Pub Date : 2024-03-18DOI: 10.55849/jiltech.v3i1.181
Muhammad Amran, Woolnough Cale, Bouyea Jonathan
Learning media is the main supporting factor that is needed to support the learning process, especially at this time which requires educators to design learning media as an innovation using online media. This study aims to determine the effectiveness of telegram as an online learning media and how important the telegram application is as an online learning media tool. Therefore, the teaching and learning process at this time really needs learning media in order to achieve good learning objectives and for the birth of a new generation that is more innovative and creative. Learning media at this time is very much including the telegram application, this telegram application is a technology application in the form of a chat feature that can be used as a learning media in online learning that can be used either via smartphone or desktop. This type of research is descriptive qualitative research with a literature approach related to the topic discussed. The results of this study explain how the effectiveness of the telegram application as an online learning media.
{"title":"The Effectiveness of Telegram as an Online Learning Media","authors":"Muhammad Amran, Woolnough Cale, Bouyea Jonathan","doi":"10.55849/jiltech.v3i1.181","DOIUrl":"https://doi.org/10.55849/jiltech.v3i1.181","url":null,"abstract":"Learning media is the main supporting factor that is needed to support the learning process, especially at this time which requires educators to design learning media as an innovation using online media. This study aims to determine the effectiveness of telegram as an online learning media and how important the telegram application is as an online learning media tool. Therefore, the teaching and learning process at this time really needs learning media in order to achieve good learning objectives and for the birth of a new generation that is more innovative and creative. Learning media at this time is very much including the telegram application, this telegram application is a technology application in the form of a chat feature that can be used as a learning media in online learning that can be used either via smartphone or desktop. This type of research is descriptive qualitative research with a literature approach related to the topic discussed. The results of this study explain how the effectiveness of the telegram application as an online learning media.\u0000 ","PeriodicalId":476226,"journal":{"name":"Journal International of Lingua and Technology","volume":"129 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140233792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-03-15DOI: 10.55849/jiltech.v3i1.438
Alvons Habibie, Woolnough Cale, Bouyea Jonathan
This study aims to examine the effectiveness of wall word media in improving students’ vocabulary mastery in SMP Negeri 1 Paguyaman, Gorontalo. Quantitative methods are research approaches that involve the collection and analysis of numerical data to answer research questions or test hypotheses. This method emphasizes the use of statistical analysis to examine relationships between variables and to determine the significance of results. A quasi-experiment is a research design used in this study. This indicates that the use of Wall Word media can improve English vocabulary mastery in students. After exploring the use of Wall word Media in teaching vocabulary to young learners, it can be concluded that this media can be an effective and engaging way to enhance students' vocabulary learning. The visual and interactive nature of Wall word Media can help young learners to remember new words more easily and retain them for longer periods. Furthermore, the tool can be used to introduce learners to different cultures and help them to develop their understanding of diverse perspectives. It is worth noting, however, that Wall word Media should not be used in isolation as the sole method of teaching vocabulary.
本研究旨在考察墙面单词媒体在提高戈伦塔洛省帕圭亚曼第一小学(SMP Negeri 1 Paguyaman)学生词汇掌握能力方面的效果。定量方法是指通过收集和分析数字数据来回答研究问题或检验假设的研究方法。这种方法强调使用统计分析来检查变量之间的关系,并确定结果的显著性。准实验是本研究中使用的一种研究设计。这表明,使用 Wall Word 媒体可以提高学生的英语词汇掌握水平。在对 Wall word 媒体在词汇教学中的应用进行探讨后,可以得出这样的结论,即这种媒体可以有效地提高学生的词汇学习水平,并能吸引学生的注意力。Wall word Media 的直观性和互动性可以帮助青少年学生更容易地记住新单词,并将其保留更长的时间。此外,该工具还可用于向学习者介绍不同的文化,帮助他们理解不同的观点。不过,值得注意的是,Wall word Media 不应作为词汇教学的唯一方法单独使用。
{"title":"The Effectiveness of Using Wall Word Media in Teaching Vocabulary for EFL Young Learners","authors":"Alvons Habibie, Woolnough Cale, Bouyea Jonathan","doi":"10.55849/jiltech.v3i1.438","DOIUrl":"https://doi.org/10.55849/jiltech.v3i1.438","url":null,"abstract":"This study aims to examine the effectiveness of wall word media in improving students’ vocabulary mastery in SMP Negeri 1 Paguyaman, Gorontalo. Quantitative methods are research approaches that involve the collection and analysis of numerical data to answer research questions or test hypotheses. This method emphasizes the use of statistical analysis to examine relationships between variables and to determine the significance of results. A quasi-experiment is a research design used in this study. This indicates that the use of Wall Word media can improve English vocabulary mastery in students. After exploring the use of Wall word Media in teaching vocabulary to young learners, it can be concluded that this media can be an effective and engaging way to enhance students' vocabulary learning. The visual and interactive nature of Wall word Media can help young learners to remember new words more easily and retain them for longer periods. Furthermore, the tool can be used to introduce learners to different cultures and help them to develop their understanding of diverse perspectives. It is worth noting, however, that Wall word Media should not be used in isolation as the sole method of teaching vocabulary. \u0000 \u0000 \u0000","PeriodicalId":476226,"journal":{"name":"Journal International of Lingua and Technology","volume":"60 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140238233","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper explores the intricate relationship between architecture and taste, focusing on mechanisms that enable architecture to enhance aesthetic preferences and sensory experiences. It delves into the impact of architecture on taste through the education of public taste, the development of interactive models, and the establishment of an architectonic language of communication. These mechanisms serve as vehicles to broaden public appreciation, deepen individual understanding, and personalize architectural aesthetics. The research investigates the potential for architecture to extend beyond the visual by integrating touch, taste, and smell, providing a more inclusive, multisensory experience. It examines how digital modeling, 3D printing, and edible materials can be utilized to season and flavor the built environment, making it uniquely immersive and responsive to personal taste. Furthermore, the study acknowledges the influence of socio-cultural and economic factors on architectural preferences and the importance of catering to diverse tastes. Employing qualitative methods, this research contributes insights from discussions that reveal the evolving nature of architecture's role in shaping taste. Findings underscore architecture's capacity to evolve as a medium for cultural expression, fostering inclusivity, emotional resonance, and dynamic adaptation in the built environment. These insights offer valuable perspectives for architects, designers, and policymakers as they strive to create spaces that reflect the diverse tastes and preferences of society
{"title":"Architectural Taste: Shaping Aesthetics, Embracing Multisensory Experiences, and Navigating Cultural Influences","authors":"Dian Nafiatul Awaliyah, Zhang Wei, Matteson Niva, Uwe Barroso","doi":"10.55849/jiltech.v3i1.555","DOIUrl":"https://doi.org/10.55849/jiltech.v3i1.555","url":null,"abstract":"This paper explores the intricate relationship between architecture and taste, focusing on mechanisms that enable architecture to enhance aesthetic preferences and sensory experiences. It delves into the impact of architecture on taste through the education of public taste, the development of interactive models, and the establishment of an architectonic language of communication. These mechanisms serve as vehicles to broaden public appreciation, deepen individual understanding, and personalize architectural aesthetics. The research investigates the potential for architecture to extend beyond the visual by integrating touch, taste, and smell, providing a more inclusive, multisensory experience. It examines how digital modeling, 3D printing, and edible materials can be utilized to season and flavor the built environment, making it uniquely immersive and responsive to personal taste. Furthermore, the study acknowledges the influence of socio-cultural and economic factors on architectural preferences and the importance of catering to diverse tastes. Employing qualitative methods, this research contributes insights from discussions that reveal the evolving nature of architecture's role in shaping taste. Findings underscore architecture's capacity to evolve as a medium for cultural expression, fostering inclusivity, emotional resonance, and dynamic adaptation in the built environment. These insights offer valuable perspectives for architects, designers, and policymakers as they strive to create spaces that reflect the diverse tastes and preferences of society","PeriodicalId":476226,"journal":{"name":"Journal International of Lingua and Technology","volume":"17 66","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140237628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-24DOI: 10.55849/jiltech.v3i1.600
Siti Noor Aini, Fenni Kurniawati Ardah, Devin Mahendika, Guilin Xie, Hasbiyah Srianah Amir
Along with the times of technology in the field of education, there are many updates in the use of learning media, one example is by using the Quizizz application. The Quizizz application really helps teachers in the teaching and learning process. The Quizizz application has many interesting features, and makes learning more fun. This quizizz application is one of the learning media chosen by teachers to carry out the learning process in early childhood. The purpose of this study was to determine how much impact quizizz learning media has on increasing early childhood learning interest and motivation. This study uses a skinative method in which the data is obtained through the introduction of the quizizz application to early childhood and direct interviews with several parties such as teachers and parents of children. The results showed that the use of the Quizizz application in early childhood was carried out well starting from the planning, implementation, and evaluation stages. From this research it can be concluded that this quizizz application is very helpful in the learning process of children so that children more quickly understand the lessons conveyed by the teacher and with interesting features can also make children's learning motivation increase. The limitation of this research is that researchers only conduct research on early childhood quizizz applications even though there are still many applications that can be used to provide learning motivation in early childhood. Researchers hope that future researchers can conduct research related to early childhood learning motivation but using other learning media. This study recommends that future researchers make research as a reference in conducting research on the impact of quizizz applications in increasing early childhood learning motivation.
{"title":"Impact of Quizizz Learning Media in Increasing Interest and Motivation for Learning in Early Childhood Education Students","authors":"Siti Noor Aini, Fenni Kurniawati Ardah, Devin Mahendika, Guilin Xie, Hasbiyah Srianah Amir","doi":"10.55849/jiltech.v3i1.600","DOIUrl":"https://doi.org/10.55849/jiltech.v3i1.600","url":null,"abstract":"Along with the times of technology in the field of education, there are many updates in the use of learning media, one example is by using the Quizizz application. The Quizizz application really helps teachers in the teaching and learning process. The Quizizz application has many interesting features, and makes learning more fun. This quizizz application is one of the learning media chosen by teachers to carry out the learning process in early childhood. The purpose of this study was to determine how much impact quizizz learning media has on increasing early childhood learning interest and motivation. This study uses a skinative method in which the data is obtained through the introduction of the quizizz application to early childhood and direct interviews with several parties such as teachers and parents of children. The results showed that the use of the Quizizz application in early childhood was carried out well starting from the planning, implementation, and evaluation stages. From this research it can be concluded that this quizizz application is very helpful in the learning process of children so that children more quickly understand the lessons conveyed by the teacher and with interesting features can also make children's learning motivation increase. The limitation of this research is that researchers only conduct research on early childhood quizizz applications even though there are still many applications that can be used to provide learning motivation in early childhood. Researchers hope that future researchers can conduct research related to early childhood learning motivation but using other learning media. This study recommends that future researchers make research as a reference in conducting research on the impact of quizizz applications in increasing early childhood learning motivation.","PeriodicalId":476226,"journal":{"name":"Journal International of Lingua and Technology","volume":"19 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140497063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-01-15DOI: 10.55849/jiltech.v3i1.583
I. Maulana, G. Ganefri, Asmar Yulastri
This development research aims to develop a learning media in the form of E-Learning in entrepreneurship courses. This e-Learning is designed to improve student learning outcomes so that students can fully understand the material provided in the entrepreneurship course. This research uses the IDI (Instructional Development Institute) development method, the IDI development procedures are: define, develop, and evaluate. The type of data is primary data where data is provided by media experts, lecturers and students. The data analysis technique used is descriptive data analysis technique, namely by describing the validity and practicality of using E-Learning. The results obtained from this research and development are as follows; (1) The validity of E-Learning is declared very valid in the content and interest aspects with a total validity value of 84.54%, while in the media and language aspects it is declared valid with a total value of 85.55% (2) The practicality of E-Learning is based on lecturer responses after going through validation declared practical with a total score of 81.25%, while the practicality of E-learning based on student responses after going through validation was declared very practical with a total score of 82.75%. Based on the findings of this research, it was concluded that E-Learning is valid and practical to be used as a learning medium in entrepreneurship courses and recommended for other courses.
{"title":"Practicality of Using E-Learning Learning Media in Entrepreneurship Courses","authors":"I. Maulana, G. Ganefri, Asmar Yulastri","doi":"10.55849/jiltech.v3i1.583","DOIUrl":"https://doi.org/10.55849/jiltech.v3i1.583","url":null,"abstract":"This development research aims to develop a learning media in the form of E-Learning in entrepreneurship courses. This e-Learning is designed to improve student learning outcomes so that students can fully understand the material provided in the entrepreneurship course. This research uses the IDI (Instructional Development Institute) development method, the IDI development procedures are: define, develop, and evaluate. The type of data is primary data where data is provided by media experts, lecturers and students. The data analysis technique used is descriptive data analysis technique, namely by describing the validity and practicality of using E-Learning. The results obtained from this research and development are as follows; (1) The validity of E-Learning is declared very valid in the content and interest aspects with a total validity value of 84.54%, while in the media and language aspects it is declared valid with a total value of 85.55% (2) The practicality of E-Learning is based on lecturer responses after going through validation declared practical with a total score of 81.25%, while the practicality of E-learning based on student responses after going through validation was declared very practical with a total score of 82.75%. Based on the findings of this research, it was concluded that E-Learning is valid and practical to be used as a learning medium in entrepreneurship courses and recommended for other courses.","PeriodicalId":476226,"journal":{"name":"Journal International of Lingua and Technology","volume":"9 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140508179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The development of technology has a huge impact on the education system, there are many free platforms that provide applications to create learning media. One of them is the ProProfs platform, this platform can be used to create online Quiz. The purpose of the research is to utilize and develop the ProProfs platform as Arabic learning media for online Quiz at the Early Childhood Education level. This research method uses the Development Method (Research and Development) using the ASSURE model whose steps are as: (1) analyze student characteristics; (2) determine learning objectives; (3) choose methods, media, and learning strategies; (4) use learning materials; (5) conduct evaluation and revision. The results of this study explain that the ProProfs platform can be used to improve Early Childhood achievement with evidence that these children have memorized more than 100 Arabic vocabulary. The conclusion of the research is to explain that the ProProfs platform can help teachers in making E-Quiz, so that students are happy and interested in learning Arabic. The limitation of the study is that researchers only conducted research in Early Childhood education, which incidentally these children do not understand technology and need supervision from teachers, for that the researcher hopes that future researchers can conduct research with the same platform but developed at a higher level.
{"title":"Development of the ProProfs platform as an E-Quiz for Arabic Language Learning in Early Childhood Education","authors":"Mohamad Sarip, Mathieu Linty, Pahar Kurniadi, Leni Erliana, Embrechts Xavier","doi":"10.55849/jiltech.v3i1.574","DOIUrl":"https://doi.org/10.55849/jiltech.v3i1.574","url":null,"abstract":"The development of technology has a huge impact on the education system, there are many free platforms that provide applications to create learning media. One of them is the ProProfs platform, this platform can be used to create online Quiz. The purpose of the research is to utilize and develop the ProProfs platform as Arabic learning media for online Quiz at the Early Childhood Education level. This research method uses the Development Method (Research and Development) using the ASSURE model whose steps are as: (1) analyze student characteristics; (2) determine learning objectives; (3) choose methods, media, and learning strategies; (4) use learning materials; (5) conduct evaluation and revision. The results of this study explain that the ProProfs platform can be used to improve Early Childhood achievement with evidence that these children have memorized more than 100 Arabic vocabulary. The conclusion of the research is to explain that the ProProfs platform can help teachers in making E-Quiz, so that students are happy and interested in learning Arabic. The limitation of the study is that researchers only conducted research in Early Childhood education, which incidentally these children do not understand technology and need supervision from teachers, for that the researcher hopes that future researchers can conduct research with the same platform but developed at a higher level.","PeriodicalId":476226,"journal":{"name":"Journal International of Lingua and Technology","volume":"58 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140511629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}