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Action inhibition in a sport-specific paradigm: examining the limits of action control in basketball 特定运动范式中的动作抑制:研究篮球运动中动作控制的极限
Pub Date : 2024-08-03 DOI: 10.1007/s00426-024-02010-2
Carolin Wickemeyer, Iris Güldenpenning, Matthias Weigelt

To investigate the point where inappropriate defensive movements can no longer be inhibited and to validate suitable stimulus material for constructing a basketball-specific anticipation-response-inhibition task, two experiments were conducted. In Experiment 1, participants without basketball expertise (N = 25) watched a video of a basketball jump shot and were asked to release the space bar at the point when the ball leaves the player's fingertips (go-trials). In 25% of all trials, the video was stopped prematurely and participants should withhold their finger-lift response (stop-trials). A staircase-tracking algorithm was used to adjust the point-in-time when the jump shot was stopped in a way that participants’ inhibition rate was at 50% (reflecting the so called “point-of-no-return”, PNR). In Experiment 2, the stimulus material was adapted so that stop-trials simulated a pump fake. The PNR in Experiment 1 was located 187 ms and in Experiment 2 177 ms before the point of ball release. Precision performance benefit from practice across blocks and participants delayed their responses after stop-trials in a subsequent go-trial, which reflects strategic post-stop-trial adjustments. Based on the comparable results of previous studies, the given stimulus material is suitable for investigating response inhibition skills in dynamic sport-specific environments.

为了研究不恰当的防守动作在什么情况下无法再被抑制,并验证合适的刺激材料以构建篮球特有的预测-反应-抑制任务,我们进行了两项实验。在实验 1 中,没有篮球专业知识的参与者(25 人)观看了一段篮球跳投视频,并被要求在球离开球员指尖时释放空格键(go-trials)。在 25% 的试验中,视频被提前停止,参与者应保持手指抬起的反应(停止试验)。使用阶梯跟踪算法调整跳投停止的时间点,使参与者的抑制率达到 50%(反映所谓的 "不归点",PNR)。在实验 2 中,对刺激材料进行了调整,使停止跳投模拟泵假动作。实验 1 中的 PNR 位于放球点之前 187 毫秒,实验 2 中的 PNR 位于放球点之前 177 毫秒。精确度的表现得益于各区块的练习,参与者在停止试验后的反应在随后的开始试验中有所延迟,这反映了停止试验后的策略调整。根据以往研究的可比结果,给定的刺激材料适用于研究动态运动特定环境中的反应抑制技能。
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引用次数: 0
Recurrent involuntary memories and mind wandering are related but distinct. 反复出现的不自主记忆和思绪游荡有联系,但又有区别。
Pub Date : 2024-04-23 DOI: 10.1007/s00426-024-01961-w
Ryan C. Yeung, Myra A. Fernandes
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引用次数: 0
Music in the eye of the beholder: a pupillometric study on preferred background music, attentional state, and arousal. 观众眼中的音乐:关于首选背景音乐、注意力状态和唤醒的瞳孔测量研究。
Pub Date : 2024-04-23 DOI: 10.1007/s00426-024-01963-8
Luca Kiss, Bence Szikora, K. Linnell
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引用次数: 1
Impact of relative and absolute values on orienting attention in time 相对值和绝对值对时间注意力定向的影响
Pub Date : 2024-04-18 DOI: 10.1007/s00426-024-01965-6
Jingjing Zhao, Yunfei Gao, Sicen Zhou, Chi Yan, Xiaoqian Hu, Fangxing Song, Saisai Hu, Yonghui Wang, Feng Kong

Reward has been known to render the reward-associated stimulus more salient to block effective attentional orienting in space. However, whether and how reward influences goal-directed attention in time remains unclear. Here, we used a modified attentional cueing paradigm to explore the effect of reward on temporal attention, in which the valid targets were given a low monetary reward and invalid targets were given a high monetary reward. The results showed that the temporal cue validity effect was significantly smaller when the competitive reward structure was employed (Experiment 1), and we ruled out the possibility that the results were due to the practice effect (Experiment 2a) or a reward-promoting effect (Experiment 2b). When further strengthening the intensity of the reward from 1:10 to 1:100 (Experiment 3), we found a similar pattern of results to those in Experiment 1. These results suggest that reward information which was based on relative instead of absolute values can weaken, but not reverse, the orienting attention in time.

众所周知,奖励会使与奖励相关的刺激物更加突出,从而阻碍有效的空间注意定向。然而,奖励是否以及如何影响时间上的目标定向注意仍不清楚。在这里,我们使用了一种改进的注意提示范式来探讨奖励对时间注意的影响。在这种范式中,有效目标被给予低金钱奖励,无效目标被给予高金钱奖励。结果表明,当采用竞争性奖励结构时,时间线索有效性效应明显较小(实验1),我们排除了该结果由练习效应(实验2a)或奖励促进效应(实验2b)引起的可能性。当进一步将奖励强度从 1:10 提高到 1:100 时(实验 3),我们发现了与实验 1 类似的结果模式。这些结果表明,基于相对值而非绝对值的奖励信息会削弱而非逆转定向注意的时间性。
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引用次数: 0
The lack of Aha! experience can be dependent on the problem difficulty 缺乏 "啊哈!"体验可能取决于问题的难度
Pub Date : 2024-04-17 DOI: 10.1007/s00426-024-01960-x
Gaye Özen-Akın, Sevtap Cinan

Previous research on how problem-difficulty affects solution-types of insight-problems has yielded contradictory findings. Thus, we aimed to examine the impact of problem-difficulty on solution-types in both inter- and intra-problem-difficulty contexts. For this, we employed the original 8-coin, and 9-dot problems and four hinted-versions of those that were manipulated by using hints-to-remove-sources-of-difficulty to alter their difficulty level. Those manipulations were executed based on the assumptions of constraint-relaxation and chunk-decomposition as posited by representational change theory. The study involved a total of 165 participants who were tested in five groups (33 per se), with each group receiving an original or hinted problem. Following their correct solutions, problem-solvers classified their solution-types (insight or non-insight solutions) by whether they had an Aha!-experience during the solution. Across all groups, 56.1% of correctly solved insight problems were solved with Aha!-experience, based on participants' self-reports, implying that correct solutions should not be equated with insight. Subsequently, the solution-type rates were compared for both original problems (inter-problem-difficulty) and hinted versions of those at each difficulty level (intra-problem-difficulty). Inter-problem-difficulty comparisons demonstrated that the easier 8-coin problem was more likely to be solved with insight than the harder 9-dot problem. In contrast, intra-problem-difficulty comparisons revealed that harder problems were more likely to be solved with insight. These findings suggest that problem-difficulty should be considered in future studies of insight. Finally, separate analyses on the predictive values of the cognitive-affective-dimensions on solution-types revealed that, after adjusting for problem-difficulty, problem-solvers with higher suddenness scores in both problems exhibited a significantly higher probability of generating insight solutions.

以往关于问题难度如何影响洞察力问题的解决方案类型的研究得出了相互矛盾的结论。因此,我们旨在研究问题难度在问题难度间和问题难度内对解题类型的影响。为此,我们使用了原始的 8 枚硬币和 9 点问题,以及通过使用 "移除难度来源 "提示来改变其难度的四个提示版本。这些操作是根据表象变化理论中的约束放松和块分解假设进行的。研究共涉及 165 名参与者,他们分五组(每组 33 人)接受测试,每组接受一个原始问题或提示问题。问题解决者在正确解决问题后,根据他们在解决问题过程中是否有 "啊哈!"体验,对他们的解决方案类型(洞察力解决方案或非洞察力解决方案)进行分类。根据参与者的自我报告,在所有组别中,56.1% 正确解决的洞察力问题是在解决过程中获得了 "啊哈!"体验,这意味着正确的解决方案不应等同于洞察力。随后,比较了原始问题(问题间难度)和每个难度级别的提示版本问题(问题内难度)的解题类型率。问题间难度比较表明,较容易的 8 枚硬币问题比较难的 9 点问题更有可能通过洞察力得到解决。与此相反,问题内部的难度比较表明,较难的问题更有可能通过洞察力来解决。这些研究结果表明,在今后的洞察力研究中应考虑问题的难度。最后,对认知-情感维度对解题类型的预测价值进行的单独分析表明,在对问题难度进行调整后,在两个问题中突然性得分较高的解题者产生洞察力解题的概率明显更高。
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引用次数: 0
The role of emotion recognition in reappraisal affordances 情感识别在再评价能力中的作用
Pub Date : 2024-04-16 DOI: 10.1007/s00426-024-01966-5
Natali Moyal, Ilona Glebov-Russinov, Avishai Henik, Gideon E. Anholt

Introduction

Emotion regulation is essential for psychological well-being. One strategy that is commonly researched is reappraisal. Individual differences regarding the tendency to use reappraisal, as well as its implications for affective experience, were extensively studied. In recent years, interest has emerged in the choice to use reappraisal, based on stimuli properties. Recently, we suggested that reappraisal is related to emotion recognition processes. Emotion recognition (and affective labeling, as an explicit form of emotion recognition) is regarded as a form of emotion regulation, however, the relations between emotion recognition and reappraisal have not been previously investigated. The aim of the current study was to explore the relationship between reappraisal affordances (the opportunities of re-interpretation that are inherent in a stimulus) and emotion recognition.

Method

For this purpose, we used the Categorized Affective Picture Database, a database that provides data regarding the emotional category of each picture, agreement levels for each category, and intensity ratings. Agreement levels were used to assess the certainty regarding the emotion evoked by the pictures.

Results

Findings suggest that reappraisal affordance is predicted by both agreement levels and intensity, in negative pictures alone. In negative pictures, intensity was negatively correlated with the difficulty to reappraise.

Discussion

These findings strengthen the hypothesis regarding the relationship between emotion recognition and reappraisal, and provide evidence for the role of emotion recognition in reappraisal affordances.

导言情绪调节对心理健康至关重要。其中一种常用的研究策略是重新评价。人们广泛研究了使用重评的个体差异及其对情感体验的影响。近年来,人们开始关注根据刺激物的特性来选择是否使用再评价。最近,我们提出重评与情感识别过程有关。情感识别(以及情感标签,作为情感识别的一种明确形式)被认为是情感调节的一种形式,然而,情感识别与再评价之间的关系以前还没有被研究过。为此,我们使用了情感图片分类数据库(Categorized Affective Picture Database),该数据库提供了有关每张图片的情感类别、每个类别的一致程度以及强度评级的数据。结果研究结果表明,仅在负面图片中,重新评价的承受力是由一致水平和强度共同预测的。讨论这些研究结果加强了关于情绪识别和再评价之间关系的假设,并为情绪识别在再评价能力中的作用提供了证据。
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引用次数: 0
Interaction of motor practice and memory training in expressive piano performance: expanding the possibilities of improvisation 运动练习和记忆训练在钢琴演奏表现力中的相互作用:拓展即兴创作的可能性
Pub Date : 2024-04-16 DOI: 10.1007/s00426-024-01964-7
Jing Hua

This paper aimed to investigate the influence of motor practice and music performance experiences on musicians’ auditory memory, the effect of auditory distinctiveness on melody recognition, and the differences in the working memory of classical and jazz pianists. The study was conducted among 26 jazz and 24 classical music students at Shenyang Conservatory of Music. To achieve the goal set, a melody recognition ability was analyzed after listening, performing without sound, and simultaneous listening and performing using computer recordings and pianist-taken notes. The study was conducted following repeated measures mixed design. The within-group variable was the learning condition. As the within-participant variable, the number of melody practicing trials was chosen. The type of influence on auditory memory was chosen as a between-group variable. The dependent variables were auditory recognition score, motor imagery ability, and auditory imagery ability. Students’ recognition of the heard melodies was assessed by means of a 3-point Likert scale. Pearson’s correlation coefficient was calculated to investigate the relationship between working memory and other student characteristics. The study outcomes unveiled that pianists are much better at recognizing tunes they generate themselves in auditory-motor practice than auditory practice alone. It was pointed out that the ability to recognize melody in auditory-motor learning is influenced by its acoustic characteristics. Hence, melodies that are slow in tempo and regular in time and intensity are easier to recognize than more variable pieces.

本文旨在研究动作练习和音乐表演经验对音乐家听觉记忆的影响、听觉独特性对旋律识别的影响以及古典和爵士钢琴家工作记忆的差异。研究对象为沈阳音乐学院的 26 名爵士乐学生和 24 名古典音乐学生。为了实现设定的目标,研究人员利用计算机录音和钢琴家的笔记,对听音、无声演奏以及同时听音和演奏后的旋律识别能力进行了分析。研究采用重复测量混合设计。组内变量为学习条件。组内变量为学习条件,组间变量为旋律练习次数。影响听觉记忆的类型被选为组间变量。因变量为听觉识别得分、运动想象能力和听觉想象能力。学生对所听旋律的识别能力采用 3 点李克特量表进行评估。计算了皮尔逊相关系数,以研究工作记忆与其他学生特征之间的关系。研究结果表明,钢琴家在听觉-运动练习中识别自己产生的曲调的能力比单纯的听觉练习要强得多。研究指出,在听觉-动作学习中识别旋律的能力受到旋律声学特征的影响。因此,节奏缓慢、时间和力度有规律的旋律比变化较大的乐曲更容易识别。
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引用次数: 0
Controlling response order without relying on stimulus order – evidence for flexible representations of task order 不依赖刺激顺序控制反应顺序--任务顺序灵活表征的证据
Pub Date : 2024-04-13 DOI: 10.1007/s00426-024-01953-w
Jens Kürten, Tilo Strobach, Lynn Huestegge

In dual-task situations, both component tasks are typically not executed simultaneously but rather one after another. Task order is usually determined based on bottom-up information provided by stimulus presentation order, but also affected by top-down factors such as instructions and/or differentially dominant component tasks (e.g., oculomotor task prioritization). Recent research demonstrated that in the context of a randomly switching stimulus order, task order representations can be integrated with specific component task information rather than being coded in a purely abstract fashion (i.e., by containing only generic order information). This conclusion was derived from observing consistently smaller task-order switch costs for a preferred (e.g., oculomotor-manual) versus a non-preferred (e.g., manual-oculomotor) task order (i.e., order-switch cost asymmetries). Since such a representational format might have been especially promoted by the sequential stimulus presentation employed, we investigated task-order representations in situations without any bottom-up influence of stimulus order. To this end, we presented task stimuli simultaneously and cued the required task-order in advance. Experiment 1 employed abstract order transition cues that only indicated a task-order repetition (vs. switch) relative to the previous trial, while Experiment 2 used explicit cues that unambiguously indicated the task-order. Experiment 1 revealed significant task-order switch costs only for the second task (of either task order) and no order-switch cost asymmetries, indicating a rather generic representation of task order. Experiment 2 revealed task-order switch costs in both component tasks with a trend toward order-switch cost asymmetries, indicating an integration of task order representations with component task information. These findings highlight an astonishing flexibility of mental task-order representations during task-order control.

在双任务情况下,两个任务通常不是同时执行,而是相继执行。任务顺序通常是根据刺激呈现顺序所提供的自下而上的信息来决定的,但也会受到自上而下的因素影响,如指令和/或不同的主导成分任务(如眼动任务优先级)。最近的研究表明,在随机切换刺激顺序的情况下,任务顺序表征可以与特定的组成任务信息相结合,而不是以纯抽象的方式进行编码(即只包含一般的顺序信息)。这一结论来自于观察到优先任务顺序(如眼动-手动)与非优先任务顺序(如手动-眼动)的任务顺序切换成本一直较小(即顺序切换成本不对称)。由于这种表征形式可能特别受到所采用的顺序刺激呈现方式的影响,因此我们研究了在不受刺激顺序自下而上影响的情况下的任务顺序表征。为此,我们同时呈现任务刺激,并提前提示所需的任务顺序。实验 1 采用了抽象的顺序转换提示,只表示相对于上一次试验的任务顺序重复(与转换),而实验 2 则采用了明确的提示,毫不含糊地表示任务顺序。实验 1 显示,只有第二项任务(任一任务顺序)的任务顺序转换成本显著,而且没有顺序转换成本的不对称性,这表明任务顺序的表征相当通用。实验 2 显示,在两个任务中都存在任务顺序转换成本,而且存在顺序转换成本不对称的趋势,这表明任务顺序表征与任务信息整合在一起。这些发现凸显了心理任务顺序表征在任务顺序控制过程中惊人的灵活性。
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引用次数: 0
Unpacking associations among children’s spatial skills, mathematics, and arithmetic strategies: decomposition matters 解读儿童空间技能、数学和算术策略之间的关联:分解问题
Pub Date : 2024-04-13 DOI: 10.1007/s00426-024-01952-x
Wenke Möhring, Léonie Moll, Magdalena Szubielska

Several studies revealed links between mental rotation and mathematical tasks, but the intervening processes in this connection remain rather unexplored. Here, we aimed to investigate whether children’s mental rotation skills relate to their accuracy in solving arithmetic problems via their usage of decomposition strategies, thus probing one potential intervening process. To this end, we examined a sample of 6- to 8-year-olds (N = 183) with a chronometric mental rotation task, and asked children to solve several arithmetic problems while assessing their solution strategies. After each arithmetic problem, children were asked about their strategy to solve the respective arithmetic problem and these were classified as either counting, decomposition, or retrieval strategies. Analyses were controlled for age, sex, fluid and verbal reasoning. Results indicated that children’s response times and accuracy in the mental rotation task were best explained by linear functions of rotation angle, suggesting the usage of dynamic mental transformation strategies. A multiple mediation model revealed that children with higher mental rotation skills were more inclined to use higher-level mental strategies such as decomposition which in turn increased their accuracy of solving arithmetic problems. None of the other arithmetic strategies revealed significant indirect effects. These findings suggest that children with higher mental rotation skills may profit from visualizing and flexibly transforming numerical magnitudes, increasing the frequency of decomposition strategies. Overall, decomposition may play a unique role in the connection between children’s mental rotation and arithmetic skills, which is an essential information for planning future training and experimental studies.

一些研究揭示了心智旋转与数学任务之间的联系,但这一联系的干预过程仍未得到深入探讨。在此,我们旨在研究儿童的心智旋转技能是否与他们使用分解策略解决算术问题的准确性有关,从而探究一个潜在的干预过程。为此,我们对 6 至 8 岁的儿童(人数 = 183)进行了一项计时心理旋转任务的抽样调查,并要求儿童解决几个算术问题,同时评估他们的解题策略。每道算术题结束后,我们都会询问儿童解决相应算术题的策略,这些策略被分为计算策略、分解策略或检索策略。分析控制了年龄、性别、流畅度和语言推理能力。结果表明,儿童在心算旋转任务中的反应时间和准确性最好用旋转角度的线性函数来解释,这表明他们使用了动态心算转换策略。多重中介模型显示,心智旋转技能较高的儿童更倾向于使用分解等更高层次的心智策略,这反过来又提高了他们解决算术问题的准确性。其他算术策略均未显示出显著的间接效应。这些发现表明,思维旋转能力较强的儿童可能会从直观和灵活地转换数字大小中获益,从而增加分解策略的使用频率。总之,分解可能在儿童心理旋转与算术技能之间的联系中发挥着独特的作用,这对规划未来的训练和实验研究是一个重要的信息。
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引用次数: 0
What makes different number-space mappings interact? 是什么让不同的数空映射相互影响?
Pub Date : 2024-04-12 DOI: 10.1007/s00426-024-01958-5
Arnaud Viarouge, Maria Dolores de Hevia

Models of numerical cognition consider a visuo-spatial representation to be at the core of numerical processing, the ‘mental number line’. Two main interference effects between number and space have been described: the SNARC effect reflects a small number/left side and large number/right side association (number-location mapping); the size-congruity effect (SCE) reflects a small number/small size and large number/large size association (number-size mapping). Critically, a thorough investigation on the representational source for these two number-space mappings is lacking, leaving open the question of whether the same representation underlies both phenomena. Here, we build on a recent study (Viarouge and de Hevia in Front Hum Neurosci 15:750964, 2021) in order to address this question in three experiments, by systematically manipulating the presence of the two conditions that might elicit an interaction between SNARC and SCE: (i) an implicit task whereby numerical and spatial information are task-irrelevant, (ii) a design in which the number-space congruency relative to both mappings vary at the same level -either both within or between blocks. Experiment 1 replicated the interaction between the two mappings when both factors were present. Experiments 2 and 3 dissociated the two factors by varying the two mappings at the same level but using an explicit comparison task (Experiment 2), or by using an implicit task but with mappings varying at different levels (Experiment 3). We found that both factors, either in combination or used in isolation, drive the interaction between the two number-space mappings. These findings are discussed in terms of the weight given to each mapping, suggesting that a single representation encompassing both number-space mappings is therefore activated whenever both mappings are given equal weight through task requirements.

数字认知模型认为视觉空间表征是数字处理的核心,即 "心理数字线"。数字和空间之间有两种主要的干扰效应:SNARC 效应反映了小数字/左侧和大数字/右侧的关联(数字-位置映射);大小一致效应(SCE)反映了小数字/小尺寸和大数字/大尺寸的关联(数字-尺寸映射)。重要的是,目前还缺乏对这两种数-空间映射的表征来源的深入研究,因此这两种现象的表征是否相同的问题仍有待解决。在此,我们以最近的一项研究(Viarouge 和 de Hevia,发表于 Front Hum Neurosci 15:750964, 2021)为基础,通过三项实验来解决这一问题,系统地操纵了可能引起 SNARC 和 SCE 之间相互作用的两个条件:(i) 数字和空间信息与任务无关的内隐任务,(ii) 两个映射的数空一致性在同一水平上变化的设计--无论是在区块内还是在区块之间。实验 1 复制了两个因素同时存在时两种映射之间的相互作用。实验 2 和实验 3 通过在同一水平上改变两种映射,但使用显性比较任务(实验 2),或使用隐性任务但映射在不同水平上变化(实验 3),将两个因素分离开来。我们发现,这两个因素,无论是结合使用还是单独使用,都会驱动两个数空映射之间的相互作用。这些发现将根据每个映射所占的权重进行讨论,这表明当任务要求赋予两个映射同等权重时,包含两个数空间映射的单一表征就会被激活。
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引用次数: 0
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Psychological Research
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