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The People: A Serious Role-playing Game Designed to Address a Humanitarian Crisis 《The People:一款旨在解决人道主义危机的严肃角色扮演游戏》
Pub Date : 2023-09-19 DOI: 10.33063/ijrp.vi14.352
Weronika Szatkowska
In this article, I present a case study of the serious role-play game The People, which was created as a response to the migration crisis on the Polish-Belarusian border in cooperation with an engaged collective of researchers and groups of activists. The game combines elements of role-playing, a board game, and cards to present the complexity of the situation in the Emergency State Zone on the Polish-Belarusian border, especially on the practical, social, and institutional levels. The purpose of the tool is to raise the participants’ awareness of the current situation and to enhance an active search for solutions to the crisis. The game enables participants to adopt a perspective of a border zone resident or a refugee, and ultimately modify the rules governing the world to make it fairer. Providing the participants with agency to reconstruct the game environment during the debriefing made it possible to generate numerous possible solutions at the level of direct interventions; e.g., providing shelters in forests, training residents in first aid; legal, e.g., access by doctors and media, allowing humanitarian organizations; and executive, e.g., more effective enforcement of European law. Also, the exposure to goals inconsistent with personal views under significant immersion evokes various strategies to deal with the clash, including passive agreement, rationalization, gentle disagreement, and extreme disagreement. Such a game can inspire a positive change in the level of participants’ understanding, interesting solutions, activist attitudes, and empathy towards asylum seekers. However, the game can also expose the dangerous, existing mechanisms that pose a challenge to society, and what should be monitored and possibly mitigated in the future.
在这篇文章中,我将呈现一个关于严肃角色扮演游戏《the People》的案例研究,这款游戏是为了应对波兰-白俄罗斯边境的移民危机而与一群研究人员和活动家团体合作而创造的。这款游戏结合了角色扮演、棋盘游戏和纸牌的元素,呈现了波兰-白俄罗斯边境紧急状态区局势的复杂性,特别是在实际、社会和制度层面。该工具的目的是提高与会者对当前局势的认识,并加强积极寻求解决危机的办法。这款游戏让玩家能够从边境地区居民或难民的角度出发,最终修改管理世界的规则,使其更加公平。在汇报过程中,为参与者提供重建游戏环境的代理,可以在直接干预的层面上产生许多可能的解决方案;例如,在森林中提供庇护所,对居民进行急救培训;合法的,例如医生和媒体的进入,允许人道主义组织;以及执行,例如,更有效地执行欧洲法律。此外,在显著沉浸状态下,与个人观点不一致的目标暴露会引发各种应对冲突的策略,包括被动同意、合理化、温和不同意和极端不同意。这样的游戏可以激发参与者的理解水平、有趣的解决方案、积极的态度和对寻求庇护者的同情产生积极的变化。然而,游戏也可能暴露出对社会构成挑战的危险的现有机制,以及未来应该监控和可能减轻的机制。
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引用次数: 0
International Journal of Role-playing 13 -- Full Issue -- IJRP 国际角色扮演杂志第13期-完整版- IJRP
Pub Date : 2023-05-15 DOI: 10.33063/ijrp.vi13.303
Sarah Lynne Bowman, William J. White, Evan Torner, Maryanne Cullinan, Jennifer Genova, Josefin Westborg, Aditya Anupam, Shuo Xiong, Ruoyu Wen, Huijuan Zheng, Miguel Angel Bastarrachea Magnani, Ayça Durmus, Sedef Topcuoglu, Giuseppe Femia, Albert R. Spencer
IJRP 13: Full Issue Table of Contents Sarah Lynne Bowman, William J. White, and Evan Torner, "Editorial: Transformative Play Seminar 2022: Education,Personal Development, and Meaning Making” This special issue is the first of a two-part series collecting the short articles presented during the Transformative Play Initiative Seminar, held at Uppsala University Campus Gotland in Visby, Sweden on October 20-21, 2022. Maryanne Cullinanand Jennifer Genova, “Gaming the Systems: A Component Analysis Frameworkfor the Classroom Use of RPGs” This article presents guidelines for constructing educational experiences with learning role-playing games (LRPGs) based on specific learning objectives, including academic skills, social emotional skills, and executive functioning skills. Josefin Westborg, “The Educational Role-Playing Game Design Matrix:Mapping Design Components onto Types of Education” This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs. Aditya Anupam, "Playing the Belly of the Beast: Games for Learning Strategic Thinking in Tech Ethics" This article discusses the design of an interactive digital narrative the author is developing called Lights Out Warehouse, which is geared toward engineering students in universities. The game explores ethical issues around automated labor and organizing. Xiong Shuo,Ruoyu Wen, andHuijuan Zheng, “The Player Category Research of Murder Mystery Games” This article introduces the development process of Jubensha in China. Inspired by Bartle’s (1996) Player Taxonomy the authors build a model of a player typology for MMG, including the professor, braggart, conqueror, detective, actor, politician, socializer, and viewer. Miguel Angel BastarracheaMagnani, “A Coin with Two Sides:Role-Playing Games as Symbolic Devices” This article explores RPGs through the lens of philosophy and depth psychology. He discusses their ritual and mythic nature and how these elements converge as symbols. Ayça Durmus andSedef Topcuoglu, “Self Arcana: A Self-Reflective, Story-Based Tarot Game” This article discusses the development of Self Arcana, a role-playing game involving drawing one’s own tarot cards and engaging in storytelling in order to achieve greater self-insight. The authors offer a duoethnography featuring their experiences designing and playing the game. Giuseppe Femia, “A Reparative Play in Dungeons & Dragons” This article highlights RPGs’ potential for reparative play in which participants can express queer identities. The author includes an autoethnographic account of his experiences in Dungeons & Dragons, which allowed him to express his assexuality in meaningful ways. Alber
IJRP 13:完整版 目录 Sarah Lynne Bowman, William J. White和Evan Torner,“社论:变革游戏研讨会2022:教育,个人发展和意义创造” 本期特刊是由两部分组成的系列文章中的第一期,收集了2022年10月20日至21日在瑞典维斯比的乌普萨拉大学哥特兰校区举行的“变革游戏倡议研讨会”上发表的短文。Maryanne Cullinanand Jennifer Genova,“游戏系统:rpg课堂使用的组件分析框架” 本文提出了基于特定学习目标(包括学术技能、社交情感技能和执行功能技能)构建学习型角色扮演游戏(lrpg)教育体验的指导原则。Josefin Westborg,“教育角色扮演游戏设计矩阵:将设计组件映射到教育类型” 本文为理解学习和角色扮演游戏的不同方面提供了分类,包括设置、目的、框架、处理类型和学习目标。游戏类型包括休闲类、独立教育类rpg、教育类rpg和教育类rpg。Aditya Anupam,《扮演野兽的肚子:学习技术伦理中的战略思维的游戏》 本文讨论了作者正在开发的一种名为“熄灯仓库”的交互式数字叙事设计,该设计面向大学工程专业的学生。这款游戏探讨了围绕自动化劳动和组织的道德问题。 熊硕,温若玉,郑慧娟,“谋杀悬疑游戏的玩家类别研究” 本文介绍了聚本沙在中国的发展历程。受Bartle(1996)的《玩家分类法》的启发,作者为MMG构建了一个玩家类型模型,包括教授、吹牛大王、征服者、侦探、演员、政治家、社交者和观众。Miguel Angel BastarracheaMagnani,《硬币的两面:角色扮演游戏作为象征设备》 本文将从哲学和深度心理学的角度探讨rpg。他讨论了它们的仪式和神话性质,以及这些元素如何融合为符号。 ayrada Durmus和sedef Topcuoglu,《Self Arcana:一款基于自我反思的故事塔罗牌游戏》 本文将讨论《Self Arcana》的开发过程,这是一款角色扮演游戏,玩家可以通过抽自己的塔罗牌并参与故事叙述,从而获得更大的自我洞察力。作者提供了一份关于他们设计和玩游戏的经验的多重人种志。 Giuseppe Femia,《A Reparative Play in Dungeons》;龙“& # x0D;这篇文章强调了rpg在修复性游戏中的潜力,玩家可以在其中表达酷儿身份。作者将自己在《地下城》中的经历写成了一篇民族志。龙,这让他能够以有意义的方式表达他的性取向。 Albert R. Spencer,《吸血鬼福柯:情色恐怖角色扮演游戏作为一种自我技术》 这篇文章描述了情色恐怖角色扮演游戏的潜力,例如《黑暗世界》提供了变革流血的机会。
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 Table of Contents
 Sarah Lynne Bowman, William J. White, and Evan Torner, \"Editorial: Transformative Play Seminar 2022: Education,Personal Development, and Meaning Making”
 This special issue is the first of a two-part series collecting the short articles presented during the Transformative Play Initiative Seminar, held at Uppsala University Campus Gotland in Visby, Sweden on October 20-21, 2022.
 Maryanne Cullinanand Jennifer Genova, “Gaming the Systems: A Component Analysis Frameworkfor the Classroom Use of RPGs”
 This article presents guidelines for constructing educational experiences with learning role-playing games (LRPGs) based on specific learning objectives, including academic skills, social emotional skills, and executive functioning skills.
 Josefin Westborg, “The Educational Role-Playing Game Design Matrix:Mapping Design Components onto Types of Education”
 This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs.
 Aditya Anupam, \"Playing the Belly of the Beast: Games for Learning Strategic Thinking in Tech Ethics\"
 This article discusses the design of an interactive digital narrative the author is developing called Lights Out Warehouse, which is geared toward engineering students in universities. The game explores ethical issues around automated labor and organizing.
 Xiong Shuo,Ruoyu Wen, andHuijuan Zheng, “The Player Category Research of Murder Mystery Games”
 This article introduces the development process of Jubensha in China. Inspired by Bartle’s (1996) Player Taxonomy the authors build a model of a player typology for MMG, including the professor, braggart, conqueror, detective, actor, politician, socializer, and viewer.
 Miguel Angel BastarracheaMagnani, “A Coin with Two Sides:Role-Playing Games as Symbolic Devices”
 This article explores RPGs through the lens of philosophy and depth psychology. He discusses their ritual and mythic nature and how these elements converge as symbols.
 Ayça Durmus andSedef Topcuoglu, “Self Arcana: A Self-Reflective, Story-Based Tarot Game”
 This article discusses the development of Self Arcana, a role-playing game involving drawing one’s own tarot cards and engaging in storytelling in order to achieve greater self-insight. The authors offer a duoethnography featuring their experiences designing and playing the game.
 Giuseppe Femia, “A Reparative Play in Dungeons & Dragons”
 This article highlights RPGs’ potential for reparative play in which participants can express queer identities. The author includes an autoethnographic account of his experiences in Dungeons & Dragons, which allowed him to express his assexuality in meaningful ways.
 Alber","PeriodicalId":470138,"journal":{"name":"International Journal of Role-Playing","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135085840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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International Journal of Role-Playing
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