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An Approach to Measure the Pedagogy in Slides with Voice-Over Type Instructional Videos 用画外音式教学视频衡量幻灯片教学性的方法
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-11-15 DOI: 10.34190/ejel.20.4.2314
Kushnara Suriyawansa, N. Kodagoda, L. Ranathunga, N. Abdullah
: E-learning provides a more suitable learning environment for educators and learners. Hence, the e-learning community has rapidly increased over the years. At present, e-learning environments use several materials to transfer knowledge to learners. Out of various types of materials, instructional videos have become the prominent source of information in popular e-learning environments. Instructional videos in e-learning can be categorised into many types based on the content presentation method. Voice-over slides are popular instructional videos at present. Since the instructional materials are a key component of an e-learning environment, maintaining the required quality of these materials is vital. Using proper pedagogy in instructional materials mainly enhances the quality. There are many pedagogical principles proposed over the years, and these principles address different features of all instructional materials. Therefore, it is necessary to derive the applicable pedagogical principles based on the features available in the instructional video to analyse the pedagogy in an instructional video. The investigation related to this paper aims to derive an approach to analysing and quantifying the pedagogy in slides with voice-over type instructional videos. In this study, a thorough literature review first identified the pedagogical principles applicable to slides with voice-over type instructional videos. Next, the prominence of the identified pedagogical principles was derived from a Likert-scale survey conducted by several Information Technology undergraduates. The survey response assigned a rank to each identified pedagogical principle. The rank was derived by the mean score obtained for each pedagogical principle. Next, one-way ANOVA tests were performed for the mean score of pedagogical principles to derive their prominence levels. The ANOVA tests were conducted by adding adjacent pedagogical principles with a non-identical rank until the ANOVA results claimed a significant difference in variances. A new level was defined when the ANOVA results showed a significant difference. This study proposed a pedagogical score calculation formula using these levels (derived from the statistical analysis) to derive a qualitative measure of the use of pedagogy in slides with voice-over type instructional videos. The pedagogical evaluators and content developers can use the proposed scoring method to quantify and compare the pedagogy in slides with voice-over instructional videos.
:电子学习为教育工作者和学习者提供了一个更合适的学习环境。因此,电子学习社区多年来迅速发展。目前,电子学习环境使用多种材料向学习者传授知识。在各种类型的材料中,教学视频已成为流行的电子学习环境中的重要信息来源。电子学习中的教学视频可以根据内容呈现方法分为许多类型。画外音幻灯片是目前流行的教学视频。由于教学材料是电子学习环境的关键组成部分,因此保持这些材料的所需质量至关重要。在教材中使用恰当的教学法主要是提高教学质量。多年来提出了许多教学原则,这些原则针对所有教学材料的不同特点。因此,有必要根据教学视频的特点推导出适用的教学原则,以分析教学视频中的教学法。与本文相关的调查旨在导出一种分析和量化画外音式教学视频幻灯片教学法的方法。在这项研究中,一项全面的文献综述首先确定了适用于带有画外音类型教学视频的幻灯片的教学原则。接下来,通过几名信息技术专业本科生进行的Likert量表调查,得出了所确定的教学原则的重要性。调查回复为每一个确定的教学原则分配了一个等级。排名是根据每个教学原则的平均得分得出的。接下来,对教学原则的平均得分进行单因素方差分析测试,以得出其突出程度。方差分析测试是通过添加具有不相同秩的相邻教学原则来进行的,直到方差分析结果表明方差存在显著差异。当方差分析结果显示显著差异时,定义了一个新的水平。本研究提出了一个教学分数计算公式,使用这些水平(源自统计分析)来推导出在带有画外音类型教学视频的幻灯片中使用教学法的定性测量。教学评估人员和内容开发人员可以使用所提出的评分方法来量化和比较幻灯片中的教学法和画外音教学视频。
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引用次数: 0
The Accuracy of AI-Based Automatic Proctoring in Online Exams 基于人工智能的在线考试自动监考的准确性
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-10-11 DOI: 10.34190/ejel.20.4.2600
Adiy Tweissi, Wael Al Etaiwi, Dalia Al Eisawi
This study technically analyses one of the online exam supervision technologies, namely the Artificial Intelligence-based Auto Proctoring (AiAP). This technology has been heavily presented to the academic sectors around the globe. Proctoring technologies are developed to provide oversight and analysis of students’ behavior in online exams using AI, and sometimes with the supervision of human proctors to maintain academic integrity in a blended format. Manual Testing methodology was used to do a software testing on AiAP for verification of any possible incorrect red flags or detections. The study took place in a Middle Eastern university by conducting online exams for 14 different courses, with a total of 244 students. Afterward, five human proctors were assigned to verify the data obtained by the AiAP software. The results were then compared in terms of monitoring measurements: screen violation, sound of speech, different faces, multiple faces, and eyes movement detection. The proctoring decision was computed by averaging all monitoring measurements and then compared between the human proctors’ and the AiAP decisions, to ultimately set the AiAP against a benchmark (human proctoring) and hence to be viable for use. The decision represented the number of violations to the exam conditions, and the result showed a significant difference between Human Decision (average 25.95%) and AiAP Decision (average 35.61%), and the total number of incorrect decisions made by AiAP was 74 out of 244 exam attempts, concluding that AiAP needed some improvements and updates to meet the human level. The researchers provided some technical limitations, privacy concerns, and recommendations to carefully review before deploying and governing such proctoring technologies at institutional level. This paper contributes to the field of educational technology by providing an evidence-based accuracy test on an automatic proctoring software, and the results demand institutional provision to better establish an appropriate online exam experience for higher educational institutions.
本研究从技术上分析了在线考试监督技术之一,即基于人工智能的自动监考(AiAP)。这项技术已被大量介绍给全球学术界。监考技术的开发是为了使用人工智能对学生在在线考试中的行为进行监督和分析,有时还需要监考人员的监督,以保持混合形式的学术诚信。手动测试方法用于在AiAP上进行软件测试,以验证任何可能的错误红旗或检测。这项研究是在中东一所大学进行的,共有244名学生参加了14门不同课程的在线考试。之后,五名人类监考者被分配来验证AiAP软件获得的数据。然后,在监控测量方面对结果进行了比较:屏幕违规、语音、不同面孔、多个面孔和眼动检测。监考决策是通过对所有监测测量值取平均值来计算的,然后在人工监考者和AiAP决策之间进行比较,以最终将AiAP设置为基准(人工监考),从而使其可供使用。该决定代表了违反考试条件的次数,结果显示,人类决定(平均25.95%)和AiAP决定(平均35.61%)之间存在显著差异,AiAP做出的错误决定总数为244次考试中的74次,得出的结论是,AiAP需要一些改进和更新才能达到人类水平。研究人员提供了一些技术限制、隐私问题,并建议在机构层面部署和管理此类监考技术之前仔细审查。本文通过在自动监考软件上提供基于证据的准确性测试,为教育技术领域做出了贡献,结果需要机构提供,以更好地为高等教育机构建立合适的在线考试体验。
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引用次数: 1
A Novel Synchronous Hybrid Learning Method: Voices from Saudi Arabia 一种新的同步混合学习方法:来自沙特阿拉伯的声音
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-10-11 DOI: 10.34190/ejel.20.4.2340
H. Alhusban
The current article investigates tertiary level learners' satisfaction with a novel synchronous hybrid learning method (SHLM) that combines face-to-face and virtual teaching simultaneously using real-time audio and video technology to facilitate interaction between two groups. The originality of this approach stems from teaching two groups simultaneously (one group face-to-face and the other online) and rotating them consecutively in order to offer them 50% of the classes face-to-face and 50% virtually. This approach gave students equal learning opportunities by studying at home on specific days whilst not depriving them of face-to-face communication with their tutors, as well as establishing contact with their peers. We believe that this learning model has not been implemented in this fashion before and that the study has not been conducted elsewhere. For the most part, it was introduced as a solution to provide face-to-face teaching during the COVID-19 pandemic. This study aimed at examining learners' opinions, motivation, attention, and success in this new learning environment. The study employed a mixed methods approach that included a survey and semi-structured interviews to collect quantitative and qualitative data. The overall results revealed that learners were generally in favor of SHLM. Furthermore, it found that reducing the group sizes from 40 to 20 students had a positive impact on learner satisfaction. Students also highlighted that feeling safe, the use of technology, the teachers' attention during classes, sense of equality, and collaborative efforts between students contributed to their positive learning experience as a whole. Learners also indicated that their experience during classes with various digital tools such as Padlet, Google Jamboard, and Nearpod had a positive impact on their learning. However, the findings from some of the interviews revealed that there was a variation in opinion dependent on the students’ learning style, personality traits, and linguistic ability. Some beginner and intermediate learners pointed out that at times, their proficiency level hindered their understanding when alternating to online classes. The study alluded to the fact that the implemented learning approach is subject to modifications and may remain in place for an extended period in case the pandemic still poses a problem or in the event of a shortage of physical classrooms or faculty. This model can also be applied during emergency remote instruction in educational institutions that have a suitable infrastructure. Since this study only focused on the students’ perception of this hybrid approach, it is recommended that the teachers’ experience with the approach should be examined. It is also recommended that the teaching of the four English language skills should be examined through this model to find whether all the skills can be taught effectively.
本文调查了高等教育学习者对一种新型同步混合学习方法(SHLM)的满意度,这种方法将面对面和虚拟教学同时结合起来,利用实时音频和视频技术促进两组之间的互动。这种方法的独创性源于同时教授两个小组(一组面对面,另一组在线),并连续轮换,以便为他们提供50%的面对面课程和50%的虚拟课程。这种方法给学生提供了平等的学习机会,在特定的日子里在家学习,同时不剥夺他们与导师面对面交流的机会,也不剥夺他们与同龄人建立联系的机会。我们认为,这种学习模式以前从未以这种方式实施过,也没有在其他地方进行过这项研究。在很大程度上,它是作为新冠肺炎大流行期间提供面对面教学的解决方案引入的。本研究旨在考察学习者在这种新的学习环境中的观点、动机、注意力和成功。该研究采用了混合方法,包括调查和半结构化访谈,以收集定量和定性数据。总体结果显示,学习者普遍支持SHLM。此外,研究发现,将小组规模从40人减少到20人对学习者满意度有积极影响。学生们还强调,安全感、科技的使用、老师在课堂上的关注、平等意识以及学生之间的合作努力,都有助于他们整体上获得积极的学习体验。学习者还表示,他们在课堂上使用各种数字工具(如Padlet、谷歌Jamboard和Nearpod)的经历对他们的学习产生了积极的影响。然而,从一些访谈中发现,根据学生的学习风格、个性特征和语言能力,意见存在差异。一些初学者和中级学习者指出,他们的熟练程度有时会阻碍他们在交替上在线课程时的理解。该研究指出,实施的学习方法可能会有所修改,如果疫情仍然造成问题,或在教室或教员短缺的情况下,可能会在较长一段时间内保持不变。这一模式也可应用于具有适当基础设施的教育机构的紧急远程教学。由于本研究只关注学生对这种混合方法的看法,因此建议对教师使用这种方法的经验进行检查。也建议通过这一模式来考察英语四项语言技能的教学,看是否所有的技能都能被有效地教授。
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引用次数: 3
A Systematic Mapping of E-Learning Research: An Interdisciplinary and Multi-paradigmatic Perspective from the Universitat Oberta de Catalunya 电子学习研究的系统映射:从加泰罗尼亚大学的跨学科和多范式视角
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-10-11 DOI: 10.34190/ejel.20.4.2327
Mitchell Peters, A. Pérez-Navarro, Sergi Fàbregues
E-learning research is a dynamic and ever-expanding interdisciplinary field. Research in this area is often conducted at the intersection of social science, cognitive science, learning sciences, as well as engineering and computer science. Common concerns in the field include ambiguity and confusion toward how best to approach methodological design as well as tensions around whether the field is coherent or fragmented. E-learning research has been characterized as a multi-paradigmatic knowledge field with distinct theoretical foundations and a horizontal knowledge structure composed of “specialist” languages. There has been a remarkable increase in systematic literature reviews in the field, representing a burgeoning research industry. Although there is a clear division between technical and social scientific approaches, there is a scarcity of literature which attempts to synthesize the evidence on how e-learning research is conducted across disciplines and within distinctive research communities from a multi-paradigmatic perspective. The objective of the current study is to systematically map research done in the field of e-learning in higher education at the Universitat Oberta de Catalunya (UOC) within the frame of an institutional analysis. The aim is to identify key features and distinctive approaches to research across disciplines in this area from a multi-paradigmatic perspective. A systematic mapping review has been conducted, synthesizing research published between 2015-2020 by authors affiliated with the UOC. The study identified 291 articles, the majority of which use quantitative approaches following both design-based research methods as well as design and development research aims across three distinct research areas (a) educational research, (b) discipline-based education research and (c) learning engineering research. Fragmentation was identified across distinct research areas and communities of practice, particularly between research aims and the methods used to achieve these aims. By empirically examining the claims about methodological capacity and coherence in e-learning research, recommendations are offered for reorienting the field by: (a) increasing interdisciplinary collaboration through integrated research agendas; (b) supporting the expanding profession of the ‘learning engineer’; and (c) promoting methodological capacity, clarity and innovation. 
电子学习研究是一个动态的、不断扩展的跨学科领域。这一领域的研究通常是在社会科学、认知科学、学习科学以及工程和计算机科学的交叉点上进行的。该领域的常见问题包括如何最好地进行方法设计的模糊性和困惑,以及该领域是连贯的还是分散的紧张关系。电子学习研究是一个多范式的知识领域,具有鲜明的理论基础和由“专业”语言组成的横向知识结构。该领域的系统文献综述显著增加,代表着一个蓬勃发展的研究行业。尽管技术方法和社会科学方法之间有着明显的区别,但很少有文献试图从多范式的角度综合关于电子学习研究如何在不同学科和不同研究社区内进行的证据。本研究的目的是在机构分析的框架内,系统地绘制加泰罗尼亚上大学(UOC)在高等教育电子学习领域所做的研究。其目的是从多范式的角度确定该领域跨学科研究的关键特征和独特方法。对UOC附属作者在2015-2020年间发表的研究进行了系统的绘图审查。该研究确定了291篇文章,其中大多数使用了定量方法,遵循基于设计的研究方法以及设计和开发研究目标,涵盖三个不同的研究领域(a)教育研究、(b)学科教育研究和(c)学习工程研究。在不同的研究领域和实践社区中,特别是在研究目标和用于实现这些目标的方法之间,发现了碎片化。通过实证研究关于电子学习研究方法能力和一致性的说法,提出了调整该领域方向的建议:(a)通过综合研究议程加强跨学科合作;(b) 支持“学习型工程师”这一不断扩大的职业;以及(c)促进方法能力、清晰度和创新。
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引用次数: 1
From face-to-face to Distance: Towards Flexibility in five Dimensions of Blended Learning: Lessons Learnt from the Covid-19 Pandemic 从面对面到远程:混合学习五个维度的灵活性:从新冠肺炎疫情中吸取的教训
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-10-11 DOI: 10.34190/ejel.20.4.2201
Johannes Christoffel Cronje
In the rapid switch from contact to distance learning in response to the 2020 Covid-19 pandemic lecturers had to adapt their teaching in relation to five distinct areas – place, time, class size, technology, and pedagogy. This autoethnography reflects on the implications of each of those dimensions, as well as the extent to which lecturers worked either at the extremes or the dimension, or in a way to incorporate elements of both extremes. From the narratives of how lecturers cope I derive a matrix for the selection of technologies and pedagogies in blended learning.
在为应对2020年新冠肺炎疫情而从接触式学习迅速转向远程学习的过程中,讲师们不得不根据五个不同的领域调整教学——地点、时间、班级规模、技术和教学法。这本民族志反映了每一个维度的含义,以及讲师在极端或维度上工作的程度,或者以一种融合两个极端元素的方式工作的程度。从讲师如何应对的叙述中,我得出了混合学习中技术和教学法的选择矩阵。
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引用次数: 0
The Influence of Policy Formulation Contextual Factors on Implementation: South African White Paper 7 as a Case in Point 政策制定的背景因素对执行的影响:以南非白皮书7为例
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-20 DOI: 10.34190/ejel.20.4.2305
Kabeya Tshimanika, Agnes Chigona, Osman Sadeck
Using a qualitative historical research approach, this paper examines the South African (SA) e-Education (referred to as White paper 7 (WP7)) policy formulation’s contextual influences and their possible impacts on the policy implementation. A critical discourse analysis (CDA) was conducted on both the policy itself and data collected through semi-structured interviews (SSI) with purposefully selected participants. Findings of the study reveal tacit contradictions and tensions that depict a policy that is in contradiction with itself.  That is from its textual, discourse and process perspectives. The study reveals that, from its textual perspective, WP7’s formulation was influenced by the post-apartheid’s government desire to make use of Education and Information and Communication Technology (ICT) as quick fixers in response to the dire socioeconomic situation of the majority of citizens.  Yet, its discourse perspective points to the fact that its formulation’s motive was merely to coordinate donations in hardware, software and funding from interest groups (IGs).  While the donations in question were premised by IGs’ ultimate aim of maximizing profit through an anticipated government funded massive rollout of ICT resources to schools. This resulted in the formulation of WP7 being excessively influenced by contextual factors that had little to do with the policy’s vision of transforming teaching and learning (TL) through ICT. This situation may have contributed to the policy’s failure to reach its set objectives by 2013 as envisaged, at least from the point of view of policy as text.
本文采用定性历史研究方法,考察了南非电子教育(称为白皮书7 (WP7))政策制定的背景影响及其对政策实施的可能影响。对政策本身和通过有目的地选择参与者的半结构化访谈(SSI)收集的数据进行了批判性话语分析(CDA)。这项研究的结果揭示了一项政策本身存在矛盾的隐性矛盾和紧张。这是从语篇、语篇和过程的角度来分析的。研究表明,从文本的角度来看,WP7的制定受到种族隔离后政府希望利用教育和信息通信技术(ICT)作为快速解决大多数公民可怕的社会经济状况的愿望的影响。然而,它的话语视角指出了这样一个事实,即它制定的动机仅仅是协调硬件、软件和利益集团(IGs)的资金捐赠。虽然这些捐款的前提是IGs的最终目标是通过预期政府资助的大规模ICT资源向学校推广来实现利润最大化。这导致WP7的制定过度受到背景因素的影响,而这些因素与通过信息通信技术改变教与学的政策愿景几乎没有关系。这种情况可能导致该政策未能如设想的那样在2013年之前实现既定目标,至少从政策文本的角度来看是这样。
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引用次数: 0
The Effect of Learners’ Sex and STEM/non-STEM Majors on Remote Learning: A National Study of Undergraduates in Qatar 学习者性别和STEM/非STEM专业对远程学习的影响:卡塔尔本科生的全国性研究
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-30 DOI: 10.34190/ejel.20.4.2262
M. Newsome, Anthony Piña, Mohammad Mollazehi, Khalid Al-Ali, Y. M. Alshaboul
The sudden and prolonged disruption to learning caused by the COVID-19 pandemic has exposed the vulnerabilities of traditional higher education and revealed the need for a rapid transformation. Lessons from the pandemic have made it clear that the future of higher education will rely heavily on e-learning and the agility of institutions to seamlessly transition between face-to-face, blended/hybrid, and fully online learning. As institutions begin their post-pandemic planning, the online experiences of different groups of learners during the pandemic offer valuable insight into what is working and what isn’t. Consequently, this study explored the effect of learners’ sex and discipline (STEM/non-STEM) on students’ perceptions of (1) course design, (2) assessment, (3) student behavior, (4) instructor behavior, and (5) tools and technologies during forced online learning. Additionally, the researchers investigated the effect of sex and discipline on students’ overall satisfaction with remote learning and explored the influence of students’ perceptions on satisfaction. Study participants were 1,825 undergraduates at eight universities in Qatar. Using the QLT evaluation rubric, the researchers adapted a 27-item survey to measure students’ perceptions of key aspects of quality online teaching and learning and to gauge overall satisfaction. Using a SEM approach, study results showed that (1) male students had more positive perceptions of instructor behavior, assessment, and tools and technologies compared to females, (2) males were more satisfied overall with their remote learning experiences, (3) students in STEM disciplines had significantly more negative perceptions of all the aspects of online learning explored in the study, (4) students in STEM disciplines were significantly less satisfied overall with remote learning, and (5) students’ perceptions of tools and technologies, assessment, and course design most influenced their overall satisfaction. These findings have important implications for faculty development and post-pandemic planning in higher education in general and the Gulf in particular.
新冠肺炎疫情对学习造成的突然和长期的干扰暴露了传统高等教育的脆弱性,并揭示了快速转型的必要性。疫情的教训表明,高等教育的未来将在很大程度上依赖电子学习和机构的灵活性,在面对面、混合/混合和完全在线学习之间无缝过渡。随着各机构开始进行疫情后规划,不同学习群体在疫情期间的在线体验为了解哪些有效,哪些无效提供了宝贵的见解。因此,本研究探讨了学习者的性别和纪律(STEM/非STEM)对学生在强迫在线学习期间对(1)课程设计、(2)评估、(3)学生行为、(4)教师行为以及(5)工具和技术的感知的影响。此外,研究人员调查了性别和纪律对学生远程学习总体满意度的影响,并探讨了学生感知对满意度的影响。研究参与者是卡塔尔八所大学的1825名本科生。使用QLT评估准则,研究人员调整了一项27项调查,以衡量学生对在线教学质量关键方面的看法,并衡量总体满意度。使用SEM方法,研究结果表明:(1)与女性相比,男性学生对教师行为、评估、工具和技术有更积极的看法;(2)男性对他们的远程学习体验总体上更满意;(3)STEM学科的学生对研究中探索的在线学习的所有方面都有更负面的看法,(4)STEM学科的学生对远程学习的总体满意度明显较低,(5)学生对工具和技术、评估和课程设计的看法对他们的总体满意度影响最大。这些发现对普通高等教育,特别是海湾地区的教师发展和疫情后规划具有重要意义。
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引用次数: 2
Descriptive Study of EFL Teachers’ Perception toward E-learning Platforms during the Covid-19 Pandemic 新冠肺炎大流行期间EFL教师对电子学习平台认知的描述性研究
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-30 DOI: 10.34190/ejel.20.4.2203
Lubna Khalil, K. Alharbi
The study critically examines the features of three such e-learning platforms: Blackboard, Google Classroom, and Zoom. It provides an in-depth analysis of the digital learning podium's effectiveness in a pandemic like COVID-19. It synthesizes the strengths and limitations of the selected e-learning platforms for English language teaching. The study focuses on authentic e-learning platforms' potentials to encourage EFL teachers and learners to take the challenge of adapting to a transforming world that could engage them in e-learning innovation. An electronic survey of 36 items was conducted to identify EFL teachers' perceptions of these platforms' performance. The survey comprised three questionnaires for each e-learning platform with six parts, namely, accessibility and usability, efficiency and convenience, communication and interaction, teacher's attitude, teacher's satisfaction, and E-learning experience during COVID-19. The elicited data was analysed using Minitab 16 Statistical software. The internal consistency of the survey was measured through the values of Cronbach's Alpha. Other statistical measures such as mean, standard deviation, and agreeable rate (AR) were used to portray the efficacy of each application. The results of the survey indicate that Google Classroom (Ave. AR = 72.92%, Ave. Mean = 3.887) is the most effective e-learning platform, followed by Blackboard (Ave. AR = 68.09%, Ave. Mean = 3.694), and lastly Zoom (Ave. AR = 61.85%, Ave. Mean = 3.544), according to the participants. The research findings should be an initiative for the language learners and help teachers and policymakers design e-learning environments to make the learning process feasible in and out of an international global crisis.  
这项研究批判性地考察了三个此类电子学习平台的特点:黑板、谷歌课堂和Zoom。它对数字学习平台在新冠肺炎等疫情中的有效性进行了深入分析。它综合了选定的英语教学电子学习平台的优势和局限性。该研究重点关注真实的电子学习平台的潜力,以鼓励英语教师和学习者接受挑战,适应一个可以让他们参与电子学习创新的变革世界。对36个项目进行了电子调查,以确定EFL教师对这些平台表现的看法。该调查包括每个电子学习平台的三份问卷,分为六个部分,即新冠肺炎期间的可访问性和可用性、效率和便利性、沟通和互动、教师态度、教师满意度和电子学习体验。使用Minitab 16统计软件对得出的数据进行分析。调查的内部一致性是通过Cronbach的Alpha值来衡量的。其他统计指标,如平均值、标准差和符合率(AR),用于描述每种应用的疗效。参与者表示,调查结果表明,谷歌课堂(平均AR=72.92%,平均值=3.887)是最有效的电子学习平台,其次是黑板(平均AR=68.09%,平均值3.694),最后是Zoom(平均AR=61.85%,平均值3.544)。研究结果应该是语言学习者的一项举措,并帮助教师和政策制定者设计电子学习环境,使学习过程在国际全球危机中可行。
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引用次数: 7
Quality Indicators and Models for Online Learning Quality Assurance in Higher Education 高等教育在线学习质量保证的质量指标与模型
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-06-30 DOI: 10.34190/ejel.20.4.2553
Muhammad Hafeez, Shazia Naureen, Sohaib Sultan
In the present scenario of COVID-19, the online learning capacity has been increased much more. Due to increased capacity of online learning in higher education, the quality of online learning has serious concerns. To achieve the minimum requirements of quality in online learning for sustainable development, it is important to review the quality assurance principles and strategies. A brief review of literature was conducted to define the quality, to present some quality assurance indicators for online learning and to discuss some online learning models by selecting 27 published articles through inclusion and exclusion criteria. The review showed that learner-teacher interaction, learner’s prompt feedback, learner’s support service, applying appropriate media, tools for online learning and planned documented technology application for the assurance of quality in online learning are important quality indicators. Some quality assurance models for online learning are also presented in this study.     
在当前新冠肺炎疫情下,在线学习能力得到了更大的提升。随着高等教育在线学习容量的增加,在线学习的质量受到了人们的严重关注。为了达到在线学习质量可持续发展的最低要求,有必要对质量保证原则和策略进行审查。通过文献综述,对质量进行了定义,提出了一些在线学习的质量保证指标,并通过纳入和排除标准选择了27篇已发表的文章,讨论了一些在线学习模式。研究表明,学习者与教师的互动、学习者的及时反馈、学习者的支持服务、使用合适的媒体和工具进行在线学习以及有计划的文件化技术应用以保证在线学习的质量是重要的质量指标。本文还提出了一些在线学习的质量保证模型。
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引用次数: 5
Acceptance of Serious Games to Develop Digital Competencies in Higher Education Professors 接受严肃游戏培养高等教育教授的数字化能力
IF 2.2 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-04-21 DOI: 10.34190/ejel.20.3.2181
Juan Carlos Sandí-Delgado, C. Sanz, Edith Lovos
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the development of academic competencies. Therefore, it is of interest to deepen the research on the benefits of serious games in academic education and training. This article presents a study using serious games aimed at higher education academics’ training for the development of digital competencies. The study was carried out with 56 academics, using the serious game called AstroCódigo. The study analyzed the level of acceptance of serious games using the TAM model and what factors the academics believe affect this acceptance. It is important to know possible barriers that affect the development of actions oriented to the formation of academic competencies through serious games, which can also affect the adoption of games as a resource for teaching situations. None of prior studies have focused on analyzing the technological acceptance of serious games used for the development of academic competencies. The results of this research indicate that participants believe that using serious games can be beneficial to drive digital competencies. However, there are aspects such as the highest academic qualification, work experience, professional development, perceived usefulness, ease of use, and fear of change associated with age rank which can play a negative role in the use and acceptance of digital technologies by academics, particularly serious games. These results may be a clue to the barriers linked to the fact that most of the participants in this study do not use serious games in their classes or for their digital skills training. Additionally, the possibility to try and fail and the increased level of challenges proposed in the serious games, related to enjoyment, were valued by academics, during the sessions with AstroCódigo. These findings open the door to organize strategies for academic training in digital competencies within higher education institutions. They can also impact the design decisions of new serious games.
严肃游戏是当前研究议程的焦点。它们有望让学生学习和练习技能。在少数研究中,它们被用于学术能力的发展。因此,深入研究严肃游戏在学术教育和培训中的益处是很有意义的。本文介绍了一项针对高等教育学者数字能力发展培训的严肃游戏研究。这项研究是与56名学者一起进行的,他们使用了一款名为AstroCódigo的严肃游戏。该研究使用TAM模型分析了严肃游戏的接受程度,以及学者们认为影响这种接受程度的因素。重要的是要了解影响通过严肃游戏形成学术能力的行动发展的可能障碍,这也会影响游戏作为教学资源的采用。之前的研究都没有集中分析用于学术能力发展的严肃游戏的技术接受度。研究结果表明,参与者认为玩严肃游戏有助于提升数字能力。然而,诸如最高学历、工作经验、专业发展、感知有用性、易用性以及对与年龄相关的变化的恐惧等方面可能会对学者(尤其是严肃游戏)对数字技术的使用和接受产生负面影响。这些结果可能是与这项研究中的大多数参与者在课堂上或数字技能培训中不使用严肃游戏这一事实相关的障碍的线索。此外,在AstroCódigo会议期间,学者们还重视了尝试和失败的可能性以及严肃游戏中提出的与乐趣相关的挑战水平的增加。这些发现为高等教育机构组织数字能力学术培训策略打开了大门。它们也会影响新严肃游戏的设计决策。
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引用次数: 2
期刊
Electronic Journal of e-Learning
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