Josep Llorca
Urban sound is one of the main concerns of architects and urban planners in contempo- rary cities: how to control it, what to do about noise pollution, where silent areas should be situated, or which urban decisions must be made. These questions, among others, are based on spatial sound. Virtual reality is a powerful technology that can serve as a design tool to find some answers to these questions. Due to its power to generate realistic images of the environments that are studied, it is easy to see that virtual reality could contribute to the visualization and auralization of spaces before their construction. This task is one of architects’ responsibilities, and such a tool could be very useful to them. This chapter highlights the principles and some applications of virtual reality in urban sound design. Two big differences separate the experience of illuminating and sonic phenomena. The first consists of the fact that most visual objects are not sources of light, but simply objects, in the usual sense of the word, with light shining on them. Physicists are therefore quite accustomed to distinguishing light from the objects that reflect it. If the object itself gives out light, then we say it is a light “source”. With sound there is nothing like this. In the overwhelming majority of sonic phenomena, sound as origi-nating from “sources” is emphasized. However, the classic distinction in optics between sources and objects has not been imposed in acoustics. Attention has been given to the sound (as we say the light) considered as an emanation from a source, its paths and deformations, without the appreciation of the shapes and contours of this sound apart from the reference to its source [2] .
城市声音是当代城市中建筑师和城市规划者关注的主要问题之一:如何控制声音,如何处理噪音污染,寂静区域应位于何处,或必须做出哪些城市决策。这些问题都以空间声音为基础。虚拟现实是一种强大的技术,可以作为一种设计工具,为这些问题找到一些答案。由于虚拟现实技术能够生成所研究环境的逼真图像,因此不难看出,虚拟现实技术有助于在空间建造之前将其视觉化和听觉化。这项任务是建筑师的职责之一,这样的工具对他们非常有用。本章重点介绍虚拟现实技术在城市声音设计中的原理和一些应用。照明和声音现象的体验有两大不同。首先,大多数视觉物体并不是光源,而只是通常意义上的物体,光照在上面。因此,物理学家非常习惯于将光与反射光的物体区分开来。如果物体本身发出光,我们就说它是光 "源"。声音则不是这样。在绝大多数声音现象中,我们都强调声音源自 "声源"。然而,声学中并没有采用光学中对声源和物体的经典区分。声音(就像我们说的光)被认为是从声源发出的,它的路径和变形受到了关注,但除了声源之外,人们并不了解声音的形状和轮廓 [2] 。
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引用次数: 4
Application of Biomedical Text Mining 生物医学文本挖掘的应用
Pub Date : 2018-04-04 DOI: 10.5772/INTECHOPEN.75924
Lejun Gong
With the enormous volume of biological literature, increasing growth phenomenon due to the high rate of new publications is one of the most common motivations for the biomedical text mining. Aiming at this massive literature to process, it could extract more biological information for mining biomedical knowledge. Using the information will help understand the mechanism of disease generation, promote the development of disease diagnosis technology, and promote the development of new drugs in the field of biomedical research. Based on the background, this chapter introduces the rise of biomedical text mining. Then, it describes the biomedical text-mining technology, namely natural language processing, including the several components. This chapter emphasizes the two aspects in biomedical text mining involving static biomedical information recognization and dynamic biomedical information extraction using instance analysis from our previous works. The aim is to provide a way to quickly understand biomedical text mining for some researchers.
随着生物文献的巨大数量,由于新出版物的高增长率而导致的增长现象是生物医学文本挖掘的最常见动机之一。针对海量的文献进行处理,可以提取更多的生物信息进行生物医学知识的挖掘。利用这些信息有助于了解疾病发生的机制,促进疾病诊断技术的发展,促进生物医学研究领域新药的开发。基于这一背景,本章介绍了生物医学文本挖掘的兴起。然后,介绍了生物医学文本挖掘技术,即自然语言处理,包括几个组成部分。本章重点介绍了生物医学文本挖掘的两个方面,即静态生物医学信息识别和动态生物医学信息提取。目的是为一些研究人员提供一种快速理解生物医学文本挖掘的方法。
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引用次数: 10
Advanced Content and Interface Personalization through Conversational Behavior and Affective Embodied Conversational Agents 通过会话行为和情感具体化会话代理实现高级内容和界面个性化
Pub Date : 2018-03-30 DOI: 10.5772/INTECHOPEN.75599
M. Rojc, Z. Kacic, I. Mlakar
Conversation is becoming one of the key interaction modes in HMI. As a result, the con- versational agents (CAs) have become an important tool in various everyday scenarios. From Apple and Microsoft to Amazon, Google, and Facebook, all have adapted their own variations of CAs. The CAs range from chatbots and 2D, carton-like implementations of talking heads to fully articulated embodied conversational agents performing interaction in various concepts. Recent studies in the field of face-to-face conversation show that the most natural way to implement interaction is through synchronized verbal and co-verbal signals (gestures and expressions). Namely, co-verbal behavior represents a major source of discourse cohesion. It regulates communicative relationships and may support or even replace verbal counterparts. It effectively retains semantics of the information and gives a certain degree of clarity in the discourse. In this chapter, we will represent a model of generation and realization of more natural machine-generated output.
对话正在成为人机界面的主要交互方式之一。因此,会话代理(CAs)已成为各种日常场景中的重要工具。从苹果和微软到亚马逊、谷歌和Facebook,它们都采用了自己的ca变体。ca的范围从聊天机器人和2D,像纸箱一样的说话头实现到完全铰接的具体化会话代理,在各种概念中执行交互。最近在面对面对话领域的研究表明,实现互动最自然的方式是通过同步的语言和共同语言信号(手势和表情)。也就是说,共语行为是语篇衔接的主要来源。它调节交际关系,可能支持甚至取代言语对应物。它有效地保留了信息的语义,并在一定程度上使语篇清晰。在本章中,我们将展示一个生成和实现更自然的机器生成输出的模型。
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引用次数: 2
Human-AI Synergy in Creativity and Innovation 人类与人工智能在创造和创新方面的协同作用
Pub Date : 2018-03-11 DOI: 10.5772/INTECHOPEN.75310
T. McCaffrey
In order to maximize creative behavior, humans and computers need to collaborate in a manner that will leverage the strengths of both. A 2017 mathematical proof shows two limits to how innovative a computer can be. Humans can help counteract these demonstrated limits. Humans possess many mental blind spots to innovating (e.g., functional fixedness, design fixation, analogy blindness, etc.), and particular algorithms can help counteract these shortcomings. Further, since humans produce the corpora used by AI technology, human blind spots to innovation are implicit within the text processed by AI technology. Known algorithms that query humans in particular ways can effectively counter these text-based blind spots. Working together, a human-computer partnership can achieve higher degrees of innovation than either working alone. To become an effective partnership, however, a special interface is needed that is both humanand computer-friendly. This interface called BrainSwarming possesses a linguistic component, which is a formal grammar that is also natural for humans to use and a visual component that is easily represented by standard data structures. Further, the interface breaks down innovative problem solving into its essential components: a goal, sub-goals, resources, features, interactions, and effects. The resulting human-AI synergy has the potential to achieve innovative breakthroughs that either partner working alone may never achieve.
为了最大限度地发挥创造性行为,人类和计算机需要以一种利用双方优势的方式进行合作。2017年的一项数学证明显示了计算机创新能力的两个极限。人类可以帮助抵消这些明显的限制。人类在创新方面有许多思维盲点(例如,功能固着、设计固着、类比盲点等),而特定的算法可以帮助抵消这些缺点。此外,由于人工智能技术使用的语料库是人类生产的,因此人工智能技术处理的文本中隐含着人类对创新的盲点。已知的以特定方式查询人类的算法可以有效地克服这些基于文本的盲点。与单独工作相比,人机合作可以实现更高程度的创新。然而,要成为有效的伙伴关系,需要一种对人机都友好的特殊界面。这个名为brainswarm的界面拥有一个语言组件,这是一种对人类来说也是自然使用的正式语法,以及一个易于用标准数据结构表示的视觉组件。此外,界面将创新的问题解决方案分解为其基本组件:目标、子目标、资源、功能、交互和效果。由此产生的人类与人工智能的协同作用有可能实现任何合作伙伴单独工作都无法实现的创新突破。
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引用次数: 2
期刊
Artificial Intelligence - Emerging Trends and Applications
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