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Maximizing Phylogenetic Diversity under Ecological Constraints: A Parameterized Complexity Study 生态约束下的系统发育多样性最大化:参数化复杂性研究
Pub Date : 2024-05-27 DOI: arxiv-2405.17314
Christian Komusiewicz, Jannik Schestag
In the NP-hard Optimizing PD with Dependencies (PDD) problem, the inputconsists of a phylogenetic tree $T$ over a set of taxa $X$, a food-web thatdescribes the prey-predator relationships in $X$, and integers $k$ and $D$. Thetask is to find a set $S$ of $k$ species that is viable in the food-web suchthat the subtree of $T$ obtained by retaining only the vertices of $S$ hastotal edge weight at least $D$. Herein, viable means that for every predatortaxon of $S$, the set $S$ contains at least one prey taxon. We provide thefirst systematic analysis of PDD and its special case s-PDD from aparameterized complexity perspective. For solution-size related parameters, weshow that PDD is FPT with respect to $D$ and with respect to $k$ plus theheight of the phylogenetic tree. Moreover, we consider structuralparameterizations of the food-web. For example, we show an FPT-algorithm forthe parameter that measures the vertex deletion distance to graphs where everyconnected component is a complete graph. Finally, we show that s-PDD admits anFPT-algorithm for the treewidth of the food-web. This disproves a conjecture ofFaller et al. [Annals of Combinatorics, 2011] who conjectured that s-PDD isNP-hard even when the food-web is a tree.
在难度为 NP 的 "带依赖性的系统发育树优化(PDD)"问题中,输入包括一棵包含一组分类群 $X$ 的系统发育树 $T$、一个描述了 $X$ 中猎物与捕食者关系的食物网,以及整数 $k$ 和 $D$。任务是找到一个由 $k$ 物种组成的$S$集合,该集合在食物网中是可行的,这样只保留$S$顶点得到的$T$子树的边重至少为$D$。这里,"有生命力 "指的是,对于 $S$ 的每一个捕食类群,集合 $S$ 至少包含一个猎食类群。我们首次从参数化复杂性的角度对 PDD 及其特例 s-PDD 进行了系统分析。对于与解大小相关的参数,我们证明 PDD 在 $D$ 和 $k$ 加上系统发生树的高度方面都是 FPT。此外,我们还考虑了食物网的结构参数化。例如,我们展示了一种参数的 FPT 算法,该算法可以测量每个连接部分都是完整图的图的顶点删除距离。最后,我们证明了 s-PDD 可以用 FPT 算法计算食物网的树宽。这推翻了 Faller 等人的猜想[Annals of Combinatorics, 2011],他们猜想即使食物网是一棵树,s-PDD 也是 NP-hard。
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引用次数: 0
Maximal Line Digraphs 最大线段图
Pub Date : 2024-05-27 DOI: arxiv-2406.05141
Quentin JaphetDAVID, Dimitri WatelIP Paris, SAMOVAR, SOP - SAMOVAR, ENSIIE, Dominique BarthDAVID, Marc-Antoine WeisserGALaC
A line digraph $L(G) = (A, E)$ is the digraph constructed from the digraph $G= (V, A)$ such that there is an arc $(a,b)$ in $L(G)$ if the terminal node of$a$ in $G$ is the initial node of $b$. The maximum number of arcs in a linedigraph with $m$ nodes is $(m/2)^2 + (m/2)$ if $m$ is even, and $((m - 1)/2)^2+ m - 1$ otherwise. For $m geq 7$, there is only one line digraph with as manyarcs if $m$ is even, and if $m$ is odd, there are two line digraphs, each beingthe transpose of the other.
线段图 $L(G) = (A, E)$ 是由线段图 $G= (V, A)$ 构造的线段图,如果 $G$ 中 $a$ 的终端节点是 $b$ 的初始节点,则在 $L(G)$ 中存在弧 $(a,b)$。如果 $m$ 是偶数,具有 $m$ 节点的线段图中弧的最大数目为 $(m/2)^2 + (m/2)$,否则为 $((m - 1)/2)^2+ m - 1$。对于 $m geq 7$,如果 $m$ 是偶数,则只有一个具有同样多节点的线段图;如果 $m$ 是奇数,则有两个线段图,每个都是另一个的转置。
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引用次数: 0
Unconventional complexity classes in unconventional computing (extended abstract) 非常规计算中的非常规复杂性类别(扩展摘要)
Pub Date : 2024-05-27 DOI: arxiv-2405.16896
Antonio E. Porreca
Many unconventional computing models, including some that appear to be quitedifferent from traditional ones such as Turing machines, happen to characteriseeither the complexity class P or PSPACE when working in deterministicpolynomial time (and in the maximally parallel way, where this applies). Wediscuss variants of cellular automata and membrane systems that escape thisdichotomy and characterise intermediate complexity classes, usually defined interms of Turing machines with oracles, as well as some possible reasons whythis happens.
许多非常规计算模型,包括一些看似与图灵机等传统计算模型大相径庭的模型,在确定性多项式时间内工作时(以及在最大并行方式适用的情况下),恰好可以描述复杂度类别 P 或 PSPACE 的特征。我们讨论了细胞自动机和膜系统的变体,这些变体摆脱了这种二分法,并具有中间复杂度等级的特征,通常是以带有算子的图灵机来定义的,我们还讨论了出现这种情况的一些可能原因。
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引用次数: 0
A Strong Direct Sum Theorem for Distributional Query Complexity 分布式查询复杂性的强直接和定理
Pub Date : 2024-05-25 DOI: arxiv-2405.16340
Guy Blanc, Caleb Koch, Carmen Strassle, Li-Yang Tan
Consider the expected query complexity of computing the $k$-fold directproduct $f^{otimes k}$ of a function $f$ to error $varepsilon$ with respectto a distribution $mu^k$. One strategy is to sequentially compute each of the$k$ copies to error $varepsilon/k$ with respect to $mu$ and apply the unionbound. We prove a strong direct sum theorem showing that this naive strategy isessentially optimal. In particular, computing a direct product necessitates ablowup in both query complexity and error. Strong direct sum theorems contrast with results that only show a blowup inquery complexity or error but not both. There has been a long line of suchresults for distributional query complexity, dating back to (Impagliazzo, Raz,Wigderson 1994) and (Nisan, Rudich, Saks 1994), but a strong direct sum theoremhad been elusive. A key idea in our work is the first use of the Hardcore Theorem (Impagliazzo1995) in the context of query complexity. We prove a new "resilience lemma"that accompanies it, showing that the hardcore of $f^{otimes k}$ is likely toremain dense under arbitrary partitions of the input space.
考虑计算一个函数 $f$ 相对于分布 $mu^k$ 的误差 $varepsilon 的 $k$ 倍直积 $f^{otimes k}$的预期查询复杂度。一种策略是依次计算与 $mu$ 有关的误差 $varepsilon/k$ 的每个 $k$ 副本,并应用联合边界。我们证明了一个强直接和定理,表明这种天真的策略本质上是最优的。特别是,计算直接乘积必须同时降低查询复杂度和误差。强直接求和定理与只显示查询复杂度或误差骤增而不同时显示查询复杂度和误差骤增的结果形成鲜明对比。对于分布式查询复杂度,已经有很多这样的结果,可以追溯到(Impagliazzo、Raz、Wigderson,1994 年)和(Nisan、Rudich、Saks,1994 年),但是强直接求和定理一直没有出现。我们工作中的一个关键想法是首次在查询复杂性中使用 "硬核定理"(Impagliazzo,1995 年)。我们证明了与之相伴的一个新的 "弹性lemma",表明$f^{otimes k}$的硬核很可能在输入空间的任意分区下保持密集。
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引用次数: 0
Complexity of Multiple-Hamiltonicity in Graphs of Bounded Degree 有界度图中多重哈密顿性的复杂性
Pub Date : 2024-05-25 DOI: arxiv-2405.16270
Brian Liu, Nathan S. Sheffield, Alek Westover
We study the following generalization of the Hamiltonian cycle problem: Givenintegers $a,b$ and graph $G$, does there exist a closed walk in $G$ that visitsevery vertex at least $a$ times and at most $b$ times? Equivalently, does thereexist a connected $[2a,2b]$ factor of $2b cdot G$ with all degrees even? Thisproblem is NP-hard for any constants $1 leq a leq b$. However, the graphsproduced by known reductions have maximum degree growing linearly in $b$. Thecase $a = b = 1 $ -- i.e. Hamiltonicity -- remains NP-hard even in $3$-regulargraphs; a natural question is whether this is true for other $a$, $b$. In this work, we study which $a, b$ permit polynomial time algorithms andwhich lead to NP-hardness in graphs with constrained degrees. We give tightcharacterizations for regular graphs and graphs of bounded max-degree, bothdirected and undirected.
我们研究的是汉密尔顿循环问题的以下一般化:给定整数$a,b$和图$G$,在$G$中是否存在一个闭合行走,它访问每个顶点至少$a$次,最多$b$次?等价地,是否存在2b cdot G$ 的一个连通的$[2a,2b]$因子,且所有度数为偶数?对于任何常数 $1 leq a leq b$ 来说,这个问题都是 NP 难的。然而,已知还原生成的图的最大度数与 $b$ 成线性增长。即使在 3 美元的规则图中,$a = b = 1 的情况--即哈密顿性--仍然是 NP 难的;一个自然的问题是,对于其他的 $a$、$b$,情况是否也是如此。在这项工作中,我们研究了哪些 $a、b$ 允许使用多项式时间算法,以及哪些算法在有约束度的图中会导致 NP-困难。我们给出了规则图和有界最大度图(包括有向和无向图)的严密特征。
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引用次数: 0
Game Derandomization 游戏去随机化
Pub Date : 2024-05-25 DOI: arxiv-2405.16353
Samuel Epstein
Using Kolmogorov Game Derandomization, upper bounds of the Kolmogorovcomplexity of deterministic winning players against deterministic environmentscan be proved. This paper gives improved upper bounds of the Kolmogorovcomplexity of such players. This paper also generalizes this result toprobabilistic games. This applies to computable, lower computable, anduncomputable environments. We characterize the classic even-odds game and thengeneralize these results to time bounded players and also to all zero-sumrepeated games. We characterize partial game derandomization. But first, westart with an illustrative example of game derandomization, taking place on theisland of Crete.
利用柯尔莫哥洛夫博弈去随机化,可以证明确定性胜者在确定性环境下的柯尔莫哥洛夫复杂度上限。本文给出了这类棋手的柯尔莫哥洛夫复杂度的改进上界。本文还将这一结果推广到了概率博弈。这适用于可计算、低可计算和不可计算的环境。我们描述了经典偶数博弈的特征,并将这些结果推广到有时间限制的玩家以及所有零和重复博弈。我们描述了部分博弈去随机化的特征。首先,我们以克里特岛上发生的博弈去随机化为例进行说明。
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引用次数: 0
Pseudorandomness, symmetry, smoothing: I 伪随机性、对称性、平滑性:I
Pub Date : 2024-05-21 DOI: arxiv-2405.13143
Harm Derksen, Peter Ivanov, Chin Ho Lee, Emanuele Viola
We prove several new results about bounded uniform and small-biasdistributions. A main message is that, small-bias, even perturbed with noise,does not fool several classes of tests better than bounded uniformity. We provethis for threshold tests, small-space algorithms, and small-depth circuits. Inparticular, we obtain small-bias distributions that 1) achieve an optimal lower bound on their statistical distance to anybounded-uniform distribution. This closes a line of research initiated by Alon,Goldreich, and Mansour in 2003, and improves on a result by O'Donnell and Zhao. 2) have heavier tail mass than the uniform distribution. This answers aquestion posed by several researchers including Bun and Steinke. 3) rule out a popular paradigm for constructing pseudorandom generators,originating in a 1989 work by Ajtai and Wigderson. This again answers aquestion raised by several researchers. For branching programs, our resultmatches a bound by Forbes and Kelley. Our small-bias distributions above are symmetric. We show that the xor of anytwo symmetric small-bias distributions fools any bounded function. Hence ourexamples cannot be extended to the xor of two small-bias distributions, anotherpopular paradigm whose power remains unknown. We also generalize and simplifythe proof of a result of Bazzi.
我们证明了有界均匀分布和小偏置分布的几个新结果。其中一个主要信息是,小偏差分布即使受到噪声扰动,也不会比有界均匀分布更好地骗过几类测试。我们为阈值测试、小空间算法和小深度电路证明了这一点。特别是,我们得到的小偏差分布 1) 在与任何有界均匀分布的统计距离上达到了最优下限。这结束了阿隆、戈尔德里奇和曼苏尔在 2003 年发起的研究,并改进了奥唐纳和赵的结果。2) 具有比均匀分布更重的尾部质量。这回答了包括 Bun 和 Steinke 在内的一些研究人员提出的问题。3) 排除了 Ajtai 和 Wigderson 于 1989 年提出的一种构建伪随机发生器的流行范式。这再次回答了一些研究人员提出的问题。对于分支程序,我们的结果与 Forbes 和 Kelley 的约束相匹配。我们上述的小偏差分布是对称的。我们证明,任何两个对称小偏置分布的 xor 都能骗过任何有界函数。因此,我们的例子不能扩展到两个小偏置分布的 xor,这是另一种流行的范式,其威力仍然未知。我们还推广并简化了巴兹的一个结果的证明。
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引用次数: 0
Fixed-parameter tractability of canonical polyadic decomposition over finite fields 有限域上典型多面体分解的固定参数可操作性
Pub Date : 2024-05-19 DOI: arxiv-2405.11699
Jason Yang
We present a simple proof that finding a rank-$R$ canonical polyadicdecomposition of 3-dimensional tensors over a finite field $mathbb{F}$ isfixed-parameter tractable with respect to $R$ and $mathbb{F}$. We also showsome more concrete upper bounds on the time complexity of this problem.
我们提出了一个简单的证明,即在有限域 $mathbb{F}$ 上寻找 3 维张量的秩-$R$ 正则多面体分解,对于 $R$ 和 $mathbb{F}$ 来说是固定参数可控的。我们还展示了这个问题的时间复杂度的一些更具体的上限。
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引用次数: 0
Injective hardness condition for PCSPs PCSP 的注入硬度条件
Pub Date : 2024-05-17 DOI: arxiv-2405.10774
Demian Banakh, Marcin Kozik
We present a template for the Promise Constraint Satisfaction Problem (PCSP)which is NP-hard but does not satisfy the current state-of-the-art hardnesscondition [ACMTCT'21]. We introduce a new "injective" condition based on thesmooth version of the layered PCP Theorem and use this new condition to confirmthat the problem is indeed NP-hard. In the second part of the article, weestablish a dichotomy for Boolean PCSPs defined by templates with polymorphismsin the set of linear threshold functions. The reasoning relies on the newinjective condition.
我们提出了 "承诺约束满足问题"(PCSP)的模板,它是 NP-困难的,但不满足当前最先进的困难条件 [ACMTCT'21]。我们在分层 PCP 定理平滑版本的基础上引入了一个新的 "注入 "条件,并利用这一新条件证实该问题确实是 NP-困难的。在文章的第二部分,我们为线性阈值函数集合中具有多态性的模板定义的布尔 PCSP 建立了二分法。推理依赖于新的注入条件。
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引用次数: 0
You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games 你解不开的超级马里奥兄弟关卡不可解的马里奥游戏
Pub Date : 2024-05-17 DOI: arxiv-2405.10546
MIT Hardness Group, Hayashi Ani, Erik D. Demaine, Holden Hall, Ricardo Ruiz, Naveen Venkat
We prove RE-completeness (and thus undecidability) of several 2D games in theSuper Mario Bros. platform video game series: the New Super Mario Bros. series(original, Wii, U, and 2), and both Super Mario Maker games in all five gamestyles (Super Mario Bros. 1 and 3, Super Mario World, New Super Mario Bros. U,and Super Mario 3D World). These results hold even when we restrict toconstant-size levels and screens, but they do require generalizing to allowarbitrarily many enemies at each location and onscreen, as well as allowing forexponentially large (or no) timer. Our New Super Mario Bros. constructions fitwithin one standard screen size. In our Super Mario Maker reductions, we workwithin the standard screen size and use the property that the game engineremembers offscreen objects that are global because they are supported by"global ground". To prove these Mario results, we build a new theory of countergadgets in the motion-planning-through-gadgets framework, and provide a suiteof simple gadgets for which reachability is RE-complete.
我们证明了《超级马里奥兄弟》(Super Mario Bros.)平台视频游戏系列中几款二维游戏的RE完备性(从而证明了其不可判定性):《新超级马里奥兄弟》(New Super Mario Bros.)系列(原始版、Wii版、U版和2版),以及所有五种游戏风格(《超级马里奥兄弟1》和《超级马里奥兄弟3》、《超级马里奥世界》、《新超级马里奥兄弟U》和《超级马里奥3D世界》)中的两款《超级马里奥制造者》游戏。即使我们限制关卡和屏幕的大小,这些结果也是成立的,但它们确实需要进行归纳,以便在每个位置和屏幕上允许任意多的敌人,以及允许前指数大(或无)的计时器。我们的《新超级马里奥兄弟》构建符合一个标准屏幕尺寸。在我们的《超级马里奥制造》重制版中,我们在标准屏幕尺寸内工作,并使用了游戏引擎会记住屏幕外物体的属性,这些物体是全局的,因为它们得到了 "全局地面 "的支持。为了证明这些马里奥结果,我们在 "通过小工具进行运动规划 "的框架中建立了一个新的反小工具理论,并提供了一套简单的小工具,这些小工具的可达性是 RE-完备的。
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引用次数: 0
期刊
arXiv - CS - Computational Complexity
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