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Household type, gender, and digital literacy among older adults in South Korea 韩国老年人的家庭类型、性别和数字素养
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-09 DOI: 10.1007/s10209-023-01064-0
Ji-Young Choi, Myoung-Jin Lee
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引用次数: 0
Delving into the modeling and operation of energy communities as epicenters for systemic transformations 深入研究能源社区作为系统转型中心的建模和操作
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-06 DOI: 10.1007/s10209-023-01056-0
Ana B. Cristóbal, Cristina Sanz-Cuadrado, Zhe Zhang, Marta Victoria, Luis Fialho, Afonso Cavaco, Matevž Bokalič, Luis Narvarte
Abstract With the emergence of energy communities, this paper explores their operationalization as a tool with which to create large and stable citizen science and education hubs focused on energy, where citizens can have the chance of exploring a first-hand approach to the energy transition. We present the rationale behind an energy community, whose purpose is to generate systemic and transformative changes in local environments. The concept of an energy community is used to reflect the legally recognized union of citizens, which is much stronger than any associative mechanism yet without such a structure. While the latter’s actions and interests align with those of energy communities, its operation mode differs in terms of the priority assigned to each of them. The developed model has been submitted for feedback to three European university communities. The feedback received has highlighted the acceptability of the model and encouraged us to move forward with its implementation. Approximately 90% of the participants in the study would partake in this type of energy community in very diverse ways, which shows the capacity of the model for inclusiveness and universal access to energy experiences. The barriers and drivers expressed by the participants of the study were analyzed to identify the aspects that foster or prevent citizens’ participation. This approach will allow us to define a more responsible action plan when turning these models into reality.
随着能源社区的出现,本文探讨了能源社区作为一种工具的运作方式,以创建大型和稳定的以能源为重点的公民科学和教育中心,公民可以有机会探索能源转型的第一手方法。我们提出了能源社区背后的基本原理,其目的是在当地环境中产生系统性和变革性的变化。能源共同体的概念被用来反映法律认可的公民联盟,这比任何没有这种结构的联合机制都要强大得多。虽然后者的行动和利益与能源界一致,但其运作模式在分配给各自的优先级方面有所不同。开发的模型已提交给三个欧洲大学社区征求反馈。收到的反馈强调了该模型的可接受性,并鼓励我们继续推进其实施。研究中大约90%的参与者将以非常多样化的方式参与这种类型的能源社区,这表明该模式具有包容性和普遍获得能源体验的能力。分析了研究参与者表达的障碍和驱动因素,以确定促进或阻止公民参与的方面。这种方法将允许我们在将这些模型变为现实时定义一个更负责任的行动计划。
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引用次数: 0
Special Issue: Advanced human–computer interfaces for promoting inclusive communication and social interaction 特刊:促进包容性沟通和社会互动的先进人机界面
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-04 DOI: 10.1007/s10209-023-01061-3
Arcadio Reyes-Lecuona, Cristina Manresa-Yee, Luis Molina-Tanco, Blanca Montalvo, Carina González-González
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引用次数: 0
Use case modeling in a research setting of developing an innovative pilgrimage support system 以开发创新朝圣支持系统为研究背景的用例建模
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-03 DOI: 10.1007/s10209-023-01047-1
Valentino Vranić, Ján Lang, Martín López Nores, José Juan Pazos Arias, Jaime Solano, Guillermo Laseca
Abstract With so much confusion around use case modeling, software developers may be reluctant to apply it. However, use cases are easy to apply and have great benefits even in research settings with nonprofessional software developers involved. We report on our experience on this within an innovative tourist information system developed in a research setting of an ongoing Horizon 2020 project named Promotion of Rural Museums and Heritage Sites in the Vicinity of European Pilgrimage Routes (rurAllure). The resulting use case model comprises forty use cases supported by class diagrams, use case diagrams, sequence diagrams, as well as by the domain model and dictionary. Three quarters of use cases have been implemented at least to some extent. Writing use cases provoked intense communication, which helped consolidate the system architecture. The use cases helped validate and better understand the GUI form wireframes designed beforehand and get quickly to a consistent implementation of the system that can be experimented with further in different ways. Finally, the forthcoming extensive system and user experience testing will be guided by the use case model. The paper also exposes the domain model and dictionary along with selected use cases and the hierarchy of user and system actors, which may be useful as such or as a stimulus for the development of other innovative tourist information systems.
由于围绕用例建模有如此多的困惑,软件开发人员可能不愿意应用它。然而,用例很容易应用,甚至在非专业软件开发人员参与的研究环境中也有很大的好处。我们在一个创新的旅游信息系统中报告我们在这方面的经验,该系统是在正在进行的“地平线2020”项目的研究环境中开发的,该项目名为“促进欧洲朝圣路线附近的乡村博物馆和遗产遗址”(rurAllure)。最终的用例模型由40个用例组成,这些用例由类图、用例图、序列图以及领域模型和字典支持。四分之三的用例至少在某种程度上已经实现了。编写用例引发了激烈的沟通,这有助于巩固系统架构。用例有助于验证和更好地理解预先设计的GUI表单线框图,并快速获得系统的一致实现,可以以不同的方式进一步试验。最后,即将进行的广泛的系统和用户体验测试将由用例模型指导。本文还揭示了领域模型和词典,以及选定的用例和用户和系统参与者的层次结构,这可能对开发其他创新的旅游信息系统很有用。
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引用次数: 0
IoT-based systems and applications for elderly healthcare: a systematic review 基于物联网的老年医疗保健系统和应用:系统综述
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-02 DOI: 10.1007/s10209-023-01055-1
S. Matayong, K. W. Jetwanna, C. Choksuchat, S. Choosawang, N. Trakulmaykee, S. Limsuwan, K. S. Inthanuchit
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引用次数: 0
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices 智障人士的教学方法:使用移动设备学习芭蕾的个案研究
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-11-02 DOI: 10.1007/s10209-023-01060-4
Jeickon Fernando Villamil Matallana, Maximiliano Paredes-Velasco
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引用次数: 0
The role of interface configuration on performance accuracy in eyes-free touchscreen interaction 无眼触摸屏交互中界面配置对性能精度的影响
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-31 DOI: 10.1007/s10209-023-01057-z
Munyaporn Pooripanyakun, Andrew Wodehouse, Jorn Mehnen
Abstract This paper describes the exploration of a new category of a touchscreen interface. An eyes-free interface harnesses innate human abilities and product affordances to allow reduced levels of visual attention. Interface design for eyes-free interaction with a featureless screen is highly challenging; however, it can be achieved by simplifying and optimizing menu layout patterns to take advantage of innate human abilities including proprioception and spatial memory. This opens up a range of possibilities for peripheral device control under one-handed thumb mobile interaction. To this end, two experiments with different modes of presentation were conducted to understand the effect of interface configurations on performance accuracy caused by spatial memory and proprioception. Spatial performance results from the interaction effect of both cognitive abilities on an eyes-free interface. Vertical, horizontal, diagonal, and curved layouts with different spacing patterns have been tested in both tap and draw input modes. The results revealed that evenly spaced button alignment close to the reference frame with symmetrical patterns within a square interface area and a comfortable thumb range positively affect accuracy. The conclusions describe how alignment patterns and the mode of presentation affect visual perception and spatial integration, and a framework for the development of an eyes-free interface is set out.
摘要:本文介绍了一种新型触摸屏界面的探索。无眼界面利用了人类与生俱来的能力和产品的特性来降低视觉注意力水平。无眼交互和无特色屏幕的界面设计是极具挑战性的;然而,这可以通过简化和优化菜单布局模式来实现,以利用人类固有的能力,包括本体感觉和空间记忆。这为单手拇指移动交互下的外围设备控制开辟了一系列可能性。为此,我们进行了两个不同呈现模式的实验,以了解界面配置对空间记忆和本体感觉引起的表现准确性的影响。空间表现是两种认知能力在无眼界面上相互作用的结果。垂直,水平,对角线和曲线布局具有不同的间距模式已经在点击和绘制输入模式下进行了测试。结果表明,在一个正方形的界面区域内,接近参考框架的均匀间隔的按钮对齐和对称的图案以及舒适的拇指范围对精度有积极的影响。结论描述了对齐模式和呈现模式如何影响视觉感知和空间整合,并提出了开发无眼界面的框架。
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引用次数: 0
Older adults’ user experience with introvert and extravert humanoid robot personalities 老年人对内向型和外向型人形机器人个性的使用体验
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-28 DOI: 10.1007/s10209-023-01054-2
Eleonora Zedda, Marco Manca, Fabio Paternò, Carmen Santoro
Abstract Humanoid robots can be an effective tool for the cognitive training of older adults. For this purpose, it is important that their interaction be engaging. In this study, we investigate whether proposing robots exhibiting extraverted or introverted personalities can improve user experience. In particular, we have designed and implemented a set of multi-modal cues for such personality traits, which have been exploited in an application proposing typical exercises for cognitive training through a Pepper robot. We report on a user test with 24 older adults (65 +), which provided interesting and positive feedback regarding how the robot personalities have been exhibited and their impact on the experience of such users.
人形机器人是老年人认知训练的有效工具。出于这个目的,重要的是他们的互动是引人入胜的。在这项研究中,我们探讨了提出外向型或内向型的机器人是否可以改善用户体验。特别是,我们已经设计并实现了一组针对这些人格特征的多模态线索,这些线索已经在一个应用程序中被利用,该应用程序通过Pepper机器人提出了认知训练的典型练习。我们报告了24名老年人(65岁以上)的用户测试,提供了有趣和积极的反馈,关于机器人的个性是如何展示的,以及它们对这些用户体验的影响。
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引用次数: 1
Human-chatbot interaction studies through the lens of bibliometric analysis 以文献计量学分析为视角的人机交互研究
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-27 DOI: 10.1007/s10209-023-01058-y
Jiahao Chen, Fu Guo, Zenggen Ren, Xueshuang Wang, Jaap Ham
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引用次数: 0
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users 无障碍第一:为视障和视力正常的智能手机用户检测网页浏览的挫败感
4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-10-24 DOI: 10.1007/s10209-023-01053-3
Yasmin Abdelaal, Dena Al-Thani
Abstract Smartphone adoption has become increasingly prevalent in modern society, reflecting the widespread integration of these devices into various aspects of daily life, yet accessibility and usability problems persist. Smartphones pose numerous challenges to individuals with visual impairments (VI). This is due to smaller screen sizes, lack of physical buttons, and prevalent problems. These challenges frustrate users as they are unable to accomplish their goals. In this paper, the physiological response of VI and sighted individuals are compared and examined. The participant's frustration is measured through physiological signals. The GSR is the signal captured to detect the user's frustration caused by the superimposed accessibility and usability web-related issues. GSR, being less obtrusive, is an effective way to measure frustration. There were 13 VI and 16 sighted participants. Using a within-subject and between-subject design, participants completed four tasks, each was completed under frustrating and non-frustrating conditions while wearing an Empatica E4 wristband to collect GSR data. Challenges were both group-specific and mutual. A slowed internet connection and constant page refreshes are frustrating tasks for sighted participants. VI participants faced an unsearchable drop-down list and an inaccessible menu. Pop-up ads and session timeout are common tasks. Among VI participants, there was no significant difference between frustrating and non-frustrating tasks. When VI participants experienced a session timeout, they significantly showed a higher level of arousal. When comparing the physiological responses of sighted and VI participants in the page refresh and session timeout tasks, the results show that the arousal level is significantly higher in VI participants, primarily due to accessibility issues.
智能手机的采用在现代社会越来越普遍,反映了这些设备广泛融入日常生活的各个方面,但可访问性和可用性问题仍然存在。智能手机给视力受损的人带来了许多挑战。这是由于屏幕尺寸较小,缺乏物理按钮以及普遍存在的问题。这些挑战会让用户感到沮丧,因为他们无法完成自己的目标。本文比较和考察了视残者和正常人的生理反应。参与者的挫败感是通过生理信号来衡量的。GSR是捕获的信号,用于检测由叠加的可访问性和可用性网络相关问题引起的用户挫折感。GSR不那么突兀,是衡量挫败感的有效方法。有13名视力障碍者和16名视力障碍者。使用受试者内部和受试者之间的设计,参与者完成了四个任务,每个任务在令人沮丧和非令人沮丧的条件下完成,同时佩戴Empatica E4腕带收集GSR数据。挑战既有群体的,也有相互的。对于视力正常的参与者来说,缓慢的互联网连接和不断的页面刷新是令人沮丧的任务。VI参与者面对一个无法搜索的下拉列表和一个无法访问的菜单。弹出广告和会话超时是常见的任务。在VI参与者中,令人沮丧和非令人沮丧的任务之间没有显著差异。当VI参与者经历会话暂停时,他们显着表现出更高水平的唤醒。在页面刷新和会话超时任务的生理反应对比中,结果表明,VI参与者的唤醒水平明显更高,这主要是由于可访问性问题。
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