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Children’s E-Learning Interactions and Perceived Outcomes with Educational Key Opinion Leaders in China 中国儿童与教育关键意见领袖的网络学习互动与感知结果
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05317
Susan Zhang, Jun Shen, Jun Yan
Classroom teaching has been undergoing a digital transformation in the last decade and is now being amplified by Educational Key Opinion Leaders (Edu-KOLs). This research aims to investigate the relationship between learners’ perceived outcomes, motivation, and the selection preferences of Edu-KOLs. This paper presents insights gained from a two-phase study. We conducted research in the first phase through an online questionnaire completed by 186 parents in China whose children are studying or have recently studied online. In the second phase, we interviewed parents to deep dive into their thinking process behind their choices of Edu-KOLs. By utilizing the PLS-SEM method, this research has proposed and verified six hypotheses asserting that e-learning platforms, student engagement scores, and perceived outcomes strongly correlate with the perception of Edu-KOLs. However, parents’ educational level or occupation has less impact on the choices of Edu-KOLs. There are also positive relationships among Edu-KOLs, customer advocacy, and future purchase intention.
在过去十年中,课堂教学经历了数字化转型,现在教育关键意见领袖(edukol)正在扩大课堂教学。本研究旨在探讨学习者感知结果、动机与教育kol选择偏好之间的关系。本文介绍了从两阶段研究中获得的见解。我们在第一阶段通过一份在线问卷进行了研究,问卷由186名中国家长填写,他们的孩子正在或最近在网上学习。在第二阶段,我们采访了家长,深入了解他们选择edukol背后的思考过程。通过使用PLS-SEM方法,本研究提出并验证了六个假设,断言电子学习平台、学生参与分数和感知结果与edui - kol的感知密切相关。而父母的受教育程度和职业对家长意见领袖选择的影响较小。用户意见领袖、顾客拥护和未来购买意愿之间也存在正相关关系。
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引用次数: 0
Improving Information Systems Sustainability by Applying Machine Learning to Detect and Reduce Data Waste 通过应用机器学习来检测和减少数据浪费,提高信息系统的可持续性
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05308
Bastin Tony Roy Savarimuthu, Jacqueline Corbett, Muhammad Yasir, Vijaya Lakshmi
Big data are key building blocks for creating information value. However, information systems are increasingly plagued with useless, waste data that can impede their effective use and threaten sustainability objectives. Using a constructive design science approach, this work first, defines digital data waste. Then, it develops an ensemble artifact comprising two components. The first component comprises 13 machine learning models for detecting data waste. Applying these to 35,576 online reviews in two domains reveals data waste of 1.9% for restaurant reviews compared to 35.8% for app reviews. Machine learning can accurately identify 83% to 99.8% of data waste; deep learning models are particularly promising, with accuracy ranging from 96.4% to 99.8%. The second component comprises a sustainability cost calculator to quantify the social, economic, and environmental benefits of reducing data waste. Eliminating 5948 useless reviews in the sample would result in saving 6.9 person hours, $2.93 in server, middleware and client costs, and 9.52 kg of carbon emissions. Extrapolating these results to reviews on the internet shows substantially greater savings. This work contributes to design knowledge relating to sustainable information systems by highlighting the new class of problem of data waste and by designing approaches for addressing this problem.
大数据是创造信息价值的重要基石。然而,信息系统日益受到无用和浪费数据的困扰,这些数据可能妨碍信息系统的有效利用并威胁到可持续性目标。使用建设性的设计科学方法,这项工作首先定义了数字数据浪费。然后,开发一个包含两个组件的集成工件。第一个组件包括13个用于检测数据浪费的机器学习模型。将这些数据应用到两个领域的35576条在线评论中,我们发现餐馆评论的数据浪费率为1.9%,而应用评论的数据浪费率为35.8%。机器学习可以准确识别83% ~ 99.8%的数据浪费;深度学习模型尤其有前景,准确率在96.4%到99.8%之间。第二个组成部分包括可持续性成本计算器,用于量化减少数据浪费的社会、经济和环境效益。消除样本中5948个无用的审查将节省6.9个工时,服务器、中间件和客户机成本2.93美元,以及9.52千克的碳排放。将这些结果外推到互联网上的评论,可以显示出更大的节省。这项工作通过强调数据浪费问题的新类别和设计解决这一问题的方法,有助于与可持续信息系统相关的设计知识。
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引用次数: 0
Relativity of Mindfulness: Team Collaboration in Digital and Physical Educational Escape Rooms 正念的相对性:数字和物理教育密室中的团队协作
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05316
Jonna Järveläinen
This study focuses on collaboration among team members in educational escape rooms in higher education. The objective of this study was to understand how collective mindfulness and less mindful behavior unfold in physical and digital game-based learning. The video data were collected from three different courses comprising 107 students on 28 teams, totaling more than 16 hours of material. The qualitative analysis revealed both collectively mindful and less mindful behaviors in team interactions. This paper contributes to collective mindfulness literature in understanding team collaboration by observing that mindfulness may be relative depending on the observation perspective. It also presents factors that affect member equality in both digital and physical escape rooms. Lastly, a nuanced description of how team collaboration occurred in a short-term problem-solving situation is developed.
本研究聚焦于高等教育密室教育团队成员间的合作。本研究的目的是了解集体正念和非正念行为如何在基于物理和数字游戏的学习中展开。视频数据来自三个不同的课程,由28个小组的107名学生组成,总计超过16小时的材料。定性分析揭示了团队互动中的集体正念行为和非正念行为。本文通过观察到正念可能是相对的,取决于观察视角,从而为理解团队合作的集体正念文献做出贡献。它还提出了影响数字密室和实体密室成员平等的因素。最后,对团队协作如何在短期解决问题的情况下发生进行了细致入微的描述。
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引用次数: 0
Comments on Evermann and Rönkkö (2023): Recent Developments in PLS 评论Evermann和Rönkkö (2023): PLS的最新发展
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05235
Dale L. Goodhue, Will Lewis, Ron Thompson
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引用次数: 1
What is Missing from Research on Data in Information Systems? Insights from the Inaugural Workshop on Data Research 信息系统数据研究缺失了什么?来自首届数据研究研讨会的见解
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05320
Aleksi Aaltonen, Cristina Alaimo, Elena Parmiggiani, Marta Stelmaszak, Sirkka L. Jarvenpaa, Jannis Kallinikos, Eric Monteiro
Data are the building blocks of the ongoing digital revolution, yet there are still many unresolved questions regarding their role in the study of information systems (IS), management, and innovation. As data become increasingly pervasive elements of socio-economic life, we ask whether IS needs to expand the ways in which it conceptualizes data and their role in business and society. This panel report summarizes discussions that took place in the inaugural workshop on data research. The workshop asked what is missing from research on data in IS from four well-known scholars whose work touches upon the topic in different ways. Three main themes emerged from the speakers’ statements that were further discussed by the workshop participants: 1) the need to go beyond traditional ways of conceiving data, 2) the need to investigate the relationship between data and meaning, and 3) the need to study new data management and governance approaches. We present these research themes and connect them with future research directions.
数据是正在进行的数字革命的基石,然而,关于数据在信息系统(IS)、管理和创新研究中的作用,仍有许多未解决的问题。随着数据成为社会经济生活中越来越普遍的元素,我们问IS是否需要扩展其概念化数据及其在商业和社会中的作用的方式。本小组报告总结了在首届数据研究研讨会上进行的讨论。研讨会向四位知名学者询问了is数据研究中缺失的内容,他们的工作以不同的方式触及了这一主题。演讲者的发言中出现了三个主要主题,研讨会参与者进一步讨论了这三个主题:1)需要超越传统的数据构思方式,2)需要调查数据与意义之间的关系,3)需要研究新的数据管理和治理方法。我们将介绍这些研究主题,并将它们与未来的研究方向联系起来。
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引用次数: 0
Problematizing Assumptions on Digital Transformation Research in the Information Systems Field 信息系统领域数字化转型研究的假设问题
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05322
Noel Carroll, Kieran Conboy, Nik Rushdi Hassan, Thomas Hess, Iris Junglas, Lorraine Morgan
In an era of heightened uncertainty and urgency around disruption, digital transformation has become a global priority on leadership agendas and garnered the attention of researchers across the Information Systems (IS) field. However, the ongoing acceleration of digital technologies not only poses great opportunities but also major challenges for organizations that use digital transformation as a means to survive. Yet, literature on how to successfully implement, manage, and sustain digital transformations that possibly change an organization’s business model, along with its product offering, structure, and culture, is often vague and hence various assumptions can go unexamined. This panel report aggregates insights from an author development workshop on “Managing and Sustaining Digital Transformations” and provides different perspectives from six experts. Specifically, it adopts the problematization method to discuss ten commonly held assumptions regarding digital transformation and presents a research roadmap to guide digital transformation research in the future.
在这个充满不确定性和紧迫感的时代,数字化转型已成为全球领导议程的优先事项,并引起了信息系统(IS)领域研究人员的关注。然而,数字技术的持续加速不仅为那些利用数字化转型作为生存手段的组织带来了巨大的机遇,也带来了重大挑战。然而,关于如何成功地实现、管理和维持可能改变组织的业务模型及其产品供应、结构和文化的数字转换的文献通常是模糊的,因此各种假设可能未经检验。本小组报告汇集了作者发展研讨会关于“管理和维持数字化转型”的见解,并提供了六位专家的不同观点。具体而言,采用问题化的方法讨论了关于数字化转型的十个普遍假设,并提出了一个研究路线图,以指导未来的数字化转型研究。
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引用次数: 1
Play to get Instant Feedback – Using Game-Based Apps to Overcome the Feedback Gap in Lectures and Online Teaching 玩游戏获得即时反馈-使用基于游戏的应用程序来克服讲座和在线教学中的反馈差距
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05321
Sebastian Hobert, Florian Berens
COVID-19 accelerated the digital transformation in education worldwide. Within a short time frame of several weeks, a full digital transformation took place. In the meantime, however, the trend of this rapid digital transformation seems to be reverting and rolling back to face-to-face teaching and traditional teaching methods. In this article, we aim to show that digital teaching approaches cannot be exclusive to online teaching but should be considered important even after returning to face-to-face teaching. In particular, we focus on improving feedback in large-scale educational settings. We observe that providing and receiving appropriate feedback on learning and teaching activities is challenging independent of the specific teaching setting (in-class or online). This is particularly problematic because feedback is essential in the learning processes. To address this, we combine the concepts of learning analytics and gamification to design a lecture game app that can be used (1) to motivate students to participate in formative assessments, (2) to collect learning-related data, and (3) to analyze this data to provide instant feedback. After integrating the lecture game in different settings, we conclude that digital tools can be useful independent of the specific learning setting.
2019冠状病毒病加速了全球教育的数字化转型。在短短几周内,一场全面的数字化转型就发生了。然而,与此同时,这种快速数字化转型的趋势似乎正在逆转,并回到面对面教学和传统教学方法。在这篇文章中,我们的目的是表明,数字教学方法不能专属于在线教学,即使在回到面对面的教学后,也应该被认为是重要的。特别是,我们专注于改善大规模教育环境中的反馈。我们观察到,在学习和教学活动中提供和接收适当的反馈是具有挑战性的,独立于特定的教学环境(课堂或在线)。这尤其成问题,因为反馈在学习过程中是必不可少的。为了解决这个问题,我们将学习分析和游戏化的概念结合起来,设计了一个讲座游戏应用程序,可以用来(1)激励学生参与形成性评估,(2)收集与学习相关的数据,(3)分析这些数据以提供即时反馈。在整合不同情境下的课堂游戏后,我们得出结论,数字工具可以独立于特定的学习情境而发挥作用。
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引用次数: 0
Impact of Using Online Health Management Tools on Patient Perception of Healthcare Quality: A Multiple Chronic Conditions and Generational Perspective 使用在线健康管理工具对患者医疗质量感知的影响:多种慢性疾病和代际视角
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-01-01 DOI: 10.17705/1cais.05250
Kaushik Ghosh, Amit Deokar, Sagnika Sen
While access and adoption issues related to online health management tools (OHMT) have been studied in healthcare contexts, questions remain about whether and how their use impacts patients’ perceptions of healthcare. Drawing on technology affordance and media synchronicity frameworks, we explore how the existence of multiple chronic conditions (MCC) and differences in usage patterns due to a patient’s generation impact these relationships. Utilizing HINTS data, this study provides empirical support for a positive relationship between the utilization of electronic personal health records (e-PHRs) and healthcare quality perceptions, albeit with a caveat that patients with greater healthcare needs as well as millennial and younger generations do not seem to enjoy the same benefits from increased use of e-PHRs. Furthermore, asynchronous patient-provider electronic communication is yet to achieve positive perceptions of better healthcare quality for most users. This research bears implications for the personalization and customization of OHMT to account for variations in patient’s healthcare needs and usage patterns.
虽然已经在医疗保健环境中研究了与在线健康管理工具(OHMT)相关的访问和采用问题,但它们的使用是否以及如何影响患者对医疗保健的看法仍然存在问题。利用技术支持和媒体同同性框架,我们探讨了多种慢性疾病(MCC)的存在以及由于患者世代而导致的使用模式差异如何影响这些关系。利用hint数据,本研究为电子个人健康记录(e-PHRs)的使用与医疗质量感知之间的正相关关系提供了实证支持,尽管需要注意的是,有更大医疗需求的患者以及千禧一代和年轻一代似乎并没有从增加使用电子个人健康记录中享受到同样的好处。此外,对于大多数用户来说,异步患者-提供者电子通信尚未实现对更好的医疗保健质量的积极看法。本研究对OHMT的个性化和定制化提供了启示,以解释患者医疗保健需求和使用模式的变化。
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引用次数: 0
ICT-enabled Refugee Integration: A Research Agenda 信息通信技术使难民融入社会:一项研究议程
IF 2 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2019-01-01 DOI: 10.17705/1CAIS.04502
Jose Ortiz, Amber Grace Young, Michael D. Myers, Rudolph T. Bedeley, Donal Carbaugh, Hameed Chughtai, Elizabeth J. Davidson, Jordana J. George, J. Gogan, Steven R. Gordon, Eean Grimshaw, D. Leidner, Margaret Pulver, Ariel D. Wigdor
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引用次数: 1
Reminiscences and Reflections on my Retirement: Ten Takeaways that Worked for Me 我退休后的回忆和思考:对我有用的十件事
IF 2 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2019-01-01 DOI: 10.17705/1cais.04417
Avison David
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引用次数: 0
期刊
Communications of the Association for Information Systems
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