首页 > 最新文献

Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry最新文献

英文 中文
Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals 基于增强现实的程序性任务训练在弱势儿童和自闭症患者中的应用
Katyayani Singh, Ayushi Shrivastava, K. Achary, Arindam Dey, Ojaswa Sharma
In this work, we evaluate the applicability of using Augmented Reality applications in for enhanced learning experiences for children from less privileged backgrounds, with a focus on autistic population. Such an intervention can prove to be very useful to children with reduced cognitive development. In our evaluation, we compare the AR mode of instruction for a procedural task training, using tangram puzzles, with live demonstration and a desktop-based application. First, we performed a within-subjects user study on neurotypical children in the age group of 9 - 12 years. We asked the children to independently solve a tangram puzzle after being trained through different modes of instruction. Second, we used the same instruction modes to train autistic participants. Our findings indicate that during training, children took the longest time to interact with Desktop-based instruction, and took the shortest time to interact with the live demonstration mode. Children also took the longest time to independently solve the tangram puzzle in the Desktop mode. We also found that autistic participants could use AR-based instructions but required more time to go through the training.
在这项工作中,我们评估了使用增强现实应用程序来增强来自弱势背景的儿童的学习体验的适用性,重点是自闭症人群。事实证明,这种干预对认知发育迟缓的儿童非常有用。在我们的评估中,我们比较了程序任务训练的AR教学模式,使用七巧板拼图,现场演示和基于桌面的应用程序。首先,我们对9 - 12岁年龄组的神经正常儿童进行了受试者内用户研究。我们要求孩子们在经过不同教学模式的训练后,独立解决一个七巧板。其次,我们使用相同的教学模式来训练自闭症参与者。研究结果表明,在训练过程中,幼儿对桌面教学的互动时间最长,对现场演示的互动时间最短。在桌面模式下,孩子们独立解决七巧板拼图的时间也最长。我们还发现,自闭症参与者可以使用基于ar的指导,但需要更多的时间来完成培训。
{"title":"Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals","authors":"Katyayani Singh, Ayushi Shrivastava, K. Achary, Arindam Dey, Ojaswa Sharma","doi":"10.1145/3359997.3365703","DOIUrl":"https://doi.org/10.1145/3359997.3365703","url":null,"abstract":"In this work, we evaluate the applicability of using Augmented Reality applications in for enhanced learning experiences for children from less privileged backgrounds, with a focus on autistic population. Such an intervention can prove to be very useful to children with reduced cognitive development. In our evaluation, we compare the AR mode of instruction for a procedural task training, using tangram puzzles, with live demonstration and a desktop-based application. First, we performed a within-subjects user study on neurotypical children in the age group of 9 - 12 years. We asked the children to independently solve a tangram puzzle after being trained through different modes of instruction. Second, we used the same instruction modes to train autistic participants. Our findings indicate that during training, children took the longest time to interact with Desktop-based instruction, and took the shortest time to interact with the live demonstration mode. Children also took the longest time to independently solve the tangram puzzle in the Desktop mode. We also found that autistic participants could use AR-based instructions but required more time to go through the training.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126779956","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Computational Design and Fabrication of Customized Gamepads 定制游戏手柄的计算设计与制造
Chinmay Rajguru, Christos Mousas, L. Yu
{"title":"Computational Design and Fabrication of Customized Gamepads","authors":"Chinmay Rajguru, Christos Mousas, L. Yu","doi":"10.1145/3359997.3365695","DOIUrl":"https://doi.org/10.1145/3359997.3365695","url":null,"abstract":"","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134157440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Using Augmented Reality to Improve Productivity and Safety for Heavy Machinery Operators: State of the Art 利用增强现实技术提高重型机械操作员的生产率和安全性:最新进展
T. Sitompul, Markus Wallmyr
The machinery used in industrial applications, such as in agriculture, construction, and forestry, are increasingly equipped with digital tools that aim to aid the operator in task completion, improved productivity, and enhanced safety. In addition, as machines are increasingly connected, there are even more opportunities to integrate external information sources. This situation provides a challenge in mediating the information to the operator. One approach that could be used to address this challenge is the use of augmented reality. This enables the system-generated information to be combined with the user’s perception of the environment. It has the potential to enhance the operators’ awareness of the machine, the surroundings, and the operation that needs to be performed. In this paper, we review the current literature to present the state of the art, discuss the possible benefits, and the use of augmented reality in heavy machinery.
在农业、建筑和林业等工业应用中使用的机械越来越多地配备了数字工具,旨在帮助操作员完成任务,提高生产率并增强安全性。此外,随着机器越来越多地连接在一起,有更多的机会集成外部信息源。这种情况给将信息传递给操作人员带来了挑战。解决这一挑战的一种方法是使用增强现实技术。这使得系统生成的信息能够与用户对环境的感知相结合。它有可能提高操作员对机器、周围环境和需要执行的操作的认识。在本文中,我们回顾了目前的文献,介绍了目前的艺术状态,讨论了可能的好处,以及在重型机械中使用增强现实。
{"title":"Using Augmented Reality to Improve Productivity and Safety for Heavy Machinery Operators: State of the Art","authors":"T. Sitompul, Markus Wallmyr","doi":"10.1145/3359997.3365689","DOIUrl":"https://doi.org/10.1145/3359997.3365689","url":null,"abstract":"The machinery used in industrial applications, such as in agriculture, construction, and forestry, are increasingly equipped with digital tools that aim to aid the operator in task completion, improved productivity, and enhanced safety. In addition, as machines are increasingly connected, there are even more opportunities to integrate external information sources. This situation provides a challenge in mediating the information to the operator. One approach that could be used to address this challenge is the use of augmented reality. This enables the system-generated information to be combined with the user’s perception of the environment. It has the potential to enhance the operators’ awareness of the machine, the surroundings, and the operation that needs to be performed. In this paper, we review the current literature to present the state of the art, discuss the possible benefits, and the use of augmented reality in heavy machinery.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130996356","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Painting with Movement 运动绘画
Maria Rita Nogueira, P. Menezes, Bruno Patrão
The transdisciplinary experience between art and technology has grown over the last decade. The application of augmented reality and virtual reality on other areas has opened doors for hybrid projects and consequently new experimental ideas. Taking it as motivation, a new application concept is proposed in this work, which will allow to someone to walk through and see his body movement in a three-dimensional space. Currently, a user can choose which visual effect is used to draw the resulting movement (e.g. continuous/dashed line). The model has been extended in a way that the visual effect and shape are automatically generated according to movement type, speed, amplitude and intention. Our technological process includes real-time human body detection, movement visualization in real-time and movement tracking history. This project has a core focus on dance and performance, though we consider that the framework is targeted to anyone interesting in body movement and art work. In this sense, the proposed application tracks body movement inside a three- dimensional physical space, only by using a smartphone camera. Our main objective is to record the sequence of movements of a dance, or of someone moving in space, to further analyze their movements and the way they moved in space. And through this idea, we have created an application that aims to record the movement of a user and represent that record in a visual composition of simple elements. The possibility for the user to see the visual tracking of the choreography or performance, allows a clear observation of the space traveled by the dancer and the range of motion and accuracy of the symmetry that the body should or should not have in each step. Over this article the main concepts of the project are presented as well as the multiple applications to real-life scenarios.
在过去的十年里,艺术和技术之间的跨学科经验不断增长。增强现实和虚拟现实在其他领域的应用为混合项目打开了大门,从而产生了新的实验想法。以此为动力,本作品提出了一个新的应用概念,让人在三维空间中行走,看到自己的身体运动。目前,用户可以选择使用哪种视觉效果来绘制最终的移动(例如连续/虚线)。模型进行了扩展,根据运动类型、速度、幅度和意图自动生成视觉效果和形状。我们的技术流程包括实时人体检测,实时运动可视化和运动跟踪历史。这个项目的核心是舞蹈和表演,尽管我们认为这个框架是针对任何对身体运动和艺术作品感兴趣的人。从这个意义上说,该应用程序仅通过使用智能手机摄像头来跟踪三维物理空间内的身体运动。我们的主要目标是记录舞蹈的动作序列,或者某人在空间中移动的序列,进一步分析他们的动作和他们在空间中移动的方式。通过这个想法,我们创建了一个应用程序,旨在记录用户的运动,并以简单元素的视觉组合表示该记录。用户可以看到舞蹈或表演的视觉跟踪,可以清楚地观察到舞者移动的空间,以及身体在每一步中应该或不应该具有的运动范围和对称的准确性。在本文中,介绍了该项目的主要概念以及在实际场景中的多个应用程序。
{"title":"Painting with Movement","authors":"Maria Rita Nogueira, P. Menezes, Bruno Patrão","doi":"10.1145/3359997.3365750","DOIUrl":"https://doi.org/10.1145/3359997.3365750","url":null,"abstract":"The transdisciplinary experience between art and technology has grown over the last decade. The application of augmented reality and virtual reality on other areas has opened doors for hybrid projects and consequently new experimental ideas. Taking it as motivation, a new application concept is proposed in this work, which will allow to someone to walk through and see his body movement in a three-dimensional space. Currently, a user can choose which visual effect is used to draw the resulting movement (e.g. continuous/dashed line). The model has been extended in a way that the visual effect and shape are automatically generated according to movement type, speed, amplitude and intention. Our technological process includes real-time human body detection, movement visualization in real-time and movement tracking history. This project has a core focus on dance and performance, though we consider that the framework is targeted to anyone interesting in body movement and art work. In this sense, the proposed application tracks body movement inside a three- dimensional physical space, only by using a smartphone camera. Our main objective is to record the sequence of movements of a dance, or of someone moving in space, to further analyze their movements and the way they moved in space. And through this idea, we have created an application that aims to record the movement of a user and represent that record in a visual composition of simple elements. The possibility for the user to see the visual tracking of the choreography or performance, allows a clear observation of the space traveled by the dancer and the range of motion and accuracy of the symmetry that the body should or should not have in each step. Over this article the main concepts of the project are presented as well as the multiple applications to real-life scenarios.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121083208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Till We Meet Again: A Cinévoqué Experience 直到我们再次见面:一次cinmedvoquest的经历
Jayesh S. Pillai, Amal Dev, Amarnath Murugan
Virtual Reality movies, with its possibility of being immersed in 360° spaces, have both inherent challenges and advantages associated with creating and experiencing them. While the grammar of storytelling in traditional media is well established, filmmakers cannot utilize them effectively in the context of VR due to its immersive nature, as the viewers could end up looking elsewhere and miss important parts of the story. Taking this into account, our framework Cinévoqué leverages the unique features of this immersive medium for creating seamless movie experiences, where the narrative alters itself with respect to the viewer’s passive interactions, without making them aware of the changes. In our demo, we present Till We Meet Again, a VR film that utilizes our framework to provide different storylines that evolve seamlessly for each user.
虚拟现实电影可以让人沉浸在360°的空间中,在创造和体验这些空间的过程中,既有固有的挑战,也有优势。虽然传统媒体中讲故事的语法已经确立,但由于VR的沉浸性,电影制作人无法在VR的背景下有效地利用它们,因为观众最终可能会转向其他地方,错过故事的重要部分。考虑到这一点,我们的框架cin利用这种沉浸式媒体的独特功能来创造无缝的电影体验,其中叙事根据观众的被动互动而改变自己,而不会让他们意识到这些变化。在我们的演示中,我们展示了一部VR电影《直到我们再次见面》,它利用我们的框架为每个用户提供无缝发展的不同故事情节。
{"title":"Till We Meet Again: A Cinévoqué Experience","authors":"Jayesh S. Pillai, Amal Dev, Amarnath Murugan","doi":"10.1145/3359997.3365726","DOIUrl":"https://doi.org/10.1145/3359997.3365726","url":null,"abstract":"Virtual Reality movies, with its possibility of being immersed in 360° spaces, have both inherent challenges and advantages associated with creating and experiencing them. While the grammar of storytelling in traditional media is well established, filmmakers cannot utilize them effectively in the context of VR due to its immersive nature, as the viewers could end up looking elsewhere and miss important parts of the story. Taking this into account, our framework Cinévoqué leverages the unique features of this immersive medium for creating seamless movie experiences, where the narrative alters itself with respect to the viewer’s passive interactions, without making them aware of the changes. In our demo, we present Till We Meet Again, a VR film that utilizes our framework to provide different storylines that evolve seamlessly for each user.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126925282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Master of Disaster 灾难大师
Katharina Krösl, H. Steinlechner, Johanna Donabauer, Daniel Cornel, J. Waser
To be prepared for flooding events, disaster response personnel has to be trained to execute developed action plans. We present a collaborative operator-trainee setup for a flood response training system, by connecting an interactive flood simulation with a VR client, that allows to steer the remote simulation from within the virtual environment, deploy protection measures, and evaluate results of different simulation runs. An operator supervises and assists the trainee from a linked desktop application.
为了应对洪水,救灾人员必须接受培训,以执行已制定的行动计划。通过将交互式洪水模拟与VR客户端连接起来,我们提出了一种用于洪水响应培训系统的协作操作员-受训者设置,该系统允许从虚拟环境中引导远程模拟,部署保护措施,并评估不同模拟运行的结果。操作员通过连接的桌面应用程序监督和协助培训生。
{"title":"Master of Disaster","authors":"Katharina Krösl, H. Steinlechner, Johanna Donabauer, Daniel Cornel, J. Waser","doi":"10.1145/3359997.3365729","DOIUrl":"https://doi.org/10.1145/3359997.3365729","url":null,"abstract":"To be prepared for flooding events, disaster response personnel has to be trained to execute developed action plans. We present a collaborative operator-trainee setup for a flood response training system, by connecting an interactive flood simulation with a VR client, that allows to steer the remote simulation from within the virtual environment, deploy protection measures, and evaluate results of different simulation runs. An operator supervises and assists the trainee from a linked desktop application.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133220538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reducing Latency in a Collaborative Augmented Reality Service 减少协作增强现实服务中的延迟
Wennan He, Ben Swift, H. Gardner, Mingze Xi, Matt Adcock
We show how inter-device location tracking latency can be reduced in an Augmented Reality (AR) service that uses Microsoft’s HoloLens (HL) devices for multi-user collaboration. Specifically, we have built a collaborative AR system for a research greenhouse that allows multiple users to be able to work collaboratively to process and record information about individual plants in the greenhouse. In this system, we have combined the HL “world tracking” functionality together with marker-based tracking to develop a one-for-all-shared-experience (OFALL-SE) dynamic object localization service. We compare this OFALL-SE service with the traditional Local Anchor Transfer (LAT) method for managing shared experiences and show that latency of data transmission throughout the server and users can be dramatically reduced. Our results indicate that OFALL-SE can support near-real-time collaboration when sharing the physical locations of the plants among users in a greenhouse.
我们展示了如何在增强现实(AR)服务中减少设备间位置跟踪延迟,该服务使用微软的HoloLens (HL)设备进行多用户协作。具体来说,我们已经为一个研究温室建立了一个协作增强现实系统,允许多个用户能够协同工作,处理和记录温室中单个植物的信息。在这个系统中,我们将HL的“世界跟踪”功能与基于标记的跟踪功能结合在一起,开发了一个针对所有共享体验(OFALL-SE)的动态对象定位服务。我们将这种OFALL-SE服务与用于管理共享体验的传统本地锚点传输(LAT)方法进行了比较,结果表明,服务器和用户之间的数据传输延迟可以显著降低。我们的研究结果表明,OFALL-SE可以在温室用户之间共享植物的物理位置时支持近乎实时的协作。
{"title":"Reducing Latency in a Collaborative Augmented Reality Service","authors":"Wennan He, Ben Swift, H. Gardner, Mingze Xi, Matt Adcock","doi":"10.1145/3359997.3365699","DOIUrl":"https://doi.org/10.1145/3359997.3365699","url":null,"abstract":"We show how inter-device location tracking latency can be reduced in an Augmented Reality (AR) service that uses Microsoft’s HoloLens (HL) devices for multi-user collaboration. Specifically, we have built a collaborative AR system for a research greenhouse that allows multiple users to be able to work collaboratively to process and record information about individual plants in the greenhouse. In this system, we have combined the HL “world tracking” functionality together with marker-based tracking to develop a one-for-all-shared-experience (OFALL-SE) dynamic object localization service. We compare this OFALL-SE service with the traditional Local Anchor Transfer (LAT) method for managing shared experiences and show that latency of data transmission throughout the server and users can be dramatically reduced. Our results indicate that OFALL-SE can support near-real-time collaboration when sharing the physical locations of the plants among users in a greenhouse.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"2009 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127327552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment SnapChart:增强现实分析工具包,以增强协作环境中的交互性
Allison Jing, Chenyang Xiang, Seungwon Kim, M. Billinghurst, A. Quigley
Collaborative Immersive Analytics (IA) is a tool which enables multiple people to explore the same dataset using immersive technologies, such as Augmented Reality (AR) or Virtual Reality (VR). In this poster, we describe a system which uses AR to provide situated 3D visualisations in a practical agile collaborative setting. Through a preliminary user study we found that our system helps users accept the concept of IA while enhancing engagement and interactivity during AR collaboration.
协同沉浸式分析(IA)是一种工具,它使多人能够使用沉浸式技术(如增强现实(AR)或虚拟现实(VR))探索相同的数据集。在这张海报中,我们描述了一个系统,它使用AR在一个实际的敏捷协作环境中提供定位的3D可视化。通过初步的用户研究,我们发现我们的系统可以帮助用户接受IA的概念,同时增强AR协作中的参与度和交互性。
{"title":"SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment","authors":"Allison Jing, Chenyang Xiang, Seungwon Kim, M. Billinghurst, A. Quigley","doi":"10.1145/3359997.3365725","DOIUrl":"https://doi.org/10.1145/3359997.3365725","url":null,"abstract":"Collaborative Immersive Analytics (IA) is a tool which enables multiple people to explore the same dataset using immersive technologies, such as Augmented Reality (AR) or Virtual Reality (VR). In this poster, we describe a system which uses AR to provide situated 3D visualisations in a practical agile collaborative setting. Through a preliminary user study we found that our system helps users accept the concept of IA while enhancing engagement and interactivity during AR collaboration.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125692875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
HoloCity – exploring the use of augmented reality cityscapes for collaborative understanding of high-volume urban sensor data HoloCity——探索增强现实城市景观的使用,以协同理解大量城市传感器数据
Oliver Lock, T. Bednarz, C. Pettit
This research presents an application for visualizing the real-world cityscapes and massive transport network performance data sets in Augmented Reality (AR) using the Microsoft HoloLens, or any equivalent hardware. This runs in tandem with numerous emerging applications in the growing worldwide Smart Cities movement and industry. Specifically, this application seeks to address visualization of both real-time and aggregated city data feeds - such as weather, traffic and social media feeds. The software is developed in extensible ways, and it able to overlay various historic and live data sets coming from multiple sources. Advances in computer graphics, data processing and visualization now allow us to tie these visual tools in with much more detailed, longitudinal, massive performance data sets to support comprehensive and useful forms of visual analytics for city planners, decision makers and citizens. Further, it allows us to show these in new interfaces such as the HoloLens and other head-mounted displays to enable collaboration and more natural mappings with the real world. Using this toolkit, this visualization technology allows a novel approach to explore hundreds of millions of data points in order to find insights, trends, patterns over significant periods of time and geographic space. The focus of our development uses open data sets, which maximizes applications to assessing the performance of networks of cities worldwide. The city of Sydney, Australia is used as our initial application. It showcases a real-world example of this application enabling analysis of the transport network performance over the past twelve months.
本研究提出了一种应用程序,用于使用微软HoloLens或任何等效硬件,在增强现实(AR)中可视化现实世界的城市景观和大规模交通网络性能数据集。这与不断发展的全球智慧城市运动和行业中的众多新兴应用相结合。具体来说,这个应用程序旨在解决实时和聚合城市数据馈送的可视化问题,比如天气、交通和社交媒体馈送。该软件以可扩展的方式开发,它能够覆盖来自多个来源的各种历史和实时数据集。计算机图形学、数据处理和可视化的进步使我们能够将这些可视化工具与更详细、纵向、大规模的性能数据集结合起来,为城市规划者、决策者和市民提供全面、有用的可视化分析形式。此外,它允许我们在HoloLens和其他头戴式显示器等新界面中显示这些内容,从而实现与现实世界的协作和更自然的映射。使用这个工具包,这种可视化技术允许一种新颖的方法来探索数以亿计的数据点,以便在重要的时间和地理空间中找到见解、趋势和模式。我们的开发重点是使用开放数据集,最大限度地利用应用程序来评估全球城市网络的性能。澳大利亚的悉尼市作为我们的初始应用。它展示了该应用程序的一个真实示例,该应用程序支持对过去12个月的传输网络性能进行分析。
{"title":"HoloCity – exploring the use of augmented reality cityscapes for collaborative understanding of high-volume urban sensor data","authors":"Oliver Lock, T. Bednarz, C. Pettit","doi":"10.1145/3359997.3365734","DOIUrl":"https://doi.org/10.1145/3359997.3365734","url":null,"abstract":"This research presents an application for visualizing the real-world cityscapes and massive transport network performance data sets in Augmented Reality (AR) using the Microsoft HoloLens, or any equivalent hardware. This runs in tandem with numerous emerging applications in the growing worldwide Smart Cities movement and industry. Specifically, this application seeks to address visualization of both real-time and aggregated city data feeds - such as weather, traffic and social media feeds. The software is developed in extensible ways, and it able to overlay various historic and live data sets coming from multiple sources. Advances in computer graphics, data processing and visualization now allow us to tie these visual tools in with much more detailed, longitudinal, massive performance data sets to support comprehensive and useful forms of visual analytics for city planners, decision makers and citizens. Further, it allows us to show these in new interfaces such as the HoloLens and other head-mounted displays to enable collaboration and more natural mappings with the real world. Using this toolkit, this visualization technology allows a novel approach to explore hundreds of millions of data points in order to find insights, trends, patterns over significant periods of time and geographic space. The focus of our development uses open data sets, which maximizes applications to assessing the performance of networks of cities worldwide. The city of Sydney, Australia is used as our initial application. It showcases a real-world example of this application enabling analysis of the transport network performance over the past twelve months.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"345 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115885859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis 端到端增强现实解决方案,支持水产养殖户的数据收集,存储和分析
Mingze Xi, Matt Adcock, John McCulloch
Augmented reality (AR) is being rapidly adopted by industries, such as logistics, manufacturing and military. However, one of the extremely under-explored yet significant areas is the primary production industry, and as a major source of food and nutrition, seafood production has always been a priority for many countries. Aquaculture farming is a highly dynamic, unpredictable and labour-intensive process. In this paper, we discuss the challenges in aquaculture farm operation based on our field studies with leading Australian fisheries. We also propose an ”AR + Cloud” system design to tackle the delayed in-situ water quality data collection and query, as well as aquaculture pond stress monitoring and analysis.
增强现实(AR)正在被物流、制造业和军事等行业迅速采用。然而,一个尚未开发但意义重大的领域是初级生产产业,作为食物和营养的主要来源,海产品生产一直是许多国家的优先事项。水产养殖是一个高度动态、不可预测和劳动密集型的过程。在本文中,我们根据对澳大利亚主要渔业的实地研究,讨论了水产养殖场经营面临的挑战。我们还提出了“AR + Cloud”系统设计,以解决现场水质数据采集和查询的延迟,以及水产养殖池塘应力监测和分析。
{"title":"An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis","authors":"Mingze Xi, Matt Adcock, John McCulloch","doi":"10.1145/3359997.3365721","DOIUrl":"https://doi.org/10.1145/3359997.3365721","url":null,"abstract":"Augmented reality (AR) is being rapidly adopted by industries, such as logistics, manufacturing and military. However, one of the extremely under-explored yet significant areas is the primary production industry, and as a major source of food and nutrition, seafood production has always been a priority for many countries. Aquaculture farming is a highly dynamic, unpredictable and labour-intensive process. In this paper, we discuss the challenges in aquaculture farm operation based on our field studies with leading Australian fisheries. We also propose an ”AR + Cloud” system design to tackle the delayed in-situ water quality data collection and query, as well as aquaculture pond stress monitoring and analysis.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114165984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
期刊
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1