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Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises最新文献

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Ambient Learning 环境学习
Pub Date : 1900-01-01 DOI: 10.4018/978-1-59904-832-1.ch023
F. Lyardet
The vision where living and working spaces adapt to people is becoming a reality thanks to the increased embedding of computing power into everyday objects. Ambient learning focuses on the way people adopt technology in their everyday life and how technology adapts to the environment. Ambient learning is a new area in ubiquitous computing (UC) about the different learning processes that occur between people and smart technology environments. This chapter is organized as follows. First, we provide a definition of what ambient learning is, and its relevance to ubiquitous computing. Next, we present the learning concepts behind ambient learning and a detailed example of training a user. Then we examine in detail the technological building blocks behind the smart products supporting their ability to learn from each other and assemble or “compose” their functionality.
由于计算能力越来越多地嵌入到日常物品中,生活和工作空间适应人类的愿景正在成为现实。环境学习关注的是人们在日常生活中采用技术的方式,以及技术如何适应环境。环境学习是泛在计算(UC)中的一个新领域,涉及人与智能技术环境之间发生的不同学习过程。本章组织如下。首先,我们给出了环境学习的定义,以及它与泛在计算的相关性。接下来,我们将介绍环境学习背后的学习概念以及训练用户的详细示例。然后,我们详细研究智能产品背后的技术构建块,支持它们相互学习和组装或“组合”其功能的能力。
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引用次数: 4
Multimodal and Federated Interaction 多模式和联邦交互
Pub Date : 1900-01-01 DOI: 10.4018/978-1-59904-832-1.CH021
Frankie James, Rama Gurram
This chapter introduces the concepts of multimodal and federated interaction. Because multimodality means, simply, the combination of multiple modalities (or types of input and output), the authors first introduce some of the various modalities available for computer interaction. The chapter then discusses how multimodality can be used both in desktop and mobile computing environments. The goal of the chapter is to familiarize scholars and researchers with the range of topics covered under the heading “multimodality” and suggest new areas of research around the combination of modalities, as well as the combination of mobile and stationary computing devices to improve usability.
本章介绍了多模态交互和联邦交互的概念。因为多模态意味着,简单地说,多种模态(或输入和输出类型)的组合,作者首先介绍了一些可用于计算机交互的各种模态。然后,本章讨论了如何在桌面和移动计算环境中使用多模态。本章的目标是使学者和研究人员熟悉“多模态”标题下涵盖的主题范围,并围绕模态组合提出新的研究领域,以及移动和固定计算设备的组合以提高可用性。
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引用次数: 6
Ubiquitous Services and Business Processes 无处不在的服务和业务流程
Pub Date : 1900-01-01 DOI: 10.4018/978-1-60566-960-1.CH104
A. Barros
Over recent years, service-oriented architecture (SOA) has gained mainstream acceptance as a strategy for consolidating and repurposing legacy applications to dynamic market needs through self-contained, reusable and configurable services. As fostered through the Web Services standards, services, once in place, can interoperate with other services and be composed into longrunning business processes spanning intraand inter-organizational boundaries. As Web services technologies mature, and commercial-scale SOAs shift from early adoption to mainstream development, a new revolution of service-orientation is emerging. Beyond abstract
近年来,面向服务的体系结构(SOA)作为一种通过自包含、可重用和可配置的服务来整合和重新利用遗留应用程序以满足动态市场需求的策略,已经获得了主流的认可。通过Web服务标准,服务一旦就位,就可以与其他服务互操作,并被组合成跨越组织内部和组织间边界的长期运行的业务流程。随着Web服务技术的成熟,以及商业规模的soa从早期采用转向主流开发,一场面向服务的新革命正在出现。除了抽象
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引用次数: 0
Event-Based and Publish/Subscribe Communication 基于事件和发布/订阅通信
Pub Date : 1900-01-01 DOI: 10.4018/978-1-59904-832-1.CH007
Erwin Aitenbichler
Ubiquitous Computing assumes that users and their computing devices are highly mobile. Because it is unlikely that mobile networks will be equally available in the same quality everywhere, there may be varying levels of connectivity, ranging from full network availability through low-bandwidth connectiv- ity, to no connection at all. As a consequence, software components in the system cannot assume that the connections between them are static and always available. The event-based style is essential for ubiquitous computing, since it offers a good decoupling of the communicating entities in terms of space, time, and program flow. This chapter starts with an introduction to the different interaction models found in distributed systems. Next, a classification of publish/subscribe-systems is presented. We then describe a formal data and filter model that allows us to precisely define the semantics of event filters. Based on this model, we discuss different routing algorithms for the efficient distribution of event notifications in a network. Finally, a number of examples for publish/subscribe systems are presented.
普适计算假设用户和他们的计算设备是高度移动的。由于移动网络不太可能在任何地方都能以同样的质量提供服务,因此可能会有不同程度的连接,从全网络可用到低带宽连接,再到根本没有连接。因此,系统中的软件组件不能假设它们之间的连接是静态的并且总是可用的。基于事件的风格对于无处不在的计算是必不可少的,因为它在空间、时间和程序流方面提供了通信实体的良好解耦。本章首先介绍分布式系统中的不同交互模型。接下来,介绍了发布/订阅系统的分类。然后,我们描述了一个正式的数据和过滤器模型,该模型允许我们精确地定义事件过滤器的语义。在此模型的基础上,讨论了在网络中有效分发事件通知的不同路由算法。最后,给出了一些发布/订阅系统的示例。
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引用次数: 6
A Focus on Location Context 关注位置上下文
Pub Date : 1900-01-01 DOI: 10.4018/978-1-59904-832-1.CH012
Erwin Aitenbichler
This chapter adds an in-depth description of location context, because location is the most prominent context property and the associated tracking technology is increasingly deployed in industry. First, we motivate a number of application areas for this technology in industry, healthcare, tourism, and more. We first describe the different physical properties location sensors can measure and then the principles and algorithms to calculate the locations of mobile entities based on this sensor data. Several commercial location systems and research prototypes are described as implementation examples. Finally, with the help of location models, the raw location information is processed to derive higher-level information meaningful to application services.
本章增加了对位置上下文的深入描述,因为位置是最突出的上下文属性,并且相关的跟踪技术在工业中越来越多地部署。首先,我们为这项技术在工业、医疗保健、旅游等多个领域的应用提供了动力。我们首先描述了位置传感器可以测量的不同物理特性,然后介绍了基于这些传感器数据计算移动实体位置的原理和算法。几个商业定位系统和研究原型被描述为实现实例。最后,在位置模型的帮助下,对原始位置信息进行处理,以获得对应用程序服务有意义的高级信息。
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引用次数: 11
Opportunistic Networks 机会网络
Pub Date : 1900-01-01 DOI: 10.4018/9781599048321.ch009
A. Heinemann
A predominant concern in ubiquitous computing (UC) is the natural and effortless interaction of humans with a smart environment in order to carry out a certain task or simply to make life easier. Often, interaction is bootstrapped with a user’s personal, mobile device. Such a device may carry a digital representation in form of a user profile and a key pair that serves as a digital identity. Examples of devices are personal digital assistants (PDAs) or mobile phones. Especially the mobile phone plays a prominent role since it has conquered our everyday life and is basically ubiquitously available for the user. More and more mobile phones and PDAs are equipped with short range wireless communication capabilities. In most cases, either Bluetooth (Bluetooth SIG Inc., 2003-2005) or 802.11b WiFi technology (IEEE, 1999) is integrated. The prevalent use of wireless connectivity is to synchronize personal data between a mobile device and a desktop computer (via Bluetooth) or have easy access to an institution’s network (via a 802.11 WiFi Wireless Access Point) and further to the Internet. But in addition, with the integration of abstract
普适计算(UC)的主要关注点是人类与智能环境之间自然而轻松的交互,以执行特定任务或仅仅是为了使生活更轻松。通常,交互是由用户的个人移动设备引导的。这样的设备可以携带以用户配置文件和作为数字身份的密钥对的形式的数字表示。设备的例子有个人数字助理(pda)或移动电话。尤其是手机扮演了一个突出的角色,因为它已经征服了我们的日常生活,基本上无处不在的用户。越来越多的移动电话和pda配备了短距离无线通信功能。在大多数情况下,集成了蓝牙(Bluetooth SIG Inc., 2003-2005)或802.11b WiFi技术(IEEE, 1999)。无线连接的普遍用途是在移动设备和台式电脑之间(通过蓝牙)同步个人数据,或者轻松访问机构的网络(通过802.11 WiFi无线接入点)并进一步连接到互联网。但除此之外,还与抽象相结合
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引用次数: 120
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Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises
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