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Kepraktisan dan Efektivitas Media Flashcard Modifikasi pada Materi Interaksi antar Makhluk Hidup Bagi Siswa SMP/MTs 媒体抽认卡对中学生互动材料的实用性和有效性的修改
Pub Date : 2023-10-06 DOI: 10.33752/ed-humanistics.v8i01.4862
None Qurrotul Uyuni, None Noer Af'idah, None Fajrul Falah
Permasalahan dalam Pendidikan sering terjadi karena proses pembelajaran yang lemah, yaitukurangnya ketertarikan siswa pada saat proses pembelajaran. Hal tersebut disebabkan karenakebanyakan guru mengarahkan siswa untuk memahami teori saja. Salah satu solusi daripermasalahan tersebut yaitu adanya media pembelajaran. Penelitian ini bertujuan untukmendeskripsikan hasil pengembangan media flashcard modifikasi berdasarkan kepraktisan danefektivitasnya. Penelitian ini merupakan penelitian pengembangan yang menggunakan modelADDIE yang merupakan singkatan dari analize, design, development, implementation, andevaluation. Subjek penelitian ini yaitu siswa SMP kelas VII. Data kepraktisan didapatkan dariobservasi siswa ketika menggunakan media serta penyebaran angket respon siswa setelahmenggunakan media. Kemudian data efektivitas didapatkan dari postest siswa setelahmempelajari materi interaksi antar makhluk hidup dengan manggunakan media flashcardmodifikasi. Dari hasil penelitian ini didapatkan bahwa media flashcard modifikasi sangat praktisdengan rata-rata skor 93,2% dan sangat efektif dengan skor rata-rata 87,1%. Dengan demikianmedia pembelajaran ini sangat baik digunakan dalam materi interaksi antar makhluk hidup.
教育的问题往往是由于学习过程的薄弱,而学生在学习过程中缺乏吸引力。这是因为大多数老师仅仅引导学生理解理论。解决这些问题的方法之一是学习媒介。本研究旨在描述基于其实用性和有效性的修改媒体抽认卡开发结果。这项研究是modelADDIE的开发研究,它代表分析、设计、发展、实现、andevaluation。本研究对象是七年级学生。实际数据可以从学生在使用媒体时的观察以及学生在使用媒体后的反应传播中获得。然后,有效的数据来自于学生在研究了生物之间的相互作用材料,使用flashcardmod。研究发现,媒体修改闪存卡的平均得分为93.2%,平均得分为87.1%。因此,这种学习媒介在生物之间的相互作用材料中被很好地利用。
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引用次数: 0
Efektivitas Model Inkuiri Berbantuan Gambar Ilustrasi Terhadap Kemampuan Mendeskripsikan Gaya Siswa Kelas IV Sekolah Dasar 在潜伏期模式的帮助下,插图对描述四年级学生风格的能力的有效性
Pub Date : 2023-04-30 DOI: 10.33752/ed-humanistics.v8i01.3972
None Leny Suryaning Astutik, Anggara Dwinata, None Syaipul Pahru
One of the determining factors that can improve student learning outcomes is the learning model and media. The effectiveness of the inquiry learning model assisted by illustrated image media can be used as an alternative for teachers to improve student learning outcomes. The purpose of this study was to determine the effect of the media-assisted inquiry learning model on the ability to describe the types of styles and their benefits. This study uses a quantitative research model with a one group pre test-post test research design. Sampling was carried out purposively consisting of 25 students at Waung 1 Public Elementary School, Tulungagung Regency. Data analysis techniques used educational relevant tests including normality tests, homogeneity tests, and t-tests. The data normality test results obtained 0.662 > 0.05 in the pre-test class and 0.130 > 0.05 in the post-test class, indicating that the data is normally distributed. The results of the data homogeneity test obtained results of 0.066 > 0.05 in the pre-test class and 0.196 in the post-test class, so that the data has homogeneity. Based on the results of the study, the results of the t-count were 19.596 > 2.063 (t-table). Thus Ho is rejected and Ha is accepted, so that there are differences in the results between the pre-test and post-test in the subject matter of Natural Sciences about the types of styles and their benefits in the daily life of fourth grade elementary school students.
提高学生学习效果的决定性因素之一是学习模式和学习媒介。图文媒体辅助下的探究学习模式的有效性可以作为教师提高学生学习成果的一种选择。本研究的目的是确定媒体辅助探究学习模式对学生描述风格类型的能力及其益处的影响。本研究采用定量研究模式,采用一组前测后测的研究设计。抽样是有目的的,抽样对象是土伦加贡县王一公立小学的25名学生。数据分析技术使用教育相关检验,包括正态性检验、同质性检验和t检验。数据正态性检验结果为0.662 >前测班0.05,0.130 >后验类为0.05,说明数据呈正态分布。数据同质性检验结果为0.066 >前测类为0.05,后测类为0.196,数据具有同质性。根据研究结果,t计数结果为19.596 >2.063(表格)。因此,Ho被拒绝,Ha被接受,使得四年级小学生在自然科学科目上的风格类型及其在日常生活中的益处在前测和后测结果上存在差异。
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引用次数: 0
Metode Stop Think Do untuk Meningkatkan Pemahaman Siswa Pada Materi Kerjasama Ekonomi Internasional Melalui Aplikasi Kahoot 停止思考道的方法是通过应用Kahoot来提高学生对国际经济合作材料的理解
Pub Date : 2023-04-28 DOI: 10.33752/ed-humanistics.v8i01.3959
Windy Neyya Lestari, Rita Rosmiati, Endah Siti Nur Hamidah, Salma Davina Yahya, Faiz Ali Akbar, Rama Wijaya Abdul Rozak, Heni Mulyani
Education in Indonesia today is still fairly conventional because learning is still centralized to the teacher. This is an obstacle for students to be able to assume responsively. The purpose of the research is to find out how the effect of the application of the STD method on the level of student understanding of the material "International Economic Cooperation". This research uses a quantitative approach with experimental methods and pre-experimental design. The subjects of the research were 11th grade students from one of the high schools in the city of Bandung and a total sample of 8 people. The method of accumulating information through pretests and posttests using the kahoot application to determine the level of student understanding, as well as providing questionnaires with a Likert scale to students as a form of student response to the application of the STD method. The research results prove that the application of the STD method has a significant effect on the level of student understanding simultaneously and partially on the material "International Economic Cooperation".
今天印尼的教育仍然是相当传统的,因为学习仍然集中在老师身上。这是学生能够做出反应的一个障碍。本研究的目的是了解STD方法的应用对学生对“国际经济合作”教材理解水平的影响。本研究采用定量方法,结合实验方法和实验前设计。研究对象为万隆市一所高中的11年级学生,共8人。通过使用kahoot应用程序的前测和后测来积累信息的方法,以确定学生的理解水平,并向学生提供李克特量表的问卷,作为学生对STD方法应用的反应形式。研究结果表明,STD方法的应用对学生对《国际经济合作》教材的理解水平有显著的同时和部分的影响。
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引用次数: 0
Pengembangan Video Pembelajaran Berbasis Aplikasi Kinemaster Pada Pembelajaran Tema 6 Subtema 3 di SDN Sumorame 在SDN Sumorame,基于Kinemaster的视频学习开发主题6个子主题3在SDN Sumorame
Pub Date : 2023-04-28 DOI: 10.33752/ed-humanistics.v8i01.3958
Riekke Kurniawati, Miftakul Ardiyah
Penelitian pengembangan ini dilatarbelakangi oleh permasalahan yang ada pada peserta didik sehingga peneliti ingin membuat sebuah video pembelajaran. Penelitian pengembangan ini bertujuan untuk mengembangkan Video Pembelajaran Berbasis Aplikasi Kinemaster pada tema 6 (Panas dan perpindahannya) subtema 3 (Pengaruh kalor terhadap kehidupan) pembelajaran 1 kelas V di SDN Sumorame. Metode yang digunakan dalam penelitian ini adalah penelitian pengembangan dengan menggunakan model ADDIE milik Dick and Carry yang dilakukan melalui 3 tahapan yaitu analisis (analysis) meliputi analisis kebutuhan dan analisis materi, perancangan (design) dengan kerangka acuan berupa (a) menetapkan perangkat pembelajaran (b) pembuatan desain konsep (c) penyusunan soal dan jawaban, dan pengembangan (develop) dengan mengumpulkan bahan atau materi media pembelajaran yang berbasis video seperti (a) pemilihan gambar-gambar ilustrasi yang sesuai dengan materi (b) pengetikan teks pada materi (c) memasukkan video penunjang (d) memasukkan instrumen (e) kemudian dilanjutkan dengan bantuan aplikasi-aplikasi penunjang yang dibutuhkan, tanpa melalui tahap implementasi dan evaluasi dikarenakan adanya pandemi yang tidak dapat dilaksanakan secara tatap muka melainkan secara daring/online. Hasil penilaian dari validator ahli materi dan ahli media menunjukkan hasil presentase yakni 71 % dan 80 %. Sehingga dapat disimpulkan bahwa video pembelajaran berbasis aplikasi kinemaster pada tema 6 “Panas dan perpindahannya” subtema 3 “Pengaruh kalor terhadap kehidupan” pembelajaran 1 kelas V di SDN Sumorame dinyatakan “valid” untuk digunakan.
这种开发研究为学习者面临的问题提供了背景知识,以至于研究人员想要制作一个学习视频。本开发的研究旨在开发以Kinemaster为主题6(热和转移)的主题3 (kalor对生活的影响)1级V类学习的视频。本研究采用的方法是使用迪克与带ADDIE模型进行的发展研究,分析需要和材料分析,设计(分析)框架建立学习工具(b)建立概念设计(c)设计问题和答案,通过收集基于视频的学习媒体材料或材料,如(a)选择与材料匹配的插图图片(b)插入支持视频(d)插入工具(e),然后通过所需的支持应用程序进行开发,没有对无法面对面进行的大流行的实施和评估阶段,而是在网上进行的。材料专家和媒体专家验证结果显示,百分比为71%和80%。所以可以推断视频学习kinemaster应用基于主题6 a€œ热和perpindahannyaa€subtema 3 a€œkalor对kehidupana€课堂学习1 V在SDN Sumorame宣布a€œvalida€使用。
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引用次数: 0
Pengaruh Alat Peraga Jam Sudut Terhadap Hasil Belajar Siswa Kelas VIII pada Materi Sudut 八年级学生学习的角球对角球材料的影响
Pub Date : 2023-04-19 DOI: 10.33752/ed-humanistics.v8i01.3952
None Norma Khoirotim Muafifah, None Siti Faizah
This research refers to learning with teaching aids which are everything that can be used to convey information through stimulation of the mind, attention, and willingness of students so that students are encouraged to learn.This experimental research aims to determine the effect of the use of angel clock teaching aids on student learning outcomes in angel measurement. Data collection technique used is the test. The results showed that using the corner clock props had an effect on the mathematics learning outcomes of class VIII students, This can be seen from the results of the t-test analysis, the average value of the 21 samples was 36.19 at the pretest and 52.62 at the posttest, which means the posttest average value is higher than the pretest value. In the t-test the results that can be obtained are sig.2 tailed of 0.000 <0.05, which means that the use of the angle clock props has an effect on the learning outcomes of class VIII students on the angle material
本研究指的是借助教具学习。教具是指一切可以通过激发学生的思维、注意力和意愿来传递信息,从而鼓励学生学习的东西。本实验研究旨在确定使用天使钟教具对学生角度测量学习成果的影响。所使用的数据收集技术是测试。结果表明,使用角钟道具对八年级学生的数学学习成绩有影响,从t检验分析的结果可以看出,21个样本的前测平均值为36.19,后测平均值为52.62,即后测平均值高于前测值。在t检验中,可以得到的结果是符号2,尾值为0.000 <0.05,这意味着使用角度时钟道具对八班学生在角度材料上的学习成果有影响
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