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The Effectiveness of Telegram as an Online Learning Media Telegram 作为在线学习媒体的有效性
Pub Date : 2024-03-18 DOI: 10.55849/jiltech.v3i1.181
Muhammad Amran, Woolnough Cale, Bouyea Jonathan
Learning media is the main supporting factor that is needed to support the learning process, especially at this time which requires educators to design learning media as an innovation using online media. This study aims to determine the effectiveness of telegram as an online learning media and how important the telegram application is as an online learning media tool. Therefore, the teaching and learning process at this time really needs learning media in order to achieve good learning objectives and for the birth of a new generation that is more innovative and creative. Learning media at this time is very much including the telegram application, this telegram application is a technology application in the form of a chat feature that can be used as a learning media in online learning that can be used either via smartphone or desktop. This type of research is descriptive qualitative research with a literature approach related to the topic discussed. The results of this study explain how the effectiveness of the telegram application as an online learning media. 
学习媒体是支持学习过程所需的主要辅助因素,尤其是在当前需要教育工作者利用在线媒体设计学习媒体作为创新的时候。本研究旨在确定电报作为在线学习媒体的有效性,以及电报应用程序作为在线学习媒体工具的重要性。因此,当前的教学和学习过程确实需要学习媒体,以实现良好的学习目标,并催生更具创新性和创造性的新一代。目前的学习媒体在很大程度上包括电报应用程序,这种电报应用程序是一种聊天功能形式的技术应用程序,可作为在线学习的学习媒体,通过智能手机或桌面使用。这类研究属于描述性定性研究,采用与讨论主题相关的文献方法。本研究的结果解释了 telegram 应用程序作为在线学习媒体的有效性。
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引用次数: 0
The Effectiveness of Using Wall Word Media in Teaching Vocabulary for EFL Young Learners 使用墙壁单词媒体为英语学习者教授词汇的有效性
Pub Date : 2024-03-15 DOI: 10.55849/jiltech.v3i1.438
Alvons Habibie, Woolnough Cale, Bouyea Jonathan
This study aims to examine the effectiveness of wall word media in improving students’ vocabulary mastery in SMP Negeri 1 Paguyaman, Gorontalo. Quantitative methods are research approaches that involve the collection and analysis of numerical data to answer research questions or test hypotheses. This method emphasizes the use of statistical analysis to examine relationships between variables and to determine the significance of results. A quasi-experiment is a research design used in this study. This indicates that the use of Wall Word media can improve English vocabulary mastery in students. After exploring the use of Wall word Media in teaching vocabulary to young learners, it can be concluded that this media can be an effective and engaging way to enhance students' vocabulary learning. The visual and interactive nature of Wall word Media can help young learners to remember new words more easily and retain them for longer periods. Furthermore, the tool can be used to introduce learners to different cultures and help them to develop their understanding of diverse perspectives. It is worth noting, however, that Wall word Media should not be used in isolation as the sole method of teaching vocabulary.  
本研究旨在考察墙面单词媒体在提高戈伦塔洛省帕圭亚曼第一小学(SMP Negeri 1 Paguyaman)学生词汇掌握能力方面的效果。定量方法是指通过收集和分析数字数据来回答研究问题或检验假设的研究方法。这种方法强调使用统计分析来检查变量之间的关系,并确定结果的显著性。准实验是本研究中使用的一种研究设计。这表明,使用 Wall Word 媒体可以提高学生的英语词汇掌握水平。在对 Wall word 媒体在词汇教学中的应用进行探讨后,可以得出这样的结论,即这种媒体可以有效地提高学生的词汇学习水平,并能吸引学生的注意力。Wall word Media 的直观性和互动性可以帮助青少年学生更容易地记住新单词,并将其保留更长的时间。此外,该工具还可用于向学习者介绍不同的文化,帮助他们理解不同的观点。不过,值得注意的是,Wall word Media 不应作为词汇教学的唯一方法单独使用。
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引用次数: 0
Architectural Taste: Shaping Aesthetics, Embracing Multisensory Experiences, and Navigating Cultural Influences 建筑品味:塑造美学,拥抱多感官体验,驾驭文化影响
Pub Date : 2024-03-15 DOI: 10.55849/jiltech.v3i1.555
Dian Nafiatul Awaliyah, Zhang Wei, Matteson Niva, Uwe Barroso
This paper explores the intricate relationship between architecture and taste, focusing on mechanisms that enable architecture to enhance aesthetic preferences and sensory experiences. It delves into the impact of architecture on taste through the education of public taste, the development of interactive models, and the establishment of an architectonic language of communication. These mechanisms serve as vehicles to broaden public appreciation, deepen individual understanding, and personalize architectural aesthetics. The research investigates the potential for architecture to extend beyond the visual by integrating touch, taste, and smell, providing a more inclusive, multisensory experience. It examines how digital modeling, 3D printing, and edible materials can be utilized to season and flavor the built environment, making it uniquely immersive and responsive to personal taste. Furthermore, the study acknowledges the influence of socio-cultural and economic factors on architectural preferences and the importance of catering to diverse tastes. Employing qualitative methods, this research contributes insights from discussions that reveal the evolving nature of architecture's role in shaping taste. Findings underscore architecture's capacity to evolve as a medium for cultural expression, fostering inclusivity, emotional resonance, and dynamic adaptation in the built environment. These insights offer valuable perspectives for architects, designers, and policymakers as they strive to create spaces that reflect the diverse tastes and preferences of society
本文探讨了建筑与品位之间错综复杂的关系,重点是建筑能够增强审美偏好和感官体验的机制。它通过对公众品味的教育、互动模型的开发以及建筑交流语言的建立,深入探讨了建筑对品味的影响。这些机制是扩大公众鉴赏力、加深个人理解和个性化建筑美学的载体。这项研究通过整合触觉、味觉和嗅觉,探索建筑超越视觉的潜力,提供更具包容性的多感官体验。研究探讨了如何利用数字建模、三维打印和可食用材料来调味和调配建筑环境,使其成为独特的沉浸式环境并符合个人品味。此外,研究还认识到社会文化和经济因素对建筑偏好的影响,以及迎合不同口味的重要性。本研究采用定性方法,从讨论中提出见解,揭示了建筑在塑造品味方面不断演变的作用。研究结果强调了建筑作为文化表达媒介的演变能力,促进了建筑环境的包容性、情感共鸣和动态适应。这些见解为建筑师、设计师和决策者提供了宝贵的视角,帮助他们努力创造能够反映社会不同品味和偏好的空间。
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引用次数: 0
Impact of Quizizz Learning Media in Increasing Interest and Motivation for Learning in Early Childhood Education Students Quizizz 学习媒体对提高幼儿教育专业学生学习兴趣和动机的影响
Pub Date : 2024-01-24 DOI: 10.55849/jiltech.v3i1.600
Siti Noor Aini, Fenni Kurniawati Ardah, Devin Mahendika, Guilin Xie, Hasbiyah Srianah Amir
Along with the times of technology in the field of education, there are many updates in the use of learning media, one example is by using the Quizizz application. The Quizizz application really helps teachers in the teaching and learning process. The Quizizz application has many interesting features, and makes learning more fun. This quizizz application is one of the learning media chosen by teachers to carry out the learning process in early childhood. The purpose of this study was to determine how much impact quizizz learning media has on increasing early childhood learning interest and motivation. This study uses a skinative method in which the data is obtained through the introduction of the quizizz application to early childhood and direct interviews with several parties such as teachers and parents of children. The results showed that the use of the Quizizz application in early childhood was carried out well starting from the planning, implementation, and evaluation stages. From this research it can be concluded that this quizizz application is very helpful in the learning process of children so that children more quickly understand the lessons conveyed by the teacher and with interesting features can also make children's learning motivation increase. The limitation of this research is that researchers only conduct research on early childhood quizizz applications even though there are still many applications that can be used to provide learning motivation in early childhood. Researchers hope that future researchers can conduct research related to early childhood learning motivation but using other learning media. This study recommends that future researchers make research as a reference in conducting research on the impact of quizizz applications in increasing early childhood learning motivation.
随着教育领域技术的发展,学习媒体的使用也有了许多更新,其中一个例子就是使用 Quizizz 应用程序。Quizizz 应用程序确实有助于教师的教学和学习过程。Quizizz 应用程序有许多有趣的功能,让学习变得更加有趣。该 Quizizz 应用程序是教师在幼儿学习过程中选择的学习媒体之一。本研究的目的是确定 Quizizz 学习媒体对提高幼儿学习兴趣和动机的影响有多大。本研究采用表皮法,通过向幼儿介绍 quizizz 应用程序以及与教师和幼儿家长等多方进行直接访谈来获取数据。结果表明,Quizizz 应用程序在幼儿教育中的使用从计划、实施和评估阶段开始就进行得很好。从这项研究中可以得出结论,Quizizz 应用程序对儿童的学习过程非常有帮助,它能让儿童更快地理解教师传达的课程,其有趣的功能还能提高儿童的学习积极性。这项研究的局限性在于,研究人员只对幼儿测验应用程序进行了研究,尽管还有很多应用程序可以用来激发幼儿的学习动机。研究人员希望,未来的研究人员可以开展与幼儿学习动机相关的研究,但要使用其他学习媒体。本研究建议未来的研究人员在开展幼儿智力测验应用对提高幼儿学习动机的影响的研究时将其作为参考。
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引用次数: 0
Practicality of Using E-Learning Learning Media in Entrepreneurship Courses 在创业课程中使用电子学习媒体的实用性
Pub Date : 2024-01-15 DOI: 10.55849/jiltech.v3i1.583
I. Maulana, G. Ganefri, Asmar Yulastri
This development research aims to develop a learning media in the form of E-Learning in entrepreneurship courses. This e-Learning is designed to improve student learning outcomes so that students can fully understand the material provided in the entrepreneurship course. This research uses the IDI (Instructional Development Institute) development method, the IDI development procedures are: define, develop, and evaluate. The type of data is primary data where data is provided by media experts, lecturers and students. The data analysis technique used is descriptive data analysis technique, namely by describing the validity and practicality of using E-Learning. The results obtained from this research and development are as follows; (1) The validity of E-Learning is declared very valid in the content and interest aspects with a total validity value of 84.54%, while in the media and language aspects it is declared valid with a total value of 85.55% (2) The practicality of E-Learning is based on lecturer responses after going through validation declared practical with a total score of 81.25%, while the practicality of E-learning based on student responses after going through validation was declared very practical with a total score of 82.75%. Based on the findings of this research, it was concluded that E-Learning is valid and practical to be used as a learning medium in entrepreneurship courses and recommended for other courses.
这项开发研究旨在为创业课程开发一种电子学习形式的学习媒体。该电子学习旨在提高学生的学习成果,使学生能够充分理解创业课程中提供的材料。本研究采用 IDI(教学开发研究所)开发方法,IDI 开发流程为:定义、开发和评估。数据类型为原始数据,由媒体专家、讲师和学生提供。使用的数据分析技术是描述性数据分析技术,即通过描述使用电子学习的有效性和实用性。本次研究和开发的结果如下:(1) 在内容和兴趣方面,电子学习的有效性被宣布为非常有效,有效性总值为 84.54%,而在媒体和语言方面,电子学习的有效性被宣布为有效,有效性总值为 85.55%;(2) 电子学习的实用性是基于讲师在通过验证后的回答,实用性总值为 81.25%,而基于学生在通过验证后的回答,电子学习的实用性被宣布为非常实用,实用性总值为 82.75%。根据这项研究的结果,得出的结论是,电子学习作为创业课程的学习媒介是有效和实用的,并推荐用于其他课程。
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引用次数: 0
Development of the ProProfs platform as an E-Quiz for Arabic Language Learning in Early Childhood Education 开发 ProProfs 平台,作为幼儿教育中学习阿拉伯语的电子测验工具
Pub Date : 2024-01-09 DOI: 10.55849/jiltech.v3i1.574
Mohamad Sarip, Mathieu Linty, Pahar Kurniadi, Leni Erliana, Embrechts Xavier
The development of technology has a huge impact on the education system, there are many free platforms that provide applications to create learning media. One of them is the ProProfs platform, this platform can be used to create online Quiz. The purpose of the research is to utilize and develop the ProProfs platform as Arabic learning media for online Quiz at the Early Childhood Education level. This research method uses the Development Method (Research and Development) using the ASSURE model whose steps are as: (1) analyze student characteristics; (2) determine learning objectives; (3) choose methods, media, and learning strategies; (4) use learning materials; (5) conduct evaluation and revision. The results of this study explain that the ProProfs platform can be used to improve Early Childhood achievement with evidence that these children have memorized more than 100 Arabic vocabulary. The conclusion of the research is to explain that the ProProfs platform can help teachers in making E-Quiz, so that students are happy and interested in learning Arabic. The limitation of the study is that researchers only conducted research in Early Childhood education, which incidentally these children do not understand technology and need supervision from teachers, for that the researcher hopes that future researchers can conduct research with the same platform but developed at a higher level.
技术的发展对教育系统产生了巨大影响,有许多免费平台提供创建学习媒体的应用程序。ProProfs 平台就是其中之一,该平台可用于创建在线测验。本研究的目的是利用和开发 ProProfs 平台,将其作为阿拉伯语学习媒体,用于幼儿教育阶段的在线测验。本研究方法采用 ASSURE 模型的开发方法(研究与开发),其步骤如下:(1) 分析学生特点;(2) 确定学习目标;(3) 选择方法、媒体和学习策略;(4) 使用学习材料;(5) 进行评估和修订。本研究的结果表明,ProProfs 平台可用于提高幼儿的学习成绩,有证据表明这些孩子已经记住了 100 多个阿拉伯语词汇。本研究的结论是,ProProfs 平台可以帮助教师制作电子测验,使学生乐于并有兴趣学习阿拉伯语。本研究的局限性在于,研究人员仅在幼儿教育领域开展了研究,而这些儿童并不了解技术,需要教师的监督,因此研究人员希望未来的研究人员可以使用相同的平台开展研究,但要在更高层次上进行开发。
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Journal International of Lingua and Technology
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