Due to the rapid spread of flipped classroom studies for the past few years, a literature study focusing on the trends and directions of its research become important. This article attempts to identify the current state and direction of Scopus-indexed publications regarding flipped classroom in Indonesia. Bibliometric analysis (Donthu et al., 2021) was utilized to examine 53 papers extracted from Scopus database that published from 2017 until 2023. By employing Harzing’s Publish or Perish and VOSviewer software, this study examined the trends in flipped classroom publication including the documents by year and citation structure, prolific author, most cited publications, document types, publication by source titles, publication by institution. Next, intellectual interactions illustrated by co-authorships, and co-occurrence were also identified. One of the significant findings revealed that there was the slowly increased of flipped classroom publication and the decrease of citations. The findings presented in the study may be a caution for researchers to continuously maintain and boost publication productivity, and explore research methodologies that have been unexplored.
由于翻转课堂的研究在过去几年中迅速普及,因此对其研究趋势和方向进行文献研究就变得非常重要。本文试图确定印尼有关翻转课堂的Scopus索引出版物的现状和方向。本文采用文献计量分析法(Donthu等人,2021年),研究了从Scopus数据库中提取的从2017年至2023年发表的53篇论文。通过使用 Harzing's Publish or Perish 和 VOSviewer 软件,本研究考察了翻转课堂出版物的趋势,包括按年份和引文结构划分的文件、多产作者、被引用次数最多的出版物、文件类型、按来源标题划分的出版物、按机构划分的出版物。其次,还确定了以共同作者和共同出现为标志的知识互动。其中一项重要发现表明,翻转课堂出版物的数量在缓慢增加,而引用次数却在减少。本研究的发现可以提醒研究人员继续保持和提高发表论文的效率,并探索尚未开发的研究方法。
{"title":"The Current Development of Flipped Classroom Research Publications in Indonesia: A Bibliometric Mapping","authors":"Suroto Rosyd Setyanto, Tomy Kartika, Ardian Pitra Satya Purnama","doi":"10.31849/utamax.v5i3.16705","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.16705","url":null,"abstract":"Due to the rapid spread of flipped classroom studies for the past few years, a literature study focusing on the trends and directions of its research become important. This article attempts to identify the current state and direction of Scopus-indexed publications regarding flipped classroom in Indonesia. Bibliometric analysis (Donthu et al., 2021) was utilized to examine 53 papers extracted from Scopus database that published from 2017 until 2023. By employing Harzing’s Publish or Perish and VOSviewer software, this study examined the trends in flipped classroom publication including the documents by year and citation structure, prolific author, most cited publications, document types, publication by source titles, publication by institution. Next, intellectual interactions illustrated by co-authorships, and co-occurrence were also identified. One of the significant findings revealed that there was the slowly increased of flipped classroom publication and the decrease of citations. The findings presented in the study may be a caution for researchers to continuously maintain and boost publication productivity, and explore research methodologies that have been unexplored.","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"245 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139177274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-29DOI: 10.31849/utamax.v5i3.14539
Estuning Dewi Hapsari, Inung Diah Kurniawati, Kodrat Eko Putro Setiawan, Muhammad Isya Noor Mahendra
Technological developments have had a huge impact on the world of education. One of them is learning media. The development of computer technology has been able to display information in various forms including multimedia. Learning media is very important in helping students understand the material provided. With the development of learning media it is hoped that kindergarten children can easily understand letters and numbers. The purpose of this research is to develop interactive learning media to recognize letters and numbers based on Android for Kindergarten. This research was conducted at Cahaya Wonoasri Kindergarten Madiun. This research is development research with ADDIE model. Data collection techniques used in the form of observation interviews and questionnaires. Questionnaires are used to collect expert validation data. The results of the development of this learning media are in the form of applications that can be run on Android cellphones. Learning media is made in such a way that it is attractive to children. The results of the study showed that the results of the validity test of the content expert on learning media received good qualifications. The findings from the results of the validity test of the learning design expert got a good qualification. While the results of the validity test of learning media experts obtained very good qualifications and the results of individual trials received good qualifications
技术发展对教育界产生了巨大影响。学习媒体就是其中之一。计算机技术的发展能够以包括多媒体在内的各种形式显示信息。学习媒体对于帮助学生理解所提供的材料非常重要。随着学习媒体的发展,我们希望幼儿园的孩子能够轻松理解字母和数字。本研究的目的是为幼儿园开发基于安卓系统的识别字母和数字的互动学习媒体。本研究在马迪恩 Cahaya Wonoasri 幼儿园进行。本研究采用 ADDIE 模型进行开发研究。数据收集技术采用观察访谈和问卷调查的形式。问卷用于收集专家验证数据。该学习媒体的开发成果是可以在安卓手机上运行的应用程序。学习媒体的制作方式对儿童具有吸引力。研究结果表明,学习媒体内容专家的有效性测试结果获得了良好的资质。学习设计专家的有效性测试结果为良好。学习媒体专家的有效性测试结果获得了很好的资质,个别试验结果获得了良好的资质。
{"title":"Kindergarten in the Digital Era: Developing Engaging Android-Based Educational Tools for Letters and Numbers","authors":"Estuning Dewi Hapsari, Inung Diah Kurniawati, Kodrat Eko Putro Setiawan, Muhammad Isya Noor Mahendra","doi":"10.31849/utamax.v5i3.14539","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.14539","url":null,"abstract":"Technological developments have had a huge impact on the world of education. One of them is learning media. The development of computer technology has been able to display information in various forms including multimedia. Learning media is very important in helping students understand the material provided. With the development of learning media it is hoped that kindergarten children can easily understand letters and numbers. The purpose of this research is to develop interactive learning media to recognize letters and numbers based on Android for Kindergarten. This research was conducted at Cahaya Wonoasri Kindergarten Madiun. This research is development research with ADDIE model. Data collection techniques used in the form of observation interviews and questionnaires. Questionnaires are used to collect expert validation data. The results of the development of this learning media are in the form of applications that can be run on Android cellphones. Learning media is made in such a way that it is attractive to children. The results of the study showed that the results of the validity test of the content expert on learning media received good qualifications. The findings from the results of the validity test of the learning design expert got a good qualification. While the results of the validity test of learning media experts obtained very good qualifications and the results of individual trials received good qualifications","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"5 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139213876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-29DOI: 10.31849/utamax.v5i3.15020
Kristina Maisaroh, Alfi Laila, Mohamad Basori
In the context of classroom learning, particularly at the elementary school level, various methods are employed. This study aims to achieve three key research objectives: (1) to establish the reliability of Chapin learning media, (2) to ensure its effective implementation, and (3) to assess its overall efficacy. The research methodology utilized the Research and Development (R&D) approach, following the Addie development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The study's population consisted of 12 students from Class II at SDN Tiron III and 23 students from Class II at SDN Tiron IV. Data collection involved the use of validation questionnaires for media, content, and learning specialists, supplemented by both small- and large-scale experiments. Data analysis encompassed validity testing, practicality assessment through teacher response questionnaires (involving 2 teachers and 35 students), and effectiveness evaluation based on students' learning outcomes, analyzed using the N-Gain Score. The results of this study indicate that the smart card learning media achieved a high level of validity, with percentages of 90%, 84%, and 84% for content, media, and overall validity, respectively. Furthermore, the practicality assessment revealed that students' responses averaged 88%, while expert teacher responses averaged 84%. The N-Gain score, with values of 0.77 for the wider class scale and 0.79 for the limited class scale, both fall into the high category, demonstrating the efficacy of the learning media.
在课堂学习方面,尤其是在小学阶段,采用了各种方法。本研究旨在实现三个主要研究目标:(1) 确立 Chapin 学习媒体的可靠性;(2) 确保其有效实施;(3) 评估其整体功效。研究方法采用研究与开发 (R&D) 方法,遵循 Addie 开发模式,包括五个阶段:分析、设计、开发、实施和评估。研究对象包括 12 名来自 SDN Tiron III 二年级的学生和 23 名来自 SDN Tiron IV 二年级的学生。数据收集包括对媒体、内容和学习专家的验证问卷,并辅以小型和大型实验。数据分析包括有效性测试、通过教师回复问卷进行的实用性评估(涉及 2 名教师和 35 名学生),以及基于学生学习成果的有效性评估(使用 N 增益得分进行分析)。研究结果表明,智能卡学习媒体达到了较高的效度,内容效度、媒体效度和总体效度分别为 90%、84% 和 84%。此外,实用性评估显示,学生的平均回答率为 88%,专家教师的平均回答率为 84%。N-Gain(净增益)得分,在较大班级范围内为 0.77,在有限班级范围内为 0.79,均属于较高类别,显示了学习媒体的功效。
{"title":"Kapin (Smart Card) Media: Evaluating Learning Tools Efficacy to Improve Reading Skills of Second Grads","authors":"Kristina Maisaroh, Alfi Laila, Mohamad Basori","doi":"10.31849/utamax.v5i3.15020","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.15020","url":null,"abstract":"In the context of classroom learning, particularly at the elementary school level, various methods are employed. This study aims to achieve three key research objectives: (1) to establish the reliability of Chapin learning media, (2) to ensure its effective implementation, and (3) to assess its overall efficacy. The research methodology utilized the Research and Development (R&D) approach, following the Addie development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The study's population consisted of 12 students from Class II at SDN Tiron III and 23 students from Class II at SDN Tiron IV. Data collection involved the use of validation questionnaires for media, content, and learning specialists, supplemented by both small- and large-scale experiments. Data analysis encompassed validity testing, practicality assessment through teacher response questionnaires (involving 2 teachers and 35 students), and effectiveness evaluation based on students' learning outcomes, analyzed using the N-Gain Score. The results of this study indicate that the smart card learning media achieved a high level of validity, with percentages of 90%, 84%, and 84% for content, media, and overall validity, respectively. Furthermore, the practicality assessment revealed that students' responses averaged 88%, while expert teacher responses averaged 84%. The N-Gain score, with values of 0.77 for the wider class scale and 0.79 for the limited class scale, both fall into the high category, demonstrating the efficacy of the learning media.","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139209370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-29DOI: 10.31849/utamax.v5i3.15021
Nikmah Fitria Surya
This study explores the validity, practicality, and effectiveness of Postcard learning media in the classroom. Employing a Research and Development approach, the study utilized the ADDIE model, encompassing Analysis, Design, Development, Implementation, and Evaluation stages. The research was conducted with 17 fifth-grade students at SDN 1 Watudandang. The study involved quantitative analysis to assess the Postcard learning method's implementation, employing a variety of data collection techniques. These included validity questionnaires from media and material experts, teacher and student response questionnaires, and pretest-posttest scores. Validity testing revealed that the Postcard learning media were rated as "very valid" by experts, with scores of 91% from material experts and 84% from media experts. Practicality assessment, based on teacher and student response questionnaires, yielded scores of 91% and 88% respectively, placing it in the "very practical" category. The effectiveness of the media was demonstrated through significant differences in student learning outcomes, as evidenced by pretest and posttest scores. The Paired Samples T Test indicated a t-count greater than the t-table, with a significance value of 0.000. Furthermore, the N-Gain score of 0.75 fell into the "high" category, suggesting that the media were "effective enough". In conclusion, the Postcard learning media proved to be both valid and practical, and sufficiently effective for educational use in teaching fifth graders, notably in enhancing their understanding of the subject matter.
本研究探讨了明信片学习媒体在课堂中的有效性、实用性和有效性。本研究采用研究与开发方法,利用 ADDIE 模型,包括分析、设计、开发、实施和评估阶段。研究对象为瓦特丹当 SDN 1 学校五年级的 17 名学生。研究采用了多种数据收集技术,通过定量分析来评估明信片学习法的实施情况。这些数据包括来自媒体和教材专家的有效性问卷、教师和学生反馈问卷以及前测-后测得分。有效性测试表明,明信片学习媒体被专家评为 "非常有效",材料专家的评分为 91%,媒体专家的评分为 84%。根据教师和学生的问卷调查,实用性评估的得分分别为 91% 和 88%,属于 "非常实用 "类。学生学习成绩的显著差异证明了媒体的有效性,前测和后测成绩也证明了这一点。配对样本 T 检验表明,t 计数大于 t 表,显著性值为 0.000。此外,N-Gain 得分为 0.75,属于 "高 "的类别,表明媒体 "足够有效"。总之,"明信片 "学习媒体被证明是有效和实用的,在五年级学生的教学中使用也足够有效,尤其是在增强学生对学科知识的理解方面。
{"title":"Evaluating the Effectiveness of Poster & Picture Card Media in Teaching the Water Cycle to Elementary Students","authors":"Nikmah Fitria Surya","doi":"10.31849/utamax.v5i3.15021","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.15021","url":null,"abstract":"This study explores the validity, practicality, and effectiveness of Postcard learning media in the classroom. Employing a Research and Development approach, the study utilized the ADDIE model, encompassing Analysis, Design, Development, Implementation, and Evaluation stages. The research was conducted with 17 fifth-grade students at SDN 1 Watudandang. The study involved quantitative analysis to assess the Postcard learning method's implementation, employing a variety of data collection techniques. These included validity questionnaires from media and material experts, teacher and student response questionnaires, and pretest-posttest scores. Validity testing revealed that the Postcard learning media were rated as \"very valid\" by experts, with scores of 91% from material experts and 84% from media experts. Practicality assessment, based on teacher and student response questionnaires, yielded scores of 91% and 88% respectively, placing it in the \"very practical\" category. The effectiveness of the media was demonstrated through significant differences in student learning outcomes, as evidenced by pretest and posttest scores. The Paired Samples T Test indicated a t-count greater than the t-table, with a significance value of 0.000. Furthermore, the N-Gain score of 0.75 fell into the \"high\" category, suggesting that the media were \"effective enough\". In conclusion, the Postcard learning media proved to be both valid and practical, and sufficiently effective for educational use in teaching fifth graders, notably in enhancing their understanding of the subject matter.","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"13 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139213774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-28DOI: 10.31849/utamax.v5i3.15748
L. Hignasari, Gusti Ayu Made, Arna Putri, I. Komang, Wisnu Wijaya
This study aims to find out the right strategy for implementing the Project Based Learning (PjBL) model in Basic Science and Mathematics Subjects at the Higher Education level. This research is qualitative with case study method. The data obtained were then analyzed using SWOT analysis. SWOT analysis is used to find out the right strategy in implementing the PjBL model in Basic Science and Mathematics Courses. The results of the analysis are then described descriptively. As for the results of this study, based on the results of IFAS and EFAS calculations, IFAS = 5.037 and EFAS = 4.407. Based on this value, the IFAS and EFAS intersection points are in quadrant II, so the strategy that fits these conditions is the S-T strategy. This condition illustrates that despite facing various threats, the implementation of this PjBL still has internal strength. The strategy that must be implemented is to use strength to take advantage of long-term opportunities by way of a diversification strategy. Based on the SWOT analysis matrix above, strategies that can be implemented to maximize the implementation of the PjBL model in basic science and mathematics courses are Identify learning objectives, Select relevant and challenging projects, Form effective learning teams, Provide support and guidance, Integrate with the curriculum, Comprehensive performance-based evaluation, Collaboration with industry or the community.
{"title":"Transformative Strategies in Higher Education: SWOT Analysis for Project-Based Learning Models","authors":"L. Hignasari, Gusti Ayu Made, Arna Putri, I. Komang, Wisnu Wijaya","doi":"10.31849/utamax.v5i3.15748","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.15748","url":null,"abstract":"This study aims to find out the right strategy for implementing the Project Based Learning (PjBL) model in Basic Science and Mathematics Subjects at the Higher Education level. This research is qualitative with case study method. The data obtained were then analyzed using SWOT analysis. SWOT analysis is used to find out the right strategy in implementing the PjBL model in Basic Science and Mathematics Courses. The results of the analysis are then described descriptively. As for the results of this study, based on the results of IFAS and EFAS calculations, IFAS = 5.037 and EFAS = 4.407. Based on this value, the IFAS and EFAS intersection points are in quadrant II, so the strategy that fits these conditions is the S-T strategy. This condition illustrates that despite facing various threats, the implementation of this PjBL still has internal strength. The strategy that must be implemented is to use strength to take advantage of long-term opportunities by way of a diversification strategy. Based on the SWOT analysis matrix above, strategies that can be implemented to maximize the implementation of the PjBL model in basic science and mathematics courses are Identify learning objectives, Select relevant and challenging projects, Form effective learning teams, Provide support and guidance, Integrate with the curriculum, Comprehensive performance-based evaluation, Collaboration with industry or the community.","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"140 20","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139227766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-28DOI: 10.31849/utamax.v5i3.13286
Ria Windi Auliasari, Adi Santoso, Fery Setiawan
In Indonesia, educators have made notable strides in advancing their teaching methodologies. The research conducted was a quantitative study with a total of 118 university lecturers in East Java using a purposive sampling technique by distributing questionnaires using a Likert scale. SMART-PLS 3 is used as an analysis tool with PLS-SEM. This study found that transformational leadership has a positive and significant effect on disruptive innovation (T= 3.564, β= 0.285, P= 0.000). Transformational leadership has a positive and significant effect on knowledge acquisition ability (T= 13.110, β= 0.645, P= 0.000). Transformational leadership has a positive and significant effect on the ability to share knowledge (T= 11.940, β= 0.617, P= 0.000). The ability to acquire knowledge has a positive and significant effect on disruptive innovation (T= 2.481, β= 0.274, P= 0.011). The ability to share knowledge has a positive and significant effect on disruptive innovation (T= 2.994, β= 0.273, P= 0.003). Knowledge acquisition ability mediates the relationship between transformational leadership and disruptive innovation (T= 2.396, β= 0.177, P=0.177). Knowledge-sharing ability mediates the relationship between transformational leadership and disruptive innovation (T=3.052, β=0.169, P=0.002). These findings contribute to the theory of transformational leadership regarding the most effective leadership style in influencing the improvement of knowledge sharing ability, knowledge acquisition ability and disruptive innovation. Researchers found a lack of research linking transformational leadership and radical innovation. This is what encourages research to be carried out in the hope of novelty and the development of research on leadership theory.
{"title":"Transforming Sustainability: The Role of Transformational Leadership and Knowledge in Disruptive Innovation","authors":"Ria Windi Auliasari, Adi Santoso, Fery Setiawan","doi":"10.31849/utamax.v5i3.13286","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.13286","url":null,"abstract":"In Indonesia, educators have made notable strides in advancing their teaching methodologies. The research conducted was a quantitative study with a total of 118 university lecturers in East Java using a purposive sampling technique by distributing questionnaires using a Likert scale. SMART-PLS 3 is used as an analysis tool with PLS-SEM. This study found that transformational leadership has a positive and significant effect on disruptive innovation (T= 3.564, β= 0.285, P= 0.000). Transformational leadership has a positive and significant effect on knowledge acquisition ability (T= 13.110, β= 0.645, P= 0.000). Transformational leadership has a positive and significant effect on the ability to share knowledge (T= 11.940, β= 0.617, P= 0.000). The ability to acquire knowledge has a positive and significant effect on disruptive innovation (T= 2.481, β= 0.274, P= 0.011). The ability to share knowledge has a positive and significant effect on disruptive innovation (T= 2.994, β= 0.273, P= 0.003). Knowledge acquisition ability mediates the relationship between transformational leadership and disruptive innovation (T= 2.396, β= 0.177, P=0.177). Knowledge-sharing ability mediates the relationship between transformational leadership and disruptive innovation (T=3.052, β=0.169, P=0.002). These findings contribute to the theory of transformational leadership regarding the most effective leadership style in influencing the improvement of knowledge sharing ability, knowledge acquisition ability and disruptive innovation. Researchers found a lack of research linking transformational leadership and radical innovation. This is what encourages research to be carried out in the hope of novelty and the development of research on leadership theory.","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"30 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139220913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-26DOI: 10.31849/utamax.v5i3.14605
Maghfhira Dinda, F. Megawati
English is a compulsory subject taught at all educational levels in Indonesia. However, many EFL students struggle to achieve fluency in spoken English despite years of study. This disinterest stems from limited enthusiasm and participation. Incorporating innovative media into learning is expected to improve students' speaking skills. Therefore, this research investigates the effect of using pictures in speaking skills development through guessing games. The study employed a quantitative method with a pre-experimental design. A sample of 25 eighth-grade students was selected from a population of 118 at a private school in Sidoarjo. SPSS Version 26 was used to analyze pre- and post-test data. The findings indicate that using pictures in guessing games effectively increased EFL students' speaking abilities, as evidenced by significant score disparities between the pre-test average (11.12) and post-test (16.32). Additionally, the t-count value of 14.066, compared to the t-table value of 2.064 at a 0.05 significance level, suggests a substantial improvement. These results demonstrate that guessing games using pictures significantly enhance student engagement and interest in learning speaking skills. The findings imply that employing pictures in guessing games can potentially enhance student engagement in speaking class activities. Teachers are encouraged to use innovative media to inspire students and enhance their speaking skills.
{"title":"From Text to Speech: Enhancing EFL Students' Descriptive Speaking Skills through Picture-Guessing Games","authors":"Maghfhira Dinda, F. Megawati","doi":"10.31849/utamax.v5i3.14605","DOIUrl":"https://doi.org/10.31849/utamax.v5i3.14605","url":null,"abstract":"English is a compulsory subject taught at all educational levels in Indonesia. However, many EFL students struggle to achieve fluency in spoken English despite years of study. This disinterest stems from limited enthusiasm and participation. Incorporating innovative media into learning is expected to improve students' speaking skills. Therefore, this research investigates the effect of using pictures in speaking skills development through guessing games. The study employed a quantitative method with a pre-experimental design. A sample of 25 eighth-grade students was selected from a population of 118 at a private school in Sidoarjo. SPSS Version 26 was used to analyze pre- and post-test data. The findings indicate that using pictures in guessing games effectively increased EFL students' speaking abilities, as evidenced by significant score disparities between the pre-test average (11.12) and post-test (16.32). Additionally, the t-count value of 14.066, compared to the t-table value of 2.064 at a 0.05 significance level, suggests a substantial improvement. These results demonstrate that guessing games using pictures significantly enhance student engagement and interest in learning speaking skills. The findings imply that employing pictures in guessing games can potentially enhance student engagement in speaking class activities. Teachers are encouraged to use innovative media to inspire students and enhance their speaking skills.","PeriodicalId":508537,"journal":{"name":"Utamax : Journal of Ultimate Research and Trends in Education","volume":"27 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139235421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}