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Kreatif: Jurnal Desain Produk Industri dan Arsitektur最新文献

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Identifikasi Sarana dan Prasarana Pariwisata Terhadap Kenyamanan Pengguna Wisata Pantai Jangka Kabupaten Bireuen 比鲁恩区沿海游客舒适的地方,确定设施和旅游基础设施
Pub Date : 2023-09-28 DOI: 10.46964/jkdpia.v11i2.476
Aris Munandar, Fitri Muliani, Yusuf Aulia Lubis
Jangka Beach Tourism, located in Jangka Sub district, Bireuen Regency, is a tourist attraction with a beach and culinary feel. This beach area offers the charm of an exotic beach with brownish sand and a diversity of culinary tourism around the beach. The problem that occurs in Jangka beach tourism areas is that user comfort regarding some of the facilities that have been provided is not complete and does not comply with the standards of the Regulation on Regional Minimum Service Standards, so evaluation needs to be carried out, especially from users and the public who carry out activities at tourist locations. The method used is a qualitative method that focuses on existing facilities and infrastructure at Panjang Beach by means of observation, distribution of questionnaires and literature studies related to the research topic. The results obtained from the existing infrastructure were 13.0% who said it was very satisfactory, 56.5% said it was fulfilled and 30.04% said it was not yet fulfilled. In general, 70.6% said they agreed, however, other answers related to the importance of additional facilities and infrastructure stated it was very necessary, 34.8% said it was necessary. 56.6%, 8.7% is enough, so the facilities and infrastructure that still need to be completed are not enough, such as accommodation, banking system, health, educational facilities and sports advice. The conclusion is that the long-term beach comfort is adequate, it's just that the facilities and infrastructure need to be improved so that it becomes an attraction for tourists.
江卡海滩旅游位于碧云县江卡街道,是一个集海滩和美食于一体的旅游景点。这个海滩地区提供了一个充满异国情调的海滩的魅力,棕色的沙子和海滩周围的美食旅游的多样性。长卡海滩旅游区存在的问题是,一些已经提供的设施的用户舒适度不完善,不符合《区域最低服务标准条例》的标准,因此需要进行评价,特别是来自用户和在旅游地点开展活动的公众。所使用的方法是定性方法,通过观察,发放问卷和文献研究相关的研究课题,重点关注Panjang海滩的现有设施和基础设施。从现有基础设施中获得的结果是13.0%的人表示非常满意,56.5%的人表示已经完成,30.04%的人表示尚未完成。总体而言,70.6%的人表示同意,但其他有关额外设施和基础设施重要性的回答表示非常必要,34.8%的人表示必要。56.6%, 8.7%是足够的,所以仍然需要完成的设施和基础设施是不够的,如住宿,银行系统,卫生,教育设施和体育咨询。结论是,长期的海滩舒适是足够的,只是设施和基础设施需要改善,使它成为一个吸引游客。
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引用次数: 0
PERENCANAAN RUSUNAMI RUMAH DIFABEL DI SAMARINDA PENEKANAN PADA AKSESIBILITAS 计划在萨马林达的房子残疾,强调可及性
Pub Date : 2023-09-20 DOI: 10.46964/jkdpia.v11i2.425
Zakiah Hidayati, Mafazah Noviana, Dina Fitria, Nur Husniah Thamrin, Afita Nur Hayati
Samarinda has a reasonably high population, with 872 people with disabilities (2021), based on PPDI DPC Samarinda City data. It is challenging for persons with disabilities to own a home. Therefore, a residential building in the form of a disabled-friendly flats that can house a group of people in one structure is required, emphasizing accessibility. This building's design aims to create a flat accessible to disabled people by paying close attention to the building's exterior rustic architecture. This design method involves identifying problems, collecting data and information, and transforming them into ideas or concepts. Accessibility refers to individuals with disabilities. Government-mandated implementation of accessibility features in circulation routes and space elements with standardized dimensions. This accessible Rusunami also gives attention to the exterior of the building's rustic architecture. The use of red brick characterizes the rustic architectural style, concrete finishing with conwood, natural colors of materials, and designs that evoke a natural look.
根据PPDI DPC萨马林达市的数据,萨马林达人口相当多,有872名残疾人(2021年)。残疾人拥有自己的住房是一项挑战。因此,需要一个残疾人友好公寓形式的住宅建筑,可以在一个结构中容纳一群人,强调可达性。该建筑的设计旨在通过密切关注建筑的外观,为残疾人创造一个无障碍的公寓。这种设计方法包括识别问题,收集数据和信息,并将其转化为想法或概念。无障碍是指残疾人。在交通路线和空间要素中实施政府强制的可达性特征,并具有标准化的尺寸。这个可访问的Rusunami也关注了建筑的乡村建筑外观。红砖的使用体现了质朴的建筑风格,锥木的混凝土饰面,材料的自然颜色,以及唤起自然外观的设计。
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引用次数: 0
OCEANARIUM DESIGN WITH A CONTEMPORARY ARCHITECTURAL APPROACH IN MANADO 万鸦老当代建筑风格的海洋馆设计
Pub Date : 2023-09-20 DOI: 10.46964/jkdpia.v11i2.413
Freike E. Kawatu, Raffaella Sumenge, Moh. F. Suharto
Oceanarium is a place for recreational and educational tourist spot, the oceanarium itself provide a place for accommodate various types of marine life, like fish to coral reefs. Manado as one of the marine tourism areas does not yet have a marine tourism instituation that is able to present recreational and educational tourism in the same place, the people of Manado themselves are not very familiar with underwater biodiversity so it needs to be introduced further so that people can be more concerned about protecting marine life, caring for and preserving the potential of this marine tourism. The design of the oceanarium with a contemporary architectural approach can make it easier for the public to reach and recognize various kinds of marine life in Manado through the oceanarium building, a contemporary architectural approach in accordance with the needs of people who like the latest recreational and educational places. The contemporary architectural approach itself is a design approach that responds to the needs of the community while developing at that time, a contemporary architectural approach that adapts to the existence of development in the city of Manado will facilitate public acceptance of new buildings. The existence of an oceanarium with an architectural approach in Manado is expected to be able to fulfill the community's needs for educational recreational buildings in order to foster a sense of care for preserving marine tourism in Manado
海洋馆是一个娱乐和教育的地方旅游景点,海洋馆本身提供了一个地方容纳各种海洋生物,从鱼类到珊瑚礁。万鸦老作为海洋旅游区之一,目前还没有一个能够在同一地方提供娱乐和教育旅游的海洋旅游机构,万鸦老人民自己也不太熟悉水下生物多样性,因此需要进一步介绍,以便人们能够更加关注保护海洋生物,关心和保留这种海洋旅游的潜力。海洋馆的设计采用当代建筑方法,可以使公众更容易到达并通过海洋馆建筑认识到万鸦老的各种海洋生物,这是一种符合喜欢最新娱乐和教育场所的人们需求的当代建筑方法。当代建筑方法本身是一种响应社区需求的设计方法,同时在当时发展,适应万鸦老城市发展的当代建筑方法将促进公众对新建筑的接受。万鸦老海洋水族馆的存在与建筑方法有望满足社区对教育娱乐建筑的需求,以培养保护万鸦老海洋旅游的关怀意识
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引用次数: 0
APLIKASI WARNA DAN ANGKA BERMAKNA BAIK DALAM BUDAYA TIONGHOA UNTUK DESAIN PACKAGING HAMPERS TINGJING 将中国文化中的吉祥色彩和数字应用于定京花篮的包装设计中
Pub Date : 2023-09-20 DOI: 10.46964/jkdpia.v11i2.359
Ivena Siddharta Halim, Guguh Guguh Sujatmiko, Rosita Meitha Surjani
Dalam budaya Tionghoa, salah satu rangkaian kegiatan sebelum melaksanakan pernikahan adalah prosesi lamaran yang disebut Tingjing. Desain packaging hampers Tingjing dirancang untuk kegiatan Tingjing masa kini yang memiliki kebutuhan hampers dengan desain packaging khusus agar hampers lebih berkesan serta bermakna untuk penerimanya. Metode yang digunakan dalam perancangan ini adalah 2 dari 4 fase design thinking dalam model double diamond, yaitu discover dan define dengan melakukan tinjauan pustaka, In Depth Interview (IDI) 1 orang founder event organizer dan 5 orang Tionghoa yang telah menyelenggarakan acara Tingjing, dan observasi 3 vendor hampers Tingjing. Hasil yang dicapai dalam penelitian ini adalah pemaknaan yang ada pada hampers Tinjing berdasarkan budaya Tionghoa sangatlah penting dan ditemukan jenis warna dan angka-angka yang bermakna baik serta dapat diaplikasikan pada desain packaging hampers Tingjing.
在中国文化中,婚礼前的一系列活动之一是求婚队伍,叫做京。高级packaging hampers的设计是为目前的高级活动设计的,该活动具有特殊的packaging设计,目的是让hampers对接受者有更好的印象和意义。方法的设计中使用的是2 4双钻石模型中设计思考阶段,即发现和定义进行文献综述,在深度采访创始(IDI) 1人事件举行了活动的组织者和5个中国人Tingjing,观察3供应商hampers Tingjing。这项研究的结果是,基于中国文化的丁丁鸭绒的应用非常重要,发现了有意义的颜色和数字,可以应用于高意义的packaging hampers设计。
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引用次数: 0
DESAIN MEJA BELAJAR ANAK BERGAYA TETRIS 俄罗斯方块儿童学习桌设计
Pub Date : 2023-09-20 DOI: 10.46964/jkdpia.v11i2.428
Andi Farid Hidayanto, Dyah Juliani Saputri Nur
Early childhood age is in a stage of growth and development both physically and mentally. In their activities at school, children who study at the kindergarten level need learning facilities, one of which is study tables and chairs. Sometimes these facilities do not meet the condition of the student's body, dealing with its terms of size, shape and parts. The impact of the mismatch between the school fascilities such asa tables and chairs with the body size of school children is one of the obstacles in the efforts of improving learning outcomes. Tetris is one of the most favorite games that prioritizes competition among players, but still the players have to follows the rules of the game. This toy is quite interesting and popular among young children. Based on this background, efforts are made to solve the problem, one of which is by making tables and chairs for kindergarten children with the concept of the Tetris game. In designing products so that are well directed, the Vinod Goel method is used with the stages of Preliminary Design, Design Development, and Final Design and Prototype. The results of this design are intended for children aged 5 - 6 years, with components of chairs, tables, Tetris cubes and Tetris puzzles, with configurations according to ergonomics and anthropometry. The connection system uses a butt joint with nail reinforcement and glue adhesive. The material used is multiplex, with a shape of a tetris concept, a retro fifties and colorful design style with rainbow colors
幼儿时期是身心成长和发展的一个阶段。在学校的活动中,幼儿园阶段的孩子需要学习设备,其中之一就是学习桌椅。有时这些设施不符合学生的身体条件,处理其尺寸,形状和零件。桌椅等学校设施与学童体型不匹配的影响是改善学习成果的障碍之一。 《俄罗斯方块》是最受欢迎的游戏之一,它优先考虑玩家之间的竞争,但玩家仍然必须遵守游戏规则。这个玩具很有趣,很受小孩子的欢迎。基于这一背景,为解决这一问题做出了努力,其中之一就是利用俄罗斯方块游戏的概念为幼儿园儿童制作桌椅。 在设计有针对性的产品时,Vinod Goel方法在初步设计、设计开发和最终设计和原型阶段使用。 本次设计的结果是针对5 - 6岁的儿童,由椅子、桌子、俄罗斯方块和俄罗斯方块组成,根据人体工程学和人体测量学进行配置。连接系统采用带钉加固和胶水粘合的对接接头。使用的材料是多种多样的,有俄罗斯方块概念的形状,复古的五十年代和彩虹色的丰富多彩的设计风格
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 Tetris is one of the most favorite games that prioritizes competition among players, but still the players have to follows the rules of the game. This toy is quite interesting and popular among young children. Based on this background, efforts are made to solve the problem, one of which is by making tables and chairs for kindergarten children with the concept of the Tetris game.
 In designing products so that are well directed, the Vinod Goel method is used with the stages of Preliminary Design, Design Development, and Final Design and Prototype.
 The results of this design are intended for children aged 5 - 6 years, with components of chairs, tables, Tetris cubes and Tetris puzzles, with configurations according to ergonomics and anthropometry. The connection system uses a butt joint with nail reinforcement and glue adhesive. The material used is multiplex, with a shape of a tetris concept, a retro fifties and colorful design style with rainbow colors","PeriodicalId":484423,"journal":{"name":"Kreatif: Jurnal Desain Produk Industri dan Arsitektur","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136379404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
CONTEXTUAL DESIGN: PENDEKATAN KEARIFAN LOKAL DALAM KONSEP PERANCANGAN DIGITAL START-UP VALLEY PIYUNGAN, YOGYAKARTA 情境设计:日惹皮永甘数字创业谷设计理念中的地方智慧方法
Pub Date : 2023-09-17 DOI: 10.46964/jkdpia.v11i2.380
Ahmad Ibrahim Rahmani
This article discusses how the contextual approach of local wisdom values can be considered in determining project design concepts. In this case the concept of digital start-up valley Piyungan applies the contextual division of zones into 3 parts that follow the pattern of the existing space in the location, namely the Education Zone, namely the public zone for Campus IT education. The second zone is a digital park area which is bounded by natural tributaries on a maintained site to give a recreational impression. And the third zone which is in the most private area is designated as the digital office area as the digital start-up valley office location. This article is the result of an exploration of design concepts that produce a conceptual approach that is also embodied in applying the concept of campus digital modern learning activities which are accommodated in traditional building concepts that adopt local wisdom principles from the local culture Artikel ini membahas bagaimana pendekatan kontekstual dari nilai-nilai kearifan lokal dapat dipertimbangkan dalam menetukan konsep perancangan proyek. Dalam hal ini konsep digital start-up valley Piyungan mengaplikasikan kontekstual pembagian zona dalam 3 bagian yang mengikuti pola ruang eksisting yang telah ada dilokasi yaitu Zona edukasi yakni zona publik untuk pendidikan IT Campus. Zona kedua berupa area digital park yang dibatasi oleh anak sungai alami pada tapak yang dipertahankan untuk memberi kesan rekreatif. Dan zona ketiga yang berada pada area paling privat diperuntukan sebagai area digital office sebagai lokasi perkantoran digital start-up valley. Artikel ini merupakan hasil eksplorasi konsep desain yang menghasilkan pendekatan konseptual juga diwujudkan dalam mengaplikasikan konsep kegiatan pembelajaran modern digital kampus yang diakomodasi dalam konsep bangunan tradisional yang mengadopsi prinsip-prinsip kearifal lokal dari budaya setempat..
本文讨论了在确定项目设计概念时如何考虑当地智慧价值的语境方法。在这个案例中,数字创业谷Piyungan的概念将区域的文脉划分为三个部分,遵循场地现有空间的模式,即教育区,即校园IT教育的公共区域。第二个区域是一个数字公园区域,它由自然支流环绕,在一个维护完好的场地上给人一种娱乐的印象。第三个区域是最私密的区域,被指定为数字办公区域,作为数字创业谷的办公地点。本文是对设计理念的探索,产生了一种概念性的方法,这种方法也体现在应用校园数字化现代学习活动的概念上,这种概念被容纳在传统的建筑理念中,采用来自当地文化的地方智慧原则 & # x0D;Artikel ini成员bagaimana pendekatan kontekstual dari nilai-nilai kearifan local dapat dipertimbangkan dalam menettukan konsep perancangan proyek。大连大连数码创业谷Piyungan, mengaplikasikan, kontekstual, pembagian zone, Dalam, 3, bagian, yang, mengikuti, pola ruang,成立,yang, ada, dilokasi, yitu, edukasi, yakni, zone,公共untuk, pendidikan IT Campus。Zona kedua berupa区数字公园yang dibatasi oleh anak sungai alami padak yang dipertahankan untuk成员kesan代表。Dan zona ketiga yang berada pada area paling私人diperuntukan sebagai地区数字办公室sebagai lokasi perkantoran数字创业谷。现代数字校园,现代数字校园,现代数字校园,现代数字校园,现代数字校园,现代数字校园,现代数字校园,现代数字校园
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Kreatif: Jurnal Desain Produk Industri dan Arsitektur
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