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Smile, YOU'RE Being Watched: Digital Privacy and Risk Perception Regarding Data Sharing on Social Networks 微笑,你正在被监视:关于社交网络上数据共享的数字隐私和风险感知
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-10 DOI: 10.1093/iwc/iwad027
E. J. M. Arruda-Filho, I. D. J. L. P. Gammarano, Edmilson Marcelo Corrêa Duarte
This study analyzes how users perceive the risks associated with privacy loss on social networks and behave in response to these perceived risks. Specifically, it studies how privacy literacy influences privacy-related risk perceptions concerning the usage of personal information on social networks, and the relationship between the user's privacy concerns and their sharing behavior on social media. The privacy paradox concept is evaluated in this context with respect to the ambiguous values and perceptions that social network users have, wherein they experience concerns regarding their privacy in specific environments but continue to share their information and personal content via these channels regardless. The research adopts a qualitative exploratory approach using semi-structured interviews and content analysis, with Facebook as the focal social network. Four categorical headlines are identified, supporting specific findings that indicate that risk perceptions concerning privacy do impact users' privacy concerns, but do not influence individuals to reduce sharing data. Thus, although some users perceive risks involved in these practices, they continue to share data, ignoring the fact that this may be to their detriment and instead focusing on characteristics that support their sharing. The findings indicate that social interaction benefits obtained from social, hedonic and utilitarian elements provided via the social network lead users to take risks regarding online self-exposure based on their desires and social values.
本研究分析了用户如何感知社交网络上与隐私丢失相关的风险,以及如何应对这些感知到的风险。具体而言,研究隐私素养如何影响在社交网络上使用个人信息的隐私相关风险认知,以及用户隐私关注与其在社交媒体上的分享行为之间的关系。隐私悖论概念是在社交网络用户所具有的模糊价值观和感知的背景下进行评估的,其中他们在特定环境中体验到对隐私的担忧,但仍然通过这些渠道继续分享他们的信息和个人内容。本研究采用半结构化访谈和内容分析的定性探索方法,以Facebook为重点社交网络。确定了四个分类标题,支持具体发现,表明有关隐私的风险感知确实影响用户的隐私问题,但不影响个人减少共享数据。因此,尽管一些用户意识到这些实践中涉及的风险,但他们继续共享数据,忽略了这可能对他们有害的事实,而是专注于支持他们共享的特征。研究结果表明,通过社交网络提供的社交、享乐和功利元素所获得的社交互动利益,导致用户根据自己的欲望和社会价值观承担在线自我暴露的风险。
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引用次数: 0
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports 基于生物反馈的虚拟现实视频游戏的开发与评估
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-10 DOI: 10.1093/iwc/iwad025
Arturo Morales-Tellez, Luís A. Castro, M. Tentori
Stress is a reaction of the body to external challenges, whether physical or psychological. In sports, there are stress factors that affect the athlete's performance, especially in team sports that involve short, high-intensity exercise cycles followed by short recovery periods, such as American football. The lack of stress regulation mechanisms can be detrimental to the individual and collective performance of athletes. Biofeedback systems have shown promising clinical results in regulating stress for sports competitions. However, there is a lack of scientific evidence to support their efficacy, and technologies, such as virtual reality videogames, have not been extensively explored. In this article, we present the development and pilot testing of Virtual Autonomic Nervous System (VANS), a virtual reality videogame using biofeedback that supports stress management training in athletes. VANS uses an optical heart rate sensor and aims at keeping the heart rate below a given threshold to control features within the game. We evaluated the usability and user experience of VANS through a 1-week deployment study with 10 American footballers. Our results show that VANS outperformed a commercial videogame used for biofeedback training and considerably reduced stress in our participants. Therefore, VANS could provide stress management training for future matches and competitions. Finally, we reflect on aspects of our design and discuss future directions of our work.
压力是身体对外部挑战的反应,无论是生理上的还是心理上的。在体育运动中,有一些压力因素会影响运动员的表现,尤其是在团队运动中,这种运动需要短时间的高强度运动周期,然后是短时间的恢复期,比如美式足球。缺乏压力调节机制会对运动员的个人和集体表现产生不利影响。生物反馈系统在调节体育比赛压力方面已显示出良好的临床效果。然而,缺乏科学证据来支持它们的功效,而虚拟现实视频游戏等技术也没有得到广泛的探索。在本文中,我们介绍了虚拟自主神经系统(VANS)的开发和试点测试,这是一种使用生物反馈支持运动员压力管理训练的虚拟现实视频游戏。VANS使用光学心率传感器,旨在将心率保持在给定阈值以下,以控制游戏中的功能。我们通过对10名美国足球运动员进行为期一周的部署研究,评估了VANS的可用性和用户体验。我们的研究结果表明,VANS的表现优于用于生物反馈训练的商业视频游戏,并大大减轻了参与者的压力。因此,VANS可以为未来的比赛和比赛提供压力管理训练。最后,我们反思了我们设计的各个方面,并讨论了我们未来的工作方向。
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引用次数: 2
Investigating Technology Concepts to Support Rohingya Refugees in Malaysia 调查技术概念以支持马来西亚的罗兴亚难民
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-09 DOI: 10.1093/iwc/iwad026
Theodoros Georgiou, L. Baillie, G. Netto, Sean Paterson
The Rohingya ethnic group is one of the most persecuted minorities, whose specific circumstances pose unique and interesting challenges. The digital revolution is transforming the world and is leaving refugees behind (UNHCR). In this paper, we present a multiphase user centred approach we used to explore how Rohingya refugees could access assistance by utilizing technology they already have or share; both early on and long after they arrived in a new country. The findings we present from phase 1, which was an early participatory design phase, were confirmed and endorsed by the Rohingya community, UNHCR and local charities during phase 3. These findings, suggest that concepts aiming to assist Rohingya refugees should primarily focus on: safety, social capital, upskilling, and language translation. Finally, we present the iterative user centred design, implementation, and evaluation of one of these concepts focusing on safety, before being deployed within the Rohingya community in Malaysia.
罗兴亚族是受迫害最严重的少数民族之一,他们的特殊情况带来了独特而有趣的挑战。数字革命正在改变世界,并将难民抛在后面(联合国难民署)。在本文中,我们提出了一种以用户为中心的多阶段方法,用于探索罗兴亚难民如何通过利用他们已经拥有或共享的技术获得援助;在他们到达一个新国家的早期和很久之后。第一阶段是早期的参与式设计阶段,我们提出的调查结果在第三阶段得到了罗兴亚社区、联合国难民署和当地慈善机构的确认和认可。这些发现表明,旨在帮助罗兴亚难民的概念应主要关注:安全、社会资本、技能提升和语言翻译。最后,在部署到马来西亚罗兴亚社区之前,我们提出了以用户为中心的迭代设计、实施和评估这些概念之一,重点是安全。
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引用次数: 1
Humanizing Chatbots for Political Campaigns: How Do Voters Respond to Feasibility and Desirability Appeals from Political Chatbots? 为政治竞选人性化的聊天机器人:选民如何回应政治聊天机器人的可行性和可取性呼吁?
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-07 DOI: 10.1093/iwc/iwad024
Yunju Kim, Heejun Lee
Informed by the construal level theory (CLT) and accounting for anthropomorphism, we investigated the effectiveness of political chatbots in influencing voting intentions. This study employed a three-way analysis of variance test with a 2 (anthropomorphism: anthropomorphism vs. non-anthropomorphism) × 2 (message type: feasibility vs. desirability appeal) × 2 (political ideology: conservatives vs. liberals) between-subjects experiment (n = 360). The findings reveal that participants showed higher voting intention after conversing with a highly anthropomorphic chatbot (vs. non-anthropomorphic chatbot) and when the chatbot delivered desirability (vs. feasibility) appeals. Participants also exhibited a higher voting intention when the chatbot was less anthropomorphic and it delivered feasibility (vs. desirability) messages. Moreover, we identified the three-way interaction effects of anthropomorphism, message appeal type and political ideology on voting intention. These findings are discussed in terms of their theoretical and practical implications.
根据解释水平理论(CLT)和拟人化的考虑,我们研究了政治聊天机器人在影响投票意图方面的有效性。本研究采用2(拟人论:拟人论与非拟人论)× 2(信息类型:可行性与可取性)× 2(政治意识形态:保守派与自由派)受试者间实验(n = 360)的三向方差分析检验。研究结果显示,参与者在与高度拟人化的聊天机器人(相对于非拟人化的聊天机器人)交谈后,以及当聊天机器人发出可取性(相对于可行性)呼吁时,表现出更高的投票意愿。当聊天机器人不那么拟人化,并且传递可行性(相对于可取性)信息时,参与者也表现出更高的投票意愿。此外,我们还发现了拟人化、信息诉求类型和政治意识形态对投票意愿的三方互动效应。这些发现在理论和实践意义方面进行了讨论。
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引用次数: 0
Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface 在一个有形的用户界面中鼓励协同学习的社会干预
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-06 DOI: 10.1093/iwc/iwad016
Itzel Alessandra Reyes Flores, Carmen Mezura-Godoy, E. Benítez-Guerrero
Technologies that support co-located group activity should not only provide a shared workspace, but they should also encourage collaboration. For this, it is necessary to know the structure of the group and how the members of the group work in order to achieve a common goal. In this paper, an observational study of groups of students interacting in a tangible user interface was performed. This study allowed us to identify social interactions and phenomena that can affect the collaboration and performance of the group. These phenomena can be for instance that some members of the group may contribute to the activity, while others may not. In order to minimize these phenomena in a co-located group activity, we propose interactions, which we call social interventions, that might be used by a coaching system to encourage group collaboration in co-located settings.
支持协同办公的小组活动的技术不仅应该提供共享的工作空间,还应该鼓励协作。为此,有必要了解小组的结构以及小组成员如何工作以实现共同目标。在本文中,一组学生互动的有形用户界面进行了观察性研究。这项研究使我们能够识别能够影响团队合作和绩效的社会互动和现象。例如,这些现象可能是群体中的一些成员可能对活动做出贡献,而另一些成员可能没有。为了最大限度地减少这些现象在同一地点的小组活动中,我们提出了互动,我们称之为社会干预,这可能被教练系统用于鼓励小组合作在同一地点的设置。
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引用次数: 0
Pitfalls and Tensions in Digitalizing Talent Acquisition: An Analysis of HRM Professionals’ Considerations Related to Digital Ethics 数字化人才获取的陷阱与紧张:人力资源管理专业人员数字伦理考量分析
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-06 DOI: 10.1093/iwc/iwad018
Sami Koivunen, Otto Sahlgren, Saara Ala-Luopa, Thomas Olsson
The practices of organizational talent acquisition are rapidly transforming as a result of the proliferation of information systems that support decision-making, ranging from applicant tracking systems to recruitment chatbots. As part of human resource management (HRM), talent acquisition covers recruitment and team-assembly activities and is allegedly in dire need for digital aid. We analyze the pitfalls and tensions of digitalization in this area through a lens that builds on the interdisciplinary literature related to digital ethics. Using three relevant landmark papers, we analyzed qualitative data from 47 interviews of HRM professionals in Finland, including team-assembly facilitators and recruitment experts. The analysis highlights 14 potential tensions and pitfalls, such as the tension between requesting detailed data versus respecting privacy and the pitfall of unequal treatment across application channels. We identify that the values of autonomy, fairness and utility are often especially at risk of being compromised. We discuss the tendency of the binary considerations related to human and automated decision making, and the reasons for the incompatibility between current digital systems and organizations’ needs for talent acquisition.
从应聘者跟踪系统到招聘聊天机器人等支持决策的信息系统的激增,导致组织人才获取的做法正在迅速转变。作为人力资源管理(HRM)的一部分,人才获取包括招聘和团队组建活动,据称迫切需要数字辅助。我们通过建立在与数字伦理相关的跨学科文献基础上的镜头,分析了这一领域数字化的陷阱和紧张关系。使用三篇相关的具有里程碑意义的论文,我们分析了芬兰47位人力资源管理专业人士的访谈定性数据,包括团队组装促进者和招聘专家。该分析强调了14个潜在的紧张关系和陷阱,例如要求详细数据与尊重隐私之间的紧张关系,以及跨应用程序渠道不平等待遇的陷阱。我们发现,自主、公平和效用的价值往往特别容易受到损害。我们讨论了与人力和自动化决策相关的二元考虑的趋势,以及当前数字系统与组织人才获取需求不兼容的原因。
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引用次数: 1
Social Media Use and COVID-19 Vaccination Intent: An Exploratory Study on the Mediating Role of Information Exposure 社交媒体使用与COVID-19疫苗接种意向:信息暴露中介作用的探索性研究
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-04 DOI: 10.1093/iwc/iwad009
Nurul Suhaimi, Yixuan Zhang, Nutchanon Yongsatianchot, Joseph D. Gaggiano, Anne Okrah, Shivani A. Patel, S. Marsella, Miso Kim, Andrea G. Parker, Jacqueline A. Griffin
We stumble upon new and repeating information daily. As information comes from many sources, social media continues to play a predominant role in disseminating information, ultimately impacting individuals’ perceptions and behaviors. A prime example of this impact was observed during the COVID-19 pandemic, in which social media use was influencing willingness to receive the COVID-19 vaccine. While studies on this relationship between social media use and vaccination intent have been widely investigated, less is known about the mechanisms that link these two variables, specifically the types of information seen on social media platforms and the effects of these different types of information. In this exploratory study, we demonstrate the mediator role of information exposure (to include both types of information and frequency) between social media use and vaccination intent. Our results show that different types of information mediate this relationship differently and demonstrate how these relationships were further moderated by the income level of the participant. We conclude with the implications of these findings and how our findings can inform the direction of future research within the field of human–computer interaction.
我们每天都会偶然发现新的重复信息。由于信息来自多种来源,社交媒体在传播信息方面继续发挥主导作用,最终影响个人的感知和行为。这种影响的一个主要例子是在新冠肺炎大流行期间观察到的,社交媒体的使用影响了接种新冠肺炎疫苗的意愿。虽然对社交媒体使用和疫苗接种意向之间关系的研究已经得到了广泛的调查,但对将这两个变量联系起来的机制,特别是社交媒体平台上看到的信息类型以及这些不同类型信息的影响,知之甚少。在这项探索性研究中,我们证明了信息暴露(包括信息类型和频率)在社交媒体使用和疫苗接种意向之间的中介作用。我们的研究结果表明,不同类型的信息对这种关系的中介作用不同,并表明参与者的收入水平如何进一步调节这些关系。最后,我们总结了这些发现的含义,以及我们的发现如何为未来人机交互领域的研究方向提供信息。
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引用次数: 1
SIM-SR - Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table SIM-SR -屏幕阅读器介导的符号检验方法:将可沟通性引入可访问性评价表的好处分析
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-04 DOI: 10.1093/iwc/iwad023
Lucas Pedroso Carvalho, Joana Gabriela Ribeiro de Souza, R. Prates, A. P. Freire
Accessibility--> inspection methods provide an important complement to user evaluations in the development of interactive systems. However, many inspection methods tend to focus on violations of guidelines and are limited in conveying the impact of such problems when delivering their results. Drawing from the theoretical framework of Semiotic Engineering of Human–Computer Interaction, this paper presents SIM-SR—Semiotic Inspection Method Mediated by Screen Reader and an investigation to collect indicators about the method’s applicability and insights it can generate. In order to assess its applicability, we conducted three case studies employing the method, analysing how aspects of accessibility and communicability were approached and results generated. Regarding SIM-SR insights, we used WCAG 2.1 criteria to discuss how communicative breakdowns relate to accessibility guidelines and their impact. Our results show that SIM-SR went beyond identifying guidelines violations and led evaluators to consider the impact of accessibility issues on the system’s communicability and different levels of communicative breakdowns that users with visual disabilities could experience during interaction.
可访问性->检查方法为交互式系统开发中的用户评估提供了重要的补充。然而,许多检查方法倾向于关注违反指导方针的情况,并且在交付结果时在传达此类问题的影响方面受到限制。本文借鉴人机交互符号工程的理论框架,提出了以屏幕阅读器为中介的sim - sr -符号检测方法,并进行了调查,收集了该方法的适用性指标和产生的见解。为了评估其适用性,我们使用该方法进行了三个案例研究,分析了如何处理可访问性和可沟通性的各个方面以及产生的结果。关于SIM-SR的见解,我们使用WCAG 2.1标准来讨论沟通故障如何与可访问性指南及其影响相关。我们的研究结果表明,SIM-SR超越了识别准则违规,并引导评估者考虑无障碍问题对系统可沟通性的影响,以及视觉障碍用户在交互过程中可能经历的不同程度的沟通障碍。
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引用次数: 0
A Longitudinal Study of Self-Disclosure in Human-Chatbot Relationships 人-聊天机器人关系中自我表露的纵向研究
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-04 DOI: 10.1093/iwc/iwad022
Marita Skjuve, Asbjørn Følstad, P. Brandtzæg
Self-disclosure in human–chatbot relationship (HCR) formation has attracted substantial interest. According to social penetration theory, self-disclosure varies in breadth and depth and is influenced by perceived rewards and costs. While previous research has addressed self-disclosure in the context of chatbots, little is known about users' qualitative understanding of such self-disclosure and how self-disclosure develops in HCR. To close this gap, we conducted a 12-week qualitative longitudinal study (n = 28) with biweekly questionnaire-based check-ins. Our results show that while HCRs display substantial conversational breadth, with topics spanning from emotional issues to everyday activities, this may be reduced as the HCR matures. Our results also motivate a nuanced understanding of conversational depth, where even conversations about daily activities or play and fantasy can be experienced as personal or intimate. Finally, our analysis demonstrates that conversational depth can develop in at least four ways, influenced by perceived rewards and costs. Theoretical and practical implications are discussed.
人-聊天机器人关系(HCR)形成过程中的自我表露引起了人们极大的兴趣。根据社会渗透理论,自我披露在广度和深度上存在差异,并受到感知报酬和感知成本的影响。虽然之前的研究已经解决了聊天机器人背景下的自我表露,但人们对用户对这种自我表露的定性理解以及自我表露在HCR中的发展方式知之甚少。为了缩小这一差距,我们进行了为期12周的定性纵向研究(n = 28),每两周进行一次基于问卷的检查。我们的研究结果表明,虽然HCR表现出实质性的对话广度,话题涵盖从情感问题到日常活动,但随着HCR的成熟,这可能会减少。我们的研究结果还激发了对对话深度的细致理解,即使是关于日常活动或游戏和幻想的对话也可以作为个人或亲密的体验。最后,我们的分析表明,对话深度至少可以通过四种方式发展,受到感知奖励和成本的影响。讨论了理论和实践意义。
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引用次数: 1
Evaluating Visual Analytics for Relevant Information Retrieval in Document Collections 评估文档集合中相关信息检索的可视化分析
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2023-03-03 DOI: 10.1093/iwc/iwad019
Sherlon Almeida da Silva, E. Milios, Maria Cristina Ferreira de Oliveira
Retrieving information from document collections is necessary in many contexts, e.g. researchers search for papers on a topic, physicians search for records of patients with a certain condition and police investigators seek relationships between different criminal reports. Finding relevant textual content in a corpus can be challenging in scenarios where the users expect a retrieval process with high recall. Visual Analytics (VA) systems that integrate interactive visualizations and machine learning algorithms are often advocated to support retrieval tasks in such complex scenarios. However, few studies report an end-user perspective on the utility of such systems. We present results from observational studies on VA-supported information retrieval conducted with graduate students and researchers using a system to explore collections of scientific papers. While users have, in general, positive views of the system’s potential to facilitate their retrieval tasks, some faced practical difficulties in using it effectively, and we found considerable variation in their assessment of specific functionalities. Our findings reinforce the potential of VA systems and also the importance of carefully informing users of the underlying conceptual models in such systems and their limitations.
在许多情况下,从文件集合中检索信息是必要的,例如,研究人员搜索关于某个主题的论文,医生搜索患有某种疾病的患者的记录,警察调查人员寻找不同犯罪报告之间的关系。在用户期望具有高召回率的检索过程的场景中,在语料库中查找相关文本内容可能具有挑战性。集成交互式可视化和机器学习算法的视觉分析(VA)系统经常被提倡用于支持此类复杂场景中的检索任务。然而,很少有研究报告从终端用户的角度看待这种系统的效用。我们介绍了一些观察性研究的结果,这些研究是由研究生和研究人员进行的,他们使用一个系统来探索科学论文的集合。虽然一般来说,用户对系统的潜力有积极的看法,以促进他们的检索任务,但有些人在有效地使用它时面临实际困难,我们发现他们对具体功能的评估有相当大的差异。我们的研究结果加强了VA系统的潜力,也强调了仔细告知用户此类系统中潜在概念模型及其局限性的重要性。
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引用次数: 0
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