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Computer graphics achievement award 计算机图形学成就奖
K. Akeley
The SIGGRAPH achicvcmcnt award is presented to Kurt Akeley in recognition of his contributions Lo the architccturc, design, and realization of high performance 3D graphics hardware systems. These architectures define not only his company, but provide the high-performance 3D graphics facilities that cnablc scientists, cnginccrs. animators. and other users to visualize. crcatc, and dream in new ways. Kurt Akclcy received a B.E.E. Prom the University of Dclawarc in 19X0. and an M .S.E.E. from Stanford in 19X2. That year hc was a mcmhcr. with previous Achicvcmcnt Awn&c Jim Clark. of the lounding team ol‘ Silicon Graphics. lncorporatcd. Ilc has hecn a key technical contributor since then wtth primary dcsipn rcsponsibillty for most of the high-end graphics architccturcs in SGI’s product history. Kurt dcvclopcd the rramc burfcrs and proccssol subsystems lor the early INS series products. and many of’ the CAD tools used to design thcsc and other products. Ilc was instrumental in dcvcloplng the graphics systems for the Power Series and Onyx systems. including the GTX. the VGX. and the Rcalltyl~n~inc. Ilc also led the dcsipn and documentation of the OpcnGI. graphics software specification. which is now supported by Silicon Graphics and many other workstation and personal computer vendors. Clearly he is a hardwarc wizard. hut one who also has a deep understanding of software and cspccially the critical interaction bctwecn hardware and softwarc. Currently. as Vice President and Chief Ilngincer at %;I. hc is rcsponsiblc for the specification of cxtcnsions to the OpcnGL graphics software interface. llc has rccclved clfhr patents and has others pending. In uddltion to his design contributions. Kurt has published papers ahout those architccturcs. and ahout graphics architectures in gcncral These publications arc seminal contributions [or the graphics community around the world It is practically impossihlc f’or a paper descrihlng IICW ideas m graphics architecture to omit. as background. cssent~al rcl’crcnccs to Kurt Akclcy‘s contributiom III addition. al the mn~al SIGGRAI’II coni‘crcnccs Kurt‘s courses on graphics architccturcs and graphics programming have cducatcd Icf~ons 01 prol’cssionalh in our Industry. llc alxo contributes on the panclh UKI program committees. In 19X4 his collcagucs at Silicon Graphics rcco~nizctl his contributions bv sclcct~ilg him a5 the rlrst overall “Splril 0r %;I” award winner. I le rccclvcd the IO01 I)lstlnguishcd Alumnus award from the I)cpartmcnl of l:lcctrlcal I:n~lncerin~ 01. lhc Ilnlvcrslt)~ 01 l>cluwurc. and vil. g~vcrl a I JnivcrxItv 01. ljclawarc I’rcsidcnlial (‘Ilallon lor Outs13nd1n; Achlcvcmcl;l 111 I’)‘).? In short. through his tangible achievements Kurt AkeIey has enabled a unique industry, and has enriched the lives of many thousands of users who are now able to break new ground in their own fields because of the power his inventions provide.?herefore. SIGGRAPH is pleased to present the SIGGRAPH Achievement Award to Kur
SIGGRAPH成就奖颁发给Kurt Akeley,以表彰他在高性能3D图形硬件系统的架构、设计和实现方面的贡献。这些架构不仅定义了他的公司,还为科学家、工程师提供了高性能的3D图形设备。动画师。和其他用户进行可视化。拥抱,用新的方式去梦想。库尔特·阿克利西于1960年获得德克劳瓦大学的学士学位。和m.s.e.e。从斯坦福大学毕业。那一年他是一名mcmhcr。之前的成就是吉姆·克拉克。硅图形公司(Silicon Graphics)的绘图团队成员。lncorporatcd。从那时起,Ilc一直是一个关键的技术贡献者,主要负责SGI产品历史上大多数高端图形架构的设计。Kurt开发了早期INS系列产品的ram burburs和处理子系统。以及许多用于设计汽车和其他产品的CAD工具。Ilc在开发Power系列和Onyx系统的图形系统方面发挥了重要作用。包括GTX。VGX。和Rcalltyl~n~inc.。Ilc还领导了OpcnGI的dsipn和文档。图形软件规范。现在由硅图形和许多其他工作站和个人电脑供应商支持。显然他是一个硬件奇才。必须对软件,特别是硬件和软件之间的关键交互有深刻的理解。目前。担任公司副总裁兼首席工程师。他负责OpcnGL图形软件接口扩展的规范。LLC已获得CLFHR专利,并有其他正在申请中。除了他的设计贡献。Kurt已经发表了关于这些架构的论文。这些出版物对全世界的图形界都是开创性的贡献。实际上,一篇描述IICW图形架构思想的论文是不可能被忽略的。作为背景。对库尔特·阿克利西的贡献,我表示赞同。库尔特在图形架构和图形编程方面的课程已经培养了我们行业中30多名专业人士。有限责任公司也参与了panch UKI计划委员会。1994年,他在Silicon Graphics的同事们发现了他在计算机编程方面的贡献,这使他成为第一个整体“Splril”奖得主。我于2001年获得了我校国际学院颁发的2001年度国际语言校友奖。我将会在1月1日至1月1日期间参加俱乐部活动。和维尔。 g~vcrl I JnivcrxItv 01。法律上说,这是不公平的。I '; I '; I ';简而言之。通过他有形的成就,Kurt AkeIey开创了一个独特的行业,并丰富了成千上万用户的生活,这些用户现在能够在自己的领域开辟新天地,因为他的发明提供了力量。SIGGRAPH很高兴向Kurt Akeley颁发SIGGRAPH成就奖。
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引用次数: 1
A realistic camera model for computer graphics 一个现实的相机模型的计算机图形学
Craig E. Kolb, D. P. Mitchell, P. Hanrahan
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from light sources and other surfaces. Another key component of a rendering system is the camera model. Unfortunately, current camera models are not geometrically or radiometrically correct and thus are not sufficient for synthesizing images from physically-based rendering programs. In this paper we describe a physically-based camera model for computer graphics. More precisely, a physically-based camera model accurately computes the irradiance on the film given the incoming radiance from the scene. In our model a camera is described as a lens system and film backplane. The lens system consists of a sequence of simple lens elements, stops and apertures. The camera simulation module computes the irradiance on the backplane from the scene radiances using distributed ray tracing. This is accomplished by a detailed simulation of the geometry of ray paths through the lens system, and by sampling the lens system such that the radiometry is computed accurately and efficiently. Because even the most complicated lenses have a relatively small number of elements, the simulation only increases the total rendering time slightly. CR
最近的渲染研究集中在两个子问题上:模拟材料的光反射,计算光源和其他表面的直接和间接照明。渲染系统的另一个关键组件是摄像机模型。不幸的是,目前的相机模型在几何上或辐射上都不正确,因此不足以从基于物理的渲染程序合成图像。本文描述了一种基于物理的计算机图形学相机模型。更准确地说,基于物理的相机模型可以精确地计算胶片上给定来自场景的入射辐射的辐照度。在我们的模型中,相机被描述为一个镜头系统和胶片背板。镜头系统由一系列简单的镜头元件、光圈和光圈组成。相机模拟模块使用分布式光线追踪从场景辐射计算背板上的辐照度。这是通过对穿过透镜系统的射线路径的几何形状进行详细的模拟来完成的,并且通过对透镜系统进行采样,以便准确有效地计算出辐射测量。因为即使是最复杂的镜头也只有相对较少的元素,所以模拟只会稍微增加总渲染时间。CR
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引用次数: 263
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques 第22届计算机图形学与交互技术年会论文集
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引用次数: 52
期刊
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
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